mirror of
https://github.com/EGroupware/egroupware.git
synced 2024-12-21 14:10:59 +01:00
579 lines
15 KiB
JavaScript
579 lines
15 KiB
JavaScript
/**
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* EGroupware clientside API object
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*
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package etemplate
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* @subpackage api
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* @link http://www.egroupware.org
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* @author Andreas Stöckel (as AT stylite.de)
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* @author Ralf Becker <RalfBecker@outdoor-training.de>
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* @version $Id$
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*/
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"use strict";
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/**
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* This code setups the egw namespace and adds the "extend" function, which is
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* used by extension modules to inject their content into the egw object.
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*/
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(function(_parent) {
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var instanceUid = 0;
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// Some local functions for cloning and merging javascript objects
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function cloneObject(_obj) {
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var result = {};
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for (var key in _obj)
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{
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result[key] = _obj[key];
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}
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return result;
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}
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function mergeObjects(_to, _from) {
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// Extend the egw object
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for (var key in _from)
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{
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_to[key] = _from[key];
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}
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}
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function deleteWhere(_arr, _cond)
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{
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for (var i = _arr.length - 1; i >= 0; i--)
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{
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if (_cond(_arr[i]))
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{
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_arr.splice(i, 1)
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}
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}
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}
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/**
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* The getAppModules function returns all application specific api modules
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* for the given application. If those application specific api instances
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* were not created yet, the functions creates them.
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*
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* @param _egw is a reference to the global _egw instance and is passed as
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* a context to the module instance.
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* @param _modules is the hash map which contains all module descriptors.
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* @param _moduleInstances is the the object which contains the application
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* and window specific module instances.
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* @param _app is the application for which the module instances should get
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* created.
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*/
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function getAppModules(_egw, _modules, _moduleInstances, _app)
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{
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// Check whether the application specific modules for that instance
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// already exists, if not, create it
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if (typeof _moduleInstances.app[_app] === 'undefined')
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{
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var modInsts = {};
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// Otherwise create the application specific instances
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for (var key in _modules)
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{
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var mod = _modules[key];
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if (mod.flags === _egw.MODULE_APP_LOCAL)
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{
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modInsts[key] = mod.code.call(_egw, _app, window);
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}
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}
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_moduleInstances.app[_app] = modInsts;
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}
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return _moduleInstances.app[_app];
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}
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/**
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* The getWndModules function returns all window specific api modules for
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* the given window. If those window specific api instances were not created
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* yet, the functions creates them.
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*
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* @param _egw is a reference to the global _egw instance and is passed as
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* a context to the module instance.
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* @param _modules is the hash map which contains all module descriptors.
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* @param _moduleInstances is the the object which contains the application
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* and window specific module instances.
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* @param _instances refers to all api instances.
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* @param _wnd is the window for which the module instances should get
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* created.
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*/
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function getWndModules(_egw, _modules, _moduleInstances, _instances, _window)
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{
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// Search for the specific window instance
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for (var i = 0; i < _moduleInstances.wnd.length; i++)
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{
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var descr = _moduleInstances.wnd[i];
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if (descr.window === _window)
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{
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return descr.modules;
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}
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}
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// If none was found, create the slot
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var mods = {};
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_moduleInstances.wnd.push({
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'window': _window,
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'modules': mods
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});
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// Add an eventlistener for the "onunload" event -- if "onunload" gets
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// called, we have to delete the module slot created above
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_window.addEventListener('beforeunload', function() {
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cleanupEgwInstances(_instances, _moduleInstances, function(_w) {
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return _w.window === _window});
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}, false);
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// Otherwise create the window specific instances
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for (var key in _modules)
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{
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var mod = _modules[key];
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if (mod.flags === _egw.MODULE_WND_LOCAL)
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{
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mods[key] = mod.code.call(_egw, null, _window);
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}
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}
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return mods;
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}
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/**
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* Creates an api instance for the given application and the given window.
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*
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* @param _egw is the global _egw instance which should be used.
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* @param _modules is the hash map which contains references to all module
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* descriptors.
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* @param _moduleInstances is the the object which contains the application
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* and window specific module instances.
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* @param _list is the overall instances list, to which the module should be
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* added.
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* @param _instances refers to all api instances.
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* @param _app is the application for which the instance should be created.
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* @param _wnd is the window for which the instance should be created.
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*/
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function createEgwInstance(_egw, _modules, _moduleInstances, _list,
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_instances, _app, _window)
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{
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// Clone the global object
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var instance = cloneObject(_egw);
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// Let "_window" and "_app" be exactly null, if it evaluates to false
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_window = _window ? _window : null;
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_app = _app ? _app : null;
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// Set the application name and the window the API instance belongs to
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instance.appName = _app;
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instance.window = _window;
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// Push the newly created instance onto the instance list
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_list.push({
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'instance': instance,
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'window': _window,
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'app': _app
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});
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// Merge either the application specific and/or the window specific
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// module instances into the new instance
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if (_app)
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{
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var appModules = getAppModules(_egw, _modules, _moduleInstances,
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_app);
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for (var key in appModules)
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{
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mergeObjects(instance, appModules[key]);
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}
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}
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if (_window)
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{
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var wndModules = getWndModules(_egw, _modules, _moduleInstances,
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_instances, _window);
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for (var key in wndModules)
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{
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mergeObjects(instance, wndModules[key]);
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}
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}
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// Return the new api instance
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return instance;
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}
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/**
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* Returns a egw instance for the given application and the given window. If
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* the instance does not exist now, the instance will be created.
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*
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* @param _egw is the global _egw instance which should be used.
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* @param _modules is the hash map which contains references to all module
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* descriptors.
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* @param _moduleInstances is the the object which contains the application
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* and window specific module instances.
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* @param _list is the overall instances list, to which the module should be
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* added.
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* @param _app is the application for which the instance should be created.
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* @param _wnd is the window for which the instance should be created.
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*/
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function getEgwInstance(_egw, _modules, _moduleInstances, _instances, _app,
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_window)
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{
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// Generate the hash key for the instance descriptor object
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var hash = _app ? _app : '~global~';
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// Let "_window" be exactly null, if it evaluates to false
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_window = _window ? _window : null;
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// Create a new entry if the calculated hash does not exist
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if (typeof _instances[hash] === 'undefined')
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{
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_instances[hash] = [];
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return createEgwInstance(_egw, _modules, _moduleInstances,
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_instances[hash], _instances, _app, _window);
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}
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else
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{
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// Otherwise search for the api instance corresponding to the given
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// window
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for (var i = 0; i < _instances[hash].length; i++)
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{
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if (_instances[hash][i].window === _window)
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{
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return _instances[hash][i].instance;
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}
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}
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}
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// If we're still here, no API instance for the given window has been
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// found -- create a new entry
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return createEgwInstance(_egw, _modules, _moduleInstances,
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_instances[hash], _instances, _app, _window);
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}
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function cleanupEgwInstances(_instances, _moduleInstances, _cond)
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{
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// Iterate over the instances
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for (var key in _instances)
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{
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// Delete all entries corresponding to closed windows
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deleteWhere(_instances[key], _cond);
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// Delete the complete instance key if the array is empty
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if (_instances[key].length === 0)
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{
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delete _instances[key];
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}
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}
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// Delete all entries corresponding to non existing elements in the
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// module instances
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deleteWhere(_moduleInstances.wnd, _cond);
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}
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function mergeGlobalModule(_module, _code, _instances, _moduleInstances)
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{
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// Generate the global extension
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var globalExtension = _code.call(egw, null, window);
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for (var key in _instances)
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{
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for (var i = 0; i < _instances[key].length; i++)
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{
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mergeObjects(_instances[key][i].instance,
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globalExtension);
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}
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}
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}
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function mergeAppLocalModule(_module, _code, _instances, _moduleInstances)
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{
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// Generate the global extension
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var globalExtension = _code.call(egw, null, window);
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// Merge the extension into the global instances
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for (var i = 0; i < _instances['~global~'].length; i++)
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{
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mergeObjects(_instances['~global~'][i].instance, globalExtension);
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}
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for (var key in _moduleInstances.app)
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{
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// Create the application specific instance and
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// store it in the module instances
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var appExtension = _code.call(egw, key, window);
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_moduleInstances.app[key][_module] = appExtension;
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// Merge the extension into all instances for
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// the current application
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for (var i = 0; i < _instances[key].length; i++)
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{
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mergeObjects(_instances[key][i].instance, appExtension);
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}
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}
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}
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function mergeWndLocalModule(_module, _code, _instances, _moduleInstances)
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{
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// Iterate over all existing windows
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for (var i = 0; i < _moduleInstances.wnd.length; i++)
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{
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var wnd = _moduleInstances.wnd[i].window;
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// Create the window specific instance and
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// register it.
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var wndExtension = _code.call(egw, null, wnd);
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_moduleInstances.wnd[i].modules[_module] = wndExtension;
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// Extend all existing instances which are using
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// this window.
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for (var key in _instances)
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{
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for (var j = 0; j < _instances[key].length; j++)
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{
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if (_instances[key][j].window === wnd)
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{
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mergeObjects(_instances[key][j].instance,
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wndExtension);
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}
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}
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}
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}
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}
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if (window.opener && typeof window.opener.egw !== 'undefined')
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{
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this['egw'] = window.opener.egw;
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}
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else if (window.top && typeof window.top.egw !== 'undefined')
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{
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this['egw'] = window.top.egw;
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}
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else
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{
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/**
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* Modules contains all currently loaded egw extension modules. A module
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* is stored as an object of the following form:
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* {
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* name: <NAME OF THE OBJECT>,
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* code: <REFERENCE TO THE MODULE FUNCTION>,
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* flags: <MODULE FLAGS (local, global, etc.)
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* }
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*/
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var modules = {};
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var moduleInstances = {
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'app': {},
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'wnd': []
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}
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/**
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* instances contains references to all created instances.
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*/
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var instances = {};
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/**
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* Set a interval which is used to cleanup unused API instances all 10
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* seconds.
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*/
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window.setInterval(function() {
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cleanupEgwInstances(instances, moduleInstances, function(w) {
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return w.window && w.window.closed
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});
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}, 10000);
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/**
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* The egw function returns an instance of the client side api. If no
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* parameter is given, an egw istance, which is not bound to a certain
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* application is returned.
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* You may pass either an application name (as string) to the egw
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* function and/or a window object. If you specify both, the app name
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* has to preceed the window object reference. If no window object is
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* given, the root window will be used.
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*/
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var egw = function() {
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// Get the window/app reference
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var _app = null;
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var _window = window;
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switch (arguments.length)
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{
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case 0:
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// Return the global instance
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return egw;
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case 1:
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if (typeof arguments[0] === 'string')
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{
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_app = arguments[0];
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}
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else if (typeof arguments[0] === 'object')
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{
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_window = arguments[0];
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}
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break;
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case 2:
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_app = arguments[0];
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_window = arguments[1];
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break;
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default:
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throw "Invalid count of parameters";
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}
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// Generate an API instance
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return getEgwInstance(egw, modules, moduleInstances, instances,
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_app, _window);
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}
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var globalEgw = {
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/**
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* The MODULE_GLOBAL flag describes a module as global. A global
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* module always works on the same data.
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*/
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MODULE_GLOBAL: 0,
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/**
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* The MODULE_APP_LOCAL flag is used to describe a module as local
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* for each application. Each time an api object is requested for
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* another application, the complete module gets recreated.
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*/
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MODULE_APP_LOCAL: 1,
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/**
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* The MODULE_WND_LOCAL flag is used to describe a module as local
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* for each window. Each time an api object is requested for another
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* window, the complete module gets recreated.
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*/
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MODULE_WND_LOCAL: 2,
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/**
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* Name of the application the egw object belongs to.
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*/
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appName: null,
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/**
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* Reference to the window this egw object belongs to.
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*/
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window: window,
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/**
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* Returns the current application name. The current application
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* name equals the name, which was given when calling the egw
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* function. If the getAppName function is called on the global
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* instance, 'etemplate' is returned.
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*/
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getAppName: function() {
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// Return the default application name if this function is
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// called on the global egw instance.
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if (!this.appName) {
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return 'etemplate';
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}
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// Otherwise return the correct application name.
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return this.appName;
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},
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/**
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* base-URL of the EGroupware installation
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*
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* get set via egw_framework::header()
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*/
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webserverUrl: "/egroupware",
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/**
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* The extend function can be used to extend the egw object.
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*
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* @param _module should be a string containing the name of the new
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* module.
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* @param _flags specifies whether the extension should be treated
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* as a local or a global module. May be one of egw.MODULE_GLOBAL,
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* MODULE_APP_LOCAL or MODULE_WND_LOCAL.
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* @param _code should be a function, which returns an object that
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* should extend the egw object.
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*/
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extend: function(_module, _flags, _code) {
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// Check whether that module is already registered
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if (typeof modules[_module] === 'undefined')
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{
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// Create a new module entry
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modules[_module] = {
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'code': _code,
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'flags': _flags,
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'name': _module
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};
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// Create new app/module specific instances for the new
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// module and merge the new module into all created
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// instances
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switch (_flags)
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{
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// Easiest case -- simply merge the extension into all
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// instances
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case egw.MODULE_GLOBAL:
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mergeGlobalModule(_module, _code, instances,
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moduleInstances);
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break;
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// Create new application specific instances and merge
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// those into all api instances for that application
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case egw.MODULE_APP_LOCAL:
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mergeAppLocalModule(_module, _code, instances,
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moduleInstances);
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break;
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|
|
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// Create new window specific instances for each window
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// and merge those into all api instances for that
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// window
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case egw.MODULE_WND_LOCAL:
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mergeWndLocalModule(_module, _code, instances,
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moduleInstances);
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break;
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}
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}
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},
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dumpModules: function() {
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return modules;
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},
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dumpInstances: function() {
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return {
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'instances': instances,
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'moduleInstances': moduleInstances
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}
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}
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};
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// Merge the globalEgw functions into the egw object.
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mergeObjects(egw, globalEgw);
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|
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// Create the entry for the root window in the module instances
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|
moduleInstances.wnd.push({
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'window': window,
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'modules': []
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});
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|
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// Create the entry for the global window in the instances and register
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|
// the global instance there
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|
instances['~global~'] = [{
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'window': window,
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'instance': egw,
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'app': null
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}];
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|
|
// Publish the egw object
|
|
this['egw'] = egw;
|
|
}
|
|
}).call(window);
|
|
|