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07207e71e9
* update go-structr => v0.2.0 * update readme * whoops, fix the link
240 lines
5.9 KiB
Go
240 lines
5.9 KiB
Go
package xxh3
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import (
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"encoding/binary"
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"hash"
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)
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// Hasher implements the hash.Hash interface
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type Hasher struct {
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acc [8]u64
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blk u64
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len u64
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key ptr
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buf [_block + _stripe]byte
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seed u64
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}
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var (
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_ hash.Hash = (*Hasher)(nil)
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_ hash.Hash64 = (*Hasher)(nil)
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)
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// New returns a new Hasher that implements the hash.Hash interface.
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func New() *Hasher {
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return new(Hasher)
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}
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// NewSeed returns a new Hasher that implements the hash.Hash interface.
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func NewSeed(seed uint64) *Hasher {
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var h Hasher
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h.Reset()
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h.seed = seed
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h.key = key
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// Only initiate once, not on reset.
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if seed != 0 {
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h.key = ptr(&[secretSize]byte{})
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initSecret(h.key, seed)
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}
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return &h
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}
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// Reset resets the Hash to its initial state.
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func (h *Hasher) Reset() {
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h.acc = [8]u64{
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prime32_3, prime64_1, prime64_2, prime64_3,
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prime64_4, prime32_2, prime64_5, prime32_1,
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}
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h.blk = 0
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h.len = 0
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}
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// BlockSize returns the hash's underlying block size.
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// The Write method will accept any amount of data, but
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// it may operate more efficiently if all writes are a
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// multiple of the block size.
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func (h *Hasher) BlockSize() int { return _stripe }
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// Size returns the number of bytes Sum will return.
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func (h *Hasher) Size() int { return 8 }
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// Sum appends the current hash to b and returns the resulting slice.
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// It does not change the underlying hash state.
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func (h *Hasher) Sum(b []byte) []byte {
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var tmp [8]byte
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binary.BigEndian.PutUint64(tmp[:], h.Sum64())
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return append(b, tmp[:]...)
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}
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// Write adds more data to the running hash.
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// It never returns an error.
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func (h *Hasher) Write(buf []byte) (int, error) {
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h.update(buf)
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return len(buf), nil
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}
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// WriteString adds more data to the running hash.
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// It never returns an error.
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func (h *Hasher) WriteString(buf string) (int, error) {
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h.updateString(buf)
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return len(buf), nil
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}
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func (h *Hasher) update(buf []byte) {
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// relies on the data pointer being the first word in the string header
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h.updateString(*(*string)(ptr(&buf)))
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}
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func (h *Hasher) updateString(buf string) {
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if h.key == nil {
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h.key = key
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h.Reset()
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}
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// On first write, if more than 1 block, process without copy.
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for h.len == 0 && len(buf) > len(h.buf) {
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if hasAVX2 {
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accumBlockAVX2(&h.acc, *(*ptr)(ptr(&buf)), h.key)
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} else if hasSSE2 {
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accumBlockSSE(&h.acc, *(*ptr)(ptr(&buf)), h.key)
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} else {
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accumBlockScalar(&h.acc, *(*ptr)(ptr(&buf)), h.key)
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}
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buf = buf[_block:]
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h.blk++
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}
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for len(buf) > 0 {
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if h.len < u64(len(h.buf)) {
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n := copy(h.buf[h.len:], buf)
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h.len += u64(n)
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buf = buf[n:]
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continue
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}
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if hasAVX2 {
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accumBlockAVX2(&h.acc, ptr(&h.buf), h.key)
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} else if hasSSE2 {
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accumBlockSSE(&h.acc, ptr(&h.buf), h.key)
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} else {
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accumBlockScalar(&h.acc, ptr(&h.buf), h.key)
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}
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h.blk++
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h.len = _stripe
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copy(h.buf[:_stripe], h.buf[_block:])
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}
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}
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// Sum64 returns the 64-bit hash of the written data.
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func (h *Hasher) Sum64() uint64 {
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if h.key == nil {
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h.key = key
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h.Reset()
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}
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if h.blk == 0 {
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if h.seed == 0 {
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return Hash(h.buf[:h.len])
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}
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return HashSeed(h.buf[:h.len], h.seed)
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}
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l := h.blk*_block + h.len
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acc := l * prime64_1
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accs := h.acc
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if h.len > 0 {
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// We are only ever doing 1 block here, so no avx512.
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if hasAVX2 {
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accumAVX2(&accs, ptr(&h.buf[0]), h.key, h.len)
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} else if hasSSE2 {
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accumSSE(&accs, ptr(&h.buf[0]), h.key, h.len)
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} else {
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accumScalar(&accs, ptr(&h.buf[0]), h.key, h.len)
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}
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}
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if h.seed == 0 {
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acc += mulFold64(accs[0]^key64_011, accs[1]^key64_019)
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acc += mulFold64(accs[2]^key64_027, accs[3]^key64_035)
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acc += mulFold64(accs[4]^key64_043, accs[5]^key64_051)
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acc += mulFold64(accs[6]^key64_059, accs[7]^key64_067)
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} else {
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secret := h.key
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acc += mulFold64(accs[0]^readU64(secret, 11), accs[1]^readU64(secret, 19))
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acc += mulFold64(accs[2]^readU64(secret, 27), accs[3]^readU64(secret, 35))
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acc += mulFold64(accs[4]^readU64(secret, 43), accs[5]^readU64(secret, 51))
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acc += mulFold64(accs[6]^readU64(secret, 59), accs[7]^readU64(secret, 67))
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}
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acc = xxh3Avalanche(acc)
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return acc
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}
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// Sum128 returns the 128-bit hash of the written data.
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func (h *Hasher) Sum128() Uint128 {
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if h.key == nil {
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h.key = key
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h.Reset()
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}
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if h.blk == 0 {
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if h.seed == 0 {
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return Hash128(h.buf[:h.len])
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}
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return Hash128Seed(h.buf[:h.len], h.seed)
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}
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l := h.blk*_block + h.len
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acc := Uint128{Lo: l * prime64_1, Hi: ^(l * prime64_2)}
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accs := h.acc
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if h.len > 0 {
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// We are only ever doing 1 block here, so no avx512.
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if hasAVX2 {
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accumAVX2(&accs, ptr(&h.buf[0]), h.key, h.len)
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} else if hasSSE2 {
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accumSSE(&accs, ptr(&h.buf[0]), h.key, h.len)
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} else {
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accumScalar(&accs, ptr(&h.buf[0]), h.key, h.len)
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}
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}
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if h.seed == 0 {
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acc.Lo += mulFold64(accs[0]^key64_011, accs[1]^key64_019)
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acc.Hi += mulFold64(accs[0]^key64_117, accs[1]^key64_125)
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acc.Lo += mulFold64(accs[2]^key64_027, accs[3]^key64_035)
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acc.Hi += mulFold64(accs[2]^key64_133, accs[3]^key64_141)
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acc.Lo += mulFold64(accs[4]^key64_043, accs[5]^key64_051)
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acc.Hi += mulFold64(accs[4]^key64_149, accs[5]^key64_157)
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acc.Lo += mulFold64(accs[6]^key64_059, accs[7]^key64_067)
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acc.Hi += mulFold64(accs[6]^key64_165, accs[7]^key64_173)
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} else {
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secret := h.key
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const hi_off = 117 - 11
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acc.Lo += mulFold64(accs[0]^readU64(secret, 11), accs[1]^readU64(secret, 19))
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acc.Hi += mulFold64(accs[0]^readU64(secret, 11+hi_off), accs[1]^readU64(secret, 19+hi_off))
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acc.Lo += mulFold64(accs[2]^readU64(secret, 27), accs[3]^readU64(secret, 35))
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acc.Hi += mulFold64(accs[2]^readU64(secret, 27+hi_off), accs[3]^readU64(secret, 35+hi_off))
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acc.Lo += mulFold64(accs[4]^readU64(secret, 43), accs[5]^readU64(secret, 51))
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acc.Hi += mulFold64(accs[4]^readU64(secret, 43+hi_off), accs[5]^readU64(secret, 51+hi_off))
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acc.Lo += mulFold64(accs[6]^readU64(secret, 59), accs[7]^readU64(secret, 67))
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acc.Hi += mulFold64(accs[6]^readU64(secret, 59+hi_off), accs[7]^readU64(secret, 67+hi_off))
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}
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acc.Lo = xxh3Avalanche(acc.Lo)
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acc.Hi = xxh3Avalanche(acc.Hi)
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return acc
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}
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