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📐 don't try to paint post-reduction-invalid polygons
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@ -50,7 +50,11 @@ module.exports = class Canvas
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for ring in rings
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if vertices.length
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continue if ring.length < 3
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holes.push vertices.length/2
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else
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return if ring.length < 3
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for point in ring
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vertices = vertices.concat point
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@ -292,12 +292,12 @@ module.exports = class Renderer
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# else
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# scaled = ([point.x, point.y] for point in simplify scaled, 2, false)
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if filter
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if scaled.length is 2
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if @_seen[ka = (scaled[0]<<8)+scaled[1]] or
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@_seen[kb = (scaled[1]<<8)+scaled[0]]
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return []
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@_seen[ka] = @_seen[kb] = true
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# if filter
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# if scaled.length is 2
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# if @_seen[ka = (scaled[0]<<8)+scaled[1]] or
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# @_seen[kb = (scaled[1]<<8)+scaled[0]]
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# return []
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#
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# @_seen[ka] = @_seen[kb] = true
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scaled
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@ -188,7 +188,7 @@ module.exports = class Termap
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@zoom += @zoomy * @config.zoomStep
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else
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@zoomy *= -1
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@_draw()
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setImmediate => @_draw()
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_getFooter: ->
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# features = @renderer.featuresAt @mousePosition.x-1-(@view[0]>>1), @mousePosition.y-1-(@view[1]>>2)
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@ -72,7 +72,7 @@ class Tile
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# TODO: monkey patching test case for tiles with a reduced extent 4096 / 8 -> 512
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# use feature.loadGeometry() again as soon as we got a 512 extent tileset
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geometries = feature.loadGeometry() #@_reduceGeometry feature, 8
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geometries = feature.@_reduceGeometry feature, 8
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if style.type is "fill"
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nodes.push @_addBoundaries true,
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