The cleanup loop did not manage those situations well when a connection failed or
the connection success but the code did not add a peer connection to it yet.
- in the cleanup loop check if a connection failed to a server
- after adding a foreign server connection force to keep it a minimum 5 sec
* Move the handshake logic to separated struct
- The server will response to the client after it ready to process the peer
- Preload the response messages
* Fix deprecated lint issue
* Fix error handling
* [relay-server] Relay measure auth time (#2675)
Measure the Relay client's authentication time
* Exit from processConnResults after all tries
If all server is unavailable then the server picker never return
because we never close the result channel.
Count the number of the results and exit when we reached the
expected size
Fix leaked server connections
close unused connections in the client lib
close deprecated connection in the server lib
The Server Picker is reusable in the guard if we want in the future. So we can support the server address changes.
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Co-authored-by: Maycon Santos <mlsmaycon@gmail.com>
* Add logging
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Co-authored-by: Maycon Santos <mlsmaycon@gmail.com>
This update adds new relay integration for NetBird clients. The new relay is based on web sockets and listens on a single port.
- Adds new relay implementation with websocket with single port relaying mechanism
- refactor peer connection logic, allowing upgrade and downgrade from/to P2P connection
- peer connections are faster since it connects first to relay and then upgrades to P2P
- maintains compatibility with old clients by not using the new relay
- updates infrastructure scripts with new relay service