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🎨 working on background color based polygon filling
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@ -34,7 +34,9 @@ module.exports = class BrailleBuffer
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@foregroundBuffer = []
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@backgroundBuffer = []
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setBackground: (idx, color) ->
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setBackground: (x, y, color) ->
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return unless 0 <= x < @width and 0 <= y < @height
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idx = @_project x, y
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@backgroundBuffer[idx] = color
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setPixel: (x, y, color) ->
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@ -49,6 +49,10 @@ module.exports = class Canvas
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bresenham projected[i-1]..., projected[i]...,
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(x, y) => @buffer.setPixel x, y, color
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background: (x, y, color) ->
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point = @_project x, y
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@buffer.setBackground point[0], point[1], color
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# TODO: support for polygon holes
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polygon: (points, color) ->
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vertices = []
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@ -19,7 +19,7 @@ module.exports = class Renderer
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labelMargin: 5
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#"poi_label", "water",
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drawOrder: ["admin", "building", "road", "place_label", "poi_label", "housenum_label"]
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drawOrder: ["water", "admin", "building", "road", "place_label", "poi_label", "housenum_label"]
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icons:
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car: "🚗"
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@ -109,9 +109,11 @@ module.exports = class Renderer
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features = @features[layer].tree.search box
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@notify "rendering #{features.length} #{layer} features.."
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for feature in features
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@_drawFeature layer, feature.data, scale
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@_drawFeature layer, feature, scale
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_drawFeature: (layer, data, scale) ->
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feature = data.data
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_drawFeature: (layer, feature, scale) ->
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# TODO: this is ugly :) need to be fixed @style
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#return false if feature.properties.class is "ferry"
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feature.type = "LineString" if layer is "building" or layer is "road"
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@ -137,6 +139,11 @@ module.exports = class Renderer
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when "Polygon"
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@canvas.polygon toDraw[0], colorCode
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# points = toDraw[0]
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# for y in [Math.max(0,Math.floor(data.minY/scale))..Math.min(@height, Math.floor(data.maxY/scale))] by 4
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# for x in [Math.max(0, Math.floor(data.minX/scale))..Math.min(@width, Math.floor(data.maxX/scale))] by 2
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# if utils.pointInPolygon points, [x, y]
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# @canvas.background x, y, colorCode
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when "Point"
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text = feature.properties["name_"+@config.language] or
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@ -16,6 +16,7 @@ utils =
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point[0] < (polygon[j][0]-polygon[i][0]) * (point[1]-polygon[i][1]) / (polygon[j][1]-polygon[i][1]) + polygon[i][0]
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inside = !inside
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j = i
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inside
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deg2rad: (angle) ->
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# (angle / 180) * Math.PI
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