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4e918e55ba
Rethink the peer reconnection implementation
69 lines
1.4 KiB
Go
69 lines
1.4 KiB
Go
package client
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import (
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"context"
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"time"
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log "github.com/sirupsen/logrus"
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)
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var (
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reconnectingTimeout = 5 * time.Second
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)
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// Guard manage the reconnection tries to the Relay server in case of disconnection event.
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type Guard struct {
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ctx context.Context
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relayClient *Client
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}
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// NewGuard creates a new guard for the relay client.
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func NewGuard(context context.Context, relayClient *Client) *Guard {
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g := &Guard{
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ctx: context,
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relayClient: relayClient,
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}
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return g
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}
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// OnDisconnected is called when the relay client is disconnected from the relay server. It will trigger the reconnection
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// todo prevent multiple reconnection instances. In the current usage it should not happen, but it is better to prevent
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func (g *Guard) OnDisconnected() {
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if g.quickReconnect() {
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return
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}
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ticker := time.NewTicker(reconnectingTimeout)
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defer ticker.Stop()
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for {
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select {
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case <-ticker.C:
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err := g.relayClient.Connect()
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if err != nil {
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log.Errorf("failed to reconnect to relay server: %s", err)
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continue
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}
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return
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case <-g.ctx.Done():
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return
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}
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}
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}
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func (g *Guard) quickReconnect() bool {
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ctx, cancel := context.WithTimeout(g.ctx, 1500*time.Millisecond)
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defer cancel()
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<-ctx.Done()
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if g.ctx.Err() != nil {
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return false
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}
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if err := g.relayClient.Connect(); err != nil {
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log.Errorf("failed to reconnect to relay server: %s", err)
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return false
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}
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return true
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}
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