hishtory/client/table/table.go

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// Forked from https://github.com/charmbracelet/bubbles/blob/master/table/table.go to add horizontal scrolling
// Also includes https://github.com/charmbracelet/bubbles/pull/397/files to support cell styling
package table
import (
"strings"
"github.com/charmbracelet/bubbles/key"
"github.com/charmbracelet/bubbles/viewport"
tea "github.com/charmbracelet/bubbletea"
"github.com/charmbracelet/lipgloss"
"github.com/mattn/go-runewidth"
)
// Model defines a state for the table widget.
type Model struct {
KeyMap KeyMap
cols []Column
rows []Row
cursor int
focus bool
styles Styles
viewport viewport.Model
start int
end int
hcol int
hstep int
hcursor int
}
// CellPosition holds row and column indexes.
type CellPosition struct {
RowID int
Column int
IsRowSelected bool
}
// Row represents one line in the table.
type Row []string
// Column defines the table structure.
type Column struct {
Title string
Width int
}
// KeyMap defines keybindings. It satisfies to the help.KeyMap interface, which
// is used to render the menu menu.
type KeyMap struct {
LineUp key.Binding
LineDown key.Binding
PageUp key.Binding
PageDown key.Binding
HalfPageUp key.Binding
HalfPageDown key.Binding
GotoTop key.Binding
GotoBottom key.Binding
MoveLeft key.Binding
MoveRight key.Binding
}
// DefaultKeyMap returns a default set of keybindings.
func DefaultKeyMap() KeyMap {
const spacebar = " "
return KeyMap{
LineUp: key.NewBinding(
key.WithKeys("up", "k"),
key.WithHelp("↑/k", "up"),
),
LineDown: key.NewBinding(
key.WithKeys("down", "j"),
key.WithHelp("↓/j", "down"),
),
PageUp: key.NewBinding(
key.WithKeys("b", "pgup"),
key.WithHelp("b/pgup", "page up"),
),
PageDown: key.NewBinding(
key.WithKeys("f", "pgdown", spacebar),
key.WithHelp("f/pgdn", "page down"),
),
HalfPageUp: key.NewBinding(
key.WithKeys("u", "ctrl+u"),
key.WithHelp("u", "½ page up"),
),
HalfPageDown: key.NewBinding(
key.WithKeys("d", "ctrl+d"),
key.WithHelp("d", "½ page down"),
),
GotoTop: key.NewBinding(
key.WithKeys("home", "g"),
key.WithHelp("g/home", "go to start"),
),
GotoBottom: key.NewBinding(
key.WithKeys("end", "G"),
key.WithHelp("G/end", "go to end"),
),
MoveLeft: key.NewBinding(
key.WithKeys("shift+left"),
key.WithHelp("Shift+←", "move left"),
),
MoveRight: key.NewBinding(
key.WithKeys("shift+right"),
key.WithHelp("Shift+→", "move right"),
),
}
}
// Styles contains style definitions for this list component. By default, these
// values are generated by DefaultStyles.
type Styles struct {
Header lipgloss.Style
Cell lipgloss.Style
Selected lipgloss.Style
// RenderCell is a low-level primitive for stylizing cells.
// It is responsible for rendering the selection style. Styles.Cell is ignored.
//
// Example implementation:
// s.RenderCell = func(model table.Model, value string, position table.CellPosition) string {
// cellStyle := s.Cell.Copy()
//
// switch {
// case position.IsRowSelected:
// return cellStyle.Background(lipgloss.Color("57")).Render(value)
// case position.Column == 1:
// return cellStyle.Foreground(lipgloss.Color("21")).Render(value)
// default:
// return cellStyle.Render(value)
// }
// }
RenderCell func(model Model, value string, position CellPosition) string
}
func (s Styles) renderCell(model Model, value string, position CellPosition) string {
if s.RenderCell != nil {
return s.RenderCell(model, value, position)
}
return s.Cell.Render(value)
}
// DefaultStyles returns a set of default style definitions for this table.
func DefaultStyles() Styles {
return Styles{
Selected: lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("212")),
Header: lipgloss.NewStyle().Bold(true).Padding(0, 1),
Cell: lipgloss.NewStyle().Padding(0, 1),
}
}
// SetStyles sets the table styles.
func (m *Model) SetStyles(s Styles) {
m.styles = s
m.UpdateViewport()
}
// Option is used to set options in New. For example:
//
// table := New(WithColumns([]Column{{Title: "ID", Width: 10}}))
type Option func(*Model)
// New creates a new model for the table widget.
func New(opts ...Option) Model {
m := Model{
cursor: 0,
viewport: viewport.New(0, 20),
KeyMap: DefaultKeyMap(),
styles: DefaultStyles(),
hcol: -1,
hstep: 10,
hcursor: 0,
}
for _, opt := range opts {
opt(&m)
}
m.UpdateViewport()
return m
}
// WithColumns sets the table columns (headers).
func WithColumns(cols []Column) Option {
return func(m *Model) {
m.cols = cols
}
}
// WithRows sets the table rows (data).
func WithRows(rows []Row) Option {
return func(m *Model) {
m.rows = rows
}
}
// WithHeight sets the height of the table.
func WithHeight(h int) Option {
return func(m *Model) {
m.viewport.Height = h
}
}
// WithWidth sets the width of the table.
func WithWidth(w int) Option {
return func(m *Model) {
m.viewport.Width = w
}
}
// WithFocused sets the focus state of the table.
func WithFocused(f bool) Option {
return func(m *Model) {
m.focus = f
}
}
// WithStyles sets the table styles.
func WithStyles(s Styles) Option {
return func(m *Model) {
m.styles = s
}
}
// WithKeyMap sets the key map.
func WithKeyMap(km KeyMap) Option {
return func(m *Model) {
m.KeyMap = km
}
}
// Update is the Bubble Tea update loop.
func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
if !m.focus {
return m, nil
}
var cmds []tea.Cmd
switch msg := msg.(type) {
case tea.KeyMsg:
switch {
case key.Matches(msg, m.KeyMap.LineUp):
m.MoveUp(1)
case key.Matches(msg, m.KeyMap.LineDown):
m.MoveDown(1)
case key.Matches(msg, m.KeyMap.PageUp):
m.MoveUp(m.viewport.Height)
case key.Matches(msg, m.KeyMap.PageDown):
m.MoveDown(m.viewport.Height)
case key.Matches(msg, m.KeyMap.HalfPageUp):
m.MoveUp(m.viewport.Height / 2)
case key.Matches(msg, m.KeyMap.HalfPageDown):
m.MoveDown(m.viewport.Height / 2)
case key.Matches(msg, m.KeyMap.LineDown):
m.MoveDown(1)
case key.Matches(msg, m.KeyMap.GotoTop):
m.GotoTop()
case key.Matches(msg, m.KeyMap.GotoBottom):
m.GotoBottom()
case key.Matches(msg, m.KeyMap.MoveLeft):
m.MoveLeft(m.hstep)
case key.Matches(msg, m.KeyMap.MoveRight):
m.MoveRight(m.hstep)
}
}
return m, tea.Batch(cmds...)
}
// Focused returns the focus state of the table.
func (m Model) Focused() bool {
return m.focus
}
// Focus focusses the table, allowing the user to move around the rows and
// interact.
func (m *Model) Focus() {
m.focus = true
m.UpdateViewport()
}
// Blur blurs the table, preventing selection or movement.
func (m *Model) Blur() {
m.focus = false
m.UpdateViewport()
}
// View renders the component.
func (m Model) View() string {
return m.headersView() + "\n" + m.viewport.View()
}
// UpdateViewport updates the list content based on the previously defined
// columns and rows.
func (m *Model) UpdateViewport() {
renderedRows := make([]string, 0, len(m.rows))
// Render only rows from: m.cursor-m.viewport.Height to: m.cursor+m.viewport.Height
// Constant runtime, independent of number of rows in a table.
// Limits the number of renderedRows to a maximum of 2*m.viewport.Height
if m.cursor >= 0 {
m.start = clamp(m.cursor-m.viewport.Height, 0, m.cursor)
} else {
m.start = 0
}
m.end = clamp(m.cursor+m.viewport.Height, m.cursor, len(m.rows))
for i := m.start; i < m.end; i++ {
renderedRows = append(renderedRows, m.renderRow(i))
}
m.viewport.SetContent(
lipgloss.JoinVertical(lipgloss.Left, renderedRows...),
)
}
// SelectedRow returns the selected row.
// You can cast it to your own implementation.
func (m Model) SelectedRow() Row {
return m.rows[m.cursor]
}
// Rows returns the current rows.
func (m Model) Rows() []Row {
return m.rows
}
// SetRows set a new rows state.
func (m *Model) SetRows(r []Row) {
m.rows = r
m.UpdateViewport()
}
// SetColumns set a new columns state.
func (m *Model) SetColumns(c []Column) {
m.cols = c
m.UpdateViewport()
}
// ColIndex gets the index of a column n, where if n is positive it returns n clamped, and if n is negative it reutrns the column index counting from the right
func (m *Model) ColIndex(n int) int {
if n < 0 {
return clamp(len(m.cols)-n, 0, len(m.cols)-1)
} else {
return clamp(n, 0, len(m.cols)-1)
}
}
// Gets the maximum useful horizontal scroll
func (m *Model) MaxHScroll() int {
maxWidth := 0
index := m.ColIndex(m.hcol)
for _, row := range m.rows {
for _, value := range row {
maxWidth = max(runewidth.StringWidth(value), maxWidth)
}
}
return max(maxWidth-m.cols[index].Width+2, 0)
}
// SetWidth sets the width of the viewport of the table.
func (m *Model) SetWidth(w int) {
m.viewport.Width = w
m.UpdateViewport()
}
// SetHeight sets the height of the viewport of the table.
func (m *Model) SetHeight(h int) {
m.viewport.Height = h
m.UpdateViewport()
}
// Height returns the viewport height of the table.
func (m Model) Height() int {
return m.viewport.Height
}
// Width returns the viewport width of the table.
func (m Model) Width() int {
return m.viewport.Width
}
// Cursor returns the index of the selected row.
func (m Model) Cursor() int {
return m.cursor
}
// SetCursor sets the cursor position in the table.
func (m *Model) SetCursor(n int) {
m.cursor = clamp(n, 0, len(m.rows)-1)
m.UpdateViewport()
}
// MoveUp moves the selection up by any number of row.
// It can not go above the first row.
func (m *Model) MoveUp(n int) {
m.cursor = clamp(m.cursor-n, 0, len(m.rows)-1)
switch {
case m.start == 0:
m.viewport.SetYOffset(clamp(m.viewport.YOffset, 0, m.cursor))
case m.start < m.viewport.Height:
m.viewport.SetYOffset(clamp(m.viewport.YOffset+n, 0, m.cursor))
case m.viewport.YOffset >= 1:
m.viewport.YOffset = clamp(m.viewport.YOffset+n, 1, m.viewport.Height)
}
m.UpdateViewport()
}
// MoveDown moves the selection down by any number of row.
// It can not go below the last row.
func (m *Model) MoveDown(n int) {
m.cursor = clamp(m.cursor+n, 0, len(m.rows)-1)
m.UpdateViewport()
switch {
case m.end == len(m.rows):
m.viewport.SetYOffset(clamp(m.viewport.YOffset-n, 1, m.viewport.Height))
case m.cursor > (m.end-m.start)/2:
m.viewport.SetYOffset(clamp(m.viewport.YOffset-n, 1, m.cursor))
case m.viewport.YOffset > 1:
case m.cursor > m.viewport.YOffset+m.viewport.Height-1:
m.viewport.SetYOffset(clamp(m.viewport.YOffset+1, 0, 1))
}
}
// GotoTop moves the selection to the first row.
func (m *Model) GotoTop() {
m.MoveUp(m.cursor)
}
// GotoBottom moves the selection to the last row.
func (m *Model) GotoBottom() {
m.MoveDown(len(m.rows))
}
// MoveLeft scrolls left
func (m *Model) MoveLeft(n int) {
m.hcursor = clamp(m.hcursor-n, 0, m.MaxHScroll())
m.UpdateViewport()
}
// MoveRight scrolls right
func (m *Model) MoveRight(n int) {
m.hcursor = clamp(m.hcursor+n, 0, m.MaxHScroll())
m.UpdateViewport()
}
// FromValues create the table rows from a simple string. It uses `\n` by
// default for getting all the rows and the given separator for the fields on
// each row.
func (m *Model) FromValues(value, separator string) {
rows := []Row{}
for _, line := range strings.Split(value, "\n") {
r := Row{}
for _, field := range strings.Split(line, separator) {
r = append(r, field)
}
rows = append(rows, r)
}
m.SetRows(rows)
}
func (m Model) headersView() string {
var s = make([]string, 0, len(m.cols))
for _, col := range m.cols {
style := lipgloss.NewStyle().Width(col.Width).MaxWidth(col.Width).Inline(true)
renderedCell := style.Render(runewidth.Truncate(col.Title, col.Width, "…"))
s = append(s, m.styles.Header.Render(renderedCell))
}
return lipgloss.JoinHorizontal(lipgloss.Left, s...)
}
func (m *Model) columnNeedsScrolling(columnIdxToCheck int) bool {
for rowIdx := m.start; rowIdx < m.end; rowIdx++ {
for columnIdx, value := range m.rows[rowIdx] {
if columnIdx == columnIdxToCheck && runewidth.StringWidth(value) > m.cols[columnIdx].Width {
return true
}
}
}
return false
}
func (m *Model) renderRow(rowID int) string {
isRowSelected := rowID == m.cursor
var s = make([]string, 0, len(m.cols))
for i, value := range m.rows[rowID] {
style := lipgloss.NewStyle().Width(m.cols[i].Width).MaxWidth(m.cols[i].Width).Inline(true)
position := CellPosition{
RowID: rowID,
Column: i,
IsRowSelected: isRowSelected,
}
var renderedCell string
if m.columnNeedsScrolling(i) && m.hcursor > 0 {
renderedCell = style.Render(runewidth.Truncate(runewidth.TruncateLeft(value, m.hcursor, "…"), m.cols[i].Width, "…"))
} else {
renderedCell = style.Render(runewidth.Truncate(value, m.cols[i].Width, "…"))
}
renderedCell = m.styles.renderCell(*m, renderedCell, position)
s = append(s, renderedCell)
}
row := lipgloss.JoinHorizontal(lipgloss.Left, s...)
if isRowSelected {
return m.styles.Selected.Render(row)
}
return row
}
func max(a, b int) int {
if a > b {
return a
}
return b
}
func min(a, b int) int {
if a < b {
return a
}
return b
}
func clamp(v, low, high int) int {
return min(max(v, low), high)
}