mirror of
https://github.com/EGroupware/egroupware.git
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164 lines
3.8 KiB
JavaScript
164 lines
3.8 KiB
JavaScript
/**
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* EGroupware clientside Application javascript base object
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*
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package etemplate
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* @subpackage api
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* @link http://www.egroupware.org
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* @author Nathan Gray
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* @version $Id$
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*/
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"use strict";
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/*egw:uses
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egw_inheritance;
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*/
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window.app = {};
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/**
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* Common base class for application javascript
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* Each app should extend as needed.
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*
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* All application javascript should be inside. Intitialization goes in init(),
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* clean-up code goes in destroy(). Initialization is done once all js is loaded.
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*
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* var app.appname = AppJS.extend({
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* // Actually set this one, the rest is example
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* appname: appname,
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*
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* internal_var: 1000,
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*
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* init: function()
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* {
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* // Call the super
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* this._super.apply(this, arguments);
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*
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* // Init the stuff
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* if ( egw.preference('dateformat', 'common') )
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* {
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* // etc
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* }
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* },
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* _private: function()
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* {
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* // Underscore private by convention
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* }
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* });
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*/
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var AppJS = Class.extend({
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/**
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* Internal application name - override this
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*/
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appname: '',
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/**
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* Internal reference to etemplate2 widget tree
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*/
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et2: null,
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/**
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* Initialization and setup goes here, but the etemplate2 object
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* is not yet ready.
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*/
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init: function() {
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window.app[this.appname] = this;
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},
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/**
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* Clean up any created objects & references
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*/
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destroy: function() {
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delete this.et2;
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delete window.app[this.appname];
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},
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/**
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* This function is called when the etemplate2 object is loaded
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* and ready. If you must store a reference to the et2 object,
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* make sure to clean it up in destroy(). Note that this can be called
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* several times, with different et2 objects, as templates are loaded.
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*
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* @param et2 etemplate2 Newly ready object
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*/
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et2_ready: function(et2) {
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if(this.et2 !== null)
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{
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egw.debug('log', "Changed et2 object");
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}
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this.et2 = et2.widgetContainer;
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},
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/**
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* Open an entry.
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*
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* Designed to be used with the action system as a callback
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* eg: onExecute => app.<appname>.open
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*
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* @param _action
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* @param _senders
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*/
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open: function(_action, _senders) {
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var id_app = _senders[0].id.split('::')
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egw.open(id_app[1], this.appname);
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},
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/**
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* A generic method to action to server asynchronously
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*
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* Designed to be used with the action system as a callback.
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* In the PHP side, set the action
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* 'onExecute' => 'javaScript:app.<appname>.action', and
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* implement _do_action(action_id, selected)
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*
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* @param {egwAction} _action
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* @param {egwActionObject[]} _elems
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*/
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action: function(_action, _elems)
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{
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// let user confirm select-all
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var select_all = _action.getManager().getActionById("select_all");
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var confirm_msg = (_elems.length > 1 || select_all && select_all.checked) &&
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typeof _action.data.confirm_multiple != 'undefined' ?
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_action.data.confirm_multiple : _action.data.confirm;
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if (typeof confirm_msg != 'undefined')
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{
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var that = this;
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var action_id = _action.id;
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et2_dialog.show_dialog(function(button_id,value)
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{
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if (button_id != et2_dialog.NO_BUTTON)
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{
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that._do_action(action_id, _elems);
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}
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}, confirm_msg, egw.lang('Confirmation required'), et2_dialog.BUTTONS_YES_NO, et2_dialog.QUESTION_MESSAGE);
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}
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else if (typeof this._do_action == 'function')
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{
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this._do_action(_action.id, _elems);
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}
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else
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{
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// If this is a nextmatch action, do an ajax submit setting the action
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var nm = null;
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var action = _action;
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while(nm == null && action.parent != null)
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{
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if(action.data.nextmatch) nm = action.data.nextmatch;
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action = action.parent;
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}
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if(nm != null)
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{
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var value = {};
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value[nm.options.settings.action_var] = _action.id;
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nm.set_value(value);
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nm.getInstanceManager().submit();
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}
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}
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}
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});
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