// Copyright 2018 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package s2 import ( "github.com/golang/geo/r2" "github.com/golang/geo/s1" ) // Tessellation is implemented by subdividing the edge until the estimated // maximum error is below the given tolerance. Estimating error is a hard // problem, especially when the only methods available are point evaluation of // the projection and its inverse. (These are the only methods that // Projection provides, which makes it easier and less error-prone to // implement new projections.) // // One technique that significantly increases robustness is to treat the // geodesic and projected edges as parametric curves rather than geometric ones. // Given a spherical edge AB and a projection p:S2->R2, let f(t) be the // normalized arc length parametrization of AB and let g(t) be the normalized // arc length parameterization of the projected edge p(A)p(B). (In other words, // f(0)=A, f(1)=B, g(0)=p(A), g(1)=p(B).) We now define the geometric error as // the maximum distance from the point p^-1(g(t)) to the geodesic edge AB for // any t in [0,1], where p^-1 denotes the inverse projection. In other words, // the geometric error is the maximum distance from any point on the projected // edge (mapped back onto the sphere) to the geodesic edge AB. On the other // hand we define the parametric error as the maximum distance between the // points f(t) and p^-1(g(t)) for any t in [0,1], i.e. the maximum distance // (measured on the sphere) between the geodesic and projected points at the // same interpolation fraction t. // // The easiest way to estimate the parametric error is to simply evaluate both // edges at their midpoints and measure the distance between them (the "midpoint // method"). This is very fast and works quite well for most edges, however it // has one major drawback: it doesn't handle points of inflection (i.e., points // where the curvature changes sign). For example, edges in the Mercator and // Plate Carree projections always curve towards the equator relative to the // corresponding geodesic edge, so in these projections there is a point of // inflection whenever the projected edge crosses the equator. The worst case // occurs when the edge endpoints have different longitudes but the same // absolute latitude, since in that case the error is non-zero but the edges // have exactly the same midpoint (on the equator). // // One solution to this problem is to split the input edges at all inflection // points (i.e., along the equator in the case of the Mercator and Plate Carree // projections). However for general projections these inflection points can // occur anywhere on the sphere (e.g., consider the Transverse Mercator // projection). This could be addressed by adding methods to the S2Projection // interface to split edges at inflection points but this would make it harder // and more error-prone to implement new projections. // // Another problem with this approach is that the midpoint method sometimes // underestimates the true error even when edges do not cross the equator. // For the Plate Carree and Mercator projections, the midpoint method can // underestimate the error by up to 3%. // // Both of these problems can be solved as follows. We assume that the error // can be modeled as a convex combination of two worst-case functions, one // where the error is maximized at the edge midpoint and another where the // error is *minimized* (i.e., zero) at the edge midpoint. For example, we // could choose these functions as: // // E1(x) = 1 - x^2 // E2(x) = x * (1 - x^2) // // where for convenience we use an interpolation parameter "x" in the range // [-1, 1] rather than the original "t" in the range [0, 1]. Note that both // error functions must have roots at x = {-1, 1} since the error must be zero // at the edge endpoints. E1 is simply a parabola whose maximum value is 1 // attained at x = 0, while E2 is a cubic with an additional root at x = 0, // and whose maximum value is 2 * sqrt(3) / 9 attained at x = 1 / sqrt(3). // // Next, it is convenient to scale these functions so that the both have a // maximum value of 1. E1 already satisfies this requirement, and we simply // redefine E2 as // // E2(x) = x * (1 - x^2) / (2 * sqrt(3) / 9) // // Now define x0 to be the point where these two functions intersect, i.e. the // point in the range (-1, 1) where E1(x0) = E2(x0). This value has the very // convenient property that if we evaluate the actual error E(x0), then the // maximum error on the entire interval [-1, 1] is bounded by // // E(x) <= E(x0) / E1(x0) // // since whether the error is modeled using E1 or E2, the resulting function // has the same maximum value (namely E(x0) / E1(x0)). If it is modeled as // some other convex combination of E1 and E2, the maximum value can only // decrease. // // Finally, since E2 is not symmetric about the y-axis, we must also allow for // the possibility that the error is a convex combination of E1 and -E2. This // can be handled by evaluating the error at E(-x0) as well, and then // computing the final error bound as // // E(x) <= max(E(x0), E(-x0)) / E1(x0) . // // Effectively, this method is simply evaluating the error at two points about // 1/3 and 2/3 of the way along the edges, and then scaling the maximum of // these two errors by a constant factor. Intuitively, the reason this works // is that if the two edges cross somewhere in the interior, then at least one // of these points will be far from the crossing. // // The actual algorithm implemented below has some additional refinements. // First, edges longer than 90 degrees are always subdivided; this avoids // various unusual situations that can happen with very long edges, and there // is really no reason to avoid adding vertices to edges that are so long. // // Second, the error function E1 above needs to be modified to take into // account spherical distortions. (It turns out that spherical distortions are // beneficial in the case of E2, i.e. they only make its error estimates // slightly more conservative.) To do this, we model E1 as the maximum error // in a Plate Carree edge of length 90 degrees or less. This turns out to be // an edge from 45:-90 to 45:90 (in lat:lng format). The corresponding error // as a function of "x" in the range [-1, 1] can be computed as the distance // between the Plate Caree edge point (45, 90 * x) and the geodesic // edge point (90 - 45 * abs(x), 90 * sgn(x)). Using the Haversine formula, // the corresponding function E1 (normalized to have a maximum value of 1) is: // // E1(x) = // asin(sqrt(sin(Pi / 8 * (1 - x)) ^ 2 + // sin(Pi / 4 * (1 - x)) ^ 2 * cos(Pi / 4) * sin(Pi / 4 * x))) / // asin(sqrt((1 - 1 / sqrt(2)) / 2)) // // Note that this function does not need to be evaluated at runtime, it // simply affects the calculation of the value x0 where E1(x0) = E2(x0) // and the corresponding scaling factor C = 1 / E1(x0). // // ------------------------------------------------------------------ // // In the case of the Mercator and Plate Carree projections this strategy // produces a conservative upper bound (verified using 10 million random // edges). Furthermore the bound is nearly tight; the scaling constant is // C = 1.19289, whereas the maximum observed value was 1.19254. // // Compared to the simpler midpoint evaluation method, this strategy requires // more function evaluations (currently twice as many, but with a smarter // tessellation algorithm it will only be 50% more). It also results in a // small amount of additional tessellation (about 1.5%) compared to the // midpoint method, but this is due almost entirely to the fact that the // midpoint method does not yield conservative error estimates. // // For random edges with a tolerance of 1 meter, the expected amount of // overtessellation is as follows: // // Midpoint Method Cubic Method // Plate Carree 1.8% 3.0% // Mercator 15.8% 17.4% const ( // tessellationInterpolationFraction is the fraction at which the two edges // are evaluated in order to measure the error between them. (Edges are // evaluated at two points measured this fraction from either end.) tessellationInterpolationFraction = 0.31215691082248312 tessellationScaleFactor = 0.83829992569888509 // minTessellationTolerance is the minimum supported tolerance (which // corresponds to a distance less than 1 micrometer on the Earth's // surface, but is still much larger than the expected projection and // interpolation errors). minTessellationTolerance s1.Angle = 1e-13 ) // EdgeTessellator converts an edge in a given projection (e.g., Mercator) into // a chain of spherical geodesic edges such that the maximum distance between // the original edge and the geodesic edge chain is at most the requested // tolerance. Similarly, it can convert a spherical geodesic edge into a chain // of edges in a given 2D projection such that the maximum distance between the // geodesic edge and the chain of projected edges is at most the requested tolerance. // // Method | Input | Output // ------------|------------------------|----------------------- // Projected | S2 geodesics | Planar projected edges // Unprojected | Planar projected edges | S2 geodesics type EdgeTessellator struct { projection Projection // The given tolerance scaled by a constant fraction so that it can be // compared against the result returned by estimateMaxError. scaledTolerance s1.ChordAngle } // NewEdgeTessellator creates a new edge tessellator for the given projection and tolerance. func NewEdgeTessellator(p Projection, tolerance s1.Angle) *EdgeTessellator { return &EdgeTessellator{ projection: p, scaledTolerance: s1.ChordAngleFromAngle(maxAngle(tolerance, minTessellationTolerance)), } } // AppendProjected converts the spherical geodesic edge AB to a chain of planar edges // in the given projection and returns the corresponding vertices. // // If the given projection has one or more coordinate axes that wrap, then // every vertex's coordinates will be as close as possible to the previous // vertex's coordinates. Note that this may yield vertices whose // coordinates are outside the usual range. For example, tessellating the // edge (0:170, 0:-170) (in lat:lng notation) yields (0:170, 0:190). func (e *EdgeTessellator) AppendProjected(a, b Point, vertices []r2.Point) []r2.Point { pa := e.projection.Project(a) if len(vertices) == 0 { vertices = []r2.Point{pa} } else { pa = e.projection.WrapDestination(vertices[len(vertices)-1], pa) } pb := e.projection.Project(b) return e.appendProjected(pa, a, pb, b, vertices) } // appendProjected splits a geodesic edge AB as necessary and returns the // projected vertices appended to the given vertices. // // The maximum recursion depth is (math.Pi / minTessellationTolerance) < 45 func (e *EdgeTessellator) appendProjected(pa r2.Point, a Point, pbIn r2.Point, b Point, vertices []r2.Point) []r2.Point { pb := e.projection.WrapDestination(pa, pbIn) if e.estimateMaxError(pa, a, pb, b) <= e.scaledTolerance { return append(vertices, pb) } mid := Point{a.Add(b.Vector).Normalize()} pmid := e.projection.WrapDestination(pa, e.projection.Project(mid)) vertices = e.appendProjected(pa, a, pmid, mid, vertices) return e.appendProjected(pmid, mid, pb, b, vertices) } // AppendUnprojected converts the planar edge AB in the given projection to a chain of // spherical geodesic edges and returns the vertices. // // Note that to construct a Loop, you must eliminate the duplicate first and last // vertex. Note also that if the given projection involves coordinate wrapping // (e.g. across the 180 degree meridian) then the first and last vertices may not // be exactly the same. func (e *EdgeTessellator) AppendUnprojected(pa, pb r2.Point, vertices []Point) []Point { a := e.projection.Unproject(pa) b := e.projection.Unproject(pb) if len(vertices) == 0 { vertices = []Point{a} } // Note that coordinate wrapping can create a small amount of error. For // example in the edge chain "0:-175, 0:179, 0:-177", the first edge is // transformed into "0:-175, 0:-181" while the second is transformed into // "0:179, 0:183". The two coordinate pairs for the middle vertex // ("0:-181" and "0:179") may not yield exactly the same S2Point. return e.appendUnprojected(pa, a, pb, b, vertices) } // appendUnprojected interpolates a projected edge and appends the corresponding // points on the sphere. func (e *EdgeTessellator) appendUnprojected(pa r2.Point, a Point, pbIn r2.Point, b Point, vertices []Point) []Point { pb := e.projection.WrapDestination(pa, pbIn) if e.estimateMaxError(pa, a, pb, b) <= e.scaledTolerance { return append(vertices, b) } pmid := e.projection.Interpolate(0.5, pa, pb) mid := e.projection.Unproject(pmid) vertices = e.appendUnprojected(pa, a, pmid, mid, vertices) return e.appendUnprojected(pmid, mid, pb, b, vertices) } func (e *EdgeTessellator) estimateMaxError(pa r2.Point, a Point, pb r2.Point, b Point) s1.ChordAngle { // See the algorithm description at the top of this file. // We always tessellate edges longer than 90 degrees on the sphere, since the // approximation below is not robust enough to handle such edges. if a.Dot(b.Vector) < -1e-14 { return s1.InfChordAngle() } t1 := tessellationInterpolationFraction t2 := 1 - tessellationInterpolationFraction mid1 := Interpolate(t1, a, b) mid2 := Interpolate(t2, a, b) pmid1 := e.projection.Unproject(e.projection.Interpolate(t1, pa, pb)) pmid2 := e.projection.Unproject(e.projection.Interpolate(t2, pa, pb)) return maxChordAngle(ChordAngleBetweenPoints(mid1, pmid1), ChordAngleBetweenPoints(mid2, pmid2)) }