mirror of
https://github.com/netbirdio/netbird.git
synced 2024-12-14 10:50:45 +01:00
523 lines
11 KiB
Go
523 lines
11 KiB
Go
package statemanager
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import (
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"context"
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"encoding/json"
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"errors"
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"fmt"
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"io/fs"
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"os"
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"reflect"
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"sync"
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"time"
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"github.com/hashicorp/go-multierror"
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log "github.com/sirupsen/logrus"
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"golang.org/x/exp/maps"
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nberrors "github.com/netbirdio/netbird/client/errors"
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"github.com/netbirdio/netbird/util"
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)
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const (
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errStateNotRegistered = "state %s not registered"
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errLoadStateFile = "load state file: %w"
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)
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// State interface defines the methods that all state types must implement
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type State interface {
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Name() string
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}
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// CleanableState interface extends State with cleanup capability
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type CleanableState interface {
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State
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Cleanup() error
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}
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// RawState wraps raw JSON data for unregistered states
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type RawState struct {
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data json.RawMessage
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}
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func (r *RawState) Name() string {
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return "" // This is a placeholder implementation
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}
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// MarshalJSON implements json.Marshaler to preserve the original JSON
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func (r *RawState) MarshalJSON() ([]byte, error) {
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return r.data, nil
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}
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// Manager handles the persistence and management of various states
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type Manager struct {
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mu sync.Mutex
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cancel context.CancelFunc
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done chan struct{}
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filePath string
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// holds the states that are registered with the manager and that are to be persisted
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states map[string]State
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// holds the state names that have been updated and need to be persisted with the next save
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dirty map[string]struct{}
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// holds the type information for each registered state
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stateTypes map[string]reflect.Type
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}
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// New creates a new Manager instance
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func New(filePath string) *Manager {
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return &Manager{
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filePath: filePath,
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states: make(map[string]State),
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dirty: make(map[string]struct{}),
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stateTypes: make(map[string]reflect.Type),
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}
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}
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// Start starts the state manager periodic save routine
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func (m *Manager) Start() {
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if m == nil {
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return
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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var ctx context.Context
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ctx, m.cancel = context.WithCancel(context.Background())
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m.done = make(chan struct{})
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go m.periodicStateSave(ctx)
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}
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func (m *Manager) Stop(ctx context.Context) error {
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if m == nil {
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return nil
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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if m.cancel == nil {
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return nil
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}
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m.cancel()
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-m.done:
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}
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return nil
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}
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// RegisterState registers a state with the manager but doesn't attempt to persist it.
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// Pass an uninitialized state to register it.
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func (m *Manager) RegisterState(state State) {
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if m == nil {
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return
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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name := state.Name()
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m.states[name] = nil
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m.stateTypes[name] = reflect.TypeOf(state).Elem()
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}
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// GetState returns the state for the given type
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func (m *Manager) GetState(state State) State {
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if m == nil {
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return nil
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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return m.states[state.Name()]
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}
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// UpdateState updates the state in the manager and marks it as dirty for the next save.
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// The state will be replaced with the new one.
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func (m *Manager) UpdateState(state State) error {
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if m == nil {
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return nil
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}
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return m.setState(state.Name(), state)
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}
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// DeleteState removes the state from the manager and marks it as dirty for the next save.
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// Pass an uninitialized state to delete it.
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func (m *Manager) DeleteState(state State) error {
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if m == nil {
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return nil
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}
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return m.setState(state.Name(), nil)
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}
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func (m *Manager) setState(name string, state State) error {
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m.mu.Lock()
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defer m.mu.Unlock()
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if _, exists := m.states[name]; !exists {
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return fmt.Errorf(errStateNotRegistered, name)
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}
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m.states[name] = state
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m.dirty[name] = struct{}{}
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return nil
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}
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// DeleteStateByName handles deletion of states without cleanup.
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// It doesn't require the state to be registered.
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func (m *Manager) DeleteStateByName(stateName string) error {
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if m == nil {
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return nil
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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rawStates, err := m.loadStateFile(false)
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if err != nil {
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return fmt.Errorf(errLoadStateFile, err)
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}
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if rawStates == nil {
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return nil
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}
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if _, exists := rawStates[stateName]; !exists {
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return fmt.Errorf("state %s not found", stateName)
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}
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// Mark state as deleted by setting it to nil and marking it dirty
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m.states[stateName] = nil
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m.dirty[stateName] = struct{}{}
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return nil
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}
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// DeleteAllStates removes all states.
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func (m *Manager) DeleteAllStates() (int, error) {
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if m == nil {
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return 0, nil
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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rawStates, err := m.loadStateFile(false)
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if err != nil {
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return 0, fmt.Errorf(errLoadStateFile, err)
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}
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if rawStates == nil {
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return 0, nil
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}
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count := len(rawStates)
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// Mark all states as deleted and dirty
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for name := range rawStates {
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m.states[name] = nil
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m.dirty[name] = struct{}{}
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}
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return count, nil
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}
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func (m *Manager) periodicStateSave(ctx context.Context) {
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ticker := time.NewTicker(10 * time.Second)
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defer ticker.Stop()
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defer close(m.done)
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for {
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select {
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case <-ctx.Done():
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return
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case <-ticker.C:
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if err := m.PersistState(ctx); err != nil {
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log.Errorf("failed to persist state: %v", err)
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}
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}
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}
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}
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// PersistState persists the states that have been updated since the last save.
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func (m *Manager) PersistState(ctx context.Context) error {
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if m == nil {
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return nil
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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if len(m.dirty) == 0 {
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return nil
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}
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bs, err := marshalWithPanicRecovery(m.states)
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if err != nil {
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return fmt.Errorf("marshal states: %w", err)
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}
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ctx, cancel := context.WithTimeout(ctx, 5*time.Second)
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defer cancel()
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done := make(chan error, 1)
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start := time.Now()
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go func() {
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done <- util.WriteBytesWithRestrictedPermission(ctx, m.filePath, bs)
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}()
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select {
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case <-ctx.Done():
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return ctx.Err()
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case err := <-done:
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if err != nil {
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return err
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}
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}
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log.Debugf("persisted states: %v, took %v", maps.Keys(m.dirty), time.Since(start))
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clear(m.dirty)
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return nil
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}
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// loadStateFile reads and unmarshals the state file into a map of raw JSON messages
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func (m *Manager) loadStateFile(deleteCorrupt bool) (map[string]json.RawMessage, error) {
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data, err := os.ReadFile(m.filePath)
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if err != nil {
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if errors.Is(err, fs.ErrNotExist) {
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log.Debug("state file does not exist")
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return nil, nil // nolint:nilnil
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}
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return nil, fmt.Errorf("read state file: %w", err)
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}
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var rawStates map[string]json.RawMessage
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if err := json.Unmarshal(data, &rawStates); err != nil {
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if deleteCorrupt {
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log.Warn("State file appears to be corrupted, attempting to delete it", err)
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if err := os.Remove(m.filePath); err != nil {
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log.Errorf("Failed to delete corrupted state file: %v", err)
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} else {
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log.Info("State file deleted")
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}
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}
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return nil, fmt.Errorf("unmarshal states: %w", err)
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}
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return rawStates, nil
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}
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// loadSingleRawState unmarshals a raw state into a concrete state object
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func (m *Manager) loadSingleRawState(name string, rawState json.RawMessage) (State, error) {
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stateType, ok := m.stateTypes[name]
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if !ok {
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return nil, fmt.Errorf(errStateNotRegistered, name)
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}
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if string(rawState) == "null" {
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return nil, nil //nolint:nilnil
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}
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statePtr := reflect.New(stateType).Interface().(State)
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if err := json.Unmarshal(rawState, statePtr); err != nil {
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return nil, fmt.Errorf("unmarshal state %s: %w", name, err)
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}
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return statePtr, nil
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}
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// LoadState loads a specific state from the state file
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func (m *Manager) LoadState(state State) error {
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if m == nil {
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return nil
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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rawStates, err := m.loadStateFile(false)
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if err != nil {
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return err
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}
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if rawStates == nil {
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return nil
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}
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name := state.Name()
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rawState, exists := rawStates[name]
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if !exists {
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return nil
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}
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loadedState, err := m.loadSingleRawState(name, rawState)
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if err != nil {
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return err
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}
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m.states[name] = loadedState
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if loadedState != nil {
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log.Debugf("loaded state: %s", name)
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}
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return nil
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}
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// cleanupSingleState handles the cleanup of a specific state and returns any error.
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// The caller must hold the mutex.
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func (m *Manager) cleanupSingleState(name string, rawState json.RawMessage) error {
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// For unregistered states, preserve the raw JSON
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if _, registered := m.stateTypes[name]; !registered {
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m.states[name] = &RawState{data: rawState}
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return nil
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}
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// Load the state
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loadedState, err := m.loadSingleRawState(name, rawState)
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if err != nil {
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return err
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}
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if loadedState == nil {
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return nil
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}
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// Check if state supports cleanup
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cleanableState, isCleanable := loadedState.(CleanableState)
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if !isCleanable {
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// If it doesn't support cleanup, keep it as-is
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m.states[name] = loadedState
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return nil
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}
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// Perform cleanup
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log.Infof("cleaning up state %s", name)
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if err := cleanableState.Cleanup(); err != nil {
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// On cleanup error, preserve the state
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m.states[name] = loadedState
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return fmt.Errorf("cleanup state: %w", err)
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}
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// Successfully cleaned up - mark for deletion
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m.states[name] = nil
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m.dirty[name] = struct{}{}
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return nil
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}
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// CleanupStateByName loads and cleans up a specific state by name if it implements CleanableState.
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// Returns an error if the state doesn't exist, isn't registered, or cleanup fails.
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func (m *Manager) CleanupStateByName(name string) error {
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if m == nil {
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return nil
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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// Check if state is registered
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if _, registered := m.stateTypes[name]; !registered {
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return fmt.Errorf(errStateNotRegistered, name)
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}
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// Load raw states from file
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rawStates, err := m.loadStateFile(false)
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if err != nil {
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return err
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}
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if rawStates == nil {
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return nil
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}
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// Check if state exists in file
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rawState, exists := rawStates[name]
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if !exists {
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return nil
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}
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if err := m.cleanupSingleState(name, rawState); err != nil {
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return fmt.Errorf("%s: %w", name, err)
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}
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return nil
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}
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// PerformCleanup retrieves all states from the state file and calls Cleanup on registered states that support it.
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// Unregistered states are preserved in their original state.
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func (m *Manager) PerformCleanup() error {
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if m == nil {
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return nil
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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// Load raw states from file
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rawStates, err := m.loadStateFile(true)
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if err != nil {
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return fmt.Errorf(errLoadStateFile, err)
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}
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if rawStates == nil {
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return nil
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}
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var merr *multierror.Error
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// Process each state in the file
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for name, rawState := range rawStates {
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if err := m.cleanupSingleState(name, rawState); err != nil {
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merr = multierror.Append(merr, fmt.Errorf("%s: %w", name, err))
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}
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}
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return nberrors.FormatErrorOrNil(merr)
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}
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// GetSavedStateNames returns all state names that are currently saved in the state file.
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func (m *Manager) GetSavedStateNames() ([]string, error) {
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if m == nil {
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return nil, nil
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}
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rawStates, err := m.loadStateFile(false)
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if err != nil {
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return nil, fmt.Errorf(errLoadStateFile, err)
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}
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if rawStates == nil {
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return nil, nil
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}
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var states []string
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for name, state := range rawStates {
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if len(state) != 0 && string(state) != "null" {
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states = append(states, name)
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}
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}
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return states, nil
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}
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func marshalWithPanicRecovery(v any) ([]byte, error) {
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var bs []byte
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var err error
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func() {
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defer func() {
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if r := recover(); r != nil {
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err = fmt.Errorf("panic during marshal: %v", r)
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}
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}()
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bs, err = json.Marshal(v)
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}()
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return bs, err
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}
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