gatus/controller/handler/badge.go
TwiN 9287e2f9e2 Move store initialization to store package
This will allow importing storage.Config without importing every SQL drivers in the known universe
2021-10-28 19:35:46 -04:00

230 lines
7.2 KiB
Go

package handler
import (
"fmt"
"net/http"
"strconv"
"strings"
"time"
"github.com/TwiN/gatus/v3/storage/store"
"github.com/TwiN/gatus/v3/storage/store/common"
"github.com/gorilla/mux"
)
const (
badgeColorHexAwesome = "#40cc11"
badgeColorHexGreat = "#94cc11"
badgeColorHexGood = "#ccd311"
badgeColorHexPassable = "#ccb311"
badgeColorHexBad = "#cc8111"
badgeColorHexVeryBad = "#c7130a"
)
// UptimeBadge handles the automatic generation of badge based on the group name and endpoint name passed.
//
// Valid values for {duration}: 7d, 24h, 1h
func UptimeBadge(writer http.ResponseWriter, request *http.Request) {
variables := mux.Vars(request)
duration := variables["duration"]
var from time.Time
switch duration {
case "7d":
from = time.Now().Add(-7 * 24 * time.Hour)
case "24h":
from = time.Now().Add(-24 * time.Hour)
case "1h":
from = time.Now().Add(-2 * time.Hour) // Because uptime metrics are stored by hour, we have to cheat a little
default:
http.Error(writer, "Durations supported: 7d, 24h, 1h", http.StatusBadRequest)
return
}
key := variables["key"]
uptime, err := store.Get().GetUptimeByKey(key, from, time.Now())
if err != nil {
if err == common.ErrEndpointNotFound {
writer.WriteHeader(http.StatusNotFound)
} else if err == common.ErrInvalidTimeRange {
writer.WriteHeader(http.StatusBadRequest)
} else {
writer.WriteHeader(http.StatusInternalServerError)
}
_, _ = writer.Write([]byte(err.Error()))
return
}
formattedDate := time.Now().Format(http.TimeFormat)
writer.Header().Set("Cache-Control", "no-cache, no-store, must-revalidate")
writer.Header().Set("Date", formattedDate)
writer.Header().Set("Expires", formattedDate)
writer.Header().Set("Content-Type", "image/svg+xml")
_, _ = writer.Write(generateUptimeBadgeSVG(duration, uptime))
}
// ResponseTimeBadge handles the automatic generation of badge based on the group name and endpoint name passed.
//
// Valid values for {duration}: 7d, 24h, 1h
func ResponseTimeBadge(writer http.ResponseWriter, request *http.Request) {
variables := mux.Vars(request)
duration := variables["duration"]
var from time.Time
switch duration {
case "7d":
from = time.Now().Add(-7 * 24 * time.Hour)
case "24h":
from = time.Now().Add(-24 * time.Hour)
case "1h":
from = time.Now().Add(-2 * time.Hour) // Because response time metrics are stored by hour, we have to cheat a little
default:
http.Error(writer, "Durations supported: 7d, 24h, 1h", http.StatusBadRequest)
return
}
key := variables["key"]
averageResponseTime, err := store.Get().GetAverageResponseTimeByKey(key, from, time.Now())
if err != nil {
if err == common.ErrEndpointNotFound {
writer.WriteHeader(http.StatusNotFound)
} else if err == common.ErrInvalidTimeRange {
writer.WriteHeader(http.StatusBadRequest)
} else {
writer.WriteHeader(http.StatusInternalServerError)
}
_, _ = writer.Write([]byte(err.Error()))
return
}
formattedDate := time.Now().Format(http.TimeFormat)
writer.Header().Set("Cache-Control", "no-cache, no-store, must-revalidate")
writer.Header().Set("Date", formattedDate)
writer.Header().Set("Expires", formattedDate)
writer.Header().Set("Content-Type", "image/svg+xml")
_, _ = writer.Write(generateResponseTimeBadgeSVG(duration, averageResponseTime))
}
func generateUptimeBadgeSVG(duration string, uptime float64) []byte {
var labelWidth, valueWidth, valueWidthAdjustment int
switch duration {
case "7d":
labelWidth = 65
case "24h":
labelWidth = 70
case "1h":
labelWidth = 65
default:
}
color := getBadgeColorFromUptime(uptime)
sanitizedValue := strings.TrimRight(strings.TrimRight(fmt.Sprintf("%.2f", uptime*100), "0"), ".") + "%"
if strings.Contains(sanitizedValue, ".") {
valueWidthAdjustment = -10
}
valueWidth = (len(sanitizedValue) * 11) + valueWidthAdjustment
width := labelWidth + valueWidth
labelX := labelWidth / 2
valueX := labelWidth + (valueWidth / 2)
svg := []byte(fmt.Sprintf(`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="20">
<linearGradient id="b" x2="0" y2="100%%">
<stop offset="0" stop-color="#bbb" stop-opacity=".1"/>
<stop offset="1" stop-opacity=".1"/>
</linearGradient>
<mask id="a">
<rect width="%d" height="20" rx="3" fill="#fff"/>
</mask>
<g mask="url(#a)">
<path fill="#555" d="M0 0h%dv20H0z"/>
<path fill="%s" d="M%d 0h%dv20H%dz"/>
<path fill="url(#b)" d="M0 0h%dv20H0z"/>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
<text x="%d" y="15" fill="#010101" fill-opacity=".3">
uptime %s
</text>
<text x="%d" y="14">
uptime %s
</text>
<text x="%d" y="15" fill="#010101" fill-opacity=".3">
%s
</text>
<text x="%d" y="14">
%s
</text>
</g>
</svg>`, width, width, labelWidth, color, labelWidth, valueWidth, labelWidth, width, labelX, duration, labelX, duration, valueX, sanitizedValue, valueX, sanitizedValue))
return svg
}
func getBadgeColorFromUptime(uptime float64) string {
if uptime >= 0.975 {
return badgeColorHexAwesome
} else if uptime >= 0.95 {
return badgeColorHexGreat
} else if uptime >= 0.9 {
return badgeColorHexGood
} else if uptime >= 0.8 {
return badgeColorHexPassable
} else if uptime >= 0.65 {
return badgeColorHexBad
}
return badgeColorHexVeryBad
}
func generateResponseTimeBadgeSVG(duration string, averageResponseTime int) []byte {
var labelWidth, valueWidth int
switch duration {
case "7d":
labelWidth = 105
case "24h":
labelWidth = 110
case "1h":
labelWidth = 105
default:
}
color := getBadgeColorFromResponseTime(averageResponseTime)
sanitizedValue := strconv.Itoa(averageResponseTime) + "ms"
valueWidth = len(sanitizedValue) * 11
width := labelWidth + valueWidth
labelX := labelWidth / 2
valueX := labelWidth + (valueWidth / 2)
svg := []byte(fmt.Sprintf(`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="20">
<linearGradient id="b" x2="0" y2="100%%">
<stop offset="0" stop-color="#bbb" stop-opacity=".1"/>
<stop offset="1" stop-opacity=".1"/>
</linearGradient>
<mask id="a">
<rect width="%d" height="20" rx="3" fill="#fff"/>
</mask>
<g mask="url(#a)">
<path fill="#555" d="M0 0h%dv20H0z"/>
<path fill="%s" d="M%d 0h%dv20H%dz"/>
<path fill="url(#b)" d="M0 0h%dv20H0z"/>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
<text x="%d" y="15" fill="#010101" fill-opacity=".3">
response time %s
</text>
<text x="%d" y="14">
response time %s
</text>
<text x="%d" y="15" fill="#010101" fill-opacity=".3">
%s
</text>
<text x="%d" y="14">
%s
</text>
</g>
</svg>`, width, width, labelWidth, color, labelWidth, valueWidth, labelWidth, width, labelX, duration, labelX, duration, valueX, sanitizedValue, valueX, sanitizedValue))
return svg
}
func getBadgeColorFromResponseTime(responseTime int) string {
if responseTime <= 50 {
return badgeColorHexAwesome
} else if responseTime <= 200 {
return badgeColorHexGreat
} else if responseTime <= 300 {
return badgeColorHexGood
} else if responseTime <= 500 {
return badgeColorHexPassable
} else if responseTime <= 750 {
return badgeColorHexBad
}
return badgeColorHexVeryBad
}