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731d3ae464
Before defining if we will use direct or proxy connection we will exchange a message with the other peer if the modes match we keep the decision from the shouldUseProxy function otherwise we skip using direct connection. Added a feature support message to the signal protocol
65 lines
1.8 KiB
Protocol Buffer
65 lines
1.8 KiB
Protocol Buffer
syntax = "proto3";
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import "google/protobuf/descriptor.proto";
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option go_package = "/proto";
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package signalexchange;
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service SignalExchange {
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// Synchronously connect to the Signal Exchange service offering connection candidates and waiting for connection candidates from the other party (remote peer)
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rpc Send(EncryptedMessage) returns (EncryptedMessage) {}
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// Connect to the Signal Exchange service offering connection candidates and maintain a channel for receiving candidates from the other party (remote peer)
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rpc ConnectStream(stream EncryptedMessage) returns (stream EncryptedMessage) {}
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}
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// Used for sending through signal.
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// The body of this message is the Body message encrypted with the Wireguard private key and the remote Peer key
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message EncryptedMessage {
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// Wireguard public key
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string key = 2;
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// Wireguard public key of the remote peer to connect to
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string remoteKey = 3;
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// encrypted message Body
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bytes body = 4;
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}
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// A decrypted representation of the EncryptedMessage. Used locally before/after encryption
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message Message {
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// Wireguard public key
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string key = 2;
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// Wireguard public key of the remote peer to connect to
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string remoteKey = 3;
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Body body = 4;
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}
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// Actual body of the message that can contain credentials (type OFFER/ANSWER) or connection Candidate
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// This part will be encrypted
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message Body {
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// Message type
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enum Type {
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OFFER = 0;
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ANSWER = 1;
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CANDIDATE = 2;
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MODE = 4;
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}
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Type type = 1;
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string payload = 2;
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// wgListenPort is an actual WireGuard listen port
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uint32 wgListenPort = 3;
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string netBirdVersion = 4;
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Mode mode = 5;
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// featuresSupported list of supported features by the client of this protocol
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repeated uint32 featuresSupported = 6;
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}
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// Mode indicates a connection mode
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message Mode {
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optional bool direct = 1;
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} |