* media manager tidy-up: de-interface and remove unused PostDataFunc
Signed-off-by: kim <grufwub@gmail.com>
* remove last traces of media.Manager being an interface
Signed-off-by: kim <grufwub@gmail.com>
* update error to provide caller, allow tuneable via build tags
Signed-off-by: kim <grufwub@gmail.com>
* remove kim-specific build script changes
Signed-off-by: kim <grufwub@gmail.com>
* fix merge conflicts
Signed-off-by: kim <grufwub@gmail.com>
* update build-script to support externally setting build variables
Signed-off-by: kim <grufwub@gmail.com>
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Signed-off-by: kim <grufwub@gmail.com>
* [chore] Remove years from all license headers
Years or year ranges aren't required in license headers. Many projects
have removed them in recent years and it avoids a bit of yearly toil.
In many cases our copyright claim was also a bit dodgy since we added
the 2021-2023 header to files created after 2021 but you can't claim
copyright into the past that way.
* [chore] Add license header check
This ensures a license header is always added to any new file. This
avoids maintainers/reviewers needing to remember to check for and ask
for it in case a contribution doesn't include it.
* [chore] Add missing license headers
* [chore] Further updates to license header
* Use the more common // indentend comment format
* Remove the hack we had for the linter now that we use the // format
* Add SPDX license identifier
* replace concurrency worker pools with base models in State.Workers, update code and tests accordingly
* add media attachment caching, slightly tweak default cache config
* further tweak default cache config values
* replace other media attachment db calls to go through cache
* update envparsing test
* fix delete media attachment sql
* fix media sql query
* invalidate cached media entries during status create / update
* fix envparsing test
* fix typo in panic log message...
* add 'updated_at' column during UpdateAttachment
* remove unused func
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Signed-off-by: kim <grufwub@gmail.com>
* simply use storage.Storage, removing wrapping KVStore as we don't need KV store locking functionality
Signed-off-by: kim <grufwub@gmail.com>
* fix missing unwrapped function
Signed-off-by: kim <grufwub@gmail.com>
* add code comment
Signed-off-by: kim <grufwub@gmail.com>
* linter, please take my offering in peace
Signed-off-by: kim <grufwub@gmail.com>
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Signed-off-by: kim <grufwub@gmail.com>
This adds a lightweight form of tracing to GTS. Each incoming request is
assigned a Request ID which we then pass on and log in all our log
lines. Any function that gets called downstream from an HTTP handler
should now emit a requestID=value pair whenever it logs something.
Co-authored-by: kim <grufwub@gmail.com>
* start fiddling with media + account queries a little
* initialize state when pruning
* allow for unsetting remote media
make sure to wait til media loaded
fix silly tiny bug
* move comment a bit for readability
* slight reformat of fetchRemoteAccount{Avatar,Header}
* fix issue after rebase
* slightly neaten up logic of avatar/header media handling
* remove log prefix (callername log field handles this)
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Signed-off-by: kim <grufwub@gmail.com>
Co-authored-by: kim <grufwub@gmail.com>
* replace media workers with just runners.WorkerPool, move to state structure, use go-sched for global task scheduling
* improved code comment
* fix worker tryUntil function, update go-runners/go-sched
* make preprocess functions package public, use these where possible to stop doubled up processing
* remove separate emoji worker pool
* limit calls to time.Now() during media preprocessing
* use Processor{} to manage singular runtime of processing media
* ensure workers get started when media manager is used
* improved error setting in processing media, fix media test
* port changes from processingmedia to processing emoji
* finish code commenting
* finish code commenting and comment-out client API + federator worker pools until concurrency worker pools replaced
* linterrrrrrrrrrrrrrrr
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Signed-off-by: kim <grufwub@gmail.com>