gatus/controller/handler/badge.go
2022-12-06 01:41:18 -05:00

325 lines
10 KiB
Go

package handler
import (
"fmt"
"net/http"
"strconv"
"strings"
"time"
"github.com/TwiN/gatus/v5/config"
"github.com/TwiN/gatus/v5/storage/store"
"github.com/TwiN/gatus/v5/storage/store/common"
"github.com/TwiN/gatus/v5/storage/store/common/paging"
"github.com/gorilla/mux"
)
const (
badgeColorHexAwesome = "#40cc11"
badgeColorHexGreat = "#94cc11"
badgeColorHexGood = "#ccd311"
badgeColorHexPassable = "#ccb311"
badgeColorHexBad = "#cc8111"
badgeColorHexVeryBad = "#c7130a"
)
const (
HealthStatusUp = "up"
HealthStatusDown = "down"
HealthStatusUnknown = "?"
)
var (
badgeColors = []string{badgeColorHexAwesome, badgeColorHexGreat, badgeColorHexGood, badgeColorHexPassable, badgeColorHexBad}
)
// UptimeBadge handles the automatic generation of badge based on the group name and endpoint name passed.
//
// Valid values for {duration}: 7d, 24h, 1h
func UptimeBadge(writer http.ResponseWriter, request *http.Request) {
variables := mux.Vars(request)
duration := variables["duration"]
var from time.Time
switch duration {
case "7d":
from = time.Now().Add(-7 * 24 * time.Hour)
case "24h":
from = time.Now().Add(-24 * time.Hour)
case "1h":
from = time.Now().Add(-2 * time.Hour) // Because uptime metrics are stored by hour, we have to cheat a little
default:
http.Error(writer, "Durations supported: 7d, 24h, 1h", http.StatusBadRequest)
return
}
key := variables["key"]
uptime, err := store.Get().GetUptimeByKey(key, from, time.Now())
if err != nil {
if err == common.ErrEndpointNotFound {
http.Error(writer, err.Error(), http.StatusNotFound)
} else if err == common.ErrInvalidTimeRange {
http.Error(writer, err.Error(), http.StatusBadRequest)
} else {
http.Error(writer, err.Error(), http.StatusInternalServerError)
}
return
}
writer.Header().Set("Content-Type", "image/svg+xml")
writer.Header().Set("Cache-Control", "no-cache, no-store, must-revalidate")
writer.Header().Set("Expires", "0")
writer.WriteHeader(http.StatusOK)
_, _ = writer.Write(generateUptimeBadgeSVG(duration, uptime))
}
// ResponseTimeBadge handles the automatic generation of badge based on the group name and endpoint name passed.
//
// Valid values for {duration}: 7d, 24h, 1h
func ResponseTimeBadge(config *config.Config) http.HandlerFunc {
return func(writer http.ResponseWriter, request *http.Request) {
variables := mux.Vars(request)
duration := variables["duration"]
var from time.Time
switch duration {
case "7d":
from = time.Now().Add(-7 * 24 * time.Hour)
case "24h":
from = time.Now().Add(-24 * time.Hour)
case "1h":
from = time.Now().Add(-2 * time.Hour) // Because response time metrics are stored by hour, we have to cheat a little
default:
http.Error(writer, "Durations supported: 7d, 24h, 1h", http.StatusBadRequest)
return
}
key := variables["key"]
averageResponseTime, err := store.Get().GetAverageResponseTimeByKey(key, from, time.Now())
if err != nil {
if err == common.ErrEndpointNotFound {
http.Error(writer, err.Error(), http.StatusNotFound)
} else if err == common.ErrInvalidTimeRange {
http.Error(writer, err.Error(), http.StatusBadRequest)
} else {
http.Error(writer, err.Error(), http.StatusInternalServerError)
}
return
}
writer.Header().Set("Content-Type", "image/svg+xml")
writer.Header().Set("Cache-Control", "no-cache, no-store, must-revalidate")
writer.Header().Set("Expires", "0")
writer.WriteHeader(http.StatusOK)
_, _ = writer.Write(generateResponseTimeBadgeSVG(duration, averageResponseTime, key, config))
}
}
// HealthBadge handles the automatic generation of badge based on the group name and endpoint name passed.
func HealthBadge(writer http.ResponseWriter, request *http.Request) {
variables := mux.Vars(request)
key := variables["key"]
pagingConfig := paging.NewEndpointStatusParams()
status, err := store.Get().GetEndpointStatusByKey(key, pagingConfig.WithResults(1, 1))
if err != nil {
if err == common.ErrEndpointNotFound {
http.Error(writer, err.Error(), http.StatusNotFound)
} else if err == common.ErrInvalidTimeRange {
http.Error(writer, err.Error(), http.StatusBadRequest)
} else {
http.Error(writer, err.Error(), http.StatusInternalServerError)
}
return
}
healthStatus := HealthStatusUnknown
if len(status.Results) > 0 {
if status.Results[0].Success {
healthStatus = HealthStatusUp
} else {
healthStatus = HealthStatusDown
}
}
writer.Header().Set("Content-Type", "image/svg+xml")
writer.Header().Set("Cache-Control", "no-cache, no-store, must-revalidate")
writer.Header().Set("Expires", "0")
writer.WriteHeader(http.StatusOK)
_, _ = writer.Write(generateHealthBadgeSVG(healthStatus))
}
func generateUptimeBadgeSVG(duration string, uptime float64) []byte {
var labelWidth, valueWidth, valueWidthAdjustment int
switch duration {
case "7d":
labelWidth = 65
case "24h":
labelWidth = 70
case "1h":
labelWidth = 65
default:
}
color := getBadgeColorFromUptime(uptime)
sanitizedValue := strings.TrimRight(strings.TrimRight(fmt.Sprintf("%.2f", uptime*100), "0"), ".") + "%"
if strings.Contains(sanitizedValue, ".") {
valueWidthAdjustment = -10
}
valueWidth = (len(sanitizedValue) * 11) + valueWidthAdjustment
width := labelWidth + valueWidth
labelX := labelWidth / 2
valueX := labelWidth + (valueWidth / 2)
svg := []byte(fmt.Sprintf(`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="20">
<linearGradient id="b" x2="0" y2="100%%">
<stop offset="0" stop-color="#bbb" stop-opacity=".1"/>
<stop offset="1" stop-opacity=".1"/>
</linearGradient>
<mask id="a">
<rect width="%d" height="20" rx="3" fill="#fff"/>
</mask>
<g mask="url(#a)">
<path fill="#555" d="M0 0h%dv20H0z"/>
<path fill="%s" d="M%d 0h%dv20H%dz"/>
<path fill="url(#b)" d="M0 0h%dv20H0z"/>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
<text x="%d" y="15" fill="#010101" fill-opacity=".3">
uptime %s
</text>
<text x="%d" y="14">
uptime %s
</text>
<text x="%d" y="15" fill="#010101" fill-opacity=".3">
%s
</text>
<text x="%d" y="14">
%s
</text>
</g>
</svg>`, width, width, labelWidth, color, labelWidth, valueWidth, labelWidth, width, labelX, duration, labelX, duration, valueX, sanitizedValue, valueX, sanitizedValue))
return svg
}
func getBadgeColorFromUptime(uptime float64) string {
if uptime >= 0.975 {
return badgeColorHexAwesome
} else if uptime >= 0.95 {
return badgeColorHexGreat
} else if uptime >= 0.9 {
return badgeColorHexGood
} else if uptime >= 0.8 {
return badgeColorHexPassable
} else if uptime >= 0.65 {
return badgeColorHexBad
}
return badgeColorHexVeryBad
}
func generateResponseTimeBadgeSVG(duration string, averageResponseTime int, key string, cfg *config.Config) []byte {
var labelWidth, valueWidth int
switch duration {
case "7d":
labelWidth = 105
case "24h":
labelWidth = 110
case "1h":
labelWidth = 105
default:
}
color := getBadgeColorFromResponseTime(averageResponseTime, key, cfg)
sanitizedValue := strconv.Itoa(averageResponseTime) + "ms"
valueWidth = len(sanitizedValue) * 11
width := labelWidth + valueWidth
labelX := labelWidth / 2
valueX := labelWidth + (valueWidth / 2)
svg := []byte(fmt.Sprintf(`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="20">
<linearGradient id="b" x2="0" y2="100%%">
<stop offset="0" stop-color="#bbb" stop-opacity=".1"/>
<stop offset="1" stop-opacity=".1"/>
</linearGradient>
<mask id="a">
<rect width="%d" height="20" rx="3" fill="#fff"/>
</mask>
<g mask="url(#a)">
<path fill="#555" d="M0 0h%dv20H0z"/>
<path fill="%s" d="M%d 0h%dv20H%dz"/>
<path fill="url(#b)" d="M0 0h%dv20H0z"/>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
<text x="%d" y="15" fill="#010101" fill-opacity=".3">
response time %s
</text>
<text x="%d" y="14">
response time %s
</text>
<text x="%d" y="15" fill="#010101" fill-opacity=".3">
%s
</text>
<text x="%d" y="14">
%s
</text>
</g>
</svg>`, width, width, labelWidth, color, labelWidth, valueWidth, labelWidth, width, labelX, duration, labelX, duration, valueX, sanitizedValue, valueX, sanitizedValue))
return svg
}
func getBadgeColorFromResponseTime(responseTime int, key string, cfg *config.Config) string {
endpoint := cfg.GetEndpointByKey(key)
// the threshold config requires 5 values, so we can be sure it's set here
for i := 0; i < 5; i++ {
if responseTime <= endpoint.UIConfig.Badge.ResponseTime.Thresholds[i] {
return badgeColors[i]
}
}
return badgeColorHexVeryBad
}
func generateHealthBadgeSVG(healthStatus string) []byte {
var labelWidth, valueWidth int
switch healthStatus {
case HealthStatusUp:
valueWidth = 28
case HealthStatusDown:
valueWidth = 44
case HealthStatusUnknown:
valueWidth = 10
default:
}
color := getBadgeColorFromHealth(healthStatus)
labelWidth = 48
width := labelWidth + valueWidth
labelX := labelWidth / 2
valueX := labelWidth + (valueWidth / 2)
svg := []byte(fmt.Sprintf(`<svg xmlns="http://www.w3.org/2000/svg" width="%d" height="20">
<linearGradient id="b" x2="0" y2="100%%">
<stop offset="0" stop-color="#bbb" stop-opacity=".1"/>
<stop offset="1" stop-opacity=".1"/>
</linearGradient>
<mask id="a">
<rect width="%d" height="20" rx="3" fill="#fff"/>
</mask>
<g mask="url(#a)">
<path fill="#555" d="M0 0h%dv20H0z"/>
<path fill="%s" d="M%d 0h%dv20H%dz"/>
<path fill="url(#b)" d="M0 0h%dv20H0z"/>
</g>
<g fill="#fff" text-anchor="middle" font-family="DejaVu Sans,Verdana,Geneva,sans-serif" font-size="11">
<text x="%d" y="15" fill="#010101" fill-opacity=".3">
health
</text>
<text x="%d" y="14">
health
</text>
<text x="%d" y="15" fill="#010101" fill-opacity=".3">
%s
</text>
<text x="%d" y="14">
%s
</text>
</g>
</svg>`, width, width, labelWidth, color, labelWidth, valueWidth, labelWidth, width, labelX, labelX, valueX, healthStatus, valueX, healthStatus))
return svg
}
func getBadgeColorFromHealth(healthStatus string) string {
if healthStatus == HealthStatusUp {
return badgeColorHexAwesome
} else if healthStatus == HealthStatusDown {
return badgeColorHexVeryBad
}
return badgeColorHexPassable
}