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Dirty translation of Tile.js
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src/Tile.js
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171
src/Tile.js
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/*
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termap - Terminal Map Viewer
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by Michael Strassburger <codepoet@cpan.org>
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Handling of and access to single VectorTiles
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*/
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'use strict';
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const VectorTile = require('@mapbox/vector-tile').VectorTile;
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const Protobuf = require('pbf');
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const zlib = require('zlib');
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const rbush = require('rbush');
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const x256 = require('x256');
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const config = require('./config');
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const utils = require('./utils');
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class Tile {
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constructor(styler) {
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this.styler = styler;
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}
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load(buffer) {
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return this._unzipIfNeeded(buffer).then((buffer) => {
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return this._loadTile(buffer);
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}).then(() => {
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return this._loadLayers();
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}).then(() => {
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return this;
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});
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}
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_loadTile(buffer) {
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this.tile = new VectorTile(new Protobuf(buffer));
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}
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_unzipIfNeeded(buffer) {
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return new Promise((resolve, reject) => {
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if (this._isGzipped(buffer)) {
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zlib.gunzip(buffer, (err, data) => {
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if (err) {
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reject(err);
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}
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resolve(data);
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});
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} else {
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resolve(buffer);
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}
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});
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}
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_isGzipped(buffer) {
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return buffer.slice(0, 2).indexOf(Buffer.from([0x1f, 0x8b])) === 0;
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}
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_loadLayers() {
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var color, colorCache, colorCode, k, layers, len, nodes, points, style, tree;
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layers = {};
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colorCache = {};
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for (const name in this.tile.layers) {
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const layer = this.tile.layers[name];
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nodes = [];
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//continue if name is 'water'
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for (let i = 0; i < layer.length; i++) {
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// TODO: caching of similar attributes to avoid looking up the style each time
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//continue if @styler and not @styler.getStyleFor layer, feature
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const feature = layer.feature(i);
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feature.properties.$type = [undefined, 'Point', 'LineString', 'Polygon'][feature.type];
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if (this.styler) {
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style = this.styler.getStyleFor(name, feature);
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if (!style) {
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continue;
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}
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}
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color = (
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style.paint['line-color'] ||
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style.paint['fill-color'] ||
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style.paint['text-color']
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);
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// TODO: style zoom stops handling
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if (color instanceof Object) {
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color = color.stops[0][1];
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}
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colorCode = colorCache[color] || (colorCache[color] = x256(utils.hex2rgb(color)));
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// TODO: monkey patching test case for tiles with a reduced extent 4096 / 8 -> 512
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// use feature.loadGeometry() again as soon as we got a 512 extent tileset
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const geometries = feature.loadGeometry(); //@_reduceGeometry feature, 8
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const sort = feature.properties.localrank || feature.properties.scalerank;
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const label = style.type === 'symbol' ? feature.properties['name_' + config.language] || feature.properties.name_en || feature.properties.name || feature.properties.house_num : void 0;
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if (style.type === 'fill') {
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nodes.push(this._addBoundaries(true, {
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// id: feature.id
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layer: name,
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style,
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label,
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sort,
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points: geometries,
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color: colorCode,
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}));
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} else {
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for (k = 0, len = geometries.length; k < len; k++) {
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points = geometries[k];
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nodes.push(this._addBoundaries(false, {
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// id: feature.id
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layer: name,
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style,
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label,
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sort,
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points,
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color: colorCode,
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}));
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}
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}
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}
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tree = rbush(18);
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tree.load(nodes);
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layers[name] = {
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extent: layer.extent,
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tree: tree,
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};
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}
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return this.layers = layers;
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}
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_addBoundaries(deep, data) {
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let minX = 2e308;
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let maxX = -2e308;
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let minY = 2e308;
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let maxY = -2e308;
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const points = (deep ? data.points[0] : data.points);
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for (const p of points) {
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if (p.x < minX) minX = p.x;
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if (p.x > maxX) maxX = p.x;
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if (p.y < minY) minY = p.y;
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if (p.y > maxY) maxY = p.y;
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}
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data.minX = minX;
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data.maxX = maxX;
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data.minY = minY;
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data.maxY = maxY;
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return data;
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}
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_reduceGeometry(feature, factor) {
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var i, j, k, last, len, len1, p, point, points, reduced, ref, results;
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ref = feature.loadGeometry();
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results = [];
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for (i = j = 0, len = ref.length; j < len; i = ++j) {
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points = ref[i];
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reduced = [];
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last = null;
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for (k = 0, len1 = points.length; k < len1; k++) {
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point = points[k];
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p = {
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x: Math.floor(point.x / factor),
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y: Math.floor(point.y / factor)
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};
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if (last && last.x === p.x && last.y === p.y) {
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continue;
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}
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reduced.push(last = p);
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}
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results.push(reduced);
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}
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return results;
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}
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}
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Tile.prototype.layers = {};
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module.exports = Tile;
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