egroupware_official/api/js/etemplate/Et2InputWidget/Et2InputWidget.ts

623 lines
16 KiB
TypeScript

import {et2_IInput, et2_IInputNode, et2_ISubmitListener} from "../et2_core_interfaces";
import {Et2Widget} from "../Et2Widget/Et2Widget";
import {css, dedupeMixin, LitElement, PropertyValues} from "@lion/core";
import {Required} from "../Validators/Required";
import {ManualMessage} from "../Validators/ManualMessage";
import {LionValidationFeedback, Validator} from "@lion/form-core";
/**
* This mixin will allow any LitElement to become an Et2InputWidget
*
* Usage:
* export class Et2Button extends Et2InputWidget(LitWidget)) {...}
*/
/**
* Need to define the interface first, to get around TypeScript issues with protected/public
* This must match the public API for Et2InputWidgetClass
* @see https://lit.dev/docs/composition/mixins/#typing-the-subclass
*/
export declare class Et2InputWidgetInterface
{
readonly : boolean;
protected value : string | number | Object;
public required : boolean;
public set_value(any) : void;
public get_value() : any;
public getValue() : any;
public set_readonly(boolean) : void;
public set_validation_error(message : string | false) : void;
public isDirty() : boolean;
public resetDirty() : void;
public isValid(messages : string[]) : boolean;
}
type Constructor<T = {}> = new (...args : any[]) => T;
const Et2InputWidgetMixin = <T extends Constructor<LitElement>>(superclass : T) =>
{
class Et2InputWidgetClass extends Et2Widget(superclass) implements et2_IInput, et2_IInputNode, et2_ISubmitListener
{
private __readonly : boolean;
protected _oldValue : string | number | Object;
protected node : HTMLElement;
// Validators assigned to one specific instance of a widget
protected validators : Validator[];
// Validators for every instance of a type of widget
protected defaultValidators : Validator[];
// Promise used during validation
protected validateComplete : Promise<undefined>;
// Hold on to any server messages while the user edits
private _messagesHeldWhileFocused : Validator[];
protected isSlComponent = false;
/** WebComponent **/
static get styles()
{
return [
...super.styles,
css`
/* Allow actually disabled inputs */
:host([disabled]) {
display: initial;
}
/* Needed so required can show through */
::slotted(input), input {
background-color: transparent;
}
/* Used to allow auto-sizing on slotted inputs */
.input-group__container > .input-group__input ::slotted(.form-control) {
width: 100%;
}
.form-field__feedback {
position: relative;
}
`
];
}
static get properties()
{
return {
...super.properties,
// readOnly is what the property is in Lion, readonly is the attribute
readOnly: {
type: Boolean,
attribute: 'readonly',
},
// readonly is what is in the templates
// I put this in here so loadWebComponent finds it when it tries to set it from the template
readonly: {
type: Boolean,
reflect: true
},
required: {
type: Boolean,
reflect: true
},
onchange: {
type: Function
},
/**
* Have browser focus this input on load.
* Overrides etemplate2.focusOnFirstInput(), use only once per page
* https://developer.mozilla.org/en-US/docs/Web/HTML/Element/input#attributes
*/
autofocus: {
type: Boolean,
reflect: true
}
};
}
/**
* List of properties that get translated
* Done separately to not interfere with properties - if we re-define label property,
* labels go missing.
* @returns object
*/
static get translate()
{
return {
...super.translate,
placeholder: true,
}
}
/**
* Compatibility for deprecated name "needed"
*
* @deprecated use required instead
* @param val
*/
set needed(val : boolean)
{
this.required = val;
}
/**
* Compatibility for deprecated name "needed"
*
* @deprecated use required instead
*/
get needed()
{
return this.required;
}
constructor(...args : any[])
{
super(...args);
this.validators = [];
this.defaultValidators = [];
this._messagesHeldWhileFocused = [];
this.__readonly = false;
this._oldValue = this.getValue();
this.isSlComponent = typeof (<any>this).handleChange === 'function';
this.et2HandleFocus = this.et2HandleFocus.bind(this);
this.et2HandleBlur = this.et2HandleBlur.bind(this);
}
connectedCallback()
{
super.connectedCallback();
this._oldChange = this._oldChange.bind(this);
this.node = this.getInputNode();
this.updateComplete.then(() =>
{
this.addEventListener(this.isSlComponent ? 'sl-change' : 'change', this._oldChange);
});
this.addEventListener("focus", this.et2HandleFocus);
this.addEventListener("blur", this.et2HandleBlur);
}
disconnectedCallback()
{
super.disconnectedCallback();
this.removeEventListener(this.isSlComponent ? 'sl-change' : 'change', this._oldChange);
this.removeEventListener("focus", this.et2HandleFocus);
this.removeEventListener("blur", this.et2HandleBlur);
}
/**
* A property has changed, and we want to make adjustments to other things
* based on that
*
* @param {import('@lion/core').PropertyValues } changedProperties
*/
updated(changedProperties : PropertyValues)
{
super.updated(changedProperties);
// required changed, add / remove validator
if(changedProperties.has('required'))
{
// Remove all existing Required validators (avoids duplicates)
this.validators = (this.validators || []).filter((validator) => validator instanceof Required)
if(this.required)
{
this.validators.push(new Required());
}
}
if(changedProperties.has("value"))
{
// Base off this.value, not this.getValue(), to ignore readonly
this.classList.toggle("hasValue", !(this.value == null || this.value == ""));
}
}
/**
* Change handler calling custom handler set via onchange attribute
*
* @param _ev
* @returns
*/
_oldChange(_ev : Event) : boolean
{
if(typeof this.onchange == 'function' && (
// If we have an instanceManager, make sure it's ready. Otherwise, we ignore the event
!this.getInstanceManager() || this.getInstanceManager().isReady
))
{
// Make sure function gets a reference to the widget, splice it in as 2. argument if not
let args = Array.prototype.slice.call(arguments);
if(args.indexOf(this) == -1)
{
args.splice(1, 0, this);
}
return this.onchange(...args);
}
return true;
}
/**
* When input receives focus, clear any validation errors.
*
* If the value is the same on blur, we'll put them back
* The ones from the server (ManualMessage) can interfere with submitting.
*
* Named et2HandleFocus to avoid overwriting handleFocus() in Shoelace components
*
* @param {FocusEvent} _ev
*/
et2HandleFocus(_ev : FocusEvent)
{
if(this._messagesHeldWhileFocused.length > 0)
{
return;
}
// Collect any ManualMessages
this._messagesHeldWhileFocused = (this.validators || []).filter((validator) => (validator instanceof ManualMessage));
this.updateComplete.then(() =>
{
// Remove all messages. Manual will be explicitly replaced, other validators will be re-run on blur.
this.querySelectorAll("lion-validation-feedback").forEach(e => e.remove());
});
}
/**
* If the value is unchanged, put any held validation messages back
*
* Named et2HandleBlur to avoid overwriting handleBlur() in Shoelace components
*
* @param {FocusEvent} _ev
*/
et2HandleBlur(_ev : FocusEvent)
{
if(this._messagesHeldWhileFocused.length > 0 && this.getValue() == this._oldValue)
{
this.validators = this.validators.concat(this._messagesHeldWhileFocused);
this._messagesHeldWhileFocused = [];
}
this.updateComplete.then(() =>
{
this.validate();
});
}
set_value(new_value)
{
this.value = new_value;
// Save this so we can compare against any user changes
this._oldValue = this.getValue();
if(typeof this._callParser == "function")
{
this.modelValue = this._callParser(new_value);
}
}
get_value()
{
return this.getValue();
}
set_readonly(new_value)
{
this.readonly = new_value;
}
// Deal with Lion readOnly vs etemplate readonly
public set readonly(new_value)
{
this.__readonly = super.__readOnly = new_value;
this.requestUpdate("readonly");
}
public get readonly() { return this.__readonly};
set readOnly(new_value) {this.readonly = new_value;}
/**
* Lion mapping
* @deprecated
*/
get readOnly()
{ return this.readonly};
getValue()
{
return this.readonly || this.disabled ? null : this.value;
}
isDirty()
{
// Readonly can't be dirty, it can't change
if(this.readonly)
{
return false;
}
let value = this.getValue();
if(typeof value !== typeof this._oldValue)
{
return true;
}
if(this._oldValue === value)
{
return false;
}
switch(typeof this._oldValue)
{
case "object":
if(Array.isArray(this._oldValue) &&
this._oldValue.length !== value.length
)
{
return true;
}
for(let key in this._oldValue)
{
if(this._oldValue[key] !== value[key])
{
return true;
}
}
return false;
default:
return this._oldValue != value;
}
}
resetDirty()
{
this._oldValue = this.getValue();
}
/**
* Used by etemplate2 to determine if we can submit or not
*
* @param messages
* @returns {boolean}
*/
isValid(messages)
{
var ok = true;
debugger;
// Check for required
if(this.required && !this.readonly && !this.disabled &&
(this.getValue() == null || this.getValue().valueOf() == ''))
{
messages.push(this.egw().lang('Field must not be empty !!!'));
ok = false;
}
return ok;
}
getInputNode()
{
// From LionInput
return this._inputNode;
}
transformAttributes(attrs)
{
super.transformAttributes(attrs);
// Check whether an validation error entry exists
if(this.id && this.getArrayMgr("validation_errors"))
{
let val = this.getArrayMgr("validation_errors").getEntry(this.id);
if(val)
{
this.set_validation_error(val);
}
}
}
/**
* Massively simplified validate, as compared to what ValidatorMixin gives us, since ValidatorMixin extends
* FormControlMixin which breaks SlSelect's render()
*
* We take all validators for the widget, and if there's a value (or field is required) we check the value
* with each validator. For array values we check each element with each validator. If the value does not
* pass the validator, we collect the message and display feedback to the user.
*
* We handle validation errors from the server with ManualMessages, which always "fail".
* If the value is empty, we only validate if the field is required.
*/
async validate()
{
if(this.readonly)
{
// Don't validate if the widget is read-only, there's nothing the user can do about it
return Promise.resolve();
}
let validators = [...(this.validators || []), ...(this.defaultValidators || [])];
let fieldName = this.id;
let feedbackData = [];
let resultPromises = [];
this.querySelector("lion-validation-feedback")?.remove();
// Collect message of a (failing) validator
const doValidate = async function(validator, value)
{
if(validator.config.fieldName)
{
fieldName = await validator.config.fieldName;
}
// @ts-ignore [allow-protected]
return validator._getMessage({
modelValue: value,
formControl: this,
fieldName,
}).then((message) =>
{
feedbackData.push({message, type: validator.type, validator});
});
}.bind(this);
// Check if a validator fails
const doCheck = async(value, validator) =>
{
const result = validator.execute(value, validator.param, {node: this});
if(result === true)
{
resultPromises.push(doValidate(validator, value));
}
else if(result !== false && typeof result.then === 'function')
{
result.then(doValidate(validator, value));
resultPromises.push(result);
}
};
validators.map(async validator =>
{
let values = this.value;
if(!Array.isArray(values))
{
values = [values];
}
if(!values.length)
{
values = [''];
} // so required validation works
// Run manual validation messages just once, doesn't usually matter what the value is
if(validator instanceof ManualMessage)
{
doCheck(values, validator);
}
// Only validate if field is required, or not required and has a value
// Don't bother to validate empty fields
else if(this.required || !this.required && this.getValue() != '')
{
// Validate each individual item
values.forEach((value) => doCheck(value, validator));
}
});
this.validateComplete = Promise.all(resultPromises);
// Wait until all validation is finished, then update UI
this.validateComplete.then(() =>
{
// Show feedback from all failing validators
if(feedbackData.length > 0)
{
let feedback = <LionValidationFeedback>document.createElement("lion-validation-feedback");
feedback.feedbackData = feedbackData;
feedback.slot = "help-text";
this.append(feedback);
if(this.shadowRoot.querySelector("slot[name='feedback']"))
{
feedback.slot = "feedback";
}
else if(<HTMLElement>this.shadowRoot.querySelector("#help-text"))
{
// Not always visible?
(<HTMLElement>this.shadowRoot.querySelector("#help-text")).style.display = "initial";
}
else
{
// No place to show the validation error. That's a widget problem, but we'll show it as message
this.egw().message(feedback.textContent, "error");
}
}
});
return this.validateComplete;
}
set_validation_error(err : string | false)
{
/* Shoelace uses constraint validation API
https://html.spec.whatwg.org/multipage/form-control-infrastructure.html#the-constraint-validation-api
if(err === false && this.setCustomValidity)
{
// Remove custom validity
this.setCustomValidity('');
return;
}
this.setCustomValidity(err);
// must call reportValidity() or nothing will happen
this.reportValidity();
*/
if(err === false)
{
// Remove all Manual validators
this.validators = (this.validators || []).filter((validator) => !(validator instanceof ManualMessage))
return;
}
// Need to change interaction state so messages show up
// submitted is a little heavy-handed, especially on first load, but it works
this.submitted = true;
// Add validator
this.validators.push(new ManualMessage(err));
// Force a validate - not needed normally, but if you call set_validation_error() manually,
// it won't show up without validate()
this.validate();
}
/**
* Get a list of feedback types
*
* @returns {string[]}
*/
public get hasFeedbackFor() : string[]
{
let feedback = (<LionValidationFeedback>this.querySelector("lion-validation-feedback"))?.feedbackData || [];
return feedback.map((f) => f.type);
}
/**
* Called whenever the template gets submitted. We return false if the widget
* is not valid, which cancels the submission.
*
* @param _values contains the values which will be sent to the server.
* Listeners may change these values before they get submitted.
*/
async submit(_values) : Promise<boolean>
{
this.submitted = true;
// If using Lion validators, run them now
if(this.validate)
{
// Force update now
this.validate(true);
await this.validateComplete;
return (this.hasFeedbackFor || []).indexOf("error") == -1;
}
return true;
}
}
return Et2InputWidgetClass;
}
export const Et2InputWidget = dedupeMixin(Et2InputWidgetMixin);