2022-03-08 14:47:55 +01:00
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package internal
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import (
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"context"
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"sync"
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)
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type StatusType string
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const (
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StatusIdle StatusType = "Idle"
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2022-05-12 11:17:24 +02:00
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StatusConnecting StatusType = "Connecting"
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StatusConnected StatusType = "Connected"
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StatusNeedsLogin StatusType = "NeedsLogin"
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StatusLoginFailed StatusType = "LoginFailed"
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2022-03-08 14:47:55 +01:00
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)
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// CtxInitState setup context state into the context tree.
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//
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// This function should be used to initialize context before
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// CtxGetState will be executed.
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func CtxInitState(ctx context.Context) context.Context {
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return context.WithValue(ctx, stateCtx, &contextState{
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status: StatusIdle,
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})
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}
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// CtxGetState object to get/update state/errors of process.
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func CtxGetState(ctx context.Context) *contextState {
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return ctx.Value(stateCtx).(*contextState)
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}
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type contextState struct {
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err error
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status StatusType
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mutex sync.Mutex
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}
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func (c *contextState) Set(update StatusType) {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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c.status = update
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c.err = nil
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}
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func (c *contextState) Status() (StatusType, error) {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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if c.err != nil {
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return "", c.err
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}
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return c.status, nil
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}
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func (c *contextState) Wrap(err error) error {
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c.mutex.Lock()
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defer c.mutex.Unlock()
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c.err = err
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return err
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}
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type stateKey int
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var stateCtx stateKey
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