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421 lines
11 KiB
JavaScript
421 lines
11 KiB
JavaScript
/**
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* eGroupWare egw_action framework - JS Menu abstraction
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*
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* @link http://www.egroupware.org
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* @author Andreas Stöckel <as@stylite.de>
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* @copyright 2011 by Andreas Stöckel
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* @license http://opensource.org/licenses/gpl-license.php GPL - GNU General Public License
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* @package egw_action
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* @version $Id$
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*/
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//Global variable which is used to store the currently active menu so that it
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//may be closed when another menu openes
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var _egw_active_menu = null;
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/**
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* Internal function which generates a menu item with the given parameters as used
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* in e.g. the egwMenu.addItem function.
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*/
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//TODO Icons: write PHP GD script which is cabable of generating the menu icons in various states (disabled, highlighted)
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function _egwGenMenuItem(_parent, _id, _caption, _iconUrl, _onClick)
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{
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//Preset the parameters
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if (typeof _parent == "undefined")
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_parent = null;
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if (typeof _id == "undefined")
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_id = "";
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if (typeof _caption == "undefined")
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_caption = "";
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if (typeof _iconUrl == "undefined")
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_iconUrl = "";
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if (typeof _onClick == "undefined")
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_onClick = null;
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//Create a menu item with no parent (null) and set the given parameters
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var item = new egwMenuItem(_parent, _id);
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item.set_caption(_caption);
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item.set_iconUrl(_iconUrl);
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item.set_onClick(_onClick);
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return item;
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}
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/**
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* Internal function which parses the given menu tree in _elements and adds the
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* elements to the given parent.
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*/
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function _egwGenMenuStructure(_elements, _parent)
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{
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var items = [];
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//Go through each object in the elements array
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for (var i = 0; i < _elements.length; i++)
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{
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//Go through each key of the current object
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var obj = _elements[i];
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var item = new egwMenuItem(_parent, null);
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for (var key in obj)
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{
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if (key == "children" && obj[key].constructor === Array)
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{
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//Recursively load the children.
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item.children = _egwGenMenuStructure(obj[key], item);
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}
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else
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{
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//Directly set the other keys
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//TODO Sanity neccessary checks here?
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//TODO Implement menu item getters?
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if (key == "id" || key == "caption" || key == "iconUrl" ||
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key == "checkbox" || key == "checked" || key == "groupIndex" ||
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key == "enabled" || key == "default" || key == "onClick" ||
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key == "hint" || key == "shortcutCaption")
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{
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item['set_' + key](obj[key]);
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}
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}
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}
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items.push(item);
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}
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return items;
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}
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/**
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* Internal function which searches for the given ID inside an element tree.
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*/
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function _egwSearchMenuItem(_elements, _id)
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{
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for (var i = 0; i < _elements.length; i++)
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{
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if (_elements[i].id === _id)
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return _elements[i];
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var item = _egwSearchMenuItem(_elements[i].children, _id);
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if (item)
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return item;
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}
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return null;
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}
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/**
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* Internal function which alows to set the onClick handler of multiple menu items
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*/
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function _egwSetMenuOnClick(_elements, _onClick)
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{
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for (var i = 0; i < _elements.length; i++)
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{
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if (_elements[i].onClick === null)
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{
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_elements[i].onClick = _onClick;
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}
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_egwSetMenuOnClick(_elements[i].children, _onClick);
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}
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}
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/**
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* Constructor for the egwMenu object. The egwMenu object is a abstract representation
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* of a context/popup menu. The actual generation of the menu can by done by so
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* called menu implementations. Those are activated by simply including the JS file
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* of such an implementation.
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*
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* The currently available implementation is the "egwDhtmlxMenu.js" which is based
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* upon the dhtmlxmenu component.
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*/
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function egwMenu()
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{
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//The "items" variable contains all menu items of the menu
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this.children = [];
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//The "instance" variable contains the currently opened instance. There may
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//only be one instance opened at a time.
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this.instance = null;
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}
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/**
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* The private _checkImpl function checks whether a menu implementation is available.
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*
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* @returns bool whether a menu implemenation is available.
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*/
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egwMenu.prototype._checkImpl = function()
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{
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return typeof egwMenuImpl == 'function';
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}
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/**
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* The showAtElement function shows the menu at the given screen position in an
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* (hopefully) optimal orientation. There can only be one instance of the menu opened at
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* one time and the menu implementation should care that there is only one menu
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* opened globaly at all.
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*
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* @param int _x is the x position at which the menu will be opened
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* @param int _y is the y position at which the menu will be opened
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* @param bool _force if true, the menu will be reopened at the given position,
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* even if it already had been opened. Defaults to false.
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* @returns bool whether the menu had been opened
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*/
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egwMenu.prototype.showAt = function(_x, _y, _force)
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{
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if (typeof _force == "undefined")
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_force = false;
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//Hide any other currently active menu
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if (_egw_active_menu != null)
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{
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if (_egw_active_menu == this && !_force)
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{
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this.hide();
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return false;
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}
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else
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{
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_egw_active_menu.hide();
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}
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}
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if (this.instance == null && this._checkImpl)
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{
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//Obtain a new egwMenuImpl object and pass this instance to it
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this.instance = new egwMenuImpl(this.children);
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_egw_active_menu = this;
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var self = this;
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this.instance.showAt(_x, _y, function() {
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self.instance = null;
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_egw_active_menu = null;
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});
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return true;
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}
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return false;
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}
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/**
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* Hides the menu if it is currently opened. Otherwise nothing happenes.
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*/
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egwMenu.prototype.hide = function()
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{
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//Reset the currently active menu variable
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if (_egw_active_menu == this)
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_egw_active_menu = null;
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//Check whether an currently opened instance exists. If it does, close it.
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if (this.instance != null)
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{
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this.instance.hide();
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this.instance = null;
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}
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}
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/**
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* Adds a new menu item to the list and returns a reference to that object.
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*
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* @param string _id is a unique identifier of the menu item. You can use the
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* the getItem function to search a specific menu item inside the menu tree. The
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* id may also be false, null or "", which makes sense for items like seperators,
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* which you don't want to access anymore after adding them to the menu tree.
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* @param string _caption is the caption of the newly generated menu item. Set the caption
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* to "-" in order to create a sperator.
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* @param string _iconUrl is the URL of the icon which should be prepended to the
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* menu item. It may be false, null or "" if you don't want a icon to be displayed.
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* @param function _onClick is the JS function which is being executed when the
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* menu item is clicked.
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* @returns egwMenuItem the newly generated menu item, which had been appended to the
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* menu item list.
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*/
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egwMenu.prototype.addItem = function(_id, _caption, _iconUrl, _onClick)
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{
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//Append the item to the list
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var item = _egwGenMenuItem(this, _id, _caption, _iconUrl, _onClick);
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this.children.push(item);
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return item;
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}
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/**
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* Removes all elements fromt the menu structure.
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*/
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egwMenu.prototype.clear = function()
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{
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this.children = [];
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}
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/**
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* Loads the menu structure from the given object tree. The object tree is an array
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* of objects which may contain a subset of the menu item properties. The "children"
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* property of such an object is interpreted as a new sub-menu tree and appended
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* to that child.
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*
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* @param array _elements is a array of elements which should be added to the menu
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*/
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egwMenu.prototype.loadStructure = function(_elements)
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{
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this.children = _egwGenMenuStructure(_elements, this);
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}
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/**
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* Searches for the given item id within the element tree.
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*/
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egwMenu.prototype.getItem = function(_id)
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{
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return _egwSearchMenuItem(this.children, _id);
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}
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/**
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* Applies the given onClick handler to all menu items which don't have a clicked
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* handler assigned yet.
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*/
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egwMenu.prototype.setGlobalOnClick = function(_onClick)
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{
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_egwSetMenuOnClick(this.children, _onClick);
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}
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/**
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* Constructor for the egwMenuItem. Each entry in a menu (including seperators)
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* is represented by a menu item.
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*/
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function egwMenuItem(_parent, _id)
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{
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this.id = _id;
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this.caption = "";
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this.checkbox = false;
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this.checked = false;
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this.groupIndex = 0;
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this.enabled = true;
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this.iconUrl = "";
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this.onClick = null;
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this["default"] = false;
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this.data = null;
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this.shortcutCaption = null;
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this.children = [];
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this.parent = _parent;
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}
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/**
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* Searches for the given item id within the element tree.
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*/
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egwMenuItem.prototype.getItem = function(_id)
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{
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if (this.id === _id)
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return this;
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return _egwSearchMenuItem(this.children, _id);
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}
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/**
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* Applies the given onClick handler to all menu items which don't have a clicked
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* handler assigned yet.
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*/
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egwMenuItem.prototype.setGlobalOnClick = function(_onClick)
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{
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this.onClick = _onClick;
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_egwSetMenuOnClick(this.children, _onClick);
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}
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/**
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* Adds a new menu item to the list and returns a reference to that object.
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*
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* @param string _id is a unique identifier of the menu item. You can use the
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* the getItem function to search a specific menu item inside the menu tree. The
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* id may also be false, null or "", which makes sense for items like seperators,
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* which you don't want to access anymore after adding them to the menu tree.
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* @param string _caption is the caption of the newly generated menu item. Set the caption
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* to "-" in order to create a sperator.
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* @param string _iconUrl is the URL of the icon which should be prepended to the
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* menu item. It may be false, null or "" if you don't want a icon to be displayed.
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* @param function _onClick is the JS function which is being executed when the
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* menu item is clicked.
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* @returns egwMenuItem the newly generated menu item, which had been appended to the
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* menu item list.
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*/
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egwMenuItem.prototype.addItem = function(_id, _caption, _iconUrl, _onClick)
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{
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//Append the item to the list
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var item = _egwGenMenuItem(this, _id, _caption, _iconUrl, _onClick);
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this.children.push(item);
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return item;
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}
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//Setter functions for the menuitem properties
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egwMenuItem.prototype.set_id = function(_value)
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{
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this.id = _value;
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}
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egwMenuItem.prototype.set_caption = function(_value)
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{
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//A value of "-" means that this element is a seperator.
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this.caption = _value;
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}
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egwMenuItem.prototype.set_checkbox = function(_value)
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{
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this.checkbox = _value;
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}
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egwMenuItem.prototype.set_checked = function(_value)
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{
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if (_value && this.groupIndex > 0)
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{
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//Uncheck all other elements in this radio group
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for (var i = 0; i < this.parent.children.length; i++)
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{
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var obj = this.parent.children[i];
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if (obj.groupIndex == this.groupIndex)
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obj.checked = false;
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}
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}
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this.checked = _value;
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}
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egwMenuItem.prototype.set_groupIndex = function(_value)
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{
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//If groupIndex is greater than 0 and the element is a checkbox, it is
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//treated like a radio box
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this.groupIndex = _value;
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}
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egwMenuItem.prototype.set_enabled = function(_value)
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{
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this.enabled = _value;
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}
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egwMenuItem.prototype.set_onClick = function(_value)
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{
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this.onClick = _value;
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}
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egwMenuItem.prototype.set_iconUrl = function(_value)
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{
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this.iconUrl = _value;
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}
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egwMenuItem.prototype.set_default = function(_value)
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{
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this["default"] = _value;
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}
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egwMenuItem.prototype.set_data = function(_value)
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{
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this.data = _value;
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}
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egwMenuItem.prototype.set_hint = function(_value)
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{
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this.hint = _value;
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}
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egwMenuItem.prototype.set_shortcutCaption = function(_value)
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{
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this.shortcutCaption = _value;
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}
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