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Zoom toward the mouse pointer instead of the map center (#75)
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@ -109,7 +109,6 @@ If your terminal supports mouse events you can drag the map and use your scroll
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* [ ] mouse control
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* [ ] mouse control
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* [ ] hover POIs/labels
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* [ ] hover POIs/labels
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* [ ] hover maybe even polygons/-lines?
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* [ ] hover maybe even polygons/-lines?
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* [ ] zoom into mouse pos
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* Styler
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* Styler
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* [ ] respect zoom based style ranges
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* [ ] respect zoom based style ranges
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@ -110,10 +110,10 @@ class Mapscii {
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this.renderer.setSize(this.width, this.height);
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this.renderer.setSize(this.width, this.height);
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}
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}
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_updateMousePosition(event) {
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_colrow2ll(x, y) {
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const projected = {
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const projected = {
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x: (event.x-0.5)*2,
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x: (x-0.5)*2,
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y: (event.y-0.5)*4,
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y: (y-0.5)*4,
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};
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};
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const size = utils.tilesizeAtZoom(this.zoom);
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const size = utils.tilesizeAtZoom(this.zoom);
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@ -122,7 +122,11 @@ class Mapscii {
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const z = utils.baseZoom(this.zoom);
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const z = utils.baseZoom(this.zoom);
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const center = utils.ll2tile(this.center.lon, this.center.lat, z);
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const center = utils.ll2tile(this.center.lon, this.center.lat, z);
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this.mousePosition = utils.normalize(utils.tile2ll(center.x+(dx/size), center.y+(dy/size), z));
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return utils.normalize(utils.tile2ll(center.x+(dx/size), center.y+(dy/size), z));
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}
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_updateMousePosition(event) {
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this.mousePosition = this._colrow2ll(event.x, event.y);
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}
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}
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_onClick(event) {
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_onClick(event) {
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@ -142,8 +146,33 @@ class Mapscii {
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_onMouseScroll(event) {
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_onMouseScroll(event) {
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this._updateMousePosition(event);
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this._updateMousePosition(event);
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// TODO: handle .x/y for directed zoom
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// the location of the pointer, where we want to zoom toward
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const targetMouseLonLat = this._colrow2ll(event.x, event.y);
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// zoom toward the center
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this.zoomBy(config.zoomStep * (event.button === 'up' ? 1 : -1));
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this.zoomBy(config.zoomStep * (event.button === 'up' ? 1 : -1));
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// the location the pointer ended up after zooming
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const offsetMouseLonLat = this._colrow2ll(event.x, event.y);
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const z = utils.baseZoom(this.zoom);
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// the projected locations
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const targetMouseTile = utils.ll2tile(targetMouseLonLat.lon, targetMouseLonLat.lat, z);
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const offsetMouseTile = utils.ll2tile(offsetMouseLonLat.lon, offsetMouseLonLat.lat, z);
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// the projected center
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const centerTile = utils.ll2tile(this.center.lon, this.center.lat, z);
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// calculate a new center that puts the pointer back in the target location
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const offsetCenterLonLat = utils.tile2ll(
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centerTile.x - (offsetMouseTile.x - targetMouseTile.x),
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centerTile.y - (offsetMouseTile.y - targetMouseTile.y),
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z
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);
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// move to the new center
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this.setCenter(offsetCenterLonLat.lat, offsetCenterLonLat.lon);
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this._draw();
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this._draw();
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}
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}
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