netbird/relay/client/manager.go

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package client
import (
"container/list"
"context"
"fmt"
"net"
"reflect"
"sync"
"time"
log "github.com/sirupsen/logrus"
relayAuth "github.com/netbirdio/netbird/relay/auth/hmac"
)
var (
relayCleanupInterval = 60 * time.Second
keepUnusedServerTime = 5 * time.Second
ErrRelayClientNotConnected = fmt.Errorf("relay client not connected")
)
// RelayTrack hold the relay clients for the foreign relay servers.
// With the mutex can ensure we can open new connection in case the relay connection has been established with
// the relay server.
type RelayTrack struct {
sync.RWMutex
relayClient *Client
err error
created time.Time
}
func NewRelayTrack() *RelayTrack {
return &RelayTrack{
created: time.Now(),
}
}
type OnServerCloseListener func()
// ManagerService is the interface for the relay manager.
type ManagerService interface {
Serve() error
OpenConn(serverAddress, peerKey string) (net.Conn, error)
AddCloseListener(serverAddress string, onClosedListener OnServerCloseListener) error
RelayInstanceAddress() (string, error)
ServerURLs() []string
HasRelayAddress() bool
UpdateToken(token *relayAuth.Token) error
}
// Manager is a manager for the relay client instances. It establishes one persistent connection to the given relay URL
// and automatically reconnect to them in case disconnection.
// The manager also manage temporary relay connection. If a client wants to communicate with a client on a
// different relay server, the manager will establish a new connection to the relay server. The connection with these
// relay servers will be closed if there is no active connection. Periodically the manager will check if there is any
// unused relay connection and close it.
type Manager struct {
ctx context.Context
peerID string
running bool
tokenStore *relayAuth.TokenStore
serverPicker *ServerPicker
relayClient *Client
// the guard logic can overwrite the relayClient variable, this mutex protect the usage of the variable
relayClientMu sync.Mutex
reconnectGuard *Guard
relayClients map[string]*RelayTrack
relayClientsMutex sync.RWMutex
onDisconnectedListeners map[string]*list.List
onReconnectedListenerFn func()
listenerLock sync.Mutex
}
// NewManager creates a new manager instance.
// The serverURL address can be empty. In this case, the manager will not serve.
func NewManager(ctx context.Context, serverURLs []string, peerID string) *Manager {
tokenStore := &relayAuth.TokenStore{}
m := &Manager{
ctx: ctx,
peerID: peerID,
tokenStore: tokenStore,
serverPicker: &ServerPicker{
TokenStore: tokenStore,
PeerID: peerID,
},
relayClients: make(map[string]*RelayTrack),
onDisconnectedListeners: make(map[string]*list.List),
}
m.serverPicker.ServerURLs.Store(serverURLs)
m.reconnectGuard = NewGuard(m.serverPicker)
return m
}
// Serve starts the manager, attempting to establish a connection with the relay server.
// If the connection fails, it will keep trying to reconnect in the background.
// Additionally, it starts a cleanup loop to remove unused relay connections.
// The manager will automatically reconnect to the relay server in case of disconnection.
func (m *Manager) Serve() error {
if m.running {
return fmt.Errorf("manager already serving")
}
m.running = true
log.Debugf("starting relay client manager with %v relay servers", m.serverPicker.ServerURLs.Load())
client, err := m.serverPicker.PickServer(m.ctx)
if err != nil {
go m.reconnectGuard.StartReconnectTrys(m.ctx, nil)
} else {
m.storeClient(client)
}
go m.listenGuardEvent(m.ctx)
go m.startCleanupLoop()
return err
}
// OpenConn opens a connection to the given peer key. If the peer is on the same relay server, the connection will be
// established via the relay server. If the peer is on a different relay server, the manager will establish a new
// connection to the relay server. It returns back with a net.Conn what represent the remote peer connection.
func (m *Manager) OpenConn(serverAddress, peerKey string) (net.Conn, error) {
m.relayClientMu.Lock()
defer m.relayClientMu.Unlock()
if m.relayClient == nil {
return nil, ErrRelayClientNotConnected
}
foreign, err := m.isForeignServer(serverAddress)
if err != nil {
return nil, err
}
var (
netConn net.Conn
)
if !foreign {
log.Debugf("open peer connection via permanent server: %s", peerKey)
netConn, err = m.relayClient.OpenConn(peerKey)
} else {
log.Debugf("open peer connection via foreign server: %s", serverAddress)
netConn, err = m.openConnVia(serverAddress, peerKey)
}
if err != nil {
return nil, err
}
return netConn, err
}
// Ready returns true if the home Relay client is connected to the relay server.
func (m *Manager) Ready() bool {
m.relayClientMu.Lock()
defer m.relayClientMu.Unlock()
if m.relayClient == nil {
return false
}
return m.relayClient.Ready()
}
func (m *Manager) SetOnReconnectedListener(f func()) {
m.onReconnectedListenerFn = f
}
// AddCloseListener adds a listener to the given server instance address. The listener will be called if the connection
// closed.
func (m *Manager) AddCloseListener(serverAddress string, onClosedListener OnServerCloseListener) error {
m.relayClientMu.Lock()
defer m.relayClientMu.Unlock()
if m.relayClient == nil {
return ErrRelayClientNotConnected
}
foreign, err := m.isForeignServer(serverAddress)
if err != nil {
return err
}
var listenerAddr string
if foreign {
listenerAddr = serverAddress
} else {
listenerAddr = m.relayClient.connectionURL
}
m.addListener(listenerAddr, onClosedListener)
return nil
}
// RelayInstanceAddress returns the address of the permanent relay server. It could change if the network connection is
// lost. This address will be sent to the target peer to choose the common relay server for the communication.
func (m *Manager) RelayInstanceAddress() (string, error) {
m.relayClientMu.Lock()
defer m.relayClientMu.Unlock()
if m.relayClient == nil {
return "", ErrRelayClientNotConnected
}
return m.relayClient.ServerInstanceURL()
}
// ServerURLs returns the addresses of the relay servers.
func (m *Manager) ServerURLs() []string {
return m.serverPicker.ServerURLs.Load().([]string)
}
// HasRelayAddress returns true if the manager is serving. With this method can check if the peer can communicate with
// Relay service.
func (m *Manager) HasRelayAddress() bool {
return len(m.serverPicker.ServerURLs.Load().([]string)) > 0
}
func (m *Manager) UpdateServerURLs(serverURLs []string) {
log.Infof("update relay server URLs: %v", serverURLs)
m.serverPicker.ServerURLs.Store(serverURLs)
}
// UpdateToken updates the token in the token store.
func (m *Manager) UpdateToken(token *relayAuth.Token) error {
return m.tokenStore.UpdateToken(token)
}
func (m *Manager) openConnVia(serverAddress, peerKey string) (net.Conn, error) {
// check if already has a connection to the desired relay server
m.relayClientsMutex.RLock()
rt, ok := m.relayClients[serverAddress]
if ok {
rt.RLock()
m.relayClientsMutex.RUnlock()
defer rt.RUnlock()
if rt.err != nil {
return nil, rt.err
}
return rt.relayClient.OpenConn(peerKey)
}
m.relayClientsMutex.RUnlock()
// if not, establish a new connection but check it again (because changed the lock type) before starting the
// connection
m.relayClientsMutex.Lock()
rt, ok = m.relayClients[serverAddress]
if ok {
rt.RLock()
m.relayClientsMutex.Unlock()
defer rt.RUnlock()
if rt.err != nil {
return nil, rt.err
}
return rt.relayClient.OpenConn(peerKey)
}
// create a new relay client and store it in the relayClients map
rt = NewRelayTrack()
rt.Lock()
m.relayClients[serverAddress] = rt
m.relayClientsMutex.Unlock()
relayClient := NewClient(m.ctx, serverAddress, m.tokenStore, m.peerID)
err := relayClient.Connect()
if err != nil {
rt.err = err
rt.Unlock()
m.relayClientsMutex.Lock()
delete(m.relayClients, serverAddress)
m.relayClientsMutex.Unlock()
return nil, err
}
// if connection closed then delete the relay client from the list
relayClient.SetOnDisconnectListener(m.onServerDisconnected)
rt.relayClient = relayClient
rt.Unlock()
conn, err := relayClient.OpenConn(peerKey)
if err != nil {
return nil, err
}
return conn, nil
}
func (m *Manager) onServerConnected() {
if m.onReconnectedListenerFn == nil {
return
}
go m.onReconnectedListenerFn()
}
// onServerDisconnected start to reconnection for home server only
func (m *Manager) onServerDisconnected(serverAddress string) {
m.relayClientMu.Lock()
if serverAddress == m.relayClient.connectionURL {
go m.reconnectGuard.StartReconnectTrys(m.ctx, m.relayClient)
}
m.relayClientMu.Unlock()
m.notifyOnDisconnectListeners(serverAddress)
}
func (m *Manager) listenGuardEvent(ctx context.Context) {
for {
select {
case rc := <-m.reconnectGuard.OnNewRelayClient:
m.storeClient(rc)
case <-ctx.Done():
return
}
}
}
func (m *Manager) storeClient(client *Client) {
m.relayClientMu.Lock()
defer m.relayClientMu.Unlock()
m.relayClient = client
m.relayClient.SetOnConnectedListener(m.onServerConnected)
m.relayClient.SetOnDisconnectListener(m.onServerDisconnected)
}
func (m *Manager) isForeignServer(address string) (bool, error) {
rAddr, err := m.relayClient.ServerInstanceURL()
if err != nil {
return false, fmt.Errorf("relay client not connected")
}
return rAddr != address, nil
}
func (m *Manager) startCleanupLoop() {
ticker := time.NewTicker(relayCleanupInterval)
defer ticker.Stop()
for {
select {
case <-m.ctx.Done():
return
case <-ticker.C:
m.cleanUpUnusedRelays()
}
}
}
func (m *Manager) cleanUpUnusedRelays() {
m.relayClientsMutex.Lock()
defer m.relayClientsMutex.Unlock()
for addr, rt := range m.relayClients {
rt.Lock()
// if the connection failed to the server the relay client will be nil
// but the instance will be kept in the relayClients until the next locking
if rt.err != nil {
rt.Unlock()
continue
}
if time.Since(rt.created) <= keepUnusedServerTime {
rt.Unlock()
continue
}
if rt.relayClient.HasConns() {
rt.Unlock()
continue
}
rt.relayClient.SetOnDisconnectListener(nil)
go func() {
_ = rt.relayClient.Close()
}()
log.Debugf("clean up unused relay server connection: %s", addr)
delete(m.relayClients, addr)
rt.Unlock()
}
}
func (m *Manager) addListener(serverAddress string, onClosedListener OnServerCloseListener) {
m.listenerLock.Lock()
defer m.listenerLock.Unlock()
l, ok := m.onDisconnectedListeners[serverAddress]
if !ok {
l = list.New()
}
for e := l.Front(); e != nil; e = e.Next() {
if reflect.ValueOf(e.Value).Pointer() == reflect.ValueOf(onClosedListener).Pointer() {
return
}
}
l.PushBack(onClosedListener)
m.onDisconnectedListeners[serverAddress] = l
}
func (m *Manager) notifyOnDisconnectListeners(serverAddress string) {
m.listenerLock.Lock()
defer m.listenerLock.Unlock()
l, ok := m.onDisconnectedListeners[serverAddress]
if !ok {
return
}
for e := l.Front(); e != nil; e = e.Next() {
go e.Value.(OnServerCloseListener)()
}
delete(m.onDisconnectedListeners, serverAddress)
}