package core import ( "log" "time" ) const ( numberOfHoursInTenDays = 10 * 24 sevenDays = 7 * 24 * time.Hour ) // Uptime is the struct that contains the relevant data for calculating the uptime as well as the uptime itself // and some other statistics type Uptime struct { LastSevenDays float64 `json:"7d"` // Uptime percentage over the past 7 days LastTwentyFourHours float64 `json:"24h"` // Uptime percentage over the past 24 hours LastHour float64 `json:"1h"` // Uptime percentage over the past hour // SuccessfulExecutionsPerHour is a map containing the number of successes (value) // for every hourly unix timestamps (key) // Deprecated SuccessfulExecutionsPerHour map[int64]uint64 `json:"-"` // TotalExecutionsPerHour is a map containing the total number of checks (value) // for every hourly unix timestamps (key) // Deprecated TotalExecutionsPerHour map[int64]uint64 `json:"-"` // HourlyStatistics is a map containing metrics collected (value) for every hourly unix timestamps (key) HourlyStatistics map[int64]*HourlyUptimeStatistics `json:"-"` } // HourlyUptimeStatistics is a struct containing all metrics collected over the course of an hour type HourlyUptimeStatistics struct { TotalExecutions uint64 // Total number of checks SuccessfulExecutions uint64 // Number of successful executions TotalExecutionsResponseTime uint64 // Total response time for all executions } // NewUptime creates a new Uptime func NewUptime() *Uptime { return &Uptime{ HourlyStatistics: make(map[int64]*HourlyUptimeStatistics), } } // ProcessResult processes the result by extracting the relevant from the result and recalculating the uptime // if necessary func (uptime *Uptime) ProcessResult(result *Result) { // XXX: Remove this on v3.0.0 if len(uptime.SuccessfulExecutionsPerHour) != 0 || len(uptime.TotalExecutionsPerHour) != 0 { uptime.migrateToHourlyStatistics() } if uptime.HourlyStatistics == nil { uptime.HourlyStatistics = make(map[int64]*HourlyUptimeStatistics) } unixTimestampFlooredAtHour := result.Timestamp.Unix() - (result.Timestamp.Unix() % 3600) hourlyStats, _ := uptime.HourlyStatistics[unixTimestampFlooredAtHour] if hourlyStats == nil { hourlyStats = &HourlyUptimeStatistics{} uptime.HourlyStatistics[unixTimestampFlooredAtHour] = hourlyStats } if result.Success { hourlyStats.SuccessfulExecutions++ } hourlyStats.TotalExecutions++ hourlyStats.TotalExecutionsResponseTime += uint64(result.Duration.Milliseconds()) // Clean up only when we're starting to have too many useless keys // Note that this is only triggered when there are more entries than there should be after // 10 days, despite the fact that we are deleting everything that's older than 7 days. // This is to prevent re-iterating on every `ProcessResult` as soon as the uptime has been logged for 7 days. if len(uptime.HourlyStatistics) > numberOfHoursInTenDays { sevenDaysAgo := time.Now().Add(-(sevenDays + time.Hour)).Unix() for hourlyUnixTimestamp := range uptime.HourlyStatistics { if sevenDaysAgo > hourlyUnixTimestamp { delete(uptime.HourlyStatistics, hourlyUnixTimestamp) } } } if result.Success { // Recalculate uptime if at least one of the 1h, 24h or 7d uptime are not 100% // If they're all 100%, then recalculating the uptime would be useless unless // the result added was a failure (!result.Success) if uptime.LastSevenDays != 1 || uptime.LastTwentyFourHours != 1 || uptime.LastHour != 1 { uptime.recalculate() } } else { // Recalculate uptime if at least one of the 1h, 24h or 7d uptime are not 0% // If they're all 0%, then recalculating the uptime would be useless unless // the result added was a success (result.Success) if uptime.LastSevenDays != 0 || uptime.LastTwentyFourHours != 0 || uptime.LastHour != 0 { uptime.recalculate() } } } func (uptime *Uptime) recalculate() { uptimeBrackets := make(map[string]uint64) now := time.Now() // The oldest uptime bracket starts 7 days ago, so we'll start from there timestamp := now.Add(-sevenDays) for now.Sub(timestamp) >= 0 { hourlyUnixTimestamp := timestamp.Unix() - (timestamp.Unix() % 3600) hourlyStats := uptime.HourlyStatistics[hourlyUnixTimestamp] if hourlyStats == nil || hourlyStats.TotalExecutions == 0 { timestamp = timestamp.Add(time.Hour) continue } uptimeBrackets["7d_success"] += hourlyStats.SuccessfulExecutions uptimeBrackets["7d_total"] += hourlyStats.TotalExecutions if now.Sub(timestamp) <= 24*time.Hour { uptimeBrackets["24h_success"] += hourlyStats.SuccessfulExecutions uptimeBrackets["24h_total"] += hourlyStats.TotalExecutions } if now.Sub(timestamp) <= time.Hour { uptimeBrackets["1h_success"] += hourlyStats.SuccessfulExecutions uptimeBrackets["1h_total"] += hourlyStats.TotalExecutions } timestamp = timestamp.Add(time.Hour) } if uptimeBrackets["7d_total"] > 0 { uptime.LastSevenDays = float64(uptimeBrackets["7d_success"]) / float64(uptimeBrackets["7d_total"]) } if uptimeBrackets["24h_total"] > 0 { uptime.LastTwentyFourHours = float64(uptimeBrackets["24h_success"]) / float64(uptimeBrackets["24h_total"]) } if uptimeBrackets["1h_total"] > 0 { uptime.LastHour = float64(uptimeBrackets["1h_success"]) / float64(uptimeBrackets["1h_total"]) } } // XXX: Remove this on v3.0.0 // Deprecated func (uptime *Uptime) migrateToHourlyStatistics() { log.Println("[migrateToHourlyStatistics] Got", len(uptime.SuccessfulExecutionsPerHour), "entries for successful executions and", len(uptime.TotalExecutionsPerHour), "entries for total executions") uptime.HourlyStatistics = make(map[int64]*HourlyUptimeStatistics) for hourlyUnixTimestamp, totalExecutions := range uptime.TotalExecutionsPerHour { if totalExecutions == 0 { log.Println("[migrateToHourlyStatistics] Skipping entry at", hourlyUnixTimestamp, "because total number of executions is 0") continue } uptime.HourlyStatistics[hourlyUnixTimestamp] = &HourlyUptimeStatistics{ TotalExecutions: totalExecutions, SuccessfulExecutions: uptime.SuccessfulExecutionsPerHour[hourlyUnixTimestamp], TotalExecutionsResponseTime: 0, } } log.Println("[migrateToHourlyStatistics] Migrated", len(uptime.HourlyStatistics), "entries") uptime.SuccessfulExecutionsPerHour = nil uptime.TotalExecutionsPerHour = nil }