drop old internal tinyxml2

This commit is contained in:
Valient Gough 2017-08-05 22:59:07 -07:00
parent 9e55fd35bd
commit 75c63e9267
No known key found for this signature in database
GPG Key ID: 33C65E29813C14DF
22 changed files with 0 additions and 12259 deletions

View File

@ -1,13 +0,0 @@
# intermediate files
Win32/
x64/
ipch/
resources/out/
tinyxml2/tinyxml2-cbp/bin/
tinyxml2/tinyxml2-cbp/obj/
*.sdf
*.suo
*.opensdf
*.user
*.depend
*.layout

View File

@ -1,79 +0,0 @@
cmake_minimum_required(VERSION 2.6 FATAL_ERROR)
cmake_policy(VERSION 2.6)
project(tinyxml2)
include(GNUInstallDirs)
#enable_testing()
#CMAKE_BUILD_TOOL
################################
# set lib version here
set(GENERIC_LIB_VERSION "3.0.0")
set(GENERIC_LIB_SOVERSION "3")
################################
# Add common source
include_directories("${CMAKE_CURRENT_SOURCE_DIR}/.")
################################
# Add custom target to copy all data
set(TARGET_DATA_COPY DATA_COPY)
if(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
add_custom_target(
${TARGET_DATA_COPY}
COMMAND ${CMAKE_COMMAND} -E echo "In source build")
else(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
make_directory(${CMAKE_CURRENT_BINARY_DIR}/resources/)
add_custom_target(
${TARGET_DATA_COPY}
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/resources/dream.xml ${CMAKE_CURRENT_BINARY_DIR}/resources/
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/resources/empty.xml ${CMAKE_CURRENT_BINARY_DIR}/resources/
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/resources/utf8test.xml ${CMAKE_CURRENT_BINARY_DIR}/resources/
COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/resources/utf8testverify.xml ${CMAKE_CURRENT_BINARY_DIR}/resources/)
endif(${CMAKE_CURRENT_SOURCE_DIR} STREQUAL ${CMAKE_CURRENT_BINARY_DIR})
################################
# Add definitions
if(MSVC)
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
endif(MSVC)
################################
# Add targets
option(BUILD_SHARED_LIBS "build shared or static libraries" OFF)
add_library(tinyxml2 tinyxml2.cpp tinyxml2.h)
set_target_properties(tinyxml2 PROPERTIES
COMPILE_DEFINITIONS "TINYXML2_EXPORT"
VERSION "${GENERIC_LIB_VERSION}"
SOVERSION "${GENERIC_LIB_SOVERSION}")
add_executable(xmltest xmltest.cpp)
add_dependencies(xmltest tinyxml2)
add_dependencies(xmltest ${TARGET_DATA_COPY})
target_link_libraries(xmltest tinyxml2)
#install(TARGETS tinyxml2
# RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
# LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
# ARCHIVE DESTINATION ${CMAKE_INSTALL_LIBDIR})
#install(FILES tinyxml2.h DESTINATION ${CMAKE_INSTALL_INCLUDEDIR})
#foreach(p LIB INCLUDE)
# set(var CMAKE_INSTALL_${p}DIR)
# if(NOT IS_ABSOLUTE "${${var}}")
# set(${var} "${CMAKE_INSTALL_PREFIX}/${${var}}")
# endif()
#endforeach()
#configure_file(tinyxml2.pc.in tinyxml2.pc @ONLY)
#install(FILES ${CMAKE_CURRENT_BINARY_DIR}/tinyxml2.pc DESTINATION ${CMAKE_INSTALL_LIBDIR}/pkgconfig)
#add_test(xmltest ${SAMPLE_NAME} COMMAND $<TARGET_FILE:${SAMPLE_NAME}>)

View File

@ -1,6 +0,0 @@
all: xmltest
xmltest: xmltest.cpp tinyxml2.cpp tinyxml2.h
test: clean xmltest
./xmltest
clean:
rm -f *.o xmltest

View File

@ -1,108 +0,0 @@
// g++ -Wall -O2 contrib/html5-printer.cpp -o html5-printer -ltinyxml2
// This program demonstrates how to use "tinyxml2" to generate conformant HTML5
// by deriving from the "tinyxml2::XMLPrinter" class.
// http://dev.w3.org/html5/markup/syntax.html
// In HTML5, there are 16 so-called "void" elements. "void elements" NEVER have
// inner content (but they MAY have attributes), and are assumed to be self-closing.
// An example of a self-closig HTML5 element is "<br/>" (line break)
// All other elements are called "non-void" and MUST never self-close.
// Examples: "<div class='lolcats'></div>".
// tinyxml2::XMLPrinter will emit _ALL_ XML elements with no inner content as
// self-closing. This behavior produces space-effeceint XML, but incorrect HTML5.
// Author: Dennis Jenkins, dennis (dot) jenkins (dot) 75 (at) gmail (dot) com.
// License: Same as tinyxml2 (zlib, see below)
// This example is a small contribution to the world! Enjoy it!
/*
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include <tinyxml2.h>
#include <iostream>
#if defined (_MSC_VER)
#define strcasecmp stricmp
#endif
using namespace tinyxml2;
// Contrived input containing a mix of void and non-void HTML5 elements.
// When printed via XMLPrinter, some non-void elements will self-close (not valid HTML5).
static const char input[] =
"<html><body><p style='a'></p><br/>&copy;<col a='1' b='2'/><div a='1'></div></body></html>";
// XMLPrinterHTML5 is small enough, just put the entire implementation inline.
class XMLPrinterHTML5 : public XMLPrinter
{
public:
XMLPrinterHTML5 (FILE* file=0, bool compact = false, int depth = 0) :
XMLPrinter (file, compact, depth)
{}
protected:
virtual void CloseElement () {
if (_elementJustOpened && !isVoidElement (_stack.PeekTop())) {
SealElement();
}
XMLPrinter::CloseElement();
}
virtual bool isVoidElement (const char *name) {
// Complete list of all HTML5 "void elements",
// http://dev.w3.org/html5/markup/syntax.html
static const char *list[] = {
"area", "base", "br", "col", "command", "embed", "hr", "img",
"input", "keygen", "link", "meta", "param", "source", "track", "wbr",
NULL
};
// I could use 'bsearch', but I don't have MSVC to test on (it would work with gcc/libc).
for (const char **p = list; *p; ++p) {
if (!strcasecmp (name, *p)) {
return true;
}
}
return false;
}
};
int main (void) {
XMLDocument doc (false);
doc.Parse (input);
std::cout << "INPUT:\n" << input << "\n\n";
XMLPrinter prn (NULL, true);
doc.Print (&prn);
std::cout << "XMLPrinter (not valid HTML5):\n" << prn.CStr() << "\n\n";
XMLPrinterHTML5 html5 (NULL, true);
doc.Print (&html5);
std::cout << "XMLPrinterHTML5:\n" << html5.CStr() << "\n";
return 0;
}

View File

@ -1,324 +0,0 @@
TinyXML-2
=========
![TinyXML-2 Logo](http://www.grinninglizard.com/tinyxml2/TinyXML2_small.png)
TinyXML-2 is a simple, small, efficient, C++ XML parser that can be
easily integrated into other programs.
The master is hosted on github:
https://github.com/leethomason/tinyxml2
The online HTML version of these docs:
http://grinninglizard.com/tinyxml2docs/index.html
Examples are in the "related pages" tab of the HTML docs.
What it does.
-------------
In brief, TinyXML-2 parses an XML document, and builds from that a
Document Object Model (DOM) that can be read, modified, and saved.
XML stands for "eXtensible Markup Language." It is a general purpose
human and machine readable markup language to describe arbitrary data.
All those random file formats created to store application data can
all be replaced with XML. One parser for everything.
http://en.wikipedia.org/wiki/XML
There are different ways to access and interact with XML data.
TinyXML-2 uses a Document Object Model (DOM), meaning the XML data is parsed
into a C++ objects that can be browsed and manipulated, and then
written to disk or another output stream. You can also construct an XML document
from scratch with C++ objects and write this to disk or another output
stream. You can even use TinyXML-2 to stream XML programmatically from
code without creating a document first.
TinyXML-2 is designed to be easy and fast to learn. It is one header and
one cpp file. Simply add these to your project and off you go.
There is an example file - xmltest.cpp - to get you started.
TinyXML-2 is released under the ZLib license,
so you can use it in open source or commercial code. The details
of the license are at the top of every source file.
TinyXML-2 attempts to be a flexible parser, but with truly correct and
compliant XML output. TinyXML-2 should compile on any reasonably C++
compliant system. It does not rely on exceptions, RTTI, or the STL.
What it doesn't do.
-------------------
TinyXML-2 doesn't parse or use DTDs (Document Type Definitions) or XSLs
(eXtensible Stylesheet Language.) There are other parsers out there
that are much more fully featured. But they are also much bigger,
take longer to set up in your project, have a higher learning curve,
and often have a more restrictive license. If you are working with
browsers or have more complete XML needs, TinyXML-2 is not the parser for you.
TinyXML-1 vs. TinyXML-2
-----------------------
TinyXML-2 is now the focus of all development, well tested, and your
best choice unless you have a requirement to maintain TinyXML-1 code.
TinyXML-2 uses a similar API to TinyXML-1 and the same
rich test cases. But the implementation of the parser is completely re-written
to make it more appropriate for use in a game. It uses less memory, is faster,
and uses far fewer memory allocations.
TinyXML-2 has no requirement for STL, but has also dropped all STL support. All
strings are query and set as 'const char*'. This allows the use of internal
allocators, and keeps the code much simpler.
Both parsers:
1. Simple to use with similar APIs.
2. DOM based parser.
3. UTF-8 Unicode support. http://en.wikipedia.org/wiki/UTF-8
Advantages of TinyXML-2
1. The focus of all future dev.
2. Many fewer memory allocation (1/10th to 1/100th), uses less memory
(about 40% of TinyXML-1), and faster.
3. No STL requirement.
4. More modern C++, including a proper namespace.
5. Proper and useful handling of whitespace
Advantages of TinyXML-1
1. Can report the location of parsing errors.
2. Support for some C++ STL conventions: streams and strings
3. Very mature and well debugged code base.
Features
--------
### Memory Model
An XMLDocument is a C++ object like any other, that can be on the stack, or
new'd and deleted on the heap.
However, any sub-node of the Document, XMLElement, XMLText, etc, can only
be created by calling the appropriate XMLDocument::NewElement, NewText, etc.
method. Although you have pointers to these objects, they are still owned
by the Document. When the Document is deleted, so are all the nodes it contains.
### White Space
#### Whitespace Preservation (default)
Microsoft has an excellent article on white space: http://msdn.microsoft.com/en-us/library/ms256097.aspx
By default, TinyXML-2 preserves white space in a (hopefully) sane way that is almost complient with the
spec. (TinyXML-1 used a completely different model, much more similar to 'collapse', below.)
As a first step, all newlines / carriage-returns / line-feeds are normalized to a
line-feed character, as required by the XML spec.
White space in text is preserved. For example:
<element> Hello, World</element>
The leading space before the "Hello" and the double space after the comma are
preserved. Line-feeds are preserved, as in this example:
<element> Hello again,
World</element>
However, white space between elements is **not** preserved. Although not strictly
compliant, tracking and reporting inter-element space is awkward, and not normally
valuable. TinyXML-2 sees these as the same XML:
<document>
<data>1</data>
<data>2</data>
<data>3</data>
</document>
<document><data>1</data><data>2</data><data>3</data></document>
#### Whitespace Collapse
For some applications, it is preferable to collapse whitespace. Collapsing
whitespace gives you "HTML-like" behavior, which is sometimes more suitable
for hand typed documents.
TinyXML-2 supports this with the 'whitespace' parameter to the XMLDocument constructor.
(The default is to preserve whitespace, as described above.)
However, you may also use COLLAPSE_WHITESPACE, which will:
* Remove leading and trailing whitespace
* Convert newlines and line-feeds into a space character
* Collapse a run of any number of space characters into a single space character
Note that (currently) there is a performance impact for using COLLAPSE_WHITESPACE.
It essentially causes the XML to be parsed twice.
### Entities
TinyXML-2 recognizes the pre-defined "character entities", meaning special
characters. Namely:
&amp; &
&lt; <
&gt; >
&quot; "
&apos; '
These are recognized when the XML document is read, and translated to their
UTF-8 equivalents. For instance, text with the XML of:
Far &amp; Away
will have the Value() of "Far & Away" when queried from the XMLText object,
and will be written back to the XML stream/file as an ampersand.
Additionally, any character can be specified by its Unicode code point:
The syntax "&#xA0;" or "&#160;" are both to the non-breaking space characher.
This is called a 'numeric character reference'. Any numeric character reference
that isn't one of the special entities above, will be read, but written as a
regular code point. The output is correct, but the entity syntax isn't preserved.
### Printing
#### Print to file
You can directly use the convenience function:
XMLDocument doc;
...
doc.SaveFile( "foo.xml" );
Or the XMLPrinter class:
XMLPrinter printer( fp );
doc.Print( &printer );
#### Print to memory
Printing to memory is supported by the XMLPrinter.
XMLPrinter printer;
doc.Print( &printer );
// printer.CStr() has a const char* to the XML
#### Print without an XMLDocument
When loading, an XML parser is very useful. However, sometimes
when saving, it just gets in the way. The code is often set up
for streaming, and constructing the DOM is just overhead.
The Printer supports the streaming case. The following code
prints out a trivially simple XML file without ever creating
an XML document.
XMLPrinter printer( fp );
printer.OpenElement( "foo" );
printer.PushAttribute( "foo", "bar" );
printer.CloseElement();
Examples
--------
#### Load and parse an XML file.
/* ------ Example 1: Load and parse an XML file. ---- */
{
XMLDocument doc;
doc.LoadFile( "dream.xml" );
}
#### Lookup information.
/* ------ Example 2: Lookup information. ---- */
{
XMLDocument doc;
doc.LoadFile( "dream.xml" );
// Structure of the XML file:
// - Element "PLAY" the root Element, which is the
// FirstChildElement of the Document
// - - Element "TITLE" child of the root PLAY Element
// - - - Text child of the TITLE Element
// Navigate to the title, using the convenience function,
// with a dangerous lack of error checking.
const char* title = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->GetText();
printf( "Name of play (1): %s\n", title );
// Text is just another Node to TinyXML-2. The more
// general way to get to the XMLText:
XMLText* textNode = doc.FirstChildElement( "PLAY" )->FirstChildElement( "TITLE" )->FirstChild()->ToText();
title = textNode->Value();
printf( "Name of play (2): %s\n", title );
}
Using and Installing
--------------------
There are 2 files in TinyXML-2:
* tinyxml2.cpp
* tinyxml2.h
And additionally a test file:
* xmltest.cpp
Simply compile and run. There is a visual studio 2010 project included, a simple Makefile,
an XCode project, a Code::Blocks project, and a cmake CMakeLists.txt included to help you.
The top of tinyxml.h even has a simple g++ command line if you are are *nix and don't want
to use a build system.
Versioning
----------
TinyXML-2 uses semantic versioning. http://semver.org/ Releases are now tagged in github.
Note that the major version will (probably) change fairly rapidly. API changes are fairly
common.
Documentation
-------------
The documentation is build with Doxygen, using the 'dox'
configuration file.
License
-------
TinyXML-2 is released under the zlib license:
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
Contributors
------------
Thanks very much to everyone who sends suggestions, bugs, ideas, and
encouragement. It all helps, and makes this project fun.
The original TinyXML-1 has many contributors, who all deserve thanks
in shaping what is a very successful library. Extra thanks to Yves
Berquin and Andrew Ellerton who were key contributors.
TinyXML-2 grew from that effort. Lee Thomason is the original author
of TinyXML-2 (and TinyXML-1) but TinyXML-2 has been and is being improved
by many contributors.
Thanks to John Mackay at http://john.mackay.rosalilastudio.com for the TinyXML-2 logo!

File diff suppressed because it is too large Load Diff

View File

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<document>
<English name="name" value="value">The world has many languages</English>
<Russian name="название(имя)" value="ценность">Мир имеет много языков</Russian>
<Spanish name="el nombre" value="el valor">el mundo tiene muchos idiomas</Spanish>
<SimplifiedChinese name="名字" value="价值">世界有很多语言</SimplifiedChinese>
<Русский название="name" ценность="value">&lt;имеет&gt;</Русский>
<汉语 名字="name" 价值="value">世界有很多语言</汉语>
<Heavy>"M&#x0eB;t&#230;l!"</Heavy>
>Umlaut Element</ä>
</document>

View File

@ -1,11 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<document>
<English name="name" value="value">The world has many languages</English>
<Russian name="название(имя)" value="ценность">Мир имеет много языков</Russian>
<Spanish name="el nombre" value="el valor">el mundo tiene muchos idiomas</Spanish>
<SimplifiedChinese name="名字" value="价值">世界有很多语言</SimplifiedChinese>
<Русский название="name" ценность="value">&lt;имеет&gt;</Русский>
<汉语 名字="name" 价值="value">世界有很多语言</汉语>
<Heavy>"Mëtæl!"</Heavy>
>Umlaut Element</ä>
</document>

View File

@ -1,123 +0,0 @@
# Python program to set the version.
##############################################
import re
import sys
import optparse
def fileProcess( name, lineFunction ):
filestream = open( name, 'r' )
if filestream.closed:
print( "file " + name + " not open." )
return
output = ""
print( "--- Processing " + name + " ---------" )
while 1:
line = filestream.readline()
if not line: break
output += lineFunction( line )
filestream.close()
if not output: return # basic error checking
print( "Writing file " + name )
filestream = open( name, "w" );
filestream.write( output );
filestream.close()
def echoInput( line ):
return line
parser = optparse.OptionParser( "usage: %prog major minor build" )
(options, args) = parser.parse_args()
if len(args) != 3:
parser.error( "incorrect number of arguments" );
major = args[0]
minor = args[1]
build = args[2]
versionStr = major + "." + minor + "." + build
print ("Setting dox,tinyxml2.h")
print ("Version: " + major + "." + minor + "." + build)
#### Write the tinyxml.h ####
def engineRule( line ):
matchMajor = "static const int TIXML2_MAJOR_VERSION"
matchMinor = "static const int TIXML2_MINOR_VERSION"
matchBuild = "static const int TIXML2_PATCH_VERSION"
if line[0:len(matchMajor)] == matchMajor:
print( "1)tinyxml2.h Major found" )
return matchMajor + " = " + major + ";\n"
elif line[0:len(matchMinor)] == matchMinor:
print( "2)tinyxml2.h Minor found" )
return matchMinor + " = " + minor + ";\n"
elif line[0:len(matchBuild)] == matchBuild:
print( "3)tinyxml2.h Build found" )
return matchBuild + " = " + build + ";\n"
else:
return line;
fileProcess( "tinyxml2.h", engineRule )
#### Write the dox ####
def doxRule( line ):
match = "PROJECT_NUMBER"
if line[0:len( match )] == match:
print( "dox project found" )
return "PROJECT_NUMBER = " + major + "." + minor + "." + build + "\n"
else:
return line;
fileProcess( "dox", doxRule )
#### Write the CMakeLists.txt ####
def cmakeRule1( line ):
matchVersion = "set(GENERIC_LIB_VERSION"
if line[0:len(matchVersion)] == matchVersion:
print( "1)tinyxml2.h Major found" )
return matchVersion + " \"" + major + "." + minor + "." + build + "\")" + "\n"
else:
return line;
fileProcess( "CMakeLists.txt", cmakeRule1 )
def cmakeRule2( line ):
matchSoversion = "set(GENERIC_LIB_SOVERSION"
if line[0:len(matchSoversion)] == matchSoversion:
print( "1)tinyxml2.h Major found" )
return matchSoversion + " \"" + major + "\")" + "\n"
else:
return line;
fileProcess( "CMakeLists.txt", cmakeRule2 )
print( "Release note:" )
print( '1. Build. g++ -Wall -DDEBUG tinyxml2.cpp xmltest.cpp -o gccxmltest.exe' )
print( '2. Commit. git commit -am"setting the version to ' + versionStr + '"' )
print( '3. Tag. git tag ' + versionStr )
print( ' OR git tag -a ' + versionStr + ' -m [tag message]' )
print( 'Remember to "git push" both code and tag. For the tag:' )
print( 'git push origin [tagname]')

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

View File

@ -1,10 +0,0 @@
prefix=@CMAKE_INSTALL_PREFIX@
exec_prefix=${prefix}
libdir=@CMAKE_INSTALL_LIBDIR@
includedir=@CMAKE_INSTALL_INCLUDEDIR@
Name: TinyXML2
Description: simple, small, C++ XML parser
Version: @GENERIC_LIB_VERSION@
Libs: -L${libdir} -ltinyxml2
Cflags: -I${includedir}

View File

@ -1,347 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug-Dll|Win32">
<Configuration>Debug-Dll</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug-Dll|x64">
<Configuration>Debug-Dll</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug-Lib|Win32">
<Configuration>Debug-Lib</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug-Lib|x64">
<Configuration>Debug-Lib</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release-Dll|Win32">
<Configuration>Release-Dll</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release-Dll|x64">
<Configuration>Release-Dll</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release-Lib|Win32">
<Configuration>Release-Lib</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release-Lib|x64">
<Configuration>Release-Lib</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}</ProjectGuid>
<RootNamespace>test</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<CharacterSet>Unicode</CharacterSet>
<WholeProgramOptimization>true</WholeProgramOptimization>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'">
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'">
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'">
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'">
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'">
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'">
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'">
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'">
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'">
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'">
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'">
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'">
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'">
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'">
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'">
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'">
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>TINYXML2_IMPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>TINYXML2_IMPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<PreprocessorDefinitions>TINYXML2_IMPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Console</SubSystem>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<PreprocessorDefinitions>TINYXML2_IMPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SubSystem>Console</SubSystem>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<IntrinsicFunctions>true</IntrinsicFunctions>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<GenerateDebugInformation>false</GenerateDebugInformation>
<SubSystem>Console</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\xmltest.cpp" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="tinyxml2.vcxproj">
<Project>{d1c528b6-aa02-4d29-9d61-dc08e317a70d}</Project>
</ProjectReference>
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,6 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\xmltest.cpp" />
</ItemGroup>
</Project>

View File

@ -1,3 +0,0 @@
The (default) Release configuration of this project builds a ready to use static library.
The Debug configuration of this project builds an executable console application that
executes all tests provided for tinyxml2 in the xmltest.cpp file.

View File

@ -1,49 +0,0 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="tinyxml2-cbp" />
<Option execution_dir="../" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Release">
<Option output="bin/Release/tinyxml2" prefix_auto="1" extension_auto="1" />
<Option working_dir="" />
<Option object_output="obj/Release/" />
<Option type="2" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O2" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
<Target title="Debug">
<Option output="bin/Debug/tinyxml2-cbp" prefix_auto="1" extension_auto="1" />
<Option working_dir="../../" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-g" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-Wall" />
</Compiler>
<Unit filename="../../tinyxml2.cpp" />
<Unit filename="../../tinyxml2.h" />
<Unit filename="../../xmltest.cpp">
<Option target="Debug" />
</Unit>
<Extensions>
<code_completion />
<envvars />
<debugger />
<lib_finder disable_auto="1" />
</Extensions>
</Project>
</CodeBlocks_project_file>

View File

@ -1,56 +0,0 @@
Microsoft Visual Studio Solution File, Format Version 11.00
# Visual Studio 2010
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "tinyxml2", "tinyxml2.vcxproj", "{D1C528B6-AA02-4D29-9D61-DC08E317A70D}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "test", "test.vcxproj", "{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug-Dll|Win32 = Debug-Dll|Win32
Debug-Dll|x64 = Debug-Dll|x64
Debug-Lib|Win32 = Debug-Lib|Win32
Debug-Lib|x64 = Debug-Lib|x64
Release-Dll|Win32 = Release-Dll|Win32
Release-Dll|x64 = Release-Dll|x64
Release-Lib|Win32 = Release-Lib|Win32
Release-Lib|x64 = Release-Lib|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Debug-Dll|Win32.ActiveCfg = Debug-Dll|Win32
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Debug-Dll|Win32.Build.0 = Debug-Dll|Win32
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Debug-Dll|x64.ActiveCfg = Debug-Dll|x64
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Debug-Dll|x64.Build.0 = Debug-Dll|x64
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Debug-Lib|Win32.ActiveCfg = Debug-Lib|Win32
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Debug-Lib|Win32.Build.0 = Debug-Lib|Win32
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Debug-Lib|x64.ActiveCfg = Debug-Lib|x64
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Debug-Lib|x64.Build.0 = Debug-Lib|x64
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Release-Dll|Win32.ActiveCfg = Release-Dll|Win32
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Release-Dll|Win32.Build.0 = Release-Dll|Win32
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Release-Dll|x64.ActiveCfg = Release-Dll|x64
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Release-Dll|x64.Build.0 = Release-Dll|x64
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Release-Lib|Win32.ActiveCfg = Release-Lib|Win32
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Release-Lib|Win32.Build.0 = Release-Lib|Win32
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Release-Lib|x64.ActiveCfg = Release-Lib|x64
{D1C528B6-AA02-4D29-9D61-DC08E317A70D}.Release-Lib|x64.Build.0 = Release-Lib|x64
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Debug-Dll|Win32.ActiveCfg = Debug-Dll|Win32
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Debug-Dll|Win32.Build.0 = Debug-Dll|Win32
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Debug-Dll|x64.ActiveCfg = Debug-Dll|x64
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Debug-Dll|x64.Build.0 = Debug-Dll|x64
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Debug-Lib|Win32.ActiveCfg = Debug-Lib|Win32
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Debug-Lib|Win32.Build.0 = Debug-Lib|Win32
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Debug-Lib|x64.ActiveCfg = Debug-Lib|x64
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Debug-Lib|x64.Build.0 = Debug-Lib|x64
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Release-Dll|Win32.ActiveCfg = Release-Dll|Win32
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Release-Dll|Win32.Build.0 = Release-Dll|Win32
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Release-Dll|x64.ActiveCfg = Release-Dll|x64
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Release-Dll|x64.Build.0 = Release-Dll|x64
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Release-Lib|Win32.ActiveCfg = Release-Lib|Win32
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Release-Lib|Win32.Build.0 = Release-Lib|Win32
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Release-Lib|x64.ActiveCfg = Release-Lib|x64
{E8FB2712-8666-4662-A5B8-2B5B0FB1A260}.Release-Lib|x64.Build.0 = Release-Lib|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

View File

@ -1,384 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug-Dll|Win32">
<Configuration>Debug-Dll</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug-Dll|x64">
<Configuration>Debug-Dll</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug-Lib|Win32">
<Configuration>Debug-Lib</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug-Lib|x64">
<Configuration>Debug-Lib</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release-Dll|Win32">
<Configuration>Release-Dll</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release-Dll|x64">
<Configuration>Release-Dll</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release-Lib|Win32">
<Configuration>Release-Lib</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release-Lib|x64">
<Configuration>Release-Lib</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{D1C528B6-AA02-4D29-9D61-DC08E317A70D}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>tinyxml2</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ConfigurationType>StaticLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ConfigurationType>StaticLibrary</ConfigurationType>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Label="Configuration" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ConfigurationType>StaticLibrary</ConfigurationType>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'">
<LinkIncremental>true</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(SolutionDir)bin\$(Platform)-$(Configuration)\</OutDir>
<IntDir>$(SolutionDir)temp\$(Platform)-$(Configuration)\</IntDir>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;TINYXML2_EXPORT;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>NotSet</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Lib|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug-Dll|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>WIN32;TINYXML2_EXPORT;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>NotSet</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;TINYXML2_EXPORT;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<SubSystem>NotSet</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-Lib|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<SubSystem>Console</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release-Dll|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;TINYXML2_EXPORT;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
<OmitFramePointers>true</OmitFramePointers>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
<Link>
<SubSystem>NotSet</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<SetChecksum>true</SetChecksum>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
</ClCompile>
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<ClCompile>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<ClCompile>
<OmitFramePointers>true</OmitFramePointers>
</ClCompile>
<ClCompile>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Lib>
<IgnoreAllDefaultLibraries>true</IgnoreAllDefaultLibraries>
</Lib>
<ClCompile>
<InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
</ClCompile>
<ClCompile>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<ClCompile>
<FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
</ClCompile>
<ClCompile>
<OmitFramePointers>true</OmitFramePointers>
</ClCompile>
<ClCompile>
<EnableFiberSafeOptimizations>true</EnableFiberSafeOptimizations>
<StringPooling>true</StringPooling>
<BufferSecurityCheck>false</BufferSecurityCheck>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\tinyxml2.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\tinyxml2.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

View File

@ -1,9 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="..\tinyxml2.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\tinyxml2.h" />
</ItemGroup>
</Project>

View File

@ -1,211 +0,0 @@
// !$*UTF8*$!
{
archiveVersion = 1;
classes = {
};
objectVersion = 46;
objects = {
/* Begin PBXBuildFile section */
037AE8A5151E692700E0F29F /* xmltest.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 037AE8A3151E692700E0F29F /* xmltest.cpp */; };
03F28B53152E9B1B00D4CD90 /* tinyxml2.cpp in Sources */ = {isa = PBXBuildFile; fileRef = 03F28B4A152E9B1B00D4CD90 /* tinyxml2.cpp */; };
/* End PBXBuildFile section */
/* Begin PBXFileReference section */
037AE86D151E685F00E0F29F /* xmltest */ = {isa = PBXFileReference; explicitFileType = "compiled.mach-o.executable"; includeInIndex = 0; path = xmltest; sourceTree = BUILT_PRODUCTS_DIR; };
037AE8A3151E692700E0F29F /* xmltest.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; name = xmltest.cpp; path = ../xmltest.cpp; sourceTree = SOURCE_ROOT; };
03F28B4A152E9B1B00D4CD90 /* tinyxml2.cpp */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; path = tinyxml2.cpp; sourceTree = "<group>"; };
03F28B4B152E9B1B00D4CD90 /* tinyxml2.h */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.h; path = tinyxml2.h; sourceTree = "<group>"; };
/* End PBXFileReference section */
/* Begin PBXFrameworksBuildPhase section */
037AE86B151E685F00E0F29F /* Frameworks */ = {
isa = PBXFrameworksBuildPhase;
buildActionMask = 2147483647;
files = (
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXFrameworksBuildPhase section */
/* Begin PBXGroup section */
037AE056151CCC5200E0F29F = {
isa = PBXGroup;
children = (
037AE069151CCC7000E0F29F /* Classes */,
03F28B60152E9B4C00D4CD90 /* Libraries */,
037AE06F151CCCB900E0F29F /* Products */,
);
sourceTree = "<group>";
};
037AE069151CCC7000E0F29F /* Classes */ = {
isa = PBXGroup;
children = (
037AE8A3151E692700E0F29F /* xmltest.cpp */,
);
name = Classes;
sourceTree = "<group>";
};
037AE06F151CCCB900E0F29F /* Products */ = {
isa = PBXGroup;
children = (
037AE86D151E685F00E0F29F /* xmltest */,
);
name = Products;
sourceTree = "<group>";
};
03F28AD7152E9B1B00D4CD90 /* tinyxml2 */ = {
isa = PBXGroup;
children = (
03F28B4A152E9B1B00D4CD90 /* tinyxml2.cpp */,
03F28B4B152E9B1B00D4CD90 /* tinyxml2.h */,
);
name = tinyxml2;
path = ..;
sourceTree = SOURCE_ROOT;
};
03F28B60152E9B4C00D4CD90 /* Libraries */ = {
isa = PBXGroup;
children = (
03F28AD7152E9B1B00D4CD90 /* tinyxml2 */,
);
name = Libraries;
sourceTree = "<group>";
};
/* End PBXGroup section */
/* Begin PBXNativeTarget section */
037AE86C151E685F00E0F29F /* xmltest */ = {
isa = PBXNativeTarget;
buildConfigurationList = 037AE873151E687E00E0F29F /* Build configuration list for PBXNativeTarget "xmltest" */;
buildPhases = (
037AE86A151E685F00E0F29F /* Sources */,
037AE86B151E685F00E0F29F /* Frameworks */,
);
buildRules = (
);
dependencies = (
);
name = xmltest;
productName = tinyxml2;
productReference = 037AE86D151E685F00E0F29F /* xmltest */;
productType = "com.apple.product-type.tool";
};
/* End PBXNativeTarget section */
/* Begin PBXProject section */
037AE058151CCC5200E0F29F /* Project object */ = {
isa = PBXProject;
attributes = {
LastUpgradeCheck = 0610;
};
buildConfigurationList = 037AE05B151CCC5200E0F29F /* Build configuration list for PBXProject "tinyxml2" */;
compatibilityVersion = "Xcode 3.2";
developmentRegion = English;
hasScannedForEncodings = 0;
knownRegions = (
English,
Japanese,
French,
German,
);
mainGroup = 037AE056151CCC5200E0F29F;
productRefGroup = 037AE06F151CCCB900E0F29F /* Products */;
projectDirPath = "";
projectRoot = "";
targets = (
037AE86C151E685F00E0F29F /* xmltest */,
);
};
/* End PBXProject section */
/* Begin PBXSourcesBuildPhase section */
037AE86A151E685F00E0F29F /* Sources */ = {
isa = PBXSourcesBuildPhase;
buildActionMask = 2147483647;
files = (
037AE8A5151E692700E0F29F /* xmltest.cpp in Sources */,
03F28B53152E9B1B00D4CD90 /* tinyxml2.cpp in Sources */,
);
runOnlyForDeploymentPostprocessing = 0;
};
/* End PBXSourcesBuildPhase section */
/* Begin XCBuildConfiguration section */
037AE059151CCC5200E0F29F /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
CONFIGURATION_BUILD_DIR = "$(SYMROOT)/Debug";
COPY_PHASE_STRIP = NO;
"GCC_PREPROCESSOR_DEFINITIONS[arch=*]" = DEBUG;
ONLY_ACTIVE_ARCH = YES;
SYMROOT = build;
};
name = Debug;
};
037AE05A151CCC5200E0F29F /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
COPY_PHASE_STRIP = YES;
};
name = Release;
};
037AE86F151E686000E0F29F /* Debug */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CONFIGURATION_BUILD_DIR = ..;
COPY_PHASE_STRIP = NO;
GCC_DYNAMIC_NO_PIC = NO;
GCC_ENABLE_FIX_AND_CONTINUE = YES;
GCC_MODEL_TUNING = G5;
GCC_OPTIMIZATION_LEVEL = 0;
INSTALL_PATH = /usr/local/bin;
MACOSX_DEPLOYMENT_TARGET = "";
PREBINDING = NO;
PRODUCT_NAME = xmltest;
};
name = Debug;
};
037AE870151E686000E0F29F /* Release */ = {
isa = XCBuildConfiguration;
buildSettings = {
ALWAYS_SEARCH_USER_PATHS = NO;
CONFIGURATION_BUILD_DIR = ..;
COPY_PHASE_STRIP = YES;
DEBUG_INFORMATION_FORMAT = "dwarf-with-dsym";
GCC_ENABLE_FIX_AND_CONTINUE = NO;
GCC_MODEL_TUNING = G5;
INSTALL_PATH = /usr/local/bin;
MACOSX_DEPLOYMENT_TARGET = "";
PREBINDING = NO;
PRODUCT_NAME = tinyxml2;
ZERO_LINK = NO;
};
name = Release;
};
/* End XCBuildConfiguration section */
/* Begin XCConfigurationList section */
037AE05B151CCC5200E0F29F /* Build configuration list for PBXProject "tinyxml2" */ = {
isa = XCConfigurationList;
buildConfigurations = (
037AE059151CCC5200E0F29F /* Debug */,
037AE05A151CCC5200E0F29F /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
037AE873151E687E00E0F29F /* Build configuration list for PBXNativeTarget "xmltest" */ = {
isa = XCConfigurationList;
buildConfigurations = (
037AE86F151E686000E0F29F /* Debug */,
037AE870151E686000E0F29F /* Release */,
);
defaultConfigurationIsVisible = 0;
defaultConfigurationName = Release;
};
/* End XCConfigurationList section */
};
rootObject = 037AE058151CCC5200E0F29F /* Project object */;
}

File diff suppressed because it is too large Load Diff