egroupware_official/api/js/egw_action/EgwActionObject.ts
milan 5e3c67a5cf converted egw_action from javascript to typescript
classes are now uppercase and in their own files. lowercase classes are deprecated.
Interfaces are now actual interfaces that should be implemented instead of creating and returning an ai Object every time
2023-07-10 16:54:22 +02:00

1131 lines
38 KiB
TypeScript

/**
* EGroupware egw_action framework - egw action framework
*
* @link https://www.egroupware.org
* @author Andreas Stöckel <as@stylite.de>
* @copyright 2011 by Andreas Stöckel
* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
* @package egw_action
*/
import {EgwActionLink} from "./EgwActionLink";
import {EgwActionManager} from "./EgwActionManager";
import {egwBitIsSet, egwObjectLength, egwQueueCallback, egwSetBit} from "./egw_action_common";
import {
EGW_AO_EXEC_SELECTED, EGW_AO_EXEC_THIS,
EGW_AO_FLAG_IS_CONTAINER,
EGW_AO_SHIFT_STATE_BLOCK,
EGW_AO_SHIFT_STATE_MULTI,
EGW_AO_SHIFT_STATE_NONE,
EGW_AO_STATE_FOCUSED,
EGW_AO_STATE_NORMAL,
EGW_AO_STATE_SELECTED,
EGW_AO_STATE_VISIBLE,
EGW_KEY_A,
EGW_KEY_ARROW_DOWN,
EGW_KEY_ARROW_UP,
EGW_KEY_PAGE_DOWN,
EGW_KEY_PAGE_UP,
EGW_KEY_SPACE
} from "./egw_action_constants";
import type {EgwActionObjectInterface} from "./EgwActionObjectInterface";
import {egwActionObjectInterface} from "./egw_action";
/**
* The egwActionObject represents an abstract object to which actions may be
* applied. Communication with the DOM tree is established by using the
* egwActionObjectInterface (AOI), which is passed in the constructor.
* egwActionObjects are organized in a tree structure.
*
* @param {string} _id is the identifier of the object which
* @param {EgwActionObject} _parent is the parent object in the hierarchy. This may be set to NULL
* @param {egwActionObjectInterface} _iface is the egwActionObjectInterface which connects the object
* to the outer world.
* @param {EgwActionManager} _manager is the action manager this object is connected to
* this object to the DOM tree. If the _manager isn't supplied, the parent manager
* is taken.
* @param {number} _flags a set of additional flags being applied to the object,
* defaults to 0
*/
export class EgwActionObject {
readonly id: string
readonly parent: EgwActionObject
public readonly children: EgwActionObject[] = []
private actionLinks: EgwActionLink[] = []
iface: EgwActionObjectInterface
readonly manager: EgwActionManager
readonly flags: number
data: any = null
private readonly setSelectedCallback: any = null;
private registeredImpls: any[] = [];
// Two variables which help fast travelling through the object tree, when
// searching for the selected/focused object.
private selectedChildren = [];
private focusedChild:EgwActionObject = null;
private readonly onBeforeTrigger: Function = undefined
_context: any = undefined
constructor(_id: string, _parent, _interface:EgwActionObjectInterface, _manager?, _flags: number=0) {
if (typeof _manager == "undefined" && typeof _parent == "object" && _parent) _manager = _parent.manager;
if (typeof _flags == "undefined") _flags = 0;
this.id = _id
this.parent = _parent
this.iface = _interface
this.manager = _manager
this.flags = _flags
this.setAOI(_interface)
}
/**
* Sets the action object interface - if "NULL" is given, the iface is set
* to a dummy interface which is used to store the temporary data.
*
* @param {egwActionObjectInterface} _aoi
*/
setAOI(_aoi) {
if (_aoi == null) {
//TODo replace DummyInterface
_aoi = new egwActionObjectInterface();
}
// Copy the state from the old interface
if (this.iface) {
_aoi.setState(this.iface.getState());
}
// Replace the interface object
this.iface = _aoi;
this.iface.setStateChangeCallback(this._ifaceCallback, this);
this.iface.setReconnectActionsCallback(this._reconnectCallback, this);
};
/**
// * Returns the object from the tree with the given ID
// *
// * @param {string} _id
// * @param {number} _search_depth
// * @return {egwActionObject} description
// * @todo Add search function to egw_action_commons.js
// */
getObjectById(_id, _search_depth) {
if (this.id == _id) {
return this;
}
if (typeof _search_depth == "undefined") {
_search_depth = Number.MAX_VALUE;
}
for (let i = 0; i < this.children.length && _search_depth > 0; i++) {
const obj = this.children[i].getObjectById(_id, _search_depth - 1);
if (obj) {
return obj;
}
}
return null;
};
/**
* Adds an object as child to the actionObject and returns it - if the supplied
* parameter is an object, the object will be added directly, otherwise an object
* with the given id will be created.
*
* @param {(string|object)} _id Id of the object which will be created or the object
* that will be added.
* @param {object} _interface if _id was a string, _interface defines the interface which
* will be connected to the newly generated object.
* @param {number} _flags are the flags will which be supplied to the newly generated
* object. May be omitted.
* @returns object the generated object
*/
addObject(_id: any, _interface: EgwActionObjectInterface=null, _flags: number=0) {
return this.insertObject(false, _id, _interface, _flags);
};
/**
* Inserts an object as child to the actionObject and returns it - if the supplied
* parameter is an object, the object will be added directly, otherwise an object
* with the given id will be created.
*
* @param {number} _index Position where the object will be inserted, "false" will add it
* to the end of the list.
* @param {string|object} _id Id of the object which will be created or the object
* that will be added.
* @param {object} _iface if _id was a string, _iface defines the interface which
* will be connected to the newly generated object.
* @param {number} _flags are the flags will which be supplied to the newly generated
* object. May be omitted.
* @returns object the generated object
*/
insertObject(_index: number | boolean, _id: string | EgwActionObject, _iface: EgwActionObjectInterface, _flags: number) {
if (_index === false) _index = this.children.length;
let obj = null;
if (typeof _id == "object") {
obj = _id;
// Set the parent to null and reset the focus of the object
obj.parent = null;
obj.setFocused(false);
// Set the parent to this object
obj.parent = this;
} else if (typeof _id == "string") {
obj = new EgwActionObject(_id, this, _iface, this.manager, _flags);
}
if (obj) {
// Add the element to the children
this.children.splice(_index as number, 0, obj);
} else {
throw "Error while adding new element to the ActionObjects!";
}
return obj;
};
/**
* Deletes all children of the egwActionObject
*/
clear() {
// Remove all children
while (this.children.length > 0) {
this.children[0].remove();
}
// Delete all other references
this.selectedChildren = [];
this.focusedChild = null;
// Remove links
this.actionLinks = [];
};
/**
* Deletes this object from the parent container
*/
remove() {
// Remove focus and selection from this element
this.setFocused(false);
this.setSelected(false);
this.setAllSelected(false);
// Unregister all registered action implementations
this.unregisterActions();
// Clear the child-list
this.clear();
// Remove this element from the parent list
if (this.parent != null) {
const idx = this.parent.children.indexOf(this);
if (idx >= 0) {
this.parent.children.splice(idx, 1);
}
}
};
/**
* Searches for the root object in the action object tree and returns it.
*/
getRootObject() {
if (this.parent === null) {
return this;
} else {
return this.parent.getRootObject();
}
};
/**
* Returns a list with all parents of this object.
*/
getParentList() {
if (this.parent === null) {
return [];
} else {
const list = this.parent.getParentList();
list.unshift(this.parent);
return list;
}
};
/**
* Returns the first parent which has the container flag
*/
getContainerRoot(): EgwActionObject {
if (egwBitIsSet(this.flags, EGW_AO_FLAG_IS_CONTAINER) || this.parent === null) {
return this;
} else {
return this.parent.getContainerRoot();
}
};
/**
* Returns all selected objects which are in the current subtree.
*
* @param {function} _test is a function, which gets an object and checks whether
* it will be added to the list.
* @param {array} _list is internally used to fetch all selected elements, please
* omit this parameter when calling the function.
*/
getSelectedObjects(_test?, _list?) {
if (typeof _test == "undefined") _test = null;
if (typeof _list == "undefined") {
_list = {"elements": []};
}
if ((!_test || _test(this)) && this.getSelected()) _list.elements.push(this);
if (this.selectedChildren) {
for (let i = 0; i < this.selectedChildren.length; i++) {
this.selectedChildren[i].getSelectedObjects(_test, _list);
}
}
return _list.elements;
};
/**
* Returns whether all objects in this tree are selected
*/
getAllSelected() {
if (this.children.length == this.selectedChildren.length) {
for (let i = 0; i < this.children.length; i++) {
if (!this.children[i].getAllSelected()) return false;
}
// If this element is a container *and* does not have any children, we
// should return false. If this element is not a container we have to
// return true has this is the recursion base case
return (!egwBitIsSet(this.flags, EGW_AO_FLAG_IS_CONTAINER)) || (this.children.length > 0);
}
return false;
};
/**
* Toggles the selection of all objects.
*
* @param _select boolean specifies whether the objects should get selected or not.
* If this parameter is not supplied, the selection will be toggled.
*/
toggleAllSelected(_select?) {
if (typeof _select == "undefined") {
_select = !this.getAllSelected();
}
// Check for a select_all action
if (_select && this.manager && this.manager.getActionById('select_all')) {
return this.manager.getActionById('select_all').execute(this);
}
this.setAllSelected(_select);
};
/**
* Creates a list which contains all items of the element tree.
*
* @param {boolean} _visibleOnly
* @param {object} _obj is used internally to pass references to the array inside
* the object.
* @return {array}
*/
flatList(_visibleOnly?: boolean, _obj?: { elements: EgwActionObject[] }) {
if (typeof (_obj) == "undefined") {
_obj = {
"elements": []
};
}
if (typeof (_visibleOnly) == "undefined") {
_visibleOnly = false;
}
if (!_visibleOnly || this.getVisible()) {
_obj.elements.push(this);
}
for (const child of this.children) {
child.flatList(_visibleOnly, _obj);
}
return _obj.elements;
};
/**
* Returns a traversal list with all objects which are in between the given object
* and this one. The operation returns an empty list, if a container object is
* found on the way.
*
* @param {object} _to
* @return {array}
* @todo Remove flatList here!
*/
traversePath(_to) {
const contRoot: EgwActionObject = this.getContainerRoot();
if (contRoot) {
// Get a flat list of all the hncp elements and search for this object
// and the object supplied in the _to parameter.
const flatList = contRoot.flatList();
const thisId = flatList.indexOf(this);
const toId = flatList.indexOf(_to);
// Check whether both elements have been found in this part of the tree,
// return the slice of that list.
if (thisId !== -1 && toId !== -1) {
const from = Math.min(thisId, toId);
const to = Math.max(thisId, toId);
return flatList.slice(from, to + 1);
}
}
return [];
};
/**
* Returns the index of this object in the children list of the parent object.
*/
getIndex() {
if (this.parent === null) {
//TODO check: should be -1 for invalid
return 0;
} else {
return this.parent.children.indexOf(this);
}
};
/**
* Returns the deepest object which is currently focused. Objects with the
* "container"-flag will not be returned.
*/
getFocusedObject() {
return this.focusedChild || null;
};
/**
* Internal function which is connected to the ActionObjectInterface associated
* with this object in the constructor. It gets called, whenever the object
* gets (de)selected.
*
* @param {number} _newState is the new state of the object
* @param {number} _changedBit
* @param {number} _shiftState is the status of extra keys being pressed during the
* selection process.
*///TODO check
_ifaceCallback(_newState: number, _changedBit: number, _shiftState?: number) {
if (typeof _shiftState == "undefined") _shiftState = EGW_AO_SHIFT_STATE_NONE;
let selected: boolean = egwBitIsSet(_newState, EGW_AO_STATE_SELECTED);
const visible: boolean = egwBitIsSet(_newState, EGW_AO_STATE_VISIBLE);
// Check whether the visibility of the object changed
if (_changedBit == EGW_AO_STATE_VISIBLE && visible != this.getVisible()) {
// Deselect the object
if (!visible) {
this.setSelected(false);
this.setFocused(false);
return EGW_AO_STATE_NORMAL;
} else {
// Auto-register the actions attached to this object
this.registerActions();
}
}
// Remove the focus from all children on the same level
if (this.parent && visible && _changedBit == EGW_AO_STATE_SELECTED) {
selected = egwBitIsSet(_newState, EGW_AO_STATE_SELECTED);
let objs = [];
if (selected) {
// Deselect all other objects inside this container, if the "MULTI" shift-state is not set
if (!egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_MULTI)) {
this.getContainerRoot().setAllSelected(false);
}
// If the LIST state is active, get all objects in between this one and the focused one
// and set their select state.
if (egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_BLOCK)) {
const focused = this.getFocusedObject();
if (focused) {
objs = this.traversePath(focused);
for (let i = 0; i < objs.length; i++) {
objs[i].setSelected(true);
}
}
}
}
// If the focused element didn't belong to this container, or the "list"
// shift-state isn't active, set the focus to this element.
if (objs.length == 0 || !egwBitIsSet(_shiftState, EGW_AO_SHIFT_STATE_BLOCK)) {
this.setFocused(true);
_newState = egwSetBit(EGW_AO_STATE_FOCUSED, _newState, true);
}
this.setSelected(selected);
}
return _newState;
};
/**
* Handler for key presses
*
* @param {number} _keyCode
* @param {boolean} _shift
* @param {boolean} _ctrl
* @param {boolean} _alt
* @returns {boolean}
*/
handleKeyPress(_keyCode, _shift, _ctrl, _alt) {
switch (_keyCode) {
case EGW_KEY_ARROW_UP:
case EGW_KEY_ARROW_DOWN:
case EGW_KEY_PAGE_UP:
case EGW_KEY_PAGE_DOWN:
if (!_alt) {
const intval = (_keyCode == EGW_KEY_ARROW_UP || _keyCode == EGW_KEY_ARROW_DOWN) ? 1 : 10;
if (this.children.length > 0) {
// Get the focused object
const focused = this.getFocusedObject();
// Determine the object which should get selected
let selObj = null;
if (!focused) {
selObj = this.children[0];
} else {
selObj = (_keyCode == EGW_KEY_ARROW_UP || _keyCode == EGW_KEY_PAGE_UP) ?
focused.getPrevious(intval) : focused.getNext(intval);
}
if (selObj != null) {
if (!_shift && !(this.parent && this.parent.data && this.parent.data.keyboard_select)) {
this.setAllSelected(false);
} else if (!(this.parent && this.parent.data && this.parent.data.keyboard_select)) {
const objs = focused.traversePath(selObj);
for (let i = 0; i < objs.length; i++) {
objs[i].setSelected(true);
}
}
if (!(this.parent.data && this.parent.data.keyboard_select)) {
selObj.setSelected(true);
}
selObj.setFocused(true);
// Tell the aoi of the object to make it visible
selObj.makeVisible();
}
return true;
}
}
break;
// Space bar toggles selected for current row
case EGW_KEY_SPACE:
if (this.children.length <= 0) {
break;
}
// Mark that we're selecting by keyboard, or arrows will reset selection
if (!this.parent.data) {
this.parent.data = {};
}
this.parent.data.keyboard_select = true;
// Get the focused object
const focused = this.getFocusedObject();
focused.setSelected(!focused.getSelected());
// Tell the aoi of the object to make it visible
focused.makeVisible();
return true;
// Handle CTRL-A to select all elements in the current container
case EGW_KEY_A:
if (_ctrl && !_shift && !_alt) {
this.toggleAllSelected();
return true;
}
break;
}
return false;
};
getPrevious(_intval) {
if (this.parent != null) {
if (this.getFocused() && !this.getSelected()) {
return this;
}
const flatTree = this.getContainerRoot().flatList();
let idx = flatTree.indexOf(this);
if (idx > 0) {
idx = Math.max(1, idx - _intval);
return flatTree[idx];
}
}
return this;
};
getNext(_intval) {
if (this.parent != null) {
if (this.getFocused() && !this.getSelected()) {
return this;
}
const flatTree = this.getContainerRoot().flatList(true);
let idx = flatTree.indexOf(this);
if (idx < flatTree.length - 1) {
idx = Math.min(flatTree.length - 1, idx + _intval);
return flatTree[idx];
}
}
return this;
};
/**
* Returns whether the object is currently selected.
*/
getSelected() {
return egwBitIsSet(this.getState(), EGW_AO_STATE_SELECTED);
};
/**
* Returns whether the object is currently focused.
*/
getFocused() {
return egwBitIsSet(this.getState(), EGW_AO_STATE_FOCUSED);
};
/**
* Returns whether the object currently is visible - visible means, that the
* AOI has a dom node and is visible.
*/
getVisible() {
return egwBitIsSet(this.getState(), EGW_AO_STATE_VISIBLE);
};
/**
* Returns the complete state of the object.
*/
getState() {
return this.iface.getState();
};
/**
* Sets the focus of the element. The formerly focused element in the tree will
* be de-focused.
*
* @param {boolean} _focused - whether to remove or set the focus. Defaults to true
*/
setFocused(_focused) {
if (typeof _focused == "undefined") _focused = true;
const state = this.iface.getState();
if (egwBitIsSet(state, EGW_AO_STATE_FOCUSED) != _focused) {
// Un-focus the currently focused object
const currentlyFocused = this.getFocusedObject();
if (currentlyFocused && currentlyFocused != this) {
currentlyFocused.setFocused(false);
}
this.iface.setState(egwSetBit(state, EGW_AO_STATE_FOCUSED, _focused));
if (this.parent) {
this.parent.updateFocusedChild(this, _focused);
}
}
if (this.focusedChild != null && _focused == false) {
this.focusedChild.setFocused(false);
}
};
/**
* Sets the selected state of the element.
*
* @param {boolean} _selected
* @TODO Callback
*/
setSelected(_selected) {
const state = this.iface.getState();
if ((egwBitIsSet(state, EGW_AO_STATE_SELECTED) != _selected) && egwBitIsSet(state, EGW_AO_STATE_VISIBLE)) {
this.iface.setState(egwSetBit(state, EGW_AO_STATE_SELECTED, _selected));
if (this.parent) {
this.parent.updateSelectedChildren(this, _selected || this.selectedChildren.length > 0);
}
}
};
/**
* Sets the selected state of all elements, including children
*
* @param {boolean} _selected
* @param {boolean} _informParent
*/
setAllSelected(_selected, _informParent = true) {
const state = this.iface.getState();
// Update this element
if (egwBitIsSet(state, EGW_AO_STATE_SELECTED) != _selected) {
this.iface.setState(egwSetBit(state, EGW_AO_STATE_SELECTED, _selected));
if (_informParent && this.parent) {
this.parent.updateSelectedChildren(this, _selected);
}
if (this.parent?.data && this.parent?.data?.keyboard_select) {
this.parent.data.keyboard_select = false;
}
}
// Update the children if they should be selected or if they should be
// deselected and there are selected children.
if (_selected || this.selectedChildren.length > 0) {
for (let i = 0; i < this.children.length; i++) {
this.children[i].setAllSelected(_selected, false);
}
}
// Copy the selected children list
this.selectedChildren = [];
if (_selected) {
for (let i = 0; i < this.children.length; i++) {
this.selectedChildren.push(this.children[i]);
}
}
// Call the setSelectedCallback
egwQueueCallback(this.setSelectedCallback, [], this, "setSelectedCallback");
};
/**
* Updates the selectedChildren array each actionObject has in order to determine
* all selected children in a very fast manner.
*
* @param {(string|egwActionObject} _child
* @param {boolean} _selected
* @todo Has also to be updated, if an child is added/removed!
*/
updateSelectedChildren(_child, _selected) {
const id: number = this.selectedChildren.indexOf(_child); // TODO Replace by binary search, insert children sorted by index!
const wasEmpty: boolean = this.selectedChildren.length == 0;
// Add or remove the given child from the selectedChildren list
if (_selected && id == -1) {
this.selectedChildren.push(_child);
} else if (!_selected && id != -1) {
this.selectedChildren.splice(id, 1);
}
// If the emptiness of the selectedChildren array has changed, update the
// parent selected children array.
if (wasEmpty != (this.selectedChildren.length == 0) && this.parent) {
this.parent.updateSelectedChildren(this, wasEmpty);
}
// Call the setSelectedCallback
egwQueueCallback(this.setSelectedCallback, this.getContainerRoot().getSelectedObjects(), this, "setSelectedCallback");
};
/**
* Updates the focusedChild up to the container boundary.
*
* @param {(string|egwActionObject} _child
* @param {boolean} _focused
*/
updateFocusedChild(_child: EgwActionObject, _focused: boolean) {
if (_focused) {
this.focusedChild = _child;
} else {
if (this.focusedChild == _child) {
this.focusedChild = null;
}
}
if (this.parent /*&& !egwBitIsSet(this.flags, EGW_AO_FLAG_IS_CONTAINER)*/) {
this.parent.updateFocusedChild(_child, _focused);
}
};
/**
* Updates the actionLinks of the given ActionObject.
*
* @param {array} _actionLinks contains the information about the actionLinks which
* should be updated as an array of objects. Example
* [
* {
* "actionId": "file_delete",
* "enabled": true
* }
* ]
* string[] or {actionID:string,enabled:boolean}[]
* If an supplied link doesn't exist yet, it will be created (if _doCreate is true)
* and added to the list. Otherwise, the information will just be updated.
* @param {boolean} _recursive If true, the settings will be applied to all child
* object (default false)
* @param {boolean} _doCreate If true, not yet existing links will be created (default true)
*/
updateActionLinks(_actionLinks: string[] | {
actionId: string,
enabled: boolean
}[], _recursive: boolean = false, _doCreate: boolean = true) {
for (let elem of _actionLinks) {
// Allow single strings for simple action links.
if (typeof elem == "string") {
elem = {
actionId: elem,
enabled: true
};
}
if (typeof elem.actionId != "undefined" && elem.actionId) {
//Get the action link object, if it doesn't exist yet, create it
let actionLink = this.getActionLink(elem.actionId);
if (!actionLink && _doCreate) {
actionLink = new EgwActionLink(this.manager);
this.actionLinks.push(actionLink);
}
//Set the supplied data
if (actionLink) {
actionLink.updateLink(elem);
}
}
}
if (_recursive) {
for (let i = 0; i < this.children.length; i++) {
this.children[i].updateActionLinks(_actionLinks, true, _doCreate);
}
}
if (this.getVisible() && this.iface != null) {
this.registerActions();
}
};
/**
* Reconnects the actions.
*/
_reconnectCallback() {
this.registeredImpls = [];
this.registerActions();
};
/**
* Registers the action implementations inside the DOM-Tree.
*/
registerActions() {
const groups = this.getActionImplementationGroups();
for (const group in groups) {
// Get the action implementation for each group
if (typeof window._egwActionClasses[group] != "undefined" && window._egwActionClasses[group].implementation && this.iface) {
const impl = window._egwActionClasses[group].implementation();
if (this.registeredImpls.indexOf(impl) == -1) {
// Register a handler for that action with the iface of that object,
// the callback and this object as context for the callback
if (impl.registerAction(this.iface, this.executeActionImplementation, this)) {
this.registeredImpls.push(impl);
}
}
}
}
};
/**
* Unregisters all action implementations registered to this element
*/
unregisterActions() {
while (this.registeredImpls.length > 0) {
const impl = this.registeredImpls.pop();
if (this.iface) {
impl.unregisterAction(this.iface);
}
}
};
protected triggerCallback(): boolean {
if (this.onBeforeTrigger) {
return this.onBeforeTrigger()
}
return true;
}
makeVisible() {
this.iface.makeVisible();
};
/**
* Executes the action implementation which is associated to the given action type.
*
* @param {object} _implContext is data which should be delivered to the action implementation.
* E.g. in case of the popup action implementation, the x and y coordinates where the
* menu should open, and contextmenu event are transmitted.
* @param {string} _implType is the action type for which the implementation should be
* executed.
* @param {number} _execType specifies in which context the execution should take place.
* defaults to EGW_AO_EXEC_SELECTED
*/
executeActionImplementation(_implContext, _implType, _execType) {
if (typeof _execType == "undefined") {
_execType = EGW_AO_EXEC_SELECTED;
}
if (typeof _implType == "string") {
_implType = window._egwActionClasses[_implType].implementation();
}
if (typeof _implType == "object" && _implType) {
let selectedActions;
if (_execType == EGW_AO_EXEC_SELECTED) {
if (!(egwBitIsSet(EGW_AO_FLAG_IS_CONTAINER, this.flags))) {
this.forceSelection();
}
selectedActions = this.getSelectedLinks(_implType.type);
} else if (_execType == EGW_AO_EXEC_THIS) {
selectedActions = this._getLinks([this], _implType.type);
}
if (selectedActions.selected.length > 0 && egwObjectLength(selectedActions.links) > 0) {
return _implType.executeImplementation(_implContext, selectedActions.selected, selectedActions.links);
}
}
return false;
};
/**
* Forces the object to be inside the currently selected objects. If this is
* not the case, the object will select itself and deselect all other objects.
*/
forceSelection() {
const selected = this.getContainerRoot().getSelectedObjects();
// Check whether this object is in the list
const thisInList: boolean = selected.indexOf(this) != -1;
// If not, select it
if (!thisInList) {
this.getContainerRoot().setAllSelected(false);
this.setSelected(true);
}
this.setFocused(true);
};
/**
* Returns all selected objects, and all action links of those objects, which are
* of the given implementation type, actionLink properties such as
* "enabled" and "visible" are accumulated.
*
* Objects have the chance to change their action links or to deselect themselves
* in the onBeforeTrigger event, which is evaluated by the triggerCallback function.
*
* @param _actionType is the action type for which the actionLinks should be collected.
* @returns object An object which contains a "links" and a "selected" section with
* an array of links/selected objects-
*/
getSelectedLinks(_actionType) {
// Get all objects in this container which are currently selected
const selected = this.getContainerRoot().getSelectedObjects();
return this._getLinks(selected, _actionType);
};
/**
*
* @param {array} _objs
* @param {string} _actionType
* @return {object} with attributes "selected" and "links"
*/
_getLinks(_objs, _actionType) {
const actionLinks:any = {};
const testedSelected = [];
const test = function (olink,obj) {
// Test whether the action type is of the given implementation type
if (olink.actionObj.type == _actionType) {
if (typeof actionLinks[olink.actionId] == "undefined") {
actionLinks[olink.actionId] = {
"actionObj": olink.actionObj,
"enabled": (testedSelected.length == 1),
"visible": false,
"cnt": 0
};
}
// Accumulate the action link properties
const llink = actionLinks[olink.actionId];
llink.enabled = llink.enabled && olink.actionObj.enabled.exec(olink.actionObj, _objs, obj) && olink.enabled && olink.visible;
llink.visible = (llink.visible || olink.visible);
llink.cnt++;
// Add in children, so they can get checked for visible / enabled
if (olink.actionObj && olink.actionObj.children.length > 0) {
for (let j = 0; j < olink.actionObj.children.length; j++) {
const child = olink.actionObj.children[j];
test({
actionObj: child, actionId: child.id, enabled: olink.enabled, visible: olink.visible
},obj);
}
}
}
};
for (const obj of _objs) {
if (!egwBitIsSet(obj.flags, EGW_AO_FLAG_IS_CONTAINER) && obj.triggerCallback()) {
testedSelected.push(obj);
obj.actionLinks.forEach(item => {
test(item,obj); //object link
});
}
}
// Check whether all objects supported the action
for (let k in actionLinks) {
actionLinks[k].enabled = actionLinks[k].enabled && (actionLinks[k].cnt >= testedSelected.length) && ((actionLinks[k].actionObj.allowOnMultiple === true) || (actionLinks[k].actionObj.allowOnMultiple == "only" && _objs.length > 1) || (actionLinks[k].actionObj.allowOnMultiple == false && _objs.length === 1) || (typeof actionLinks[k].actionObj.allowOnMultiple === 'number' && _objs.length == actionLinks[k].actionObj.allowOnMultiple));
if (!window.egwIsMobile()) actionLinks[k].actionObj.hideOnMobile = false;
actionLinks[k].visible = actionLinks[k].visible && !actionLinks[k].actionObj.hideOnMobile && (actionLinks[k].enabled || !actionLinks[k].actionObj.hideOnDisabled);
}
// Return an object which contains the accumulated actionLinks and all selected
// objects.
return {
"selected": testedSelected, "links": actionLinks
};
};
/**
* Returns the action link, which contains the association to the action with
* the given actionId.
*
* @param {string} _actionId name of the action associated to the link
*/
getActionLink(_actionId: string) {
for (let i = 0; i < this.actionLinks.length; i++) {
if (this.actionLinks[i].actionObj?.id == _actionId) {
return this.actionLinks[i];
}
}
return null;
};
/**
* Returns all actions associated to the object tree, grouped by type.
*
* @param {function} _test gets an egwActionObject and should return, whether the
* actions of this object are added to the result. Defaults to an "always true"
* function.
* @param {object} _groups is an internally used parameter, may be omitted.
*/
getActionImplementationGroups(_test?, _groups?) {
// If the _groups parameter hasn't been given preset it to an empty object
// (associative array).
if (typeof _groups == "undefined") _groups = {};
if (typeof _test == "undefined") _test = function (_obj) {
return true;
};
this.actionLinks.forEach(item => {
const action = item.actionObj;
if (typeof action != "undefined" && _test(this)) {
if (typeof _groups[action.type] == "undefined") {
_groups[action.type] = [];
}
_groups[action.type].push({
"object": this, "link": item
});
}
});
// Recursively add the actions of the children to the result (as _groups is
// an object, only the reference is passed).
this.children.forEach(item => {
item.getActionImplementationGroups(_test, _groups);
});
return _groups;
};
/**
* Check if user tries to get dragOut action
*
* keys for dragOut:
* -Mac: Command + Shift
* -Others: Alt + Shift
*
* @param {event} _event
* @return {boolean} return true if Alt+Shift keys and left mouse click are pressed, otherwise false
*/
isDragOut(_event) {
return (_event.altKey || _event.metaKey) && _event.shiftKey && _event.which == 1;
};
/**
* Check if user tries to get selection action
*
* Keys for selection:
* -Mac: Command key
* -Others: Ctrl key
*
* @param {type} _event
* @returns {Boolean} return true if left mouse click and Ctrl/Alt key are pressed, otherwise false
*/
isSelection(_event) {
return !(_event.shiftKey) && _event.which == 1 && (_event.metaKey || _event.ctrlKey || _event.altKey);
};
}