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drop old internal tinyxml2
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internal/tinyxml2-3.0.0/.gitignore
vendored
13
internal/tinyxml2-3.0.0/.gitignore
vendored
@ -1,13 +0,0 @@
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# intermediate files
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Win32/
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x64/
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ipch/
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resources/out/
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tinyxml2/tinyxml2-cbp/bin/
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tinyxml2/tinyxml2-cbp/obj/
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*.sdf
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*.suo
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*.opensdf
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*.user
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*.depend
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*.layout
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@ -1,79 +0,0 @@
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cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
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cmake_policy(VERSION 2.6)
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project(tinyxml2)
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include(GNUInstallDirs)
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#enable_testing()
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#CMAKE_BUILD_TOOL
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################################
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# set lib version here
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set(GENERIC_LIB_VERSION "3.0.0")
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set(GENERIC_LIB_SOVERSION "3")
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################################
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# Add common source
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include_directories("${CMAKE_CURRENT_SOURCE_DIR}/.")
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################################
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# Add custom target to copy all data
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set(TARGET_DATA_COPY DATA_COPY)
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if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
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add_custom_target(
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${TARGET_DATA_COPY}
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COMMAND ${CMAKE_COMMAND} -E echo "In source build")
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else(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
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make_directory(${CMAKE_CURRENT_BINARY_DIR}/resources/)
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add_custom_target(
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${TARGET_DATA_COPY}
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/resources/dream.xml ${CMAKE_CURRENT_BINARY_DIR}/resources/
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/resources/empty.xml ${CMAKE_CURRENT_BINARY_DIR}/resources/
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/resources/utf8test.xml ${CMAKE_CURRENT_BINARY_DIR}/resources/
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/resources/utf8testverify.xml ${CMAKE_CURRENT_BINARY_DIR}/resources/)
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endif(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
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################################
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# Add definitions
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if(MSVC)
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add_definitions(-D_CRT_SECURE_NO_WARNINGS)
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endif(MSVC)
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################################
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# Add targets
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option(BUILD_SHARED_LIBS "build shared or static libraries" OFF)
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add_library(tinyxml2 tinyxml2.cpp tinyxml2.h)
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set_target_properties(tinyxml2 PROPERTIES
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COMPILE_DEFINITIONS "TINYXML2_EXPORT"
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VERSION "${GENERIC_LIB_VERSION}"
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SOVERSION "${GENERIC_LIB_SOVERSION}")
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add_executable(xmltest xmltest.cpp)
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add_dependencies(xmltest tinyxml2)
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add_dependencies(xmltest ${TARGET_DATA_COPY})
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target_link_libraries(xmltest tinyxml2)
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#install(TARGETS tinyxml2
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# RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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# LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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# ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
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#install(FILES tinyxml2.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
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#foreach(p LIB INCLUDE)
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# set(var CMAKE_INSTALL_${p}DIR)
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# if(NOT IS_ABSOLUTE "${${var}}")
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# set(${var} "${CMAKE_INSTALL_PREFIX}/${${var}}")
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# endif()
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#endforeach()
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#configure_file(tinyxml2.pc.in tinyxml2.pc @ONLY)
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#install(FILES ${CMAKE_CURRENT_BINARY_DIR}/tinyxml2.pc DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
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#add_test(xmltest ${SAMPLE_NAME} COMMAND $<TARGET_FILE:${SAMPLE_NAME}>)
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@ -1,6 +0,0 @@
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all: xmltest
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xmltest: xmltest.cpp tinyxml2.cpp tinyxml2.h
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test: clean xmltest
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./xmltest
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clean:
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rm -f *.o xmltest
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@ -1,108 +0,0 @@
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// g++ -Wall -O2 contrib/html5-printer.cpp -o html5-printer -ltinyxml2
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// This program demonstrates how to use "tinyxml2" to generate conformant HTML5
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// by deriving from the "tinyxml2::XMLPrinter" class.
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// http://dev.w3.org/html5/markup/syntax.html
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// In HTML5, there are 16 so-called "void" elements. "void elements" NEVER have
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// inner content (but they MAY have attributes), and are assumed to be self-closing.
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// An example of a self-closig HTML5 element is "<br/>" (line break)
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// All other elements are called "non-void" and MUST never self-close.
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// Examples: "<div class='lolcats'></div>".
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// tinyxml2::XMLPrinter will emit _ALL_ XML elements with no inner content as
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// self-closing. This behavior produces space-effeceint XML, but incorrect HTML5.
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// Author: Dennis Jenkins, dennis (dot) jenkins (dot) 75 (at) gmail (dot) com.
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// License: Same as tinyxml2 (zlib, see below)
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// This example is a small contribution to the world! Enjoy it!
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/*
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any
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damages arising from the use of this software.
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Permission is granted to anyone to use this software for any
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purpose, including commercial applications, and to alter it and
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redistribute it freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must
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not claim that you wrote the original software. If you use this
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software in a product, an acknowledgment in the product documentation
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would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and
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must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source
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distribution.
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*/
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#include <tinyxml2.h>
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#include <iostream>
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#if defined (_MSC_VER)
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#define strcasecmp stricmp
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#endif
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using namespace tinyxml2;
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// Contrived input containing a mix of void and non-void HTML5 elements.
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// When printed via XMLPrinter, some non-void elements will self-close (not valid HTML5).
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static const char input[] =
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"<html><body><p style='a'></p><br/>©<col a='1' b='2'/><div a='1'></div></body></html>";
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// XMLPrinterHTML5 is small enough, just put the entire implementation inline.
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class XMLPrinterHTML5 : public XMLPrinter
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{
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public:
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XMLPrinterHTML5 (FILE* file=0, bool compact = false, int depth = 0) :
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XMLPrinter (file, compact, depth)
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{}
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protected:
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virtual void CloseElement () {
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if (_elementJustOpened && !isVoidElement (_stack.PeekTop())) {
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SealElement();
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}
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XMLPrinter::CloseElement();
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}
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virtual bool isVoidElement (const char *name) {
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// Complete list of all HTML5 "void elements",
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// http://dev.w3.org/html5/markup/syntax.html
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static const char *list[] = {
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"area", "base", "br", "col", "command", "embed", "hr", "img",
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"input", "keygen", "link", "meta", "param", "source", "track", "wbr",
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NULL
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};
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// I could use 'bsearch', but I don't have MSVC to test on (it would work with gcc/libc).
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for (const char **p = list; *p; ++p) {
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if (!strcasecmp (name, *p)) {
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return true;
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}
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}
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return false;
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}
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};
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int main (void) {
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XMLDocument doc (false);
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doc.Parse (input);
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std::cout << "INPUT:\n" << input << "\n\n";
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XMLPrinter prn (NULL, true);
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doc.Print (&prn);
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std::cout << "XMLPrinter (not valid HTML5):\n" << prn.CStr() << "\n\n";
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XMLPrinterHTML5 html5 (NULL, true);
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doc.Print (&html5);
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std::cout << "XMLPrinterHTML5:\n" << html5.CStr() << "\n";
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return 0;
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}
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@ -1,324 +0,0 @@
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TinyXML-2
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=========
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![TinyXML-2 Logo](http://www.grinninglizard.com/tinyxml2/TinyXML2_small.png)
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TinyXML-2 is a simple, small, efficient, C++ XML parser that can be
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easily integrated into other programs.
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The master is hosted on github:
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https://github.com/leethomason/tinyxml2
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The online HTML version of these docs:
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http://grinninglizard.com/tinyxml2docs/index.html
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Examples are in the "related pages" tab of the HTML docs.
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What it does.
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-------------
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In brief, TinyXML-2 parses an XML document, and builds from that a
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Document Object Model (DOM) that can be read, modified, and saved.
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XML stands for "eXtensible Markup Language." It is a general purpose
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human and machine readable markup language to describe arbitrary data.
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All those random file formats created to store application data can
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all be replaced with XML. One parser for everything.
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http://en.wikipedia.org/wiki/XML
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There are different ways to access and interact with XML data.
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TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed
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into a C++ objects that can be browsed and manipulated, and then
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written to disk or another output stream. You can also construct an XML document
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from scratch with C++ objects and write this to disk or another output
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stream. You can even use TinyXML-2 to stream XML programmatically from
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code without creating a document first.
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TinyXML-2 is designed to be easy and fast to learn. It is one header and
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one cpp file. Simply add these to your project and off you go.
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There is an example file - xmltest.cpp - to get you started.
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TinyXML-2 is released under the ZLib license,
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so you can use it in open source or commercial code. The details
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of the license are at the top of every source file.
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TinyXML-2 attempts to be a flexible parser, but with truly correct and
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compliant XML output. TinyXML-2 should compile on any reasonably C++
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compliant system. It does not rely on exceptions, RTTI, or the STL.
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What it doesn't do.
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-------------------
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TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs
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(eXtensible Stylesheet Language.) There are other parsers out there
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that are much more fully featured. But they are also much bigger,
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take longer to set up in your project, have a higher learning curve,
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and often have a more restrictive license. If you are working with
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browsers or have more complete XML needs, TinyXML-2 is not the parser for you.
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TinyXML-1 vs. TinyXML-2
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-----------------------
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TinyXML-2 is now the focus of all development, well tested, and your
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best choice unless you have a requirement to maintain TinyXML-1 code.
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TinyXML-2 uses a similar API to TinyXML-1 and the same
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rich test cases. But the implementation of the parser is completely re-written
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to make it more appropriate for use in a game. It uses less memory, is faster,
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and uses far fewer memory allocations.
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TinyXML-2 has no requirement for STL, but has also dropped all STL support. All
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strings are query and set as 'const char*'. This allows the use of internal
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allocators, and keeps the code much simpler.
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Both parsers:
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1. Simple to use with similar APIs.
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2. DOM based parser.
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3. UTF-8 Unicode support. http://en.wikipedia.org/wiki/UTF-8
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Advantages of TinyXML-2
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1. The focus of all future dev.
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2. Many fewer memory allocation (1/10th to 1/100th), uses less memory
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(about 40% of TinyXML-1), and faster.
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3. No STL requirement.
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4. More modern C++, including a proper namespace.
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5. Proper and useful handling of whitespace
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Advantages of TinyXML-1
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1. Can report the location of parsing errors.
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2. Support for some C++ STL conventions: streams and strings
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3. Very mature and well debugged code base.
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Features
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--------
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### Memory Model
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An XMLDocument is a C++ object like any other, that can be on the stack, or
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new'd and deleted on the heap.
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However, any sub-node of the Document, XMLElement, XMLText, etc, can only
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be created by calling the appropriate XMLDocument::NewElement, NewText, etc.
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method. Although you have pointers to these objects, they are still owned
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by the Document. When the Document is deleted, so are all the nodes it contains.
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### White Space
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#### Whitespace Preservation (default)
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Microsoft has an excellent article on white space: http://msdn.microsoft.com/en-us/library/ms256097.aspx
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By default, TinyXML-2 preserves white space in a (hopefully) sane way that is almost complient with the
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spec. (TinyXML-1 used a completely different model, much more similar to 'collapse', below.)
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As a first step, all newlines / carriage-returns / line-feeds are normalized to a
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line-feed character, as required by the XML spec.
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White space in text is preserved. For example:
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<element> Hello, World</element>
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The leading space before the "Hello" and the double space after the comma are
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preserved. Line-feeds are preserved, as in this example:
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<element> Hello again,
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World</element>
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However, white space between elements is **not** preserved. Although not strictly
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compliant, tracking and reporting inter-element space is awkward, and not normally
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valuable. TinyXML-2 sees these as the same XML:
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<document>
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<data>1</data>
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<data>2</data>
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<data>3</data>
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</document>
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<document><data>1</data><data>2</data><data>3</data></document>
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#### Whitespace Collapse
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For some applications, it is preferable to collapse whitespace. Collapsing
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whitespace gives you "HTML-like" behavior, which is sometimes more suitable
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for hand typed documents.
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TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor.
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(The default is to preserve whitespace, as described above.)
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However, you may also use COLLAPSE_WHITESPACE, which will:
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* Remove leading and trailing whitespace
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* Convert newlines and line-feeds into a space character
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* Collapse a run of any number of space characters into a single space character
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Note that (currently) there is a performance impact for using COLLAPSE_WHITESPACE.
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It essentially causes the XML to be parsed twice.
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### Entities
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TinyXML-2 recognizes the pre-defined "character entities", meaning special
|
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characters. Namely:
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||||
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||||
& &
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< <
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> >
|
||||
" "
|
||||
' '
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||||
|
||||
These are recognized when the XML document is read, and translated to their
|
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UTF-8 equivalents. For instance, text with the XML of:
|
||||
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||||
Far & Away
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||||
will have the Value() of "Far & Away" when queried from the XMLText object,
|
||||
and will be written back to the XML stream/file as an ampersand.
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||||
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||||
Additionally, any character can be specified by its Unicode code point:
|
||||
The syntax " " or " " are both to the non-breaking space characher.
|
||||
This is called a 'numeric character reference'. Any numeric character reference
|
||||
that isn't one of the special entities above, will be read, but written as a
|
||||
regular code point. The output is correct, but the entity syntax isn't preserved.
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||||
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||||
### Printing
|
||||
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||||
#### Print to file
|
||||
You can directly use the convenience function:
|
||||
|
||||
XMLDocument doc;
|
||||
...
|
||||
doc.SaveFile( "foo.xml" );
|
||||
|
||||
Or the XMLPrinter class:
|
||||
|
||||
XMLPrinter printer( fp );
|
||||
doc.Print( &printer );
|
||||
|
||||
#### Print to memory
|
||||
Printing to memory is supported by the XMLPrinter.
|
||||
|
||||
XMLPrinter printer;
|
||||
doc.Print( &printer );
|
||||
// printer.CStr() has a const char* to the XML
|
||||
|
||||
#### Print without an XMLDocument
|
||||
|
||||
When loading, an XML parser is very useful. However, sometimes
|
||||
when saving, it just gets in the way. The code is often set up
|
||||
for streaming, and constructing the DOM is just overhead.
|
||||
|
||||
The Printer supports the streaming case. The following code
|
||||
prints out a trivially simple XML file without ever creating
|
||||
an XML document.
|
||||
|
||||
XMLPrinter printer( fp );
|
||||
printer.OpenElement( "foo" );
|
||||
printer.PushAttribute( "foo", "bar" );
|
||||
printer.CloseElement();
|
||||
|
||||
Examples
|
||||
--------
|
||||
|
||||
#### Load and parse an XML file.
|
||||
|
||||
/* ------ Example 1: Load and parse an XML file. ---- */
|
||||
{
|
||||
XMLDocument doc;
|
||||
doc.LoadFile( "dream.xml" );
|
||||
}
|
||||
|
||||
#### Lookup information.
|
||||
|
||||
/* ------ Example 2: Lookup information. ---- */
|
||||
{
|
||||
XMLDocument doc;
|
||||
doc.LoadFile( "dream.xml" );
|
||||
|
||||
// Structure of the XML file:
|
||||
// - Element "PLAY" the root Element, which is the
|
||||
// FirstChildElement of the Document
|
||||
// - - Element "TITLE" child of the root PLAY Element
|
||||
// - - - Text child of the TITLE Element
|
||||
|
||||
// Navigate to the title, using the convenience function,
|
||||
// with a dangerous lack of error checking.
|
||||
const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText();
|
||||
printf( "Name of play (1): %s\n", title );
|
||||
|
||||
// Text is just another Node to TinyXML-2. The more
|
||||
// general way to get to the XMLText:
|
||||
XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText();
|
||||
title = textNode->Value();
|
||||
printf( "Name of play (2): %s\n", title );
|
||||
}
|
||||
|
||||
Using and Installing
|
||||
--------------------
|
||||
|
||||
There are 2 files in TinyXML-2:
|
||||
* tinyxml2.cpp
|
||||
* tinyxml2.h
|
||||
|
||||
And additionally a test file:
|
||||
* xmltest.cpp
|
||||
|
||||
Simply compile and run. There is a visual studio 2010 project included, a simple Makefile,
|
||||
an XCode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you.
|
||||
The top of tinyxml.h even has a simple g++ command line if you are are *nix and don't want
|
||||
to use a build system.
|
||||
|
||||
Versioning
|
||||
----------
|
||||
|
||||
TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged in github.
|
||||
|
||||
Note that the major version will (probably) change fairly rapidly. API changes are fairly
|
||||
common.
|
||||
|
||||
Documentation
|
||||
-------------
|
||||
|
||||
The documentation is build with Doxygen, using the 'dox'
|
||||
configuration file.
|
||||
|
||||
License
|
||||
-------
|
||||
|
||||
TinyXML-2 is released under the zlib license:
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any
|
||||
damages arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any
|
||||
purpose, including commercial applications, and to alter it and
|
||||
redistribute it freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must
|
||||
not claim that you wrote the original software. If you use this
|
||||
software in a product, an acknowledgment in the product documentation
|
||||
would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and
|
||||
must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
Contributors
|
||||
------------
|
||||
|
||||
Thanks very much to everyone who sends suggestions, bugs, ideas, and
|
||||
encouragement. It all helps, and makes this project fun.
|
||||
|
||||
The original TinyXML-1 has many contributors, who all deserve thanks
|
||||
in shaping what is a very successful library. Extra thanks to Yves
|
||||
Berquin and Andrew Ellerton who were key contributors.
|
||||
|
||||
TinyXML-2 grew from that effort. Lee Thomason is the original author
|
||||
of TinyXML-2 (and TinyXML-1) but TinyXML-2 has been and is being improved
|
||||
by many contributors.
|
||||
|
||||
Thanks to John Mackay at http://john.mackay.rosalilastudio.com for the TinyXML-2 logo!
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<document>
|
||||
<English name="name" value="value">The world has many languages</English>
|
||||
<Russian name="название(имя)" value="ценность">Мир имеет много языков</Russian>
|
||||
<Spanish name="el nombre" value="el valor">el mundo tiene muchos idiomas</Spanish>
|
||||
<SimplifiedChinese name="名字" value="价值">世界有很多语言</SimplifiedChinese>
|
||||
<Русский название="name" ценность="value"><имеет></Русский>
|
||||
<汉语 名字="name" 价值="value">世界有很多语言</汉语>
|
||||
<Heavy>"Mëtæl!"</Heavy>
|
||||
<ä>Umlaut Element</ä>
|
||||
</document>
|
@ -1,11 +0,0 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<document>
|
||||
<English name="name" value="value">The world has many languages</English>
|
||||
<Russian name="название(имя)" value="ценность">Мир имеет много языков</Russian>
|
||||
<Spanish name="el nombre" value="el valor">el mundo tiene muchos idiomas</Spanish>
|
||||
<SimplifiedChinese name="名字" value="价值">世界有很多语言</SimplifiedChinese>
|
||||
<Русский название="name" ценность="value"><имеет></Русский>
|
||||
<汉语 名字="name" 价值="value">世界有很多语言</汉语>
|
||||
<Heavy>"Mëtæl!"</Heavy>
|
||||
<ä>Umlaut Element</ä>
|
||||
</document>
|
@ -1,123 +0,0 @@
|
||||
# Python program to set the version.
|
||||
##############################################
|
||||
|
||||
import re
|
||||
import sys
|
||||
import optparse
|
||||
|
||||
def fileProcess( name, lineFunction ):
|
||||
filestream = open( name, 'r' )
|
||||
if filestream.closed:
|
||||
print( "file " + name + " not open." )
|
||||
return
|
||||
|
||||
output = ""
|
||||
print( "--- Processing " + name + " ---------" )
|
||||
while 1:
|
||||
line = filestream.readline()
|
||||
if not line: break
|
||||
output += lineFunction( line )
|
||||
filestream.close()
|
||||
|
||||
if not output: return # basic error checking
|
||||
|
||||
print( "Writing file " + name )
|
||||
filestream = open( name, "w" );
|
||||
filestream.write( output );
|
||||
filestream.close()
|
||||
|
||||
def echoInput( line ):
|
||||
return line
|
||||
|
||||
parser = optparse.OptionParser( "usage: %prog major minor build" )
|
||||
(options, args) = parser.parse_args()
|
||||
if len(args) != 3:
|
||||
parser.error( "incorrect number of arguments" );
|
||||
|
||||
major = args[0]
|
||||
minor = args[1]
|
||||
build = args[2]
|
||||
versionStr = major + "." + minor + "." + build
|
||||
|
||||
print ("Setting dox,tinyxml2.h")
|
||||
print ("Version: " + major + "." + minor + "." + build)
|
||||
|
||||
#### Write the tinyxml.h ####
|
||||
|
||||
def engineRule( line ):
|
||||
|
||||
matchMajor = "static const int TIXML2_MAJOR_VERSION"
|
||||
matchMinor = "static const int TIXML2_MINOR_VERSION"
|
||||
matchBuild = "static const int TIXML2_PATCH_VERSION"
|
||||
|
||||
if line[0:len(matchMajor)] == matchMajor:
|
||||
print( "1)tinyxml2.h Major found" )
|
||||
return matchMajor + " = " + major + ";\n"
|
||||
|
||||
elif line[0:len(matchMinor)] == matchMinor:
|
||||
print( "2)tinyxml2.h Minor found" )
|
||||
return matchMinor + " = " + minor + ";\n"
|
||||
|
||||
elif line[0:len(matchBuild)] == matchBuild:
|
||||
print( "3)tinyxml2.h Build found" )
|
||||
return matchBuild + " = " + build + ";\n"
|
||||
|
||||
else:
|
||||
return line;
|
||||
|
||||
fileProcess( "tinyxml2.h", engineRule )
|
||||
|
||||
|
||||
#### Write the dox ####
|
||||
|
||||
def doxRule( line ):
|
||||
|
||||
match = "PROJECT_NUMBER"
|
||||
|
||||
if line[0:len( match )] == match:
|
||||
print( "dox project found" )
|
||||
return "PROJECT_NUMBER = " + major + "." + minor + "." + build + "\n"
|
||||
|
||||
else:
|
||||
return line;
|
||||
|
||||
fileProcess( "dox", doxRule )
|
||||
|
||||
|
||||
#### Write the CMakeLists.txt ####
|
||||
|
||||
def cmakeRule1( line ):
|
||||
|
||||
matchVersion = "set(GENERIC_LIB_VERSION"
|
||||
|
||||
if line[0:len(matchVersion)] == matchVersion:
|
||||
print( "1)tinyxml2.h Major found" )
|
||||
return matchVersion + " \"" + major + "." + minor + "." + build + "\")" + "\n"
|
||||
|
||||
else:
|
||||
return line;
|
||||
|
||||
fileProcess( "CMakeLists.txt", cmakeRule1 )
|
||||
|
||||
def cmakeRule2( line ):
|
||||
|
||||
matchSoversion = "set(GENERIC_LIB_SOVERSION"
|
||||
|
||||
if line[0:len(matchSoversion)] == matchSoversion:
|
||||
print( "1)tinyxml2.h Major found" )
|
||||
return matchSoversion + " \"" + major + "\")" + "\n"
|
||||
|
||||
else:
|
||||
return line;
|
||||
|
||||
fileProcess( "CMakeLists.txt", cmakeRule2 )
|
||||
|
||||
print( "Release note:" )
|
||||
print( '1. Build. g++ -Wall -DDEBUG tinyxml2.cpp xmltest.cpp -o gccxmltest.exe' )
|
||||
print( '2. Commit. git commit -am"setting the version to ' + versionStr + '"' )
|
||||
print( '3. Tag. git tag ' + versionStr )
|
||||
print( ' OR git tag -a ' + versionStr + ' -m [tag message]' )
|
||||
print( 'Remember to "git push" both code and tag. For the tag:' )
|
||||
print( 'git push origin [tagname]')
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -1,10 +0,0 @@
|
||||
prefix=@CMAKE_INSTALL_PREFIX@
|
||||
exec_prefix=${prefix}
|
||||
libdir=@CMAKE_INSTALL_LIBDIR@
|
||||
includedir=@CMAKE_INSTALL_INCLUDEDIR@
|
||||
|
||||
Name: TinyXML2
|
||||
Description: simple, small, C++ XML parser
|
||||
Version: @GENERIC_LIB_VERSION@
|
||||
Libs: -L${libdir} -ltinyxml2
|
||||
Cflags: -I${includedir}
|
@ -1,347 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug-Dll|Win32">
|
||||
<Configuration>Debug-Dll</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug-Dll|x64">
|
||||
<Configuration>Debug-Dll</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug-Lib|Win32">
|
||||
<Configuration>Debug-Lib</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Debug-Lib|x64">
|
||||
<Configuration>Debug-Lib</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release-Dll|Win32">
|
||||
<Configuration>Release-Dll</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release-Dll|x64">
|
||||
<Configuration>Release-Dll</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release-Lib|Win32">
|
||||
<Configuration>Release-Lib</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release-Lib|x64">
|
||||
<Configuration>Release-Lib</Configuration>
|
||||
<Platform>x64</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}</ProjectGuid>
|
||||
<RootNamespace>test</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'">
|
||||
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'">
|
||||
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'">
|
||||
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'">
|
||||
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'">
|
||||
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'">
|
||||
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'">
|
||||
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'">
|
||||
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'">
|
||||
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'">
|
||||
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'">
|
||||
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'">
|
||||
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'">
|
||||
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'">
|
||||
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'">
|
||||
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'">
|
||||
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
|
||||
</PropertyGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level4</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<PreprocessorDefinitions>TINYXML2_IMPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
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<FunctionLevelLinking>true</FunctionLevelLinking>
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||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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||||
<OmitFramePointers>true</OmitFramePointers>
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||||
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||||
<StringPooling>true</StringPooling>
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||||
<BufferSecurityCheck>false</BufferSecurityCheck>
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||||
</ClCompile>
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||||
<Link>
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||||
<SubSystem>Console</SubSystem>
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||||
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||||
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||||
<OptimizeReferences>true</OptimizeReferences>
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||||
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||||
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<ClCompile>
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||||
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||||
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||||
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||||
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||||
<Lib>
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||||
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||||
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||||
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|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<Lib>
|
||||
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
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||||
</Lib>
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||||
<ClCompile>
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||||
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
|
||||
</ClCompile>
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||||
<ClCompile>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
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||||
</ClCompile>
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||||
<ClCompile>
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||||
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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||||
</ClCompile>
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||||
<ClCompile>
|
||||
<OmitFramePointers>true</OmitFramePointers>
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||||
</ClCompile>
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||||
<ClCompile>
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||||
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
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||||
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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||||
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<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
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<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
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<ClCompile Include="..\tinyxml2.cpp" />
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rootObject = 037AE058151CCC5200E0F29F /* Project object */;
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}
|
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Reference in New Issue
Block a user