package peer import ( "context" "errors" "math/rand" "net" "time" log "github.com/sirupsen/logrus" relayClient "github.com/netbirdio/netbird/relay/client" ) type OnRelayReadyCallback func(info RelayConnInfo) type RelayConnInfo struct { relayedConn net.Conn rosenpassPubKey []byte rosenpassAddr string } type ConnectorRelay struct { ctx context.Context log *log.Entry relayManager *relayClient.Manager config ConnConfig onRelayConnReadyFN OnRelayReadyCallback doHandshakeFn DoHandshake } func NewConnectorRelay(ctx context.Context, log *log.Entry, relayManager *relayClient.Manager, config ConnConfig, onRelayConnReadyFN OnRelayReadyCallback, doHandshakeFn DoHandshake) *ConnectorRelay { return &ConnectorRelay{ ctx: ctx, log: log, relayManager: relayManager, config: config, onRelayConnReadyFN: onRelayConnReadyFN, doHandshakeFn: doHandshakeFn, } } // SetupRelayConnection todo: this function is not completed. Make no sense to put it in a for loop because we are not waiting for any event func (conn *ConnectorRelay) SetupRelayConnection() { for { if !conn.waitForReconnectTry() { return } remoteOfferAnswer, err := conn.doHandshakeFn() if err != nil { if errors.Is(err, ErrSignalIsNotReady) { conn.log.Infof("signal client isn't ready, skipping connection attempt") } conn.log.Errorf("failed to do handshake: %v", err) continue } if !conn.isRelaySupported(remoteOfferAnswer) { // todo should we retry? continue } // the relayManager will return with error in case if the connection has lost with relay server currentRelayAddress, err := conn.relayManager.RelayAddress() if err != nil { continue } srv := conn.preferredRelayServer(currentRelayAddress.String(), remoteOfferAnswer.RelaySrvAddress) relayedConn, err := conn.relayManager.OpenConn(srv, conn.config.Key) if err != nil { continue } go conn.onRelayConnReadyFN(RelayConnInfo{ relayedConn: relayedConn, rosenpassPubKey: remoteOfferAnswer.RosenpassPubKey, rosenpassAddr: remoteOfferAnswer.RosenpassAddr, }) } } func (conn *ConnectorRelay) RelayAddress() (net.Addr, error) { return conn.relayManager.RelayAddress() } // todo check my side too func (conn *ConnectorRelay) isRelaySupported(answer *OfferAnswer) bool { return answer.RelaySrvAddress != "" } func (conn *ConnectorRelay) preferredRelayServer(myRelayAddress, remoteRelayAddress string) string { if conn.config.LocalKey > conn.config.Key { return myRelayAddress } return remoteRelayAddress } func (conn *ConnectorRelay) RelayIsSupported() bool { return conn.relayManager.IsSupported() } // waitForReconnectTry waits for a random duration before trying to reconnect func (conn *ConnectorRelay) waitForReconnectTry() bool { minWait := 500 maxWait := 2000 duration := time.Duration(rand.Intn(maxWait-minWait)+minWait) * time.Millisecond select { case <-conn.ctx.Done(): return false case <-time.After(duration): return true } }