package internal import ( "context" "sync" ) type StatusType string const ( StatusIdle StatusType = "Idle" StatusConnecting StatusType = "Connecting" StatusConnected StatusType = "Connected" ) // CtxInitState setup context state into the context tree. // // This function should be used to initialize context before // CtxGetState will be executed. func CtxInitState(ctx context.Context) context.Context { return context.WithValue(ctx, stateCtx, &contextState{ status: StatusIdle, }) } // CtxGetState object to get/update state/errors of process. func CtxGetState(ctx context.Context) *contextState { return ctx.Value(stateCtx).(*contextState) } type contextState struct { err error status StatusType mutex sync.Mutex } func (c *contextState) Set(update StatusType) { c.mutex.Lock() defer c.mutex.Unlock() c.status = update c.err = nil } func (c *contextState) Status() (StatusType, error) { c.mutex.Lock() defer c.mutex.Unlock() if c.err != nil { return "", c.err } return c.status, nil } func (c *contextState) Wrap(err error) error { c.mutex.Lock() defer c.mutex.Unlock() c.err = err return err } type stateKey int var stateCtx stateKey