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🎨 convert braille idx to bitstring to allow ascii selection
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@ -19,14 +19,14 @@ module.exports = class BrailleBuffer
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brailleMap: [[0x1, 0x8],[0x2, 0x10],[0x4, 0x20],[0x40, 0x80]]
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brailleMap: [[0x1, 0x8],[0x2, 0x10],[0x4, 0x20],[0x40, 0x80]]
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asciiMap:
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asciiMap:
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# "▬": [2+32, 4+64]
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# "▬": [2+32, 4+64]
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# "▌": [1+2+4+8]
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# "▐": [16+32+64+128]
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# "¯": [1+16]
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# "¯": [1+16]
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"▀": [1+2+16+32]
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"▀": [1+2+16+32]
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"▄": [4+8+64+128]
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"▄": [4+8+64+128]
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"■": [2+4+32+64]
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"■": [2+4+32+64]
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"█": [255]
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"▌": [1+2+4+8]
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"▐": [16+32+64+128]
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# "▓": [1+4+32+128, 2+8+16+64]
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# "▓": [1+4+32+128, 2+8+16+64]
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"█": [255]
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pixelBuffer: null
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pixelBuffer: null
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charBuffer: null
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charBuffer: null
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@ -88,8 +88,10 @@ module.exports = class BrailleBuffer
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masks.push mask: mask, char: char for mask in bits
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masks.push mask: mask, char: char for mask in bits
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for i in [1..255]
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for i in [1..255]
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braille = (i&7) + ((i&56)<<1) + ((i&64)>>3) + (i&128)
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@asciiToBraille[i] = masks.reduce(((best, mask) ->
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@asciiToBraille[i] = masks.reduce(((best, mask) ->
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covered = utils.population mask.mask&i
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covered = utils.population(mask.mask&braille)
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if not best or best.covered < covered
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if not best or best.covered < covered
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char: mask.char, covered: covered
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char: mask.char, covered: covered
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else
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else
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