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🎨 support label characters with width>1
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@ -13,6 +13,8 @@
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Will either be merged into node-drawille or become an own module at some point
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###
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stringWidth = require 'string-width'
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config = require './config'
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module.exports = class BrailleBuffer
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characterMap: [[0x1, 0x8],[0x2, 0x10],[0x4, 0x20],[0x40, 0x80]]
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@ -78,20 +80,34 @@ module.exports = class BrailleBuffer
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frame: ->
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output = []
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currentColor = null
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delimeter = "\n"
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skip = 0
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for idx in [0...@pixelBuffer.length]
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output.push delimeter if idx and (idx % (@width/2)) is 0
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for y in [0...@height/4]
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skip = 0
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if currentColor isnt colorCode = @_termColor @foregroundBuffer[idx], @backgroundBuffer[idx]
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output.push currentColor = colorCode
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for x in [0...@width/2]
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idx = y*@width/2 + x
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output.push if @charBuffer[idx]
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@charBuffer[idx]
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else
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String.fromCharCode 0x2800+@pixelBuffer[idx]
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if idx and not x
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output.push config.delimeter
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output.push @termReset+delimeter
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if currentColor isnt colorCode = @_termColor @foregroundBuffer[idx], @backgroundBuffer[idx]
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output.push currentColor = colorCode
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output.push if char = @charBuffer[idx]
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skip += stringWidth(char)-1
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if skip+x >= @width/2
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''
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else
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char
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else
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if not skip
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String.fromCharCode 0x2800+@pixelBuffer[idx]
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else
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skip--
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''
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output.push @termReset+config.delimeter
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output.join ''
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setChar: (char, x, y, color) ->
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@ -5,8 +5,8 @@
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Using 2D spatial indexing to avoid overlapping labels and markers
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and to find labels underneath a mouse cursor's position
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###
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rbush = require 'rbush'
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stringWidth = require 'string-width'
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module.exports = class LabelBuffer
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tree: null
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@ -41,5 +41,5 @@ module.exports = class LabelBuffer
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_calculateArea: (text, x, y, margin = 0) ->
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minX: x-margin
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minY: y-margin/2
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maxX: x+margin+text.length
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maxX: x+margin+stringWidth(text)
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maxY: y+margin/2
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@ -33,3 +33,5 @@ module.exports =
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output: process.stdout
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headless: false
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delimeter: "\n\r"
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