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https://github.com/fatedier/frp.git
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commit
94212ac8b8
@ -66,7 +66,7 @@ Now it also try to support p2p connect.
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frp is under development and you can try it with latest release version. Master branch for releasing stable version when dev branch for developing.
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**We may change any protocol and can't promise backward compatible. Please check the release log when upgrading.**
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**We may change any protocol and can't promise backward compatibility. Please check the release log when upgrading.**
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## Architecture
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@ -137,6 +137,10 @@ func NewControl(rc *controller.ResourceController, pxyManager *proxy.ProxyManage
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statsCollector stats.Collector, ctlConn net.Conn, loginMsg *msg.Login,
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serverCfg config.ServerCommonConf) *Control {
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poolCount := loginMsg.PoolCount
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if poolCount > int(serverCfg.MaxPoolCount) {
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poolCount = int(serverCfg.MaxPoolCount)
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}
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return &Control{
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rc: rc,
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pxyManager: pxyManager,
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@ -145,9 +149,9 @@ func NewControl(rc *controller.ResourceController, pxyManager *proxy.ProxyManage
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loginMsg: loginMsg,
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sendCh: make(chan msg.Message, 10),
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readCh: make(chan msg.Message, 10),
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workConnCh: make(chan net.Conn, loginMsg.PoolCount+10),
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workConnCh: make(chan net.Conn, poolCount+10),
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proxies: make(map[string]proxy.Proxy),
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poolCount: loginMsg.PoolCount,
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poolCount: poolCount,
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portsUsedNum: 0,
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lastPing: time.Now(),
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runId: loginMsg.RunId,
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