mirror of
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259 lines
7.9 KiB
Markdown
259 lines
7.9 KiB
Markdown
```html:preview
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<et2-dialog title="Dialog" class="dialog-overview" buttons="0">
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This is the dialog
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</et2-dialog>
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<sl-button>Open Dialog</sl-button>
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<script>
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const dialog = document.querySelector(".dialog-overview");
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const button = dialog.nextElementSibling;
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// Our dialogs always open on their own, not so good for docs
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dialog.open=false;
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button.addEventListener('click', () => dialog.show());
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</script>
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```
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While most widgets are expected to be used via .XET files, Et2Dialog is primarily used via javascript, and usually with
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`Et2Dialog.show_dialog()`.
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Et2Dialog extends [SlDialog](https://shoelace.style/components/dialog).
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```js
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// All parameters are optional
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const dialog = Et2Dialog.show_dialog(
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/* callback (button, value) => {} or null if you're using the promise*/ null,
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/* Message */ "Would you like to do the thing?",
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/* Title */ "Dialog title",
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/* Value */ {/* Passed to callback */},
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/* Buttons */ Et2Dialog.BUTTONS_OK_CANCEL
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);
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// Wait for user
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let [button, value] = await dialog.getComplete();
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// Do stuff
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// or
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dialog.getComplete().then(([button, value]) =>
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{
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// Do stuff
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});
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```
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In your callback or after the `getComplete()` Promise resolves, you should check which button was pressed.
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```js
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let callback = function (button_id)
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{
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if (button_id == Et2Dialog.YES_BUTTON)
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{
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// Do stuff
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}
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else if (button_id == Et2Dialog.NO_BUTTON)
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{
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// Other stuff
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}
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else if (button_id == Et2Dialog.CANCEL_BUTTON)
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{
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// Abort
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}
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};
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dialog = Et2Dialog.show_dialog(
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callback, "Erase the entire database?", "Break things", {}, // value
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Et2Dialog.BUTTONS_YES_NO_CANCEL, Et2Dialog.WARNING_MESSAGE
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);
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```
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The parameters for the Et2Dialog.show_dialog() are all optional.
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- callback - function called when the dialog closes, or false/null.
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The ID of the button will be passed. Button ID will be one of the Et2Dialog.*_BUTTON constants.
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The callback is _not_ called if the user closes the dialog with the X in the corner, or presses ESC.
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- message - (plain) text to display
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- title - Dialog title
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- value (for prompt)
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- buttons - Et2Dialog BUTTONS_* constant, or an array of button settings. Use DialogButton interface.
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- dialog_type - Et2Dialog *_MESSAGE constant
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- icon - name of icon
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Note that these methods will _not_ block program flow while waiting for user input.
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## Examples
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### Pre-defined dialogs
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We have several pre-defined dialogs that can be easily used from javascript for specific purposes.
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`Et2Dialog.alert(message, title)`, `Et2Dialog.prompt(message, title)` and `Et2Dialog.confirm(message, title)`
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```html:preview
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<et2-hbox>
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<et2-button class="alert">Alert</et2-button>
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<et2-button class="prompt">Prompt</et2-button>
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<et2-button class="confirm">Confirm</et2-button>
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</et2-hbox>
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<script>
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const alertButton = document.querySelector(".alert");
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alertButton.addEventListener("click", () => {
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Et2Dialog.alert("Alert dialog message", "Alert title");
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});
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const promptButton = document.querySelector(".prompt");
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promptButton.addEventListener("click", () => {
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Et2Dialog.show_prompt((button, value) => {
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Et2Dialog.alert("Button: " + button+ " You entered " + value, "Prompt value");
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},
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"Please enter your name", "Prompt dialog"
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);});
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const confirmButton = document.querySelector(".confirm");
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confirmButton.addEventListener("click", () => {
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Et2Dialog.confirm(/* senders? */null, "Are you sure you want to delete this?", "Confirm title");
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});
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</script>
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```
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### Template
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You can define a dialog inside your template, and use it as needed in your app:
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```xml
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<template id="dialog_example">
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<!-- The rest of the application template goes here -->
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<!-- destroyOnClose="false" because we intend to re-use the dialog -->
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<et2-dialog id="change_owner" destroyOnClose="false" buttons="1">
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<et2-select-account id="new_owner" label="New owner"></et2-select-account>
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<!-- Anything can go here -->
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</et2-dialog>
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</template>
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```
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```ts
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async function changeOwner(entry : { owner : number })
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{
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const dialog = document.querySelector("#change_owner");
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dialog.show();
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// Wait for answer
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let [button, value] = await dialog.getComplete();
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if(button)
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{
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entry.owner = value.new_owner;
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}
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}
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```
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Or more commonly, load a template inside the dialog with the `template` attribute:
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```xml
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<template id="dialog_contents">
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<et2-select-account id="owner" label="Set owner"></et2-select-account>
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</template>
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```
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```ts
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async function changeOwner(entry : { owner : number })
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{
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// Pass egw in the constructor
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let dialog = new Et2Dialog(this.egw);
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dialog.transformAttributes({
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template: "my_app/templates/default/dialog_contents.xet",
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value: {owner: entry.owner}
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});
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// Add to DOM, dialog will auto-open
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document.body.appendChild(dialog);
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// Wait for answer
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let [button, value] = await dialog.getComplete();
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if(button)
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{
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entry.owner = value.new_owner;
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}
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}
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```
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### Buttons
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The easiest way to put buttons on the dialog is to use one of the button constants: `Et2Dialog.BUTTONS_OK`,
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`Et2Dialog.BUTTONS_OK_CANCEL`, `Et2Dialog.BUTTONS_YES_NO`, `Et2Dialog.BUTTONS_YES_NO_CANCEL`. This also ensures
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consistancy across all dialogs.
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```html:preview
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<et2-hbox class="button-constants">
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<et2-button class="OK">BUTTONS_OK</et2-button>
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<et2-button class="OK_CANCEL">BUTTONS_OK_CANCEL</et2-button>
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<et2-button class="YES_NO">BUTTONS_YES_NO</et2-button>
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<et2-button class="YES_NO_CANCEL">BUTTONS_YES_NO_CANCEL</et2-button>
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</et2-hbox>
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<script>
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const buttonBox = document.querySelector(".button-constants");
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Array.from(buttonBox.children).forEach(button => {
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button.addEventListener("click", () => {
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Et2Dialog.show_dialog(null, button.textContent.trim() + " = " + Et2Dialog[button.textContent.trim()], "Button constant", null, Et2Dialog[button.textContent.trim()]);
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});
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});
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</script>
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```
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### Custom buttons
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Sometimes the pre-defined buttons are insufficient. You can provide your own list of buttons, following the
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`DialogButton` interface.
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```html:preview
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<et2-button class="custom-buttons">Custom buttons</et2-button>
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<script>
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const button = document.querySelector(".custom-buttons");
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const customButtons /* : DialogButton[] */ = [
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// These buttons will use the callback or getComplete() Promise, just like normal.
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{label: "OK", id: "OK", default: true},
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{label: "Yes", id: "Yes"},
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{label: "Sure", id: "Sure", disabled: true},
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{label: "Maybe", click: function() {
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// If you override the click handler, 'this' will be the dialog.
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// Things get more complicated, so doing this is not recommended
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}
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},
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{label: "Negative choice", id:"No", align: "right"}
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];
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button.addEventListener("click", () => {
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let dialog = Et2Dialog.show_dialog(null, "Custom buttons", "Custom buttons", null, customButtons);
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});
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</script>
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```
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```ts
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// Pass egw in the constructor
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let dialog = new Et2Dialog(my_egw_reference);
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// Set attributes. They can be set in any way, but this is convenient.
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dialog.transformAttributes({
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// If you use a template, the second parameter will be the value of the template, as if it were submitted.
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callback: function(button_id, value) {...}, // return false to prevent dialog closing
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buttons: [
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// These ones will use the callback, just like normal. Use DialogButton interface.
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{label: egw.lang("OK"), id: "OK", default: true},
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{label: egw.lang("Yes"), id: "Yes"},
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{label: egw.lang("Sure"), id: "Sure"},
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{
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label: egw.lang("Maybe"), click: function()
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{
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// If you override, 'this' will be the dialog DOMNode.
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// Things get more complicated.
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// Do what you like here
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}
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},
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],
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title: 'Why would you want to do this?',
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template: "/egroupware/addressbook/templates/default/edit.xet",
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value: {content: {...default values}, sel_options: {...}...}
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});
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// Add to DOM, dialog will auto-open
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document.body.appendChild(dialog);
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// If you want, wait for close
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let result = await dialog.getComplete();
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```
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