mirror of
https://github.com/ddworken/hishtory.git
synced 2024-11-29 19:54:55 +01:00
0b57034c39
This reverts commit 68ed9f2d5d
.
531 lines
13 KiB
Go
531 lines
13 KiB
Go
// Forked from https://github.com/charmbracelet/bubbles/blob/master/table/table.go to add horizontal scrolling
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// Also includes https://github.com/charmbracelet/bubbles/pull/397/files to support cell styling
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package table
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import (
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"strings"
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"github.com/charmbracelet/bubbles/key"
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"github.com/charmbracelet/bubbles/viewport"
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tea "github.com/charmbracelet/bubbletea"
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"github.com/charmbracelet/lipgloss"
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"github.com/mattn/go-runewidth"
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)
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// Model defines a state for the table widget.
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type Model struct {
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KeyMap KeyMap
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cols []Column
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rows []Row
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cursor int
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focus bool
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styles Styles
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viewport viewport.Model
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start int
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end int
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hcol int
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hstep int
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hcursor int
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}
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// CellPosition holds row and column indexes.
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type CellPosition struct {
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RowID int
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Column int
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IsRowSelected bool
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}
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// Row represents one line in the table.
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type Row []string
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// Column defines the table structure.
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type Column struct {
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Title string
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Width int
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}
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// KeyMap defines keybindings. It satisfies to the help.KeyMap interface, which
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// is used to render the menu menu.
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type KeyMap struct {
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LineUp key.Binding
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LineDown key.Binding
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PageUp key.Binding
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PageDown key.Binding
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HalfPageUp key.Binding
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HalfPageDown key.Binding
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GotoTop key.Binding
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GotoBottom key.Binding
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MoveLeft key.Binding
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MoveRight key.Binding
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}
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// DefaultKeyMap returns a default set of keybindings.
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func DefaultKeyMap() KeyMap {
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const spacebar = " "
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return KeyMap{
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LineUp: key.NewBinding(
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key.WithKeys("up", "k"),
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key.WithHelp("↑/k", "up"),
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),
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LineDown: key.NewBinding(
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key.WithKeys("down", "j"),
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key.WithHelp("↓/j", "down"),
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),
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PageUp: key.NewBinding(
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key.WithKeys("b", "pgup"),
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key.WithHelp("b/pgup", "page up"),
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),
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PageDown: key.NewBinding(
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key.WithKeys("f", "pgdown", spacebar),
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key.WithHelp("f/pgdn", "page down"),
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),
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HalfPageUp: key.NewBinding(
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key.WithKeys("u", "ctrl+u"),
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key.WithHelp("u", "½ page up"),
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),
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HalfPageDown: key.NewBinding(
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key.WithKeys("d", "ctrl+d"),
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key.WithHelp("d", "½ page down"),
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),
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GotoTop: key.NewBinding(
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key.WithKeys("home", "g"),
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key.WithHelp("g/home", "go to start"),
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),
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GotoBottom: key.NewBinding(
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key.WithKeys("end", "G"),
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key.WithHelp("G/end", "go to end"),
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),
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MoveLeft: key.NewBinding(
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key.WithKeys("shift+left"),
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key.WithHelp("Shift+←", "move left"),
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),
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MoveRight: key.NewBinding(
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key.WithKeys("shift+right"),
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key.WithHelp("Shift+→", "move right"),
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),
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}
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}
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// Styles contains style definitions for this list component. By default, these
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// values are generated by DefaultStyles.
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type Styles struct {
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Header lipgloss.Style
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Cell lipgloss.Style
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Selected lipgloss.Style
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// RenderCell is a low-level primitive for stylizing cells.
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// It is responsible for rendering the selection style. Styles.Cell is ignored.
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//
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// Example implementation:
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// s.RenderCell = func(model table.Model, value string, position table.CellPosition) string {
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// cellStyle := s.Cell.Copy()
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//
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// switch {
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// case position.IsRowSelected:
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// return cellStyle.Background(lipgloss.Color("57")).Render(value)
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// case position.Column == 1:
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// return cellStyle.Foreground(lipgloss.Color("21")).Render(value)
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// default:
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// return cellStyle.Render(value)
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// }
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// }
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RenderCell func(model Model, value string, position CellPosition) string
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}
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func (s Styles) renderCell(model Model, value string, position CellPosition) string {
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if s.RenderCell != nil {
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return s.RenderCell(model, value, position)
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}
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return s.Cell.Render(value)
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}
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// DefaultStyles returns a set of default style definitions for this table.
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func DefaultStyles() Styles {
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return Styles{
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Selected: lipgloss.NewStyle().Bold(true).Foreground(lipgloss.Color("212")),
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Header: lipgloss.NewStyle().Bold(true).Padding(0, 1),
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Cell: lipgloss.NewStyle().Padding(0, 1),
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}
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}
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// SetStyles sets the table styles.
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func (m *Model) SetStyles(s Styles) {
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m.styles = s
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m.UpdateViewport()
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}
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// Option is used to set options in New. For example:
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//
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// table := New(WithColumns([]Column{{Title: "ID", Width: 10}}))
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type Option func(*Model)
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// New creates a new model for the table widget.
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func New(opts ...Option) Model {
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m := Model{
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cursor: 0,
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viewport: viewport.New(0, 20),
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KeyMap: DefaultKeyMap(),
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styles: DefaultStyles(),
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hcol: -1,
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hstep: 10,
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hcursor: 0,
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}
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for _, opt := range opts {
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opt(&m)
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}
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m.UpdateViewport()
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return m
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}
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// WithColumns sets the table columns (headers).
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func WithColumns(cols []Column) Option {
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return func(m *Model) {
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m.cols = cols
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}
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}
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// WithRows sets the table rows (data).
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func WithRows(rows []Row) Option {
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return func(m *Model) {
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m.rows = rows
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}
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}
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// WithHeight sets the height of the table.
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func WithHeight(h int) Option {
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return func(m *Model) {
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m.viewport.Height = h
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}
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}
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// WithWidth sets the width of the table.
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func WithWidth(w int) Option {
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return func(m *Model) {
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m.viewport.Width = w
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}
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}
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// WithFocused sets the focus state of the table.
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func WithFocused(f bool) Option {
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return func(m *Model) {
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m.focus = f
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}
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}
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// WithStyles sets the table styles.
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func WithStyles(s Styles) Option {
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return func(m *Model) {
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m.styles = s
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}
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}
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// WithKeyMap sets the key map.
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func WithKeyMap(km KeyMap) Option {
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return func(m *Model) {
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m.KeyMap = km
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}
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}
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// Update is the Bubble Tea update loop.
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func (m Model) Update(msg tea.Msg) (Model, tea.Cmd) {
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if !m.focus {
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return m, nil
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}
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var cmds []tea.Cmd
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switch msg := msg.(type) {
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case tea.KeyMsg:
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switch {
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case key.Matches(msg, m.KeyMap.LineUp):
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m.MoveUp(1)
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case key.Matches(msg, m.KeyMap.LineDown):
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m.MoveDown(1)
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case key.Matches(msg, m.KeyMap.PageUp):
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m.MoveUp(m.viewport.Height)
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case key.Matches(msg, m.KeyMap.PageDown):
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m.MoveDown(m.viewport.Height)
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case key.Matches(msg, m.KeyMap.HalfPageUp):
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m.MoveUp(m.viewport.Height / 2)
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case key.Matches(msg, m.KeyMap.HalfPageDown):
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m.MoveDown(m.viewport.Height / 2)
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case key.Matches(msg, m.KeyMap.LineDown):
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m.MoveDown(1)
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case key.Matches(msg, m.KeyMap.GotoTop):
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m.GotoTop()
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case key.Matches(msg, m.KeyMap.GotoBottom):
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m.GotoBottom()
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case key.Matches(msg, m.KeyMap.MoveLeft):
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m.MoveLeft(m.hstep)
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case key.Matches(msg, m.KeyMap.MoveRight):
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m.MoveRight(m.hstep)
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}
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}
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return m, tea.Batch(cmds...)
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}
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// Focused returns the focus state of the table.
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func (m Model) Focused() bool {
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return m.focus
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}
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// Focus focusses the table, allowing the user to move around the rows and
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// interact.
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func (m *Model) Focus() {
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m.focus = true
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m.UpdateViewport()
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}
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// Blur blurs the table, preventing selection or movement.
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func (m *Model) Blur() {
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m.focus = false
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m.UpdateViewport()
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}
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// View renders the component.
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func (m Model) View() string {
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return m.headersView() + "\n" + m.viewport.View()
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}
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// UpdateViewport updates the list content based on the previously defined
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// columns and rows.
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func (m *Model) UpdateViewport() {
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renderedRows := make([]string, 0, len(m.rows))
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// Render only rows from: m.cursor-m.viewport.Height to: m.cursor+m.viewport.Height
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// Constant runtime, independent of number of rows in a table.
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// Limits the number of renderedRows to a maximum of 2*m.viewport.Height
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if m.cursor >= 0 {
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m.start = clamp(m.cursor-m.viewport.Height, 0, m.cursor)
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} else {
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m.start = 0
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}
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m.end = clamp(m.cursor+m.viewport.Height, m.cursor, len(m.rows))
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for i := m.start; i < m.end; i++ {
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renderedRows = append(renderedRows, m.renderRow(i))
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}
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m.viewport.SetContent(
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lipgloss.JoinVertical(lipgloss.Left, renderedRows...),
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)
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}
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// SelectedRow returns the selected row.
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// You can cast it to your own implementation.
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func (m Model) SelectedRow() Row {
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return m.rows[m.cursor]
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}
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// Rows returns the current rows.
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func (m Model) Rows() []Row {
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return m.rows
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}
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// SetRows set a new rows state.
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func (m *Model) SetRows(r []Row) {
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m.rows = r
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m.UpdateViewport()
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}
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// SetColumns set a new columns state.
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func (m *Model) SetColumns(c []Column) {
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m.cols = c
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m.UpdateViewport()
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}
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// ColIndex gets the index of a column n, where if n is positive it returns n clamped, and if n is negative it reutrns the column index counting from the right
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func (m *Model) ColIndex(n int) int {
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if n < 0 {
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return clamp(len(m.cols)-n, 0, len(m.cols)-1)
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} else {
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return clamp(n, 0, len(m.cols)-1)
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}
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}
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// Gets the maximum useful horizontal scroll
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func (m *Model) MaxHScroll() int {
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maxWidth := 0
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index := m.ColIndex(m.hcol)
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for _, row := range m.rows {
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if len(row) > index {
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maxWidth = max(len(row[index]), maxWidth)
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}
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}
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return max(maxWidth-m.cols[index].Width+1, 0)
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}
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// SetWidth sets the width of the viewport of the table.
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func (m *Model) SetWidth(w int) {
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m.viewport.Width = w
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m.UpdateViewport()
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}
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// SetHeight sets the height of the viewport of the table.
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func (m *Model) SetHeight(h int) {
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m.viewport.Height = h
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m.UpdateViewport()
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}
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// Height returns the viewport height of the table.
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func (m Model) Height() int {
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return m.viewport.Height
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}
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// Width returns the viewport width of the table.
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func (m Model) Width() int {
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return m.viewport.Width
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}
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// Cursor returns the index of the selected row.
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func (m Model) Cursor() int {
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return m.cursor
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}
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// SetCursor sets the cursor position in the table.
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func (m *Model) SetCursor(n int) {
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m.cursor = clamp(n, 0, len(m.rows)-1)
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m.UpdateViewport()
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}
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// MoveUp moves the selection up by any number of row.
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// It can not go above the first row.
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func (m *Model) MoveUp(n int) {
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m.cursor = clamp(m.cursor-n, 0, len(m.rows)-1)
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switch {
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case m.start == 0:
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m.viewport.SetYOffset(clamp(m.viewport.YOffset, 0, m.cursor))
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case m.start < m.viewport.Height:
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m.viewport.SetYOffset(clamp(m.viewport.YOffset+n, 0, m.cursor))
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case m.viewport.YOffset >= 1:
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m.viewport.YOffset = clamp(m.viewport.YOffset+n, 1, m.viewport.Height)
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}
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m.UpdateViewport()
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}
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// MoveDown moves the selection down by any number of row.
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// It can not go below the last row.
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func (m *Model) MoveDown(n int) {
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m.cursor = clamp(m.cursor+n, 0, len(m.rows)-1)
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m.UpdateViewport()
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switch {
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case m.end == len(m.rows):
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m.viewport.SetYOffset(clamp(m.viewport.YOffset-n, 1, m.viewport.Height))
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case m.cursor > (m.end-m.start)/2:
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m.viewport.SetYOffset(clamp(m.viewport.YOffset-n, 1, m.cursor))
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case m.viewport.YOffset > 1:
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case m.cursor > m.viewport.YOffset+m.viewport.Height-1:
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m.viewport.SetYOffset(clamp(m.viewport.YOffset+1, 0, 1))
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}
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}
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// GotoTop moves the selection to the first row.
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func (m *Model) GotoTop() {
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m.MoveUp(m.cursor)
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}
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// GotoBottom moves the selection to the last row.
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func (m *Model) GotoBottom() {
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m.MoveDown(len(m.rows))
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}
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// MoveLeft scrolls left
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func (m *Model) MoveLeft(n int) {
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m.hcursor = clamp(m.hcursor-n, 0, m.MaxHScroll())
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m.UpdateViewport()
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}
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// MoveRight scrolls right
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func (m *Model) MoveRight(n int) {
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m.hcursor = clamp(m.hcursor+n, 0, m.MaxHScroll())
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m.UpdateViewport()
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}
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// FromValues create the table rows from a simple string. It uses `\n` by
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// default for getting all the rows and the given separator for the fields on
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// each row.
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func (m *Model) FromValues(value, separator string) {
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rows := []Row{}
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for _, line := range strings.Split(value, "\n") {
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r := Row{}
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for _, field := range strings.Split(line, separator) {
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r = append(r, field)
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}
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rows = append(rows, r)
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}
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m.SetRows(rows)
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}
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func (m Model) headersView() string {
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var s = make([]string, 0, len(m.cols))
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for _, col := range m.cols {
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style := lipgloss.NewStyle().Width(col.Width).MaxWidth(col.Width).Inline(true)
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renderedCell := style.Render(runewidth.Truncate(col.Title, col.Width, "…"))
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s = append(s, m.styles.Header.Render(renderedCell))
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}
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return lipgloss.JoinHorizontal(lipgloss.Left, s...)
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}
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func (m *Model) renderRow(rowID int) string {
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isRowSelected := rowID == m.cursor
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var s = make([]string, 0, len(m.cols))
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for i, value := range m.rows[rowID] {
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style := lipgloss.NewStyle().Width(m.cols[i].Width).MaxWidth(m.cols[i].Width).Inline(true)
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position := CellPosition{
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RowID: rowID,
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Column: i,
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IsRowSelected: isRowSelected,
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}
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var renderedCell string
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if i == m.ColIndex(m.hcol) && m.hcursor > 0 {
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renderedCell = style.Render(runewidth.Truncate(runewidth.TruncateLeft(value, m.hcursor, "…"), m.cols[i].Width, "…"))
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} else {
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renderedCell = style.Render(runewidth.Truncate(value, m.cols[i].Width, "…"))
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}
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renderedCell = m.styles.renderCell(*m, renderedCell, position)
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s = append(s, renderedCell)
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}
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row := lipgloss.JoinHorizontal(lipgloss.Left, s...)
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if isRowSelected {
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return m.styles.Selected.Render(row)
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}
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return row
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}
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func max(a, b int) int {
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if a > b {
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return a
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}
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return b
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}
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func min(a, b int) int {
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if a < b {
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return a
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}
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return b
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}
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func clamp(v, low, high int) int {
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return min(max(v, low), high)
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}
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