* Refactor peer state change subscription mechanism
Because the code generated new channel for every single event, was easy to miss notification.
Use single channel.
* Fix lint
* Avoid potential deadlock
* Fix test
* Add context
* Fix test
* Fix HA router switch.
- Simplify the notification filter logic.
Always send notification if a state has been changed
- Remove IP changes check because we never modify
* Notify only the proper listeners
* Fix test
* Fix TestGetPeerStateChangeNotifierLogic test
* Before lazy connection, when the peer disconnected, the status switched to disconnected.
After implementing lazy connection, the peer state is connecting, so we did not decrease the reference counters on the routes.
* When switch to idle notify the route mgr
With the lazy connection feature, the peer will connect to target peers on-demand. The trigger can be any IP traffic.
This feature can be enabled with the NB_ENABLE_EXPERIMENTAL_LAZY_CONN environment variable.
When the engine receives a network map, it binds a free UDP port for every remote peer, and the system configures WireGuard endpoints for these ports. When traffic appears on a UDP socket, the system removes this listener and starts the peer connection procedure immediately.
Key changes
Fix slow netbird status -d command
Move from engine.go file to conn_mgr.go the peer connection related code
Refactor the iface interface usage and moved interface file next to the engine code
Add new command line flag and UI option to enable feature
The peer.Conn struct is reusable after it has been closed.
Change connection states
Connection states
Idle: The peer is not attempting to establish a connection. This typically means it's in a lazy state or the remote peer is expired.
Connecting: The peer is actively trying to establish a connection. This occurs when the peer has entered an active state and is continuously attempting to reach the remote peer.
Connected: A successful peer-to-peer connection has been established and communication is active.
- ICE do not trigger disconnect callbacks if the stated did not change
- Fix route calculation callback loop
- Move route state updates into protected scope by mutex
- Do not calculate routes in case of peer.Open() and peer.Close()
This update adds new relay integration for NetBird clients. The new relay is based on web sockets and listens on a single port.
- Adds new relay implementation with websocket with single port relaying mechanism
- refactor peer connection logic, allowing upgrade and downgrade from/to P2P connection
- peer connections are faster since it connects first to relay and then upgrades to P2P
- maintains compatibility with old clients by not using the new relay
- updates infrastructure scripts with new relay service
* Adds management, signal, and relay (STUN/TURN) health probes to the status command.
* Adds a reason when the management or signal connections are disconnected.
* Adds last wireguard handshake and received/sent bytes per peer
Reduce the peer status notifications
When receive new network map invoke multiple notifications for
every single peers. It cause high cpu usage We handle the in a
batch the peer notification in update network map.
- Remove the unnecessary UpdatePeerFQDN calls in addNewPeer
- Fix notification in RemovePeer function
- Involve FinishPeerListModifications logic
Fix the status indication in the client service. The status of the
management server and the signal server was incorrect if the network
connection was broken. Basically the status update was not used by
the management and signal library.
The ConnStatus is a custom type based on iota
like an enum. The problem was nowhere used to the
benefits of this implementation. All ConnStatus
instances has been compared with strings. I
suppose the reason to do it to avoid a circle
dependency. In this commit the separated status
package has been moved to peer package.
Remove unused, exported functions from engine