gotosocial/vendor/codeberg.org/gruf/go-mutexes/cond.go

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package mutexes
import (
"sync"
)
// Cond is similar to a sync.Cond{}, but
// it encompasses the Mutex{} within itself.
type Cond struct {
c sync.Cond
sync.Mutex
}
// See: sync.Cond{}.Wait().
func (c *Cond) Wait() {
if c.c.L == nil {
c.c.L = &c.Mutex
}
c.c.Wait()
}
// See: sync.Cond{}.Signal().
func (c *Cond) Signal() {
if c.c.L == nil {
c.c.L = &c.Mutex
}
c.c.Signal()
}
// See: sync.Cond{}.Broadcast().
func (c *Cond) Broadcast() {
if c.c.L == nil {
c.c.L = &c.Mutex
}
c.c.Broadcast()
}
// RWCond is similar to a sync.Cond{}, but
// it encompasses the RWMutex{} within itself.
type RWCond struct {
c sync.Cond
sync.RWMutex
}
// See: sync.Cond{}.Wait().
func (c *RWCond) Wait() {
if c.c.L == nil {
c.c.L = &c.RWMutex
}
c.c.Wait()
}
// See: sync.Cond{}.Signal().
func (c *RWCond) Signal() {
if c.c.L == nil {
c.c.L = &c.RWMutex
}
c.c.Signal()
}
// See: sync.Cond{}.Broadcast().
func (c *RWCond) Broadcast() {
if c.c.L == nil {
c.c.L = &c.RWMutex
}
c.c.Broadcast()
}