netbird/client/internal/peer/notifier.go
Zoltan Papp 891ba277b1
Mobile (#735)
Initial modification to support mobile client

Export necessary interfaces for Android framework
2023-03-17 10:37:27 +01:00

125 lines
2.5 KiB
Go

package peer
import (
"sync"
)
const (
stateDisconnected = iota
stateConnected
stateConnecting
)
type notifier struct {
serverStateLock sync.Mutex
listenersLock sync.Mutex
listeners map[Listener]struct{}
currentServerState bool
currentClientState bool
lastNotification int
}
func newNotifier() *notifier {
return &notifier{
listeners: make(map[Listener]struct{}),
}
}
func (n *notifier) addListener(listener Listener) {
n.listenersLock.Lock()
defer n.listenersLock.Unlock()
n.serverStateLock.Lock()
go n.notifyListener(listener, n.lastNotification)
n.serverStateLock.Unlock()
n.listeners[listener] = struct{}{}
}
func (n *notifier) removeListener(listener Listener) {
n.listenersLock.Lock()
defer n.listenersLock.Unlock()
delete(n.listeners, listener)
}
func (n *notifier) updateServerStates(mgmState bool, signalState bool) {
n.serverStateLock.Lock()
defer n.serverStateLock.Unlock()
var newState bool
if mgmState && signalState {
newState = true
} else {
newState = false
}
if !n.isServerStateChanged(newState) {
return
}
n.currentServerState = newState
n.lastNotification = n.calculateState(newState, n.currentClientState)
go n.notifyAll(n.lastNotification)
}
func (n *notifier) clientStart() {
n.serverStateLock.Lock()
defer n.serverStateLock.Unlock()
n.currentClientState = true
n.lastNotification = n.calculateState(n.currentServerState, true)
go n.notifyAll(n.lastNotification)
}
func (n *notifier) clientStop() {
n.serverStateLock.Lock()
defer n.serverStateLock.Unlock()
n.currentClientState = false
n.lastNotification = n.calculateState(n.currentServerState, false)
go n.notifyAll(n.lastNotification)
}
func (n *notifier) isServerStateChanged(newState bool) bool {
return n.currentServerState != newState
}
func (n *notifier) notifyAll(state int) {
n.listenersLock.Lock()
defer n.listenersLock.Unlock()
for l := range n.listeners {
n.notifyListener(l, state)
}
}
func (n *notifier) notifyListener(l Listener, state int) {
switch state {
case stateDisconnected:
l.OnDisconnected()
case stateConnected:
l.OnConnected()
case stateConnecting:
l.OnConnecting()
}
}
func (n *notifier) calculateState(serverState bool, clientState bool) int {
if serverState && clientState {
return stateConnected
}
if !clientState {
return stateDisconnected
}
return stateConnecting
}
func (n *notifier) peerListChanged(numOfPeers int) {
n.listenersLock.Lock()
defer n.listenersLock.Unlock()
for l := range n.listeners {
l.OnPeersListChanged(numOfPeers)
}
}