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🎨 refactoring
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parent
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commit
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termap.coffee
356
termap.coffee
@ -4,205 +4,225 @@ Protobuf = require 'pbf'
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keypress = require 'keypress'
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fs = require 'fs'
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zlib = require 'zlib'
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mouse = require('term-mouse')()
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TermMouse = require('term-mouse')
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keypress process.stdin
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process.stdin.setRawMode(true)
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process.stdin.resume()
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class Termap
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config:
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drawOrder: ["admin", "water", "landuse", "building", "road", "poi_label"]
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mouse.start()
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icons:
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car: "🚗"
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school: "🏫"
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marker: "⭐"
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'art-gallery': "🎨"
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attraction: "❕"
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stadium: "🏈"
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toilet: "🚽"
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cafe: "☕"
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laundry: "👚"
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bus: "🚌"
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restaurant: "🍛"
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lodging: "🛏"
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'fire-station': "🚒"
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shop: "🛍"
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pharmacy: "💊"
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beer: "🍺"
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cinema: "🎦"
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width = null
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height = null
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layers:
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poi_label:
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color: "red"
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road:
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color: "white"
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landuse:
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color: "green"
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water:
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color: "blue"
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admin:
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color: "red"
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building:
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color: 8
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config =
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drawOrder: ["admin", "water", "landuse", "building", "road", "poi_label"]
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mouse: null
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width: null
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height: null
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canvas: null
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icons:
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car: "🚗"
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school: "🏫"
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marker: "⭐"
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'art-gallery': "🎨"
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attraction: "❕"
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stadium: "🏈"
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toilet: "🚽"
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cafe: "☕"
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laundry: "👚"
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bus: "🚌"
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restaurant: "🍕"
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lodging: "🏨"
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'fire-station': "🚒"
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shop: "🏬"
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pharmacy: "💊"
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beer: "🍺"
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cinema: "🎦"
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isDrawing: false
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lastDrawAt: 0
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layers:
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poi_label:
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color: "red"
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road:
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color: "white"
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landuse:
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color: "green"
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water:
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color: "blue"
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admin:
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color: "red"
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building:
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color: 8
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mousePosition: [0, 0]
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mouseDragging: false
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canvas = null
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view: [-400, -80]
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scale: 4
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init = ->
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width = Math.floor((process.stdout.columns-1)/2)*2*2
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height = Math.ceil(process.stdout.rows/4)*4*4
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canvas = new Canvas width, height
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init()
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constructor: ->
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@_initControls()
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@_initCanvas()
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features = {}
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data = fs.readFileSync __dirname+"/tiles/regensburg.pbf.gz"
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zlib.gunzip data, (err, buffer) ->
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throw new Error err if err
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@_onResize =>
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@_initCanvas()
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@_draw()
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tile = new VectorTile new Protobuf buffer
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_initControls: ->
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keypress process.stdin
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process.stdin.setRawMode true
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process.stdin.resume()
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# Load all layers and preparse the included geometries
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for name,layer of tile.layers
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if config.layers[name]
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features[name] = []
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process.stdin.on 'keypress', (ch, key) => @_onKey key
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for i in [0...layer.length]
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feature = layer.feature i
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features[name].push
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type: [undefined, "point", "line", "polygon"][feature.type]
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id: feature.id
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properties: feature.properties
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points: feature.loadGeometry()
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@mouse = TermMouse()
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@mouse.start()
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draw()
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@mouse.on 'click', (event) => @_onClick event
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@mouse.on 'scroll', (event) => @_onMouseScroll event
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@mouse.on 'move', (event) => @_onMouseMove event
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view = [-400, -80]
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scale = 4
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_initCanvas: ->
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@width = Math.floor((process.stdout.columns-1)/2)*2*2
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@height = Math.ceil(process.stdout.rows/4)*4*4
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@canvas = new Canvas @width, @height
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flush = ->
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process.stdout.write canvas._canvas.frame()
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_onResize: (cb) ->
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process.stdout.on 'resize', cb
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lastDraw = null
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drawing = false
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draw = ->
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return if drawing
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lastDraw = Date.now()
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drawing = true
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canvas.clearRect(0, 0, width, height)
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_onClick: (event) ->
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if @mouseDragging and event.button is "left"
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@view[0] -= (@mouseDragging.x-@mousePosition.x)*2
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@view[1] -= (@mouseDragging.y-@mousePosition.y)*4
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@_draw()
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canvas.save()
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@mouseDragging = false
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canvas.translate view[0], view[1]
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for layer in config.drawOrder
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continue unless features[layer]
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_onMouseScroll: (event) ->
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# TODO: handle .x/y for directed zoom
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@zoomBy .5 * if event.button is "up" then 1 else -1
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@_draw()
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canvas.strokeStyle = canvas.fillStyle = config.layers[layer].color
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_onMouseMove: (event) ->
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# only continue if x/y are valid
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return unless event.x <= process.stdout.columns and event.y <= process.stdout.rows
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for feature in features[layer]
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for points in feature.points
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# start dragging
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if not @mouseDragging and event.button is "left"
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@mouseDragging = x: event.x, y: event.y
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visible = false
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points = for point in points
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p = [point.x/scale, point.y/scale]
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if not visible and p[0]+view[0]>=4 and p[0]+view[0]<width-4 and p[1]+view[1]>=0 and p[1]+view[1]<height
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visible = true
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p
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continue unless visible
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# update internal mouse tracker
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@mousePosition = x: event.x, y: event.y
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switch feature.type
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when "polygon", "line"
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canvas.beginPath()
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canvas.moveTo points.shift()...
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canvas.lineTo point... for point in points
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canvas.stroke()
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_onKey: (key) ->
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# check if the pressed key is configured
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draw = switch key?.name
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when "q"
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process.exit 0
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when "point"
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canvas.fillText (config.icons[feature.properties.maki] or "X"), point... for point in points
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when "a" then @zoomBy(.5)
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when "z" then @zoomBy(-.5)
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when "left" then @view[0] += 5
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when "right" then @view[0] -= 5
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when "up" then @view[1]+= 5
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when "down" then @view[1]-= 5
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canvas.restore()
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flush()
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process.stdout.write getStatus()
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drawing = false
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getStatus = ->
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"TerMap up and running!"
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notify = (text) ->
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return if drawing
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process.stdout.write "\r\x1B[K#{getStatus()} #{text}"
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# moving = null
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# process.stdin.on 'mousepress', (info) ->
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# # TODO: file bug @keypress, fails after x>95 / sequence: '\u001b[M#B'
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# if info.x > 2048
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# info.x = 100
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#
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# if info.button is "left"
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# moving = info
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#
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# else if moving and info.release
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#
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# draw()
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zoomBy = (step) ->
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return unless scale+step > 0
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before = scale
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scale += step
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view[0] = view[0]*before/scale + if step > 0 then 8 else -8
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view[1] = view[1]*before/scale + if step > 0 then 8 else -8
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process.stdin.on 'keypress', (ch, key) ->
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result = switch key?.name
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when "q"
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process.exit 0
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when "a" then zoomBy(.5)
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when "z" then zoomBy(-.5)
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when "left" then view[0] += 5
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when "right" then view[0] -= 5
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when "up" then view[1]+= 5
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when "down" then view[1]-= 5
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else
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false
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if draw
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@_draw()
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else
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false
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# display debug info for unhandled keys
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@notify JSON.stringify key
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if result
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draw()
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else
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notify JSON.stringify key
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_parseTile: (buffer) ->
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# extract, decode and parse a given tile buffer
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new VectorTile new Protobuf zlib.gunzipSync data
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process.stdout.on 'resize', ->
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init()
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draw()
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_getFeatures: (tile) ->
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features = {}
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for name,layer of tile.layers
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continue unless @config.layers[name]
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moving = null
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mousePosition = null
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features[name] = for i in [0...layer.length]
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feature = layer.feature i
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mouse.on 'click', (event) ->
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if moving and event.button is "left"
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view[0] -= (moving.x-mousePosition.x)*2
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view[1] -= (moving.y-mousePosition.y)*4
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draw()
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type: [undefined, "point", "line", "polygon"][feature.type]
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id: feature.id
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properties: feature.properties
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points: feature.loadGeometry()
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moving = null
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features
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mouse.on 'scroll', (event) ->
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# TODO: handle .x/y for directed zoom
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zoomBy .5 * if event.button is "up" then 1 else -1
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draw()
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_draw: ->
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return if @isDrawing
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@isDrawing = true
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@lastDrawAt = Date.now()
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mouse.on 'move', (event) ->
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return unless event.x <= process.stdout.columns and event.y <= process.stdout.rows
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if not moving and event.button is "left"
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moving = x: event.x, y: event.y
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@canvas.clearRect 0, 0, @width, @height
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#@_write @canvas._canvas.frame()
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mousePosition = x: event.x, y: event.y
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@canvas.save()
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@canvas.translate @view[0], @view[1]
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for layer in @config.drawOrder
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continue unless @features?[layer]
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@canvas.strokeStyle = @canvas.fillStyle = @config.layers[layer].color
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for feature in @features[layer]
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for points in feature.points
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visible = false
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points = for point in points
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p = [point.x/@scale, point.y/@scale]
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if not visible and
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p[0]+@view[0]>=4 and
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p[0]+@view[0]<@width-4 and
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p[1]+@view[1]>=0 and
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p[1]+@view[1]<@height
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visible = true
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p
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continue unless visible
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switch feature.type
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when "polygon", "line"
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@canvas.beginPath()
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@canvas.moveTo points.shift()...
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@canvas.lineTo point... for point in points
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@canvas.stroke()
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when "point"
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@canvas.fillText (@config.icons[feature.properties.maki] or "X"), point... for point in points
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@canvas.restore()
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@_write @canvas._canvas.frame()
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@_write @_getFooter()
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@isDrawing = false
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_write: (text) ->
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process.stdout.write text
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_getFooter: ->
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"TerMap up and running!"
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notify: ->
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return if @isDrawing
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@_write "\r\x1B[K#{@_getFooter()} #{text}"
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zoomBy: (step) ->
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return unless @scale+step > 0
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before = @scale
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@scale += step
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@view[0] = @view[0]*before/@scale + if step > 0 then 8 else -8
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@view[1] = @view[1]*before/@scale + if step > 0 then 8 else -8
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termap = new Termap()
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# TODO: abstracing this class, create loader class
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data = fs.readFileSync __dirname+"/tiles/regensburg.pbf.gz"
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termap.features = termap._getFeatures termap._parseTile data
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termap._draw()
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