netbird/signal/client/grpc.go
Zoltan Papp 4e918e55ba
[client] Fix controller re-connection (#2758)
Rethink the peer reconnection implementation
2024-10-24 11:43:14 +02:00

438 lines
12 KiB
Go

package client
import (
"context"
"fmt"
"io"
"sync"
"time"
"github.com/cenkalti/backoff/v4"
log "github.com/sirupsen/logrus"
"golang.zx2c4.com/wireguard/wgctrl/wgtypes"
"google.golang.org/grpc"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/connectivity"
"google.golang.org/grpc/metadata"
"google.golang.org/grpc/status"
"github.com/netbirdio/netbird/encryption"
"github.com/netbirdio/netbird/management/client"
"github.com/netbirdio/netbird/signal/proto"
nbgrpc "github.com/netbirdio/netbird/util/grpc"
)
// ConnStateNotifier is a wrapper interface of the status recorder
type ConnStateNotifier interface {
MarkSignalDisconnected(error)
MarkSignalConnected()
}
// GrpcClient Wraps the Signal Exchange Service gRpc client
type GrpcClient struct {
key wgtypes.Key
realClient proto.SignalExchangeClient
signalConn *grpc.ClientConn
ctx context.Context
stream proto.SignalExchange_ConnectStreamClient
// connectedCh used to notify goroutines waiting for the connection to the Signal stream
connectedCh chan struct{}
mux sync.Mutex
// StreamConnected indicates whether this client is StreamConnected to the Signal stream
status Status
connStateCallback ConnStateNotifier
connStateCallbackLock sync.RWMutex
onReconnectedListenerFn func()
}
func (c *GrpcClient) StreamConnected() bool {
return c.status == StreamConnected
}
func (c *GrpcClient) GetStatus() Status {
return c.status
}
// Close Closes underlying connections to the Signal Exchange
func (c *GrpcClient) Close() error {
return c.signalConn.Close()
}
// NewClient creates a new Signal client
func NewClient(ctx context.Context, addr string, key wgtypes.Key, tlsEnabled bool) (*GrpcClient, error) {
var conn *grpc.ClientConn
operation := func() error {
var err error
conn, err = nbgrpc.CreateConnection(addr, tlsEnabled)
if err != nil {
log.Printf("createConnection error: %v", err)
return err
}
return nil
}
err := backoff.Retry(operation, nbgrpc.Backoff(ctx))
if err != nil {
log.Errorf("failed to connect to the signalling server: %v", err)
return nil, err
}
log.Debugf("connected to Signal Service: %v", conn.Target())
return &GrpcClient{
realClient: proto.NewSignalExchangeClient(conn),
ctx: ctx,
signalConn: conn,
key: key,
mux: sync.Mutex{},
status: StreamDisconnected,
connStateCallbackLock: sync.RWMutex{},
}, nil
}
// SetConnStateListener set the ConnStateNotifier
func (c *GrpcClient) SetConnStateListener(notifier ConnStateNotifier) {
c.connStateCallbackLock.Lock()
defer c.connStateCallbackLock.Unlock()
c.connStateCallback = notifier
}
// defaultBackoff is a basic backoff mechanism for general issues
func defaultBackoff(ctx context.Context) backoff.BackOff {
return backoff.WithContext(&backoff.ExponentialBackOff{
InitialInterval: 800 * time.Millisecond,
RandomizationFactor: 1,
Multiplier: 1.7,
MaxInterval: 10 * time.Second,
MaxElapsedTime: 3 * 30 * 24 * time.Hour, // 3 months
Stop: backoff.Stop,
Clock: backoff.SystemClock,
}, ctx)
}
// Receive Connects to the Signal Exchange message stream and starts receiving messages.
// The messages will be handled by msgHandler function provided.
// This function is blocking and reconnects to the Signal Exchange if errors occur (e.g. Exchange restart)
// The connection retry logic will try to reconnect for 30 min and if wasn't successful will propagate the error to the function caller.
func (c *GrpcClient) Receive(ctx context.Context, msgHandler func(msg *proto.Message) error) error {
var backOff = defaultBackoff(ctx)
operation := func() error {
c.notifyStreamDisconnected()
log.Debugf("signal connection state %v", c.signalConn.GetState())
connState := c.signalConn.GetState()
if connState == connectivity.Shutdown {
return backoff.Permanent(fmt.Errorf("connection to signal has been shut down"))
} else if !(connState == connectivity.Ready || connState == connectivity.Idle) {
c.signalConn.WaitForStateChange(ctx, connState)
return fmt.Errorf("connection to signal is not ready and in %s state", connState)
}
// connect to Signal stream identifying ourselves with a public WireGuard key
// todo once the key rotation logic has been implemented, consider changing to some other identifier (received from management)
ctx, cancelStream := context.WithCancel(ctx)
defer cancelStream()
stream, err := c.connect(ctx, c.key.PublicKey().String())
if err != nil {
log.Warnf("disconnected from the Signal Exchange due to an error: %v", err)
return err
}
c.notifyStreamConnected()
log.Infof("connected to the Signal Service stream")
c.notifyConnected()
// start receiving messages from the Signal stream (from other peers through signal)
err = c.receive(stream, msgHandler)
if err != nil {
if s, ok := status.FromError(err); ok && s.Code() == codes.Canceled {
log.Debugf("signal connection context has been canceled, this usually indicates shutdown")
return nil
}
// we need this reset because after a successful connection and a consequent error, backoff lib doesn't
// reset times and next try will start with a long delay
backOff.Reset()
c.notifyDisconnected(err)
log.Warnf("disconnected from the Signal service but will retry silently. Reason: %v", err)
return err
}
return nil
}
err := backoff.Retry(operation, backOff)
if err != nil {
log.Errorf("exiting the Signal service connection retry loop due to the unrecoverable error: %v", err)
return err
}
return nil
}
func (c *GrpcClient) notifyStreamDisconnected() {
c.mux.Lock()
defer c.mux.Unlock()
c.status = StreamDisconnected
}
func (c *GrpcClient) notifyStreamConnected() {
c.mux.Lock()
defer c.mux.Unlock()
c.status = StreamConnected
if c.connectedCh != nil {
// there are goroutines waiting on this channel -> release them
close(c.connectedCh)
c.connectedCh = nil
}
if c.onReconnectedListenerFn != nil {
c.onReconnectedListenerFn()
}
}
func (c *GrpcClient) getStreamStatusChan() <-chan struct{} {
c.mux.Lock()
defer c.mux.Unlock()
if c.connectedCh == nil {
c.connectedCh = make(chan struct{})
}
return c.connectedCh
}
func (c *GrpcClient) connect(ctx context.Context, key string) (proto.SignalExchange_ConnectStreamClient, error) {
c.stream = nil
// add key fingerprint to the request header to be identified on the server side
md := metadata.New(map[string]string{proto.HeaderId: key})
metaCtx := metadata.NewOutgoingContext(ctx, md)
stream, err := c.realClient.ConnectStream(metaCtx, grpc.WaitForReady(true))
c.stream = stream
if err != nil {
return nil, err
}
// blocks
header, err := c.stream.Header()
if err != nil {
return nil, err
}
registered := header.Get(proto.HeaderRegistered)
if len(registered) == 0 {
return nil, fmt.Errorf("didn't receive a registration header from the Signal server whille connecting to the streams")
}
return stream, nil
}
// Ready indicates whether the client is okay and Ready to be used
// for now it just checks whether gRPC connection to the service is in state Ready
func (c *GrpcClient) Ready() bool {
return c.signalConn.GetState() == connectivity.Ready || c.signalConn.GetState() == connectivity.Idle
}
// IsHealthy probes the gRPC connection and returns false on errors
func (c *GrpcClient) IsHealthy() bool {
switch c.signalConn.GetState() {
case connectivity.TransientFailure:
return false
case connectivity.Connecting:
return true
case connectivity.Shutdown:
return true
case connectivity.Idle:
case connectivity.Ready:
}
ctx, cancel := context.WithTimeout(c.ctx, 1*time.Second)
defer cancel()
_, err := c.realClient.Send(ctx, &proto.EncryptedMessage{
Key: c.key.PublicKey().String(),
RemoteKey: "dummy",
Body: nil,
})
if err != nil {
c.notifyDisconnected(err)
log.Warnf("health check returned: %s", err)
return false
}
c.notifyConnected()
return true
}
// WaitStreamConnected waits until the client is connected to the Signal stream
func (c *GrpcClient) WaitStreamConnected() {
if c.status == StreamConnected {
return
}
ch := c.getStreamStatusChan()
select {
case <-c.ctx.Done():
case <-ch:
}
}
func (c *GrpcClient) SetOnReconnectedListener(fn func()) {
c.mux.Lock()
defer c.mux.Unlock()
c.onReconnectedListenerFn = fn
}
// SendToStream sends a message to the remote Peer through the Signal Exchange using established stream connection to the Signal Server
// The GrpcClient.Receive method must be called before sending messages to establish initial connection to the Signal Exchange
// GrpcClient.connWg can be used to wait
func (c *GrpcClient) SendToStream(msg *proto.EncryptedMessage) error {
if !c.Ready() {
return fmt.Errorf("no connection to signal")
}
if c.stream == nil {
return fmt.Errorf("connection to the Signal Exchange has not been established yet. Please call GrpcClient.Receive before sending messages")
}
err := c.stream.Send(msg)
if err != nil {
log.Errorf("error while sending message to peer [%s] [error: %v]", msg.RemoteKey, err)
return err
}
return nil
}
// decryptMessage decrypts the body of the msg using Wireguard private key and Remote peer's public key
func (c *GrpcClient) decryptMessage(msg *proto.EncryptedMessage) (*proto.Message, error) {
remoteKey, err := wgtypes.ParseKey(msg.GetKey())
if err != nil {
return nil, err
}
body := &proto.Body{}
err = encryption.DecryptMessage(remoteKey, c.key, msg.GetBody(), body)
if err != nil {
return nil, err
}
return &proto.Message{
Key: msg.Key,
RemoteKey: msg.RemoteKey,
Body: body,
}, nil
}
// encryptMessage encrypts the body of the msg using Wireguard private key and Remote peer's public key
func (c *GrpcClient) encryptMessage(msg *proto.Message) (*proto.EncryptedMessage, error) {
remoteKey, err := wgtypes.ParseKey(msg.RemoteKey)
if err != nil {
return nil, err
}
encryptedBody, err := encryption.EncryptMessage(remoteKey, c.key, msg.Body)
if err != nil {
return nil, err
}
return &proto.EncryptedMessage{
Key: msg.GetKey(),
RemoteKey: msg.GetRemoteKey(),
Body: encryptedBody,
}, nil
}
// Send sends a message to the remote Peer through the Signal Exchange.
func (c *GrpcClient) Send(msg *proto.Message) error {
if !c.Ready() {
return fmt.Errorf("no connection to signal")
}
encryptedMessage, err := c.encryptMessage(msg)
if err != nil {
return err
}
attemptTimeout := client.ConnectTimeout
for attempt := 0; attempt < 4; attempt++ {
if attempt > 1 {
attemptTimeout = time.Duration(attempt) * 5 * time.Second
}
ctx, cancel := context.WithTimeout(c.ctx, attemptTimeout)
_, err = c.realClient.Send(ctx, encryptedMessage)
cancel()
if s, ok := status.FromError(err); ok && s.Code() == codes.Canceled {
return err
}
if err == nil {
return nil
}
}
return err
}
// receive receives messages from other peers coming through the Signal Exchange
func (c *GrpcClient) receive(stream proto.SignalExchange_ConnectStreamClient,
msgHandler func(msg *proto.Message) error) error {
for {
msg, err := stream.Recv()
switch s, ok := status.FromError(err); {
case ok && s.Code() == codes.Canceled:
log.Debugf("stream canceled (usually indicates shutdown)")
return err
case s.Code() == codes.Unavailable:
log.Debugf("Signal Service is unavailable")
return err
case err == io.EOF:
log.Debugf("Signal Service stream closed by server")
return err
case err != nil:
return err
}
log.Tracef("received a new message from Peer [fingerprint: %s]", msg.Key)
decryptedMessage, err := c.decryptMessage(msg)
if err != nil {
log.Errorf("failed decrypting message of Peer [key: %s] error: [%s]", msg.Key, err.Error())
}
err = msgHandler(decryptedMessage)
if err != nil {
log.Errorf("error while handling message of Peer [key: %s] error: [%s]", msg.Key, err.Error())
// todo send something??
}
}
}
func (c *GrpcClient) notifyDisconnected(err error) {
c.connStateCallbackLock.RLock()
defer c.connStateCallbackLock.RUnlock()
if c.connStateCallback == nil {
return
}
c.connStateCallback.MarkSignalDisconnected(err)
}
func (c *GrpcClient) notifyConnected() {
c.connStateCallbackLock.RLock()
defer c.connStateCallbackLock.RUnlock()
if c.connStateCallback == nil {
return
}
c.connStateCallback.MarkSignalConnected()
}