🎨 starting refactor, config hash, more todos

This commit is contained in:
Michael Straßburger 2016-09-18 15:26:09 +02:00
parent 3b03122807
commit 29d6a084fb
2 changed files with 33 additions and 13 deletions

View File

@ -8,7 +8,8 @@ Discover the world in your console - render vector tile maps from any source!
* [ ] from local mbtiles
* [ ] from remote url
* [ ] label drawing
* [ ] center+zoom based viewport
* [ ] lat/lng-center + zoom based viewport
* [ ] TileSource class (abstracting URL, mbtiles, single vector tile source)
* [ ] zoom while keeping center
* [ ] API
* [ ] setCenter

View File

@ -15,13 +15,20 @@ mouse.start()
width = null
height = null
drawOrder = ["admin", "water", "landuse", "building", "road"]
layers =
road: "white"
landuse: "green"
water: "blue"
admin: "red"
building: 8
config =
drawOrder: ["admin", "water", "landuse", "building", "road"]
layers:
road:
color: "white"
landuse:
color: "green"
water:
color: "blue"
admin:
color: "red"
building:
color: 8
canvas = null
@ -37,11 +44,19 @@ zlib.gunzip data, (err, buffer) ->
throw new Error err if err
tile = new VectorTile new Protobuf buffer
# Load all layers and preparse the included geometries
for name,layer of tile.layers
if layers[name]
if config.layers[name]
features[name] = []
for i in [0...layer.length]
features[name].push layer.feature(i).loadGeometry()
feature = layer.feature i
features[name].push
type: feature.type
id: feature.id
properties: feature.properties
points: feature.loadGeometry()
draw()
@ -62,12 +77,12 @@ draw = ->
canvas.save()
canvas.translate view[0], view[1]
for layer in drawOrder
for layer in config.drawOrder
continue unless features[layer]
canvas.strokeStyle = layers[layer]
canvas.strokeStyle = config.layers[layer].color
for feature in features[layer]
for line in feature
for line in feature.points
found = false
points = for point in line
p = [point.x/scale, point.y/scale]
@ -81,7 +96,11 @@ draw = ->
canvas.lineTo point... for point in points
canvas.stroke()
canvas.fillStyle = "white"
canvas.fillText "test", 0, 0
canvas.stroke()
canvas.restore()
flush()
process.stdout.write getStatus()