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🐁 welcome back, drop + drag!
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@ -6,6 +6,7 @@ A node.js based [Vector Tile](http://wiki.openstreetmap.org/wiki/Vector_tiles) t
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## Features
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* Use your mouse to drag and zoom in and out!
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* Discover Point-of-Interests around any given location
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* Highly customizable layer styling with [Mapbox Styles](https://www.mapbox.com/mapbox-gl-style-spec/) support
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* Connect to any public or private vector tile server
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@ -13,7 +14,6 @@ A node.js based [Vector Tile](http://wiki.openstreetmap.org/wiki/Vector_tiles) t
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* Work offline and discover local [VectorTile](https://github.com/mapbox/vector-tile-spec)/[MBTiles](https://github.com/mapbox/mbtiles-spec)
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* Compatible with most Linux and OSX terminals
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* Highly optimizied algorithms for a smooth experience
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* Use your mouse to drag and zoom in and out (WIP)
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* 100% pure Coffee-/JavaScript! :sunglasses:
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## How to install
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@ -106,19 +106,14 @@ module.exports = class Mapscii
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size = utils.tilesizeAtZoom @zoom
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[dx, dy] = [projected.x-@width/2, projected.y-@height/2]
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z = Math.min config.tileRange, Math.max 0, Math.floor @zoom
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z = utils.baseZoom @zoom
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center = utils.ll2tile @center.lon, @center.lat, z
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@mousePosition = utils.tile2ll center.x+(dx/size), center.y+(dy/size), z
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_onClick: (event) ->
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@_updateMousePosition event
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if @mouseDragging and event.button is "left"
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# TODO lat/lng based drag&drop
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# @view[0] -= (@mouseDragging.x-@mousePosition.x)<<1
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# @view[1] -= (@mouseDragging.y-@mousePosition.y)<<2
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@mouseDragging = false
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else
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@setCenter @mousePosition.lat, @mousePosition.lon
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@ -128,25 +123,33 @@ module.exports = class Mapscii
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_onMouseScroll: (event) ->
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@_updateMousePosition event
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# TODO: handle .x/y for directed zoom
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@zoomBy config.zoomStep * if event.button is "up" then -1 else 1
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@zoomBy config.zoomStep * if event.button is "up" then 1 else -1
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@_draw()
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_onMouseMove: (event) ->
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@_updateMousePosition event
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# start dragging
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if event.button is "left"
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if @mouseDragging
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# TODO lat/lng based drag&drop
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# @view[0] -= (@mouseDragging.x-event.x)<<1
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# @view[1] -= (@mouseDragging.y-event.y)<<2
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dx = (@mouseDragging.x-event.x)*2
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dy = (@mouseDragging.y-event.y)*4
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size = utils.tilesizeAtZoom @zoom
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newCenter = utils.tile2ll @mouseDragging.center.x+(dx/size),
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@mouseDragging.center.y+(dy/size),
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utils.baseZoom(@zoom)
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@setCenter newCenter.lat, newCenter.lon
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@_draw()
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# if not @renderer.isDrawing and @renderer.lastDrawAt < Date.now()-100
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# @_draw()
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# @mouseDragging = x: event.x, y: event.y
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else
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@mouseDragging = x: event.x, y: event.y
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@mouseDragging =
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x: event.x,
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y: event.y,
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center: utils.ll2tile @center.lon, @center.lat, utils.baseZoom(@zoom)
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@_updateMousePosition event
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@notify @_getFooter()
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_onKey: (key) ->
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@ -66,7 +66,7 @@ module.exports = class Renderer
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frame
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_visibleTiles: (center, zoom) ->
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z = Math.min config.tileRange, Math.max 0, Math.floor zoom
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z = utils.baseZoom zoom
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center = utils.ll2tile center.lon, center.lat, z
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tiles = []
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@ -13,9 +13,11 @@ utils =
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clamp: (num, min, max) ->
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if num <= min then min else if num >= max then max else num
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baseZoom: (zoom) ->
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Math.min config.tileRange, Math.max 0, Math.floor zoom
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tilesizeAtZoom: (zoom) ->
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baseZoom = Math.min config.tileRange, Math.floor Math.max 0, zoom
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config.projectSize * Math.pow(2, zoom-baseZoom)
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config.projectSize * Math.pow(2, zoom-utils.baseZoom(zoom))
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deg2rad: (angle) ->
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# (angle / 180) * Math.PI
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