netbird/client/internal/acl/manager.go
Yury Gargay bb40325977
Update GitHub Actions and Enhance golangci-lint (#1075)
This PR showcases the implementation of additional linter rules. I've updated the golangci-lint GitHub Actions to the latest available version. This update makes sure that the tool works the same way locally - assuming being updated regularly - and with the GitHub Actions.

I've also taken care of keeping all the GitHub Actions up to date, which helps our code stay current. But there's one part, goreleaser that's a bit tricky to test on our computers. So, it's important to take a close look at that.

To make it easier to understand what I've done, I've made separate changes for each thing that the new linters found. This should help the people reviewing the changes see what's going on more clearly. Some of the changes might not be obvious at first glance.

Things to consider for the future
CI runs on Ubuntu so the static analysis only happens for Linux. Consider running it for the rest: Darwin, Windows
2023-09-04 17:03:44 +02:00

493 lines
14 KiB
Go

package acl
import (
"crypto/md5"
"encoding/hex"
"fmt"
"net"
"strconv"
"sync"
"time"
log "github.com/sirupsen/logrus"
"github.com/netbirdio/netbird/client/firewall"
"github.com/netbirdio/netbird/client/ssh"
"github.com/netbirdio/netbird/iface"
mgmProto "github.com/netbirdio/netbird/management/proto"
)
// IFaceMapper defines subset methods of interface required for manager
type IFaceMapper interface {
Name() string
Address() iface.WGAddress
IsUserspaceBind() bool
SetFilter(iface.PacketFilter) error
}
// Manager is a ACL rules manager
type Manager interface {
ApplyFiltering(networkMap *mgmProto.NetworkMap)
Stop()
}
// DefaultManager uses firewall manager to handle
type DefaultManager struct {
manager firewall.Manager
ipsetCounter int
rulesPairs map[string][]firewall.Rule
mutex sync.Mutex
}
type ipsetInfo struct {
name string
ipCount int
}
func newDefaultManager(fm firewall.Manager) *DefaultManager {
return &DefaultManager{
manager: fm,
rulesPairs: make(map[string][]firewall.Rule),
}
}
// ApplyFiltering firewall rules to the local firewall manager processed by ACL policy.
//
// If allowByDefault is ture it appends allow ALL traffic rules to input and output chains.
func (d *DefaultManager) ApplyFiltering(networkMap *mgmProto.NetworkMap) {
d.mutex.Lock()
defer d.mutex.Unlock()
start := time.Now()
defer func() {
total := 0
for _, pairs := range d.rulesPairs {
total += len(pairs)
}
log.Infof(
"ACL rules processed in: %v, total rules count: %d",
time.Since(start), total)
}()
if d.manager == nil {
log.Debug("firewall manager is not supported, skipping firewall rules")
return
}
defer func() {
if err := d.manager.Flush(); err != nil {
log.Error("failed to flush firewall rules: ", err)
}
}()
rules, squashedProtocols := d.squashAcceptRules(networkMap)
enableSSH := (networkMap.PeerConfig != nil &&
networkMap.PeerConfig.SshConfig != nil &&
networkMap.PeerConfig.SshConfig.SshEnabled)
if _, ok := squashedProtocols[mgmProto.FirewallRule_ALL]; ok {
enableSSH = enableSSH && !ok
}
if _, ok := squashedProtocols[mgmProto.FirewallRule_TCP]; ok {
enableSSH = enableSSH && !ok
}
// if TCP protocol rules not squashed and SSH enabled
// we add default firewall rule which accepts connection to any peer
// in the network by SSH (TCP 22 port).
if enableSSH {
rules = append(rules, &mgmProto.FirewallRule{
PeerIP: "0.0.0.0",
Direction: mgmProto.FirewallRule_IN,
Action: mgmProto.FirewallRule_ACCEPT,
Protocol: mgmProto.FirewallRule_TCP,
Port: strconv.Itoa(ssh.DefaultSSHPort),
})
}
// if we got empty rules list but management not set networkMap.FirewallRulesIsEmpty flag
// we have old version of management without rules handling, we should allow all traffic
if len(networkMap.FirewallRules) == 0 && !networkMap.FirewallRulesIsEmpty {
log.Warn("this peer is connected to a NetBird Management service with an older version. Allowing all traffic from connected peers")
rules = append(rules,
&mgmProto.FirewallRule{
PeerIP: "0.0.0.0",
Direction: mgmProto.FirewallRule_IN,
Action: mgmProto.FirewallRule_ACCEPT,
Protocol: mgmProto.FirewallRule_ALL,
},
&mgmProto.FirewallRule{
PeerIP: "0.0.0.0",
Direction: mgmProto.FirewallRule_OUT,
Action: mgmProto.FirewallRule_ACCEPT,
Protocol: mgmProto.FirewallRule_ALL,
},
)
}
applyFailed := false
newRulePairs := make(map[string][]firewall.Rule)
ipsetByRuleSelectors := make(map[string]*ipsetInfo)
// calculate which IP's can be grouped in by which ipset
// to do that we use rule selector (which is just rule properties without IP's)
for _, r := range rules {
selector := d.getRuleGroupingSelector(r)
ipset, ok := ipsetByRuleSelectors[selector]
if !ok {
ipset = &ipsetInfo{}
}
ipset.ipCount++
ipsetByRuleSelectors[selector] = ipset
}
for _, r := range rules {
// if this rule is member of rule selection with more than DefaultIPsCountForSet
// it's IP address can be used in the ipset for firewall manager which supports it
ipset := ipsetByRuleSelectors[d.getRuleGroupingSelector(r)]
if ipset.name == "" {
d.ipsetCounter++
ipset.name = fmt.Sprintf("nb%07d", d.ipsetCounter)
}
ipsetName := ipset.name
pairID, rulePair, err := d.protoRuleToFirewallRule(r, ipsetName)
if err != nil {
log.Errorf("failed to apply firewall rule: %+v, %v", r, err)
applyFailed = true
break
}
newRulePairs[pairID] = rulePair
}
if applyFailed {
log.Error("failed to apply firewall rules, rollback ACL to previous state")
for _, rules := range newRulePairs {
for _, rule := range rules {
if err := d.manager.DeleteRule(rule); err != nil {
log.Errorf("failed to delete new firewall rule (id: %v) during rollback: %v", rule.GetRuleID(), err)
continue
}
}
}
return
}
for pairID, rules := range d.rulesPairs {
if _, ok := newRulePairs[pairID]; !ok {
for _, rule := range rules {
if err := d.manager.DeleteRule(rule); err != nil {
log.Errorf("failed to delete firewall rule: %v", err)
continue
}
}
delete(d.rulesPairs, pairID)
}
}
d.rulesPairs = newRulePairs
}
// Stop ACL controller and clear firewall state
func (d *DefaultManager) Stop() {
d.mutex.Lock()
defer d.mutex.Unlock()
if err := d.manager.Reset(); err != nil {
log.WithError(err).Error("reset firewall state")
}
}
func (d *DefaultManager) protoRuleToFirewallRule(
r *mgmProto.FirewallRule,
ipsetName string,
) (string, []firewall.Rule, error) {
ip := net.ParseIP(r.PeerIP)
if ip == nil {
return "", nil, fmt.Errorf("invalid IP address, skipping firewall rule")
}
protocol := convertToFirewallProtocol(r.Protocol)
if protocol == firewall.ProtocolUnknown {
return "", nil, fmt.Errorf("invalid protocol type: %d, skipping firewall rule", r.Protocol)
}
action := convertFirewallAction(r.Action)
if action == firewall.ActionUnknown {
return "", nil, fmt.Errorf("invalid action type: %d, skipping firewall rule", r.Action)
}
var port *firewall.Port
if r.Port != "" {
value, err := strconv.Atoi(r.Port)
if err != nil {
return "", nil, fmt.Errorf("invalid port, skipping firewall rule")
}
port = &firewall.Port{
Values: []int{value},
}
}
ruleID := d.getRuleID(ip, protocol, int(r.Direction), port, action, "")
if rulesPair, ok := d.rulesPairs[ruleID]; ok {
return ruleID, rulesPair, nil
}
var rules []firewall.Rule
var err error
switch r.Direction {
case mgmProto.FirewallRule_IN:
rules, err = d.addInRules(ip, protocol, port, action, ipsetName, "")
case mgmProto.FirewallRule_OUT:
rules, err = d.addOutRules(ip, protocol, port, action, ipsetName, "")
default:
return "", nil, fmt.Errorf("invalid direction, skipping firewall rule")
}
if err != nil {
return "", nil, err
}
d.rulesPairs[ruleID] = rules
return ruleID, rules, nil
}
func (d *DefaultManager) addInRules(
ip net.IP,
protocol firewall.Protocol,
port *firewall.Port,
action firewall.Action,
ipsetName string,
comment string,
) ([]firewall.Rule, error) {
var rules []firewall.Rule
rule, err := d.manager.AddFiltering(
ip, protocol, nil, port, firewall.RuleDirectionIN, action, ipsetName, comment)
if err != nil {
return nil, fmt.Errorf("failed to add firewall rule: %v", err)
}
rules = append(rules, rule)
if shouldSkipInvertedRule(protocol, port) {
return rules, nil
}
rule, err = d.manager.AddFiltering(
ip, protocol, port, nil, firewall.RuleDirectionOUT, action, ipsetName, comment)
if err != nil {
return nil, fmt.Errorf("failed to add firewall rule: %v", err)
}
return append(rules, rule), nil
}
func (d *DefaultManager) addOutRules(
ip net.IP,
protocol firewall.Protocol,
port *firewall.Port,
action firewall.Action,
ipsetName string,
comment string,
) ([]firewall.Rule, error) {
var rules []firewall.Rule
rule, err := d.manager.AddFiltering(
ip, protocol, nil, port, firewall.RuleDirectionOUT, action, ipsetName, comment)
if err != nil {
return nil, fmt.Errorf("failed to add firewall rule: %v", err)
}
rules = append(rules, rule)
if shouldSkipInvertedRule(protocol, port) {
return rules, nil
}
rule, err = d.manager.AddFiltering(
ip, protocol, port, nil, firewall.RuleDirectionIN, action, ipsetName, comment)
if err != nil {
return nil, fmt.Errorf("failed to add firewall rule: %v", err)
}
return append(rules, rule), nil
}
// getRuleID() returns unique ID for the rule based on its parameters.
func (d *DefaultManager) getRuleID(
ip net.IP,
proto firewall.Protocol,
direction int,
port *firewall.Port,
action firewall.Action,
comment string,
) string {
idStr := ip.String() + string(proto) + strconv.Itoa(direction) + strconv.Itoa(int(action)) + comment
if port != nil {
idStr += port.String()
}
return hex.EncodeToString(md5.New().Sum([]byte(idStr)))
}
// squashAcceptRules does complex logic to convert many rules which allows connection by traffic type
// to all peers in the network map to one rule which just accepts that type of the traffic.
//
// NOTE: It will not squash two rules for same protocol if one covers all peers in the network,
// but other has port definitions or has drop policy.
func (d *DefaultManager) squashAcceptRules(
networkMap *mgmProto.NetworkMap,
) ([]*mgmProto.FirewallRule, map[mgmProto.FirewallRuleProtocol]struct{}) {
totalIPs := 0
for _, p := range append(networkMap.RemotePeers, networkMap.OfflinePeers...) {
for range p.AllowedIps {
totalIPs++
}
}
type protoMatch map[mgmProto.FirewallRuleProtocol]map[string]int
in := protoMatch{}
out := protoMatch{}
// trace which type of protocols was squashed
squashedRules := []*mgmProto.FirewallRule{}
squashedProtocols := map[mgmProto.FirewallRuleProtocol]struct{}{}
// this function we use to do calculation, can we squash the rules by protocol or not.
// We summ amount of Peers IP for given protocol we found in original rules list.
// But we zeroed the IP's for protocol if:
// 1. Any of the rule has DROP action type.
// 2. Any of rule contains Port.
//
// We zeroed this to notify squash function that this protocol can't be squashed.
addRuleToCalculationMap := func(i int, r *mgmProto.FirewallRule, protocols protoMatch) {
drop := r.Action == mgmProto.FirewallRule_DROP || r.Port != ""
if drop {
protocols[r.Protocol] = map[string]int{}
return
}
if _, ok := protocols[r.Protocol]; !ok {
protocols[r.Protocol] = map[string]int{}
}
// special case, when we recieve this all network IP address
// it means that rules for that protocol was already optimized on the
// management side
if r.PeerIP == "0.0.0.0" {
squashedRules = append(squashedRules, r)
squashedProtocols[r.Protocol] = struct{}{}
return
}
ipset := protocols[r.Protocol]
if _, ok := ipset[r.PeerIP]; ok {
return
}
ipset[r.PeerIP] = i
}
for i, r := range networkMap.FirewallRules {
// calculate squash for different directions
if r.Direction == mgmProto.FirewallRule_IN {
addRuleToCalculationMap(i, r, in)
} else {
addRuleToCalculationMap(i, r, out)
}
}
// order of squashing by protocol is important
// only for ther first element ALL, it must be done first
protocolOrders := []mgmProto.FirewallRuleProtocol{
mgmProto.FirewallRule_ALL,
mgmProto.FirewallRule_ICMP,
mgmProto.FirewallRule_TCP,
mgmProto.FirewallRule_UDP,
}
squash := func(matches protoMatch, direction mgmProto.FirewallRuleDirection) {
for _, protocol := range protocolOrders {
if ipset, ok := matches[protocol]; !ok || len(ipset) != totalIPs || len(ipset) < 2 {
// don't squash if :
// 1. Rules not cover all peers in the network
// 2. Rules cover only one peer in the network.
continue
}
// add special rule 0.0.0.0 which allows all IP's in our firewall implementations
squashedRules = append(squashedRules, &mgmProto.FirewallRule{
PeerIP: "0.0.0.0",
Direction: direction,
Action: mgmProto.FirewallRule_ACCEPT,
Protocol: protocol,
})
squashedProtocols[protocol] = struct{}{}
if protocol == mgmProto.FirewallRule_ALL {
// if we have ALL traffic type squashed rule
// it allows all other type of traffic, so we can stop processing
break
}
}
}
squash(in, mgmProto.FirewallRule_IN)
squash(out, mgmProto.FirewallRule_OUT)
// if all protocol was squashed everything is allow and we can ignore all other rules
if _, ok := squashedProtocols[mgmProto.FirewallRule_ALL]; ok {
return squashedRules, squashedProtocols
}
if len(squashedRules) == 0 {
return networkMap.FirewallRules, squashedProtocols
}
var rules []*mgmProto.FirewallRule
// filter out rules which was squashed from final list
// if we also have other not squashed rules.
for i, r := range networkMap.FirewallRules {
if _, ok := squashedProtocols[r.Protocol]; ok {
if m, ok := in[r.Protocol]; ok && m[r.PeerIP] == i {
continue
} else if m, ok := out[r.Protocol]; ok && m[r.PeerIP] == i {
continue
}
}
rules = append(rules, r)
}
return append(rules, squashedRules...), squashedProtocols
}
// getRuleGroupingSelector takes all rule properties except IP address to build selector
func (d *DefaultManager) getRuleGroupingSelector(rule *mgmProto.FirewallRule) string {
return fmt.Sprintf("%v:%v:%v:%s", strconv.Itoa(int(rule.Direction)), rule.Action, rule.Protocol, rule.Port)
}
func convertToFirewallProtocol(protocol mgmProto.FirewallRuleProtocol) firewall.Protocol {
switch protocol {
case mgmProto.FirewallRule_TCP:
return firewall.ProtocolTCP
case mgmProto.FirewallRule_UDP:
return firewall.ProtocolUDP
case mgmProto.FirewallRule_ICMP:
return firewall.ProtocolICMP
case mgmProto.FirewallRule_ALL:
return firewall.ProtocolALL
default:
return firewall.ProtocolUnknown
}
}
func shouldSkipInvertedRule(protocol firewall.Protocol, port *firewall.Port) bool {
return protocol == firewall.ProtocolALL || protocol == firewall.ProtocolICMP || port == nil
}
func convertFirewallAction(action mgmProto.FirewallRuleAction) firewall.Action {
switch action {
case mgmProto.FirewallRule_ACCEPT:
return firewall.ActionAccept
case mgmProto.FirewallRule_DROP:
return firewall.ActionDrop
default:
return firewall.ActionUnknown
}
}