mirror of
https://github.com/EGroupware/egroupware.git
synced 2024-11-18 05:53:14 +01:00
260ce05397
this should fix the <br type="_moz"> bug. -added the about button in all egw_config settings, as it enables the user to check the version of the editor -added the show-blocks button in all egw_config settings, as it enables the user to check the structure elements of his document
197 lines
6.2 KiB
HTML
197 lines
6.2 KiB
HTML
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
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<!--
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* FCKeditor - The text editor for Internet - http://www.fckeditor.net
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* Copyright (C) 2003-2008 Frederico Caldeira Knabben
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*
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* == BEGIN LICENSE ==
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*
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* Licensed under the terms of any of the following licenses at your
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* choice:
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*
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* - GNU General Public License Version 2 or later (the "GPL")
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* http://www.gnu.org/licenses/gpl.html
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*
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* - GNU Lesser General Public License Version 2.1 or later (the "LGPL")
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* http://www.gnu.org/licenses/lgpl.html
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*
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* - Mozilla Public License Version 1.1 or later (the "MPL")
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* http://www.mozilla.org/MPL/MPL-1.1.html
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*
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* == END LICENSE ==
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*
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* Sample page.
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-->
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<html xmlns="http://www.w3.org/1999/xhtml">
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<head>
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<title>FCKeditor - Sample</title>
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<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
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<meta name="robots" content="noindex, nofollow" />
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<link href="../sample.css" rel="stylesheet" type="text/css" />
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<script type="text/javascript" src="../../fckeditor.js"></script>
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<script type="text/javascript">
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<!--
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// FCKeditor_OnComplete is a special function that is called when an editor
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// instance is loaded ad available to the API. It must be named exactly in
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// this way.
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function FCKeditor_OnComplete( editorInstance )
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{
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// Show the editor name and description in the browser status bar.
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document.getElementById('eMessage').innerHTML = 'Instance "' + editorInstance.Name + '" loaded - ' + editorInstance.Description ;
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// Show this sample buttons.
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document.getElementById('eButtons').style.visibility = '' ;
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}
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function InsertHTML()
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{
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// Get the editor instance that we want to interact with.
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var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
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// Check the active editing mode.
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if ( oEditor.EditMode == FCK_EDITMODE_WYSIWYG )
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{
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// Insert the desired HTML.
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oEditor.InsertHtml( '- This is some <a href="/Test1.html">sample<\/a> HTML -' ) ;
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}
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else
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alert( 'You must be on WYSIWYG mode!' ) ;
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}
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function SetContents()
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{
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// Get the editor instance that we want to interact with.
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var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
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// Set the editor contents (replace the actual one).
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oEditor.SetData( 'This is the <b>new content<\/b> I want in the editor.' ) ;
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}
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function GetContents()
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{
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// Get the editor instance that we want to interact with.
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var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
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// Get the editor contents in XHTML.
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alert( oEditor.GetXHTML( true ) ) ; // "true" means you want it formatted.
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}
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function ExecuteCommand( commandName )
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{
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// Get the editor instance that we want to interact with.
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var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
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// Execute the command.
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oEditor.Commands.GetCommand( commandName ).Execute() ;
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}
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function GetLength()
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{
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// This functions shows that you can interact directly with the editor area
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// DOM. In this way you have the freedom to do anything you want with it.
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// Get the editor instance that we want to interact with.
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var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
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// Get the Editor Area DOM (Document object).
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var oDOM = oEditor.EditorDocument ;
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var iLength ;
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// The are two diffent ways to get the text (without HTML markups).
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// It is browser specific.
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if ( document.all ) // If Internet Explorer.
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{
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iLength = oDOM.body.innerText.length ;
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}
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else // If Gecko.
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{
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var r = oDOM.createRange() ;
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r.selectNodeContents( oDOM.body ) ;
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iLength = r.toString().length ;
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}
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alert( 'Actual text length (without HTML markups): ' + iLength + ' characters' ) ;
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}
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function GetInnerHTML()
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{
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// Get the editor instance that we want to interact with.
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var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
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alert( oEditor.EditorDocument.body.innerHTML ) ;
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}
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function CheckIsDirty()
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{
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// Get the editor instance that we want to interact with.
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var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
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alert( oEditor.IsDirty() ) ;
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}
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function ResetIsDirty()
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{
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// Get the editor instance that we want to interact with.
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var oEditor = FCKeditorAPI.GetInstance('FCKeditor1') ;
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oEditor.ResetIsDirty() ;
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alert( 'The "IsDirty" status has been reset' ) ;
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}
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-->
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</script>
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</head>
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<body>
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<h1>
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FCKeditor - JavaScript - Sample 8
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</h1>
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<div>
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This sample shows how to use the FCKeditor JavaScript API to interact with the editor
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at runtime.
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</div>
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<hr />
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<form action="../php/sampleposteddata.php" method="post" target="_blank">
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<script type="text/javascript">
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<!--
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// Automatically calculates the editor base path based on the _samples directory.
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// This is usefull only for these samples. A real application should use something like this:
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// oFCKeditor.BasePath = '/fckeditor/' ; // '/fckeditor/' is the default value.
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var sBasePath = document.location.href.substring(0,document.location.href.lastIndexOf('_samples')) ;
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var oFCKeditor = new FCKeditor( 'FCKeditor1' ) ;
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oFCKeditor.BasePath = sBasePath ;
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oFCKeditor.Value = '<p>This is some <strong>sample text<\/strong>. You are using <a href="http://www.fckeditor.net/">FCKeditor<\/a>.<\/p>' ;
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oFCKeditor.Create() ;
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//-->
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</script>
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<br />
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<input type="submit" value="Submit" />
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</form>
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<div>
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</div>
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<hr />
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<div id="eMessage">
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</div>
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<div>
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</div>
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<div id="eButtons" style="visibility: hidden">
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<input type="button" value="Insert HTML" onclick="InsertHTML();" />
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<input type="button" value="Set Editor Contents" onclick="SetContents();" />
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<input type="button" value="Get Editor Contents (XHTML)" onclick="GetContents();" />
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<br />
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<br />
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<input type="button" value='Execute "Bold" Command' onclick="ExecuteCommand('Bold');" />
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<input type="button" value='Execute "Link" Command' onclick="ExecuteCommand('Link');" />
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<br />
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<br />
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<input type="button" value="Interact with the Editor Area DOM" onclick="GetLength();" />
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<input type="button" value="Get innerHTML" onclick="GetInnerHTML();" />
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<br />
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<br />
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<input type="button" value="Check IsDirty()" onclick="CheckIsDirty();" />
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<input type="button" value="Reset IsDirty()" onclick="ResetIsDirty();" />
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</div>
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</body>
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</html>
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