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🐃 working on own BrailleBuffer implementation
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src/BrailleBuffer.coffee
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78
src/BrailleBuffer.coffee
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###
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termap - Terminal Map Viewer
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by Michael Strassburger <codepoet@cpan.org>
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Simple pixel to barille character mapper
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Implementation inspired by node-drawille (https://github.com/madbence/node-drawille)
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* added written text support
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* added color support
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* general optimizations
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-> more bit shifting/operations, less Math.floors
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Will either be merged into node-drawille or become an own module at some point
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###
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module.exports = class BrailleBuffer
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characterMap: [[0x1, 0x8],[0x2, 0x10],[0x4, 0x20],[0x40, 0x80]]
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pixelBuffer: null
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charBuffer: null
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colorBuffer: null
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constructor: (@width, @height) ->
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@pixelBuffer = new Buffer @width*@height/8
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@clear()
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clear: ->
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@pixelBuffer.fill 0
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@charBuffer = []
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@colorBuffer = []
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setPixel: (x, y, color) ->
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@_locate x, y, (idx, mask) =>
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@pixelBuffer[idx] |= mask
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@colorBuffer[(x>>1)+(y*@height<<2)] = @termColor color
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unsetPixel: (x, y) ->
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@_locate x, y, (idx, mask) =>
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@pixelBuffer[idx] &= ~mask
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_locate: (x, y, cb) ->
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return unless 0 <= x < @width and 0 <= y < @height
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idx = (x>>1) + (@width>>1)*(y>>2)
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mask = @characterMap[y&3][x&1]
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cb idx, mask
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frame: ->
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output = []
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delimeter = "\n"
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color = null
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for idx in [0...@pixelBuffer.length]
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output.push delimeter unless idx % (@width/2)
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if @charBuffer[idx]
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output.push @charBuffer[idx]
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else if @pixelBuffer[idx] is 0
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output.push ' '
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else
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output.push color = colorCode if color isnt colorCode = @colorBuffer[idx] or "\x1B[39m"
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output.push String.fromCharCode 0x2800+@pixelBuffer[idx]
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output.push "\x1B[39m"+delimeter
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output.join ''
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termColor: (color) ->
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"\x1B[38;5;#{color}m"
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setChar: (char, color, x, y) ->
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return unless 0 <= x < @width/2 and 0 <= y < @height/4
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idx = x+y*@width/2
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@charBuffer[idx] = char
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@colorBuffer[idx] = color
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buffer = new BrailleBuffer 100, 16
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for i in [0...100]
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buffer.setPixel i, 8+8*Math.cos(i/10*Math.PI/2), i>>2
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console.log buffer.frame()
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@ -113,13 +113,13 @@ module.exports = class Renderer
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unless style = @styler.getStyleFor layer, feature, 14
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return false
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color = style.paint['line-color'] or style.paint['fill-color'] or style.paint['text-color']
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toDraw = for points in feature.points
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for point in points
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x: point.x/scale
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y: point.y/scale
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color = style.paint['line-color'] or style.paint['fill-color'] or style.paint['text-color']
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# TODO: zoom calculation todo for perfect styling
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if color instanceof Object
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color = color.stops[0][1]
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@ -65,8 +65,8 @@ module.exports = class Termap
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@zoom = Math.log(4096/@width)/Math.LN2
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_resizeRenderer: (cb) ->
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@width = Math.floor((process.stdout.columns-1)/2)*2*2
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@height = Math.ceil(process.stdout.rows/4)*4*4
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@width = (process.stdout.columns-1) >> 1 << 2
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@height = process.stdout.rows >> 2 << 4
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@renderer.setSize @width, @height
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