gotosocial/internal/gtsmodel/status.go

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// GoToSocial
// Copyright (C) GoToSocial Authors admin@gotosocial.org
// SPDX-License-Identifier: AGPL-3.0-or-later
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.
package gtsmodel
import (
"time"
[performance] refactoring + add fave / follow / request / visibility caching (#1607) * refactor visibility checking, add caching for visibility * invalidate visibility cache items on account / status deletes * fix requester ID passed to visibility cache nil ptr * de-interface caches, fix home / public timeline caching + visibility * finish adding code comments for visibility filter * fix angry goconst linter warnings * actually finish adding filter visibility code comments for timeline functions * move home timeline status author check to after visibility * remove now-unused code * add more code comments * add TODO code comment, update printed cache start names * update printed cache names on stop * start adding separate follow(request) delete db functions, add specific visibility cache tests * add relationship type caching * fix getting local account follows / followed-bys, other small codebase improvements * simplify invalidation using cache hooks, add more GetAccountBy___() functions * fix boosting to return 404 if not boostable but no error (to not leak status ID) * remove dead code * improved placement of cache invalidation * update license headers * add example follow, follow-request config entries * add example visibility cache configuration to config file * use specific PutFollowRequest() instead of just Put() * add tests for all GetAccountBy() * add GetBlockBy() tests * update block to check primitive fields * update and finish adding Get{Account,Block,Follow,FollowRequest}By() tests * fix copy-pasted code * update envparsing test * whitespace * fix bun struct tag * add license header to gtscontext * fix old license header * improved error creation to not use fmt.Errorf() when not needed * fix various rebase conflicts, fix account test * remove commented-out code, fix-up mention caching * fix mention select bun statement * ensure mention target account populated, pass in context to customrenderer logging * remove more uncommented code, fix typeutil test * add statusfave database model caching * add status fave cache configuration * add status fave cache example config * woops, catch missed error. nice catch linter! * add back testrig panic on nil db * update example configuration to match defaults, slight tweak to cache configuration defaults * update envparsing test with new defaults * fetch followingget to use the follow target account * use accounnt.IsLocal() instead of empty domain check * use constants for the cache visibility type check * use bun.In() for notification type restriction in db query * include replies when fetching PublicTimeline() (to account for single-author threads in Visibility{}.StatusPublicTimelineable()) * use bun query building for nested select statements to ensure working with postgres * update public timeline future status checks to match visibility filter * same as previous, for home timeline * update public timeline tests to dynamically check for appropriate statuses * migrate accounts to allow unique constraint on public_key * provide minimal account with publicKey --------- Signed-off-by: kim <grufwub@gmail.com> Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
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"github.com/superseriousbusiness/gotosocial/internal/log"
)
// Status represents a user-created 'post' or 'status' in the database, either remote or local
type Status struct {
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ID string `validate:"required,ulid" bun:"type:CHAR(26),pk,nullzero,notnull,unique"` // id of this item in the database
CreatedAt time.Time `validate:"-" bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item created
UpdatedAt time.Time `validate:"-" bun:"type:timestamptz,nullzero,notnull,default:current_timestamp"` // when was item last updated
PinnedAt time.Time `validate:"-" bun:"type:timestamptz,nullzero"` // Status was pinned by owning account at this time.
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URI string `validate:"required,url" bun:",unique,nullzero,notnull"` // activitypub URI of this status
URL string `validate:"url" bun:",nullzero"` // web url for viewing this status
Content string `validate:"-" bun:""` // content of this status; likely html-formatted but not guaranteed
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AttachmentIDs []string `validate:"dive,ulid" bun:"attachments,array"` // Database IDs of any media attachments associated with this status
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Attachments []*MediaAttachment `validate:"-" bun:"attached_media,rel:has-many"` // Attachments corresponding to attachmentIDs
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TagIDs []string `validate:"dive,ulid" bun:"tags,array"` // Database IDs of any tags used in this status
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Tags []*Tag `validate:"-" bun:"attached_tags,m2m:status_to_tags"` // Tags corresponding to tagIDs. https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
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MentionIDs []string `validate:"dive,ulid" bun:"mentions,array"` // Database IDs of any mentions in this status
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Mentions []*Mention `validate:"-" bun:"attached_mentions,rel:has-many"` // Mentions corresponding to mentionIDs
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EmojiIDs []string `validate:"dive,ulid" bun:"emojis,array"` // Database IDs of any emojis used in this status
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Emojis []*Emoji `validate:"-" bun:"attached_emojis,m2m:status_to_emojis"` // Emojis corresponding to emojiIDs. https://bun.uptrace.dev/guide/relations.html#many-to-many-relation
Local *bool `validate:"-" bun:",nullzero,notnull,default:false"` // is this status from a local account?
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AccountID string `validate:"required,ulid" bun:"type:CHAR(26),nullzero,notnull"` // which account posted this status?
Account *Account `validate:"-" bun:"rel:belongs-to"` // account corresponding to accountID
AccountURI string `validate:"required,url" bun:",nullzero,notnull"` // activitypub uri of the owner of this status
InReplyToID string `validate:"required_with=InReplyToURI InReplyToAccountID,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the status this status replies to
InReplyToURI string `validate:"required_with=InReplyToID InReplyToAccountID,omitempty,url" bun:",nullzero"` // activitypub uri of the status this status is a reply to
InReplyToAccountID string `validate:"required_with=InReplyToID InReplyToURI,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the account that this status replies to
InReplyTo *Status `validate:"-" bun:"-"` // status corresponding to inReplyToID
InReplyToAccount *Account `validate:"-" bun:"rel:belongs-to"` // account corresponding to inReplyToAccountID
BoostOfID string `validate:"required_with=BoostOfAccountID,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the status this status is a boost of
BoostOfAccountID string `validate:"required_with=BoostOfID,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // id of the account that owns the boosted status
BoostOf *Status `validate:"-" bun:"-"` // status that corresponds to boostOfID
BoostOfAccount *Account `validate:"-" bun:"rel:belongs-to"` // account that corresponds to boostOfAccountID
ContentWarning string `validate:"-" bun:",nullzero"` // cw string for this status
Visibility Visibility `validate:"oneof=public unlocked followers_only mutuals_only direct" bun:",nullzero,notnull"` // visibility entry for this status
Sensitive *bool `validate:"-" bun:",nullzero,notnull,default:false"` // mark the status as sensitive?
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Language string `validate:"-" bun:",nullzero"` // what language is this status written in?
CreatedWithApplicationID string `validate:"required_if=Local true,omitempty,ulid" bun:"type:CHAR(26),nullzero"` // Which application was used to create this status?
CreatedWithApplication *Application `validate:"-" bun:"rel:belongs-to"` // application corresponding to createdWithApplicationID
ActivityStreamsType string `validate:"required" bun:",nullzero,notnull"` // What is the activitystreams type of this status? See: https://www.w3.org/TR/activitystreams-vocabulary/#object-types. Will probably almost always be Note but who knows!.
Text string `validate:"-" bun:""` // Original text of the status without formatting
Federated *bool `validate:"-" bun:",notnull"` // This status will be federated beyond the local timeline(s)
Boostable *bool `validate:"-" bun:",notnull"` // This status can be boosted/reblogged
Replyable *bool `validate:"-" bun:",notnull"` // This status can be replied to
Likeable *bool `validate:"-" bun:",notnull"` // This status can be liked/faved
}
[performance] refactoring + add fave / follow / request / visibility caching (#1607) * refactor visibility checking, add caching for visibility * invalidate visibility cache items on account / status deletes * fix requester ID passed to visibility cache nil ptr * de-interface caches, fix home / public timeline caching + visibility * finish adding code comments for visibility filter * fix angry goconst linter warnings * actually finish adding filter visibility code comments for timeline functions * move home timeline status author check to after visibility * remove now-unused code * add more code comments * add TODO code comment, update printed cache start names * update printed cache names on stop * start adding separate follow(request) delete db functions, add specific visibility cache tests * add relationship type caching * fix getting local account follows / followed-bys, other small codebase improvements * simplify invalidation using cache hooks, add more GetAccountBy___() functions * fix boosting to return 404 if not boostable but no error (to not leak status ID) * remove dead code * improved placement of cache invalidation * update license headers * add example follow, follow-request config entries * add example visibility cache configuration to config file * use specific PutFollowRequest() instead of just Put() * add tests for all GetAccountBy() * add GetBlockBy() tests * update block to check primitive fields * update and finish adding Get{Account,Block,Follow,FollowRequest}By() tests * fix copy-pasted code * update envparsing test * whitespace * fix bun struct tag * add license header to gtscontext * fix old license header * improved error creation to not use fmt.Errorf() when not needed * fix various rebase conflicts, fix account test * remove commented-out code, fix-up mention caching * fix mention select bun statement * ensure mention target account populated, pass in context to customrenderer logging * remove more uncommented code, fix typeutil test * add statusfave database model caching * add status fave cache configuration * add status fave cache example config * woops, catch missed error. nice catch linter! * add back testrig panic on nil db * update example configuration to match defaults, slight tweak to cache configuration defaults * update envparsing test with new defaults * fetch followingget to use the follow target account * use accounnt.IsLocal() instead of empty domain check * use constants for the cache visibility type check * use bun.In() for notification type restriction in db query * include replies when fetching PublicTimeline() (to account for single-author threads in Visibility{}.StatusPublicTimelineable()) * use bun query building for nested select statements to ensure working with postgres * update public timeline future status checks to match visibility filter * same as previous, for home timeline * update public timeline tests to dynamically check for appropriate statuses * migrate accounts to allow unique constraint on public_key * provide minimal account with publicKey --------- Signed-off-by: kim <grufwub@gmail.com> Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
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// GetID implements timeline.Timelineable{}.
func (s *Status) GetID() string {
return s.ID
}
[performance] refactoring + add fave / follow / request / visibility caching (#1607) * refactor visibility checking, add caching for visibility * invalidate visibility cache items on account / status deletes * fix requester ID passed to visibility cache nil ptr * de-interface caches, fix home / public timeline caching + visibility * finish adding code comments for visibility filter * fix angry goconst linter warnings * actually finish adding filter visibility code comments for timeline functions * move home timeline status author check to after visibility * remove now-unused code * add more code comments * add TODO code comment, update printed cache start names * update printed cache names on stop * start adding separate follow(request) delete db functions, add specific visibility cache tests * add relationship type caching * fix getting local account follows / followed-bys, other small codebase improvements * simplify invalidation using cache hooks, add more GetAccountBy___() functions * fix boosting to return 404 if not boostable but no error (to not leak status ID) * remove dead code * improved placement of cache invalidation * update license headers * add example follow, follow-request config entries * add example visibility cache configuration to config file * use specific PutFollowRequest() instead of just Put() * add tests for all GetAccountBy() * add GetBlockBy() tests * update block to check primitive fields * update and finish adding Get{Account,Block,Follow,FollowRequest}By() tests * fix copy-pasted code * update envparsing test * whitespace * fix bun struct tag * add license header to gtscontext * fix old license header * improved error creation to not use fmt.Errorf() when not needed * fix various rebase conflicts, fix account test * remove commented-out code, fix-up mention caching * fix mention select bun statement * ensure mention target account populated, pass in context to customrenderer logging * remove more uncommented code, fix typeutil test * add statusfave database model caching * add status fave cache configuration * add status fave cache example config * woops, catch missed error. nice catch linter! * add back testrig panic on nil db * update example configuration to match defaults, slight tweak to cache configuration defaults * update envparsing test with new defaults * fetch followingget to use the follow target account * use accounnt.IsLocal() instead of empty domain check * use constants for the cache visibility type check * use bun.In() for notification type restriction in db query * include replies when fetching PublicTimeline() (to account for single-author threads in Visibility{}.StatusPublicTimelineable()) * use bun query building for nested select statements to ensure working with postgres * update public timeline future status checks to match visibility filter * same as previous, for home timeline * update public timeline tests to dynamically check for appropriate statuses * migrate accounts to allow unique constraint on public_key * provide minimal account with publicKey --------- Signed-off-by: kim <grufwub@gmail.com> Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
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// GetAccountID implements timeline.Timelineable{}.
func (s *Status) GetAccountID() string {
return s.AccountID
}
[performance] refactoring + add fave / follow / request / visibility caching (#1607) * refactor visibility checking, add caching for visibility * invalidate visibility cache items on account / status deletes * fix requester ID passed to visibility cache nil ptr * de-interface caches, fix home / public timeline caching + visibility * finish adding code comments for visibility filter * fix angry goconst linter warnings * actually finish adding filter visibility code comments for timeline functions * move home timeline status author check to after visibility * remove now-unused code * add more code comments * add TODO code comment, update printed cache start names * update printed cache names on stop * start adding separate follow(request) delete db functions, add specific visibility cache tests * add relationship type caching * fix getting local account follows / followed-bys, other small codebase improvements * simplify invalidation using cache hooks, add more GetAccountBy___() functions * fix boosting to return 404 if not boostable but no error (to not leak status ID) * remove dead code * improved placement of cache invalidation * update license headers * add example follow, follow-request config entries * add example visibility cache configuration to config file * use specific PutFollowRequest() instead of just Put() * add tests for all GetAccountBy() * add GetBlockBy() tests * update block to check primitive fields * update and finish adding Get{Account,Block,Follow,FollowRequest}By() tests * fix copy-pasted code * update envparsing test * whitespace * fix bun struct tag * add license header to gtscontext * fix old license header * improved error creation to not use fmt.Errorf() when not needed * fix various rebase conflicts, fix account test * remove commented-out code, fix-up mention caching * fix mention select bun statement * ensure mention target account populated, pass in context to customrenderer logging * remove more uncommented code, fix typeutil test * add statusfave database model caching * add status fave cache configuration * add status fave cache example config * woops, catch missed error. nice catch linter! * add back testrig panic on nil db * update example configuration to match defaults, slight tweak to cache configuration defaults * update envparsing test with new defaults * fetch followingget to use the follow target account * use accounnt.IsLocal() instead of empty domain check * use constants for the cache visibility type check * use bun.In() for notification type restriction in db query * include replies when fetching PublicTimeline() (to account for single-author threads in Visibility{}.StatusPublicTimelineable()) * use bun query building for nested select statements to ensure working with postgres * update public timeline future status checks to match visibility filter * same as previous, for home timeline * update public timeline tests to dynamically check for appropriate statuses * migrate accounts to allow unique constraint on public_key * provide minimal account with publicKey --------- Signed-off-by: kim <grufwub@gmail.com> Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
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// GetBoostID implements timeline.Timelineable{}.
func (s *Status) GetBoostOfID() string {
return s.BoostOfID
}
[performance] refactoring + add fave / follow / request / visibility caching (#1607) * refactor visibility checking, add caching for visibility * invalidate visibility cache items on account / status deletes * fix requester ID passed to visibility cache nil ptr * de-interface caches, fix home / public timeline caching + visibility * finish adding code comments for visibility filter * fix angry goconst linter warnings * actually finish adding filter visibility code comments for timeline functions * move home timeline status author check to after visibility * remove now-unused code * add more code comments * add TODO code comment, update printed cache start names * update printed cache names on stop * start adding separate follow(request) delete db functions, add specific visibility cache tests * add relationship type caching * fix getting local account follows / followed-bys, other small codebase improvements * simplify invalidation using cache hooks, add more GetAccountBy___() functions * fix boosting to return 404 if not boostable but no error (to not leak status ID) * remove dead code * improved placement of cache invalidation * update license headers * add example follow, follow-request config entries * add example visibility cache configuration to config file * use specific PutFollowRequest() instead of just Put() * add tests for all GetAccountBy() * add GetBlockBy() tests * update block to check primitive fields * update and finish adding Get{Account,Block,Follow,FollowRequest}By() tests * fix copy-pasted code * update envparsing test * whitespace * fix bun struct tag * add license header to gtscontext * fix old license header * improved error creation to not use fmt.Errorf() when not needed * fix various rebase conflicts, fix account test * remove commented-out code, fix-up mention caching * fix mention select bun statement * ensure mention target account populated, pass in context to customrenderer logging * remove more uncommented code, fix typeutil test * add statusfave database model caching * add status fave cache configuration * add status fave cache example config * woops, catch missed error. nice catch linter! * add back testrig panic on nil db * update example configuration to match defaults, slight tweak to cache configuration defaults * update envparsing test with new defaults * fetch followingget to use the follow target account * use accounnt.IsLocal() instead of empty domain check * use constants for the cache visibility type check * use bun.In() for notification type restriction in db query * include replies when fetching PublicTimeline() (to account for single-author threads in Visibility{}.StatusPublicTimelineable()) * use bun query building for nested select statements to ensure working with postgres * update public timeline future status checks to match visibility filter * same as previous, for home timeline * update public timeline tests to dynamically check for appropriate statuses * migrate accounts to allow unique constraint on public_key * provide minimal account with publicKey --------- Signed-off-by: kim <grufwub@gmail.com> Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
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// GetBoostOfAccountID implements timeline.Timelineable{}.
func (s *Status) GetBoostOfAccountID() string {
return s.BoostOfAccountID
}
[performance] refactoring + add fave / follow / request / visibility caching (#1607) * refactor visibility checking, add caching for visibility * invalidate visibility cache items on account / status deletes * fix requester ID passed to visibility cache nil ptr * de-interface caches, fix home / public timeline caching + visibility * finish adding code comments for visibility filter * fix angry goconst linter warnings * actually finish adding filter visibility code comments for timeline functions * move home timeline status author check to after visibility * remove now-unused code * add more code comments * add TODO code comment, update printed cache start names * update printed cache names on stop * start adding separate follow(request) delete db functions, add specific visibility cache tests * add relationship type caching * fix getting local account follows / followed-bys, other small codebase improvements * simplify invalidation using cache hooks, add more GetAccountBy___() functions * fix boosting to return 404 if not boostable but no error (to not leak status ID) * remove dead code * improved placement of cache invalidation * update license headers * add example follow, follow-request config entries * add example visibility cache configuration to config file * use specific PutFollowRequest() instead of just Put() * add tests for all GetAccountBy() * add GetBlockBy() tests * update block to check primitive fields * update and finish adding Get{Account,Block,Follow,FollowRequest}By() tests * fix copy-pasted code * update envparsing test * whitespace * fix bun struct tag * add license header to gtscontext * fix old license header * improved error creation to not use fmt.Errorf() when not needed * fix various rebase conflicts, fix account test * remove commented-out code, fix-up mention caching * fix mention select bun statement * ensure mention target account populated, pass in context to customrenderer logging * remove more uncommented code, fix typeutil test * add statusfave database model caching * add status fave cache configuration * add status fave cache example config * woops, catch missed error. nice catch linter! * add back testrig panic on nil db * update example configuration to match defaults, slight tweak to cache configuration defaults * update envparsing test with new defaults * fetch followingget to use the follow target account * use accounnt.IsLocal() instead of empty domain check * use constants for the cache visibility type check * use bun.In() for notification type restriction in db query * include replies when fetching PublicTimeline() (to account for single-author threads in Visibility{}.StatusPublicTimelineable()) * use bun query building for nested select statements to ensure working with postgres * update public timeline future status checks to match visibility filter * same as previous, for home timeline * update public timeline tests to dynamically check for appropriate statuses * migrate accounts to allow unique constraint on public_key * provide minimal account with publicKey --------- Signed-off-by: kim <grufwub@gmail.com> Co-authored-by: tsmethurst <tobi.smethurst@protonmail.com>
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// AttachmentsPopulated returns whether media attachments are populated according to current AttachmentIDs.
func (s *Status) AttachmentsPopulated() bool {
if len(s.AttachmentIDs) != len(s.Attachments) {
// this is the quickest indicator.
return false
}
// Attachments must be in same order.
for i, id := range s.AttachmentIDs {
if s.Attachments[i] == nil {
log.Warnf(nil, "nil attachment in slice for status %s", s.URI)
continue
}
if s.Attachments[i].ID != id {
return false
}
}
return true
}
// TagsPopulated returns whether tags are populated according to current TagIDs.
func (s *Status) TagsPopulated() bool {
if len(s.TagIDs) != len(s.Tags) {
// this is the quickest indicator.
return false
}
// Tags must be in same order.
for i, id := range s.TagIDs {
if s.Tags[i] == nil {
log.Warnf(nil, "nil tag in slice for status %s", s.URI)
continue
}
if s.Tags[i].ID != id {
return false
}
}
return true
}
// MentionsPopulated returns whether mentions are populated according to current MentionIDs.
func (s *Status) MentionsPopulated() bool {
if len(s.MentionIDs) != len(s.Mentions) {
// this is the quickest indicator.
return false
}
// Mentions must be in same order.
for i, id := range s.MentionIDs {
if s.Mentions[i] == nil {
log.Warnf(nil, "nil mention in slice for status %s", s.URI)
continue
}
if s.Mentions[i].ID != id {
return false
}
}
return true
}
// EmojisPopulated returns whether emojis are populated according to current EmojiIDs.
func (s *Status) EmojisPopulated() bool {
if len(s.EmojiIDs) != len(s.Emojis) {
// this is the quickest indicator.
return false
}
// Emojis must be in same order.
for i, id := range s.EmojiIDs {
if s.Emojis[i] == nil {
log.Warnf(nil, "nil emoji in slice for status %s", s.URI)
continue
}
if s.Emojis[i].ID != id {
return false
}
}
return true
}
// MentionsAccount returns whether status mentions the given account ID.
func (s *Status) MentionsAccount(id string) bool {
for _, mention := range s.Mentions {
if mention.TargetAccountID == id {
return true
}
}
return false
}
// StatusToTag is an intermediate struct to facilitate the many2many relationship between a status and one or more tags.
type StatusToTag struct {
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StatusID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statustag,nullzero,notnull"`
Status *Status `validate:"-" bun:"rel:belongs-to"`
TagID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statustag,nullzero,notnull"`
Tag *Tag `validate:"-" bun:"rel:belongs-to"`
}
// StatusToEmoji is an intermediate struct to facilitate the many2many relationship between a status and one or more emojis.
type StatusToEmoji struct {
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StatusID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statusemoji,nullzero,notnull"`
Status *Status `validate:"-" bun:"rel:belongs-to"`
EmojiID string `validate:"ulid,required" bun:"type:CHAR(26),unique:statusemoji,nullzero,notnull"`
Emoji *Emoji `validate:"-" bun:"rel:belongs-to"`
}
// Visibility represents the visibility granularity of a status.
type Visibility string
const (
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// VisibilityPublic means this status will be visible to everyone on all timelines.
VisibilityPublic Visibility = "public"
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// VisibilityUnlocked means this status will be visible to everyone, but will only show on home timeline to followers, and in lists.
VisibilityUnlocked Visibility = "unlocked"
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// VisibilityFollowersOnly means this status is viewable to followers only.
VisibilityFollowersOnly Visibility = "followers_only"
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// VisibilityMutualsOnly means this status is visible to mutual followers only.
VisibilityMutualsOnly Visibility = "mutuals_only"
// VisibilityDirect means this status is visible only to mentioned recipients.
VisibilityDirect Visibility = "direct"
// VisibilityDefault is used when no other setting can be found.
VisibilityDefault Visibility = VisibilityUnlocked
)