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📖 switching to refactored text renderer
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@ -73,7 +73,7 @@ module.exports = class BrailleBuffer
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output.join ''
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setChar: (char, x, y, color) ->
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return unless 0 <= x < @width/2 and 0 <= y < @height/4
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return unless 0 <= x < @width and 0 <= y < @height
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idx = @_project x, y
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@charBuffer[idx] = char
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@colorBuffer[idx] = @termColor color
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@ -40,7 +40,8 @@ module.exports = class Canvas
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@buffer.clear()
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text: (text, x, y, color, center = true) ->
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@buffer.writeText text, x, y, color, center
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position = @_project x, y
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@buffer.writeText text, position[0], position[1], color, center
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polyline: (points, color) ->
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projected = (@_project point[0], point[1] for point in points)
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@ -17,7 +17,7 @@ module.exports = class Renderer
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language: 'de'
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#"poi_label", "housenum_label", "water",
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drawOrder: ["admin", "building", "road", "place_label"]
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drawOrder: ["admin", "building", "road", "poi_label"]
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icons:
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car: "🚗"
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@ -76,7 +76,6 @@ module.exports = class Renderer
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@canvas.translate @view[0], @view[1]
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@_drawLayers()
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@canvas.print()
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@isDrawing = false
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@ -88,7 +87,6 @@ module.exports = class Renderer
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for layer in @config.drawOrder
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continue unless @features?[layer]
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@notify "rendering #{layer}..."
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scale = Math.pow 2, @zoom
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if @config.layers[layer]?.minZoom and @zoom > @config.layers[layer].minZoom
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@ -100,8 +98,9 @@ module.exports = class Renderer
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maxX: (@width-@view[0])*scale
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maxY: (@height-@view[1])*scale
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for feature in @features[layer].tree.search box
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#@notify "rendering #{feature.data.id}"
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features = @features[layer].tree.search box
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@notify "rendering #{features.length} #{layer} features.."
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for feature in features
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@_drawFeature layer, feature.data, scale
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_drawFeature: (layer, feature, scale) ->
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@ -127,11 +126,9 @@ module.exports = class Renderer
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switch feature.type
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when "LineString"
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@canvas.polyline points, colorCode for points in toDraw
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true
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when "Polygon"
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@canvas.polygon toDraw[0], colorCode
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true
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when "Point"
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text = feature.properties["name_"+@config.language] or
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@ -140,23 +137,12 @@ module.exports = class Renderer
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#@config.icons[feature.properties.maki] or
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"◉"
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wasDrawn = false
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# TODO: check in definition if points can actually own multiple geometries
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for points in toDraw
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for point in points
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x = point.x - text.length
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#continue if x-@view[0] < 0
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if @labelBuffer.writeIfPossible text, x, point.y
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@canvas.text text, x, point.y, colorCode
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wasDrawn = true
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wasDrawn
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_isOnScreen: (point) ->
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point.x+@view[0]>=4 and
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point.x+@view[0]<@width-4 and
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point.y+@view[1]>=0 and
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point.y+@view[1]<@height
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x = point[0] - text.length
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if @labelBuffer.writeIfPossible text, x, point[1]
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@canvas.text text, x, point[1], colorCode, false
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notify: (text) ->
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@_write "\r\x1B[K"+text
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@ -31,7 +31,7 @@ module.exports = class Termap
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lng: 12.096956
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zoom: 2
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view: [0, 100]
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view: [0, 0]
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scale: 4
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@ -66,7 +66,7 @@ module.exports = class Termap
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_resizeRenderer: (cb) ->
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@width = (process.stdout.columns-1) >> 1 << 2
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@height = Math.ceil(process.stdout.rows/2) << 4
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@height = process.stdout.rows >> 2 << 4
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@renderer.setSize @width, @height
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