mirror of
https://github.com/netbirdio/netbird.git
synced 2024-11-25 17:43:38 +01:00
0c039274a4
This update adds new relay integration for NetBird clients. The new relay is based on web sockets and listens on a single port. - Adds new relay implementation with websocket with single port relaying mechanism - refactor peer connection logic, allowing upgrade and downgrade from/to P2P connection - peer connections are faster since it connects first to relay and then upgrades to P2P - maintains compatibility with old clients by not using the new relay - updates infrastructure scripts with new relay service
388 lines
12 KiB
Go
388 lines
12 KiB
Go
package routemanager
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import (
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"context"
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"fmt"
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"reflect"
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"time"
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"github.com/hashicorp/go-multierror"
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log "github.com/sirupsen/logrus"
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nberrors "github.com/netbirdio/netbird/client/errors"
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nbdns "github.com/netbirdio/netbird/client/internal/dns"
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"github.com/netbirdio/netbird/client/internal/peer"
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"github.com/netbirdio/netbird/client/internal/routemanager/dynamic"
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"github.com/netbirdio/netbird/client/internal/routemanager/refcounter"
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"github.com/netbirdio/netbird/client/internal/routemanager/static"
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"github.com/netbirdio/netbird/iface"
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"github.com/netbirdio/netbird/route"
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)
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type routerPeerStatus struct {
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connected bool
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relayed bool
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latency time.Duration
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}
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type routesUpdate struct {
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updateSerial uint64
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routes []*route.Route
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}
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// RouteHandler defines the interface for handling routes
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type RouteHandler interface {
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String() string
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AddRoute(ctx context.Context) error
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RemoveRoute() error
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AddAllowedIPs(peerKey string) error
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RemoveAllowedIPs() error
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}
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type clientNetwork struct {
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ctx context.Context
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cancel context.CancelFunc
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statusRecorder *peer.Status
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wgInterface iface.IWGIface
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routes map[route.ID]*route.Route
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routeUpdate chan routesUpdate
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peerStateUpdate chan struct{}
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routePeersNotifiers map[string]chan struct{}
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currentChosen *route.Route
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handler RouteHandler
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updateSerial uint64
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}
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func newClientNetworkWatcher(ctx context.Context, dnsRouteInterval time.Duration, wgInterface iface.IWGIface, statusRecorder *peer.Status, rt *route.Route, routeRefCounter *refcounter.RouteRefCounter, allowedIPsRefCounter *refcounter.AllowedIPsRefCounter) *clientNetwork {
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ctx, cancel := context.WithCancel(ctx)
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client := &clientNetwork{
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ctx: ctx,
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cancel: cancel,
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statusRecorder: statusRecorder,
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wgInterface: wgInterface,
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routes: make(map[route.ID]*route.Route),
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routePeersNotifiers: make(map[string]chan struct{}),
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routeUpdate: make(chan routesUpdate),
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peerStateUpdate: make(chan struct{}),
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handler: handlerFromRoute(rt, routeRefCounter, allowedIPsRefCounter, dnsRouteInterval, statusRecorder, wgInterface),
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}
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return client
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}
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func (c *clientNetwork) getRouterPeerStatuses() map[route.ID]routerPeerStatus {
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routePeerStatuses := make(map[route.ID]routerPeerStatus)
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for _, r := range c.routes {
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peerStatus, err := c.statusRecorder.GetPeer(r.Peer)
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if err != nil {
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log.Debugf("couldn't fetch peer state: %v", err)
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continue
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}
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routePeerStatuses[r.ID] = routerPeerStatus{
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connected: peerStatus.ConnStatus == peer.StatusConnected,
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relayed: peerStatus.Relayed,
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latency: peerStatus.Latency,
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}
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}
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return routePeerStatuses
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}
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// getBestRouteFromStatuses determines the most optimal route from the available routes
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// within a clientNetwork, taking into account peer connection status, route metrics, and
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// preference for non-relayed and direct connections.
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//
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// It follows these prioritization rules:
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// * Connected peers: Only routes with connected peers are considered.
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// * Metric: Routes with lower metrics (better) are prioritized.
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// * Non-relayed: Routes without relays are preferred.
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// * Latency: Routes with lower latency are prioritized.
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// * we compare the current score + 10ms to the chosen score to avoid flapping between routes
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// * Stability: In case of equal scores, the currently active route (if any) is maintained.
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//
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// It returns the ID of the selected optimal route.
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func (c *clientNetwork) getBestRouteFromStatuses(routePeerStatuses map[route.ID]routerPeerStatus) route.ID {
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chosen := route.ID("")
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chosenScore := float64(0)
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currScore := float64(0)
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currID := route.ID("")
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if c.currentChosen != nil {
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currID = c.currentChosen.ID
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}
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for _, r := range c.routes {
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tempScore := float64(0)
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peerStatus, found := routePeerStatuses[r.ID]
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if !found || !peerStatus.connected {
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continue
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}
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if r.Metric < route.MaxMetric {
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metricDiff := route.MaxMetric - r.Metric
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tempScore = float64(metricDiff) * 10
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}
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// in some temporal cases, latency can be 0, so we set it to 1s to not block but try to avoid this route
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latency := time.Second
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if peerStatus.latency != 0 {
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latency = peerStatus.latency
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} else {
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log.Warnf("peer %s has 0 latency", r.Peer)
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}
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tempScore += 1 - latency.Seconds()
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if !peerStatus.relayed {
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tempScore++
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}
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if tempScore > chosenScore || (tempScore == chosenScore && chosen == "") {
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chosen = r.ID
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chosenScore = tempScore
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}
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if chosen == "" && currID == "" {
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chosen = r.ID
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chosenScore = tempScore
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}
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if r.ID == currID {
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currScore = tempScore
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}
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}
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switch {
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case chosen == "":
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var peers []string
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for _, r := range c.routes {
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peers = append(peers, r.Peer)
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}
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log.Warnf("The network [%v] has not been assigned a routing peer as no peers from the list %s are currently connected", c.handler, peers)
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case chosen != currID:
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// we compare the current score + 10ms to the chosen score to avoid flapping between routes
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if currScore != 0 && currScore+0.01 > chosenScore {
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log.Debugf("Keeping current routing peer because the score difference with latency is less than 0.01(10ms), current: %f, new: %f", currScore, chosenScore)
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return currID
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}
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var p string
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if rt := c.routes[chosen]; rt != nil {
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p = rt.Peer
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}
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log.Infof("New chosen route is %s with peer %s with score %f for network [%v]", chosen, p, chosenScore, c.handler)
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}
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return chosen
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}
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func (c *clientNetwork) watchPeerStatusChanges(ctx context.Context, peerKey string, peerStateUpdate chan struct{}, closer chan struct{}) {
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for {
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select {
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case <-ctx.Done():
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return
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case <-closer:
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return
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case <-c.statusRecorder.GetPeerStateChangeNotifier(peerKey):
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state, err := c.statusRecorder.GetPeer(peerKey)
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if err != nil || state.ConnStatus == peer.StatusConnecting {
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continue
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}
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peerStateUpdate <- struct{}{}
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log.Debugf("triggered route state update for Peer %s, state: %s", peerKey, state.ConnStatus)
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}
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}
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}
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func (c *clientNetwork) startPeersStatusChangeWatcher() {
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for _, r := range c.routes {
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_, found := c.routePeersNotifiers[r.Peer]
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if !found {
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c.routePeersNotifiers[r.Peer] = make(chan struct{})
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go c.watchPeerStatusChanges(c.ctx, r.Peer, c.peerStateUpdate, c.routePeersNotifiers[r.Peer])
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}
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}
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}
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func (c *clientNetwork) removeRouteFromWireguardPeer() error {
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c.removeStateRoute()
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if err := c.handler.RemoveAllowedIPs(); err != nil {
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return fmt.Errorf("remove allowed IPs: %w", err)
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}
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return nil
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}
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func (c *clientNetwork) removeRouteFromPeerAndSystem() error {
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if c.currentChosen == nil {
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return nil
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}
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var merr *multierror.Error
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if err := c.removeRouteFromWireguardPeer(); err != nil {
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merr = multierror.Append(merr, fmt.Errorf("remove allowed IPs for peer %s: %w", c.currentChosen.Peer, err))
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}
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if err := c.handler.RemoveRoute(); err != nil {
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merr = multierror.Append(merr, fmt.Errorf("remove route: %w", err))
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}
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return nberrors.FormatErrorOrNil(merr)
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}
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func (c *clientNetwork) recalculateRouteAndUpdatePeerAndSystem() error {
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routerPeerStatuses := c.getRouterPeerStatuses()
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newChosenID := c.getBestRouteFromStatuses(routerPeerStatuses)
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// If no route is chosen, remove the route from the peer and system
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if newChosenID == "" {
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if err := c.removeRouteFromPeerAndSystem(); err != nil {
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return fmt.Errorf("remove route for peer %s: %w", c.currentChosen.Peer, err)
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}
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c.currentChosen = nil
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return nil
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}
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// If the chosen route is the same as the current route, do nothing
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if c.currentChosen != nil && c.currentChosen.ID == newChosenID &&
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c.currentChosen.IsEqual(c.routes[newChosenID]) {
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return nil
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}
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if c.currentChosen == nil {
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// If they were not previously assigned to another peer, add routes to the system first
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if err := c.handler.AddRoute(c.ctx); err != nil {
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return fmt.Errorf("add route: %w", err)
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}
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} else {
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// Otherwise, remove the allowed IPs from the previous peer first
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if err := c.removeRouteFromWireguardPeer(); err != nil {
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return fmt.Errorf("remove allowed IPs for peer %s: %w", c.currentChosen.Peer, err)
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}
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}
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c.currentChosen = c.routes[newChosenID]
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if err := c.handler.AddAllowedIPs(c.currentChosen.Peer); err != nil {
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return fmt.Errorf("add allowed IPs for peer %s: %w", c.currentChosen.Peer, err)
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}
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c.addStateRoute()
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return nil
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}
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func (c *clientNetwork) addStateRoute() {
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state, err := c.statusRecorder.GetPeer(c.currentChosen.Peer)
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if err != nil {
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log.Errorf("Failed to get peer state: %v", err)
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return
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}
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state.AddRoute(c.handler.String())
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if err := c.statusRecorder.UpdatePeerState(state); err != nil {
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log.Warnf("Failed to update peer state: %v", err)
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}
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}
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func (c *clientNetwork) removeStateRoute() {
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state, err := c.statusRecorder.GetPeer(c.currentChosen.Peer)
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if err != nil {
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log.Errorf("Failed to get peer state: %v", err)
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return
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}
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state.DeleteRoute(c.handler.String())
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if err := c.statusRecorder.UpdatePeerState(state); err != nil {
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log.Warnf("Failed to update peer state: %v", err)
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}
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}
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func (c *clientNetwork) sendUpdateToClientNetworkWatcher(update routesUpdate) {
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go func() {
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c.routeUpdate <- update
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}()
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}
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func (c *clientNetwork) handleUpdate(update routesUpdate) bool {
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isUpdateMapDifferent := false
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updateMap := make(map[route.ID]*route.Route)
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for _, r := range update.routes {
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updateMap[r.ID] = r
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}
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if len(c.routes) != len(updateMap) {
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isUpdateMapDifferent = true
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}
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for id, r := range c.routes {
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_, found := updateMap[id]
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if !found {
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close(c.routePeersNotifiers[r.Peer])
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delete(c.routePeersNotifiers, r.Peer)
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isUpdateMapDifferent = true
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continue
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}
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if !reflect.DeepEqual(c.routes[id], updateMap[id]) {
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isUpdateMapDifferent = true
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}
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}
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c.routes = updateMap
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return isUpdateMapDifferent
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}
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// peersStateAndUpdateWatcher is the main point of reacting on client network routing events.
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// All the processing related to the client network should be done here. Thread-safe.
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func (c *clientNetwork) peersStateAndUpdateWatcher() {
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for {
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select {
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case <-c.ctx.Done():
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log.Debugf("Stopping watcher for network [%v]", c.handler)
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if err := c.removeRouteFromPeerAndSystem(); err != nil {
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log.Errorf("Failed to remove routes for [%v]: %v", c.handler, err)
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}
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return
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case <-c.peerStateUpdate:
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err := c.recalculateRouteAndUpdatePeerAndSystem()
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if err != nil {
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log.Errorf("Failed to recalculate routes for network [%v]: %v", c.handler, err)
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}
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case update := <-c.routeUpdate:
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if update.updateSerial < c.updateSerial {
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log.Warnf("Received a routes update with smaller serial number (%d -> %d), ignoring it", c.updateSerial, update.updateSerial)
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continue
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}
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log.Debugf("Received a new client network route update for [%v]", c.handler)
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// hash update somehow
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isTrueRouteUpdate := c.handleUpdate(update)
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c.updateSerial = update.updateSerial
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if isTrueRouteUpdate {
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log.Debug("Client network update contains different routes, recalculating routes")
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err := c.recalculateRouteAndUpdatePeerAndSystem()
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if err != nil {
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log.Errorf("Failed to recalculate routes for network [%v]: %v", c.handler, err)
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}
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} else {
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log.Debug("Route update is not different, skipping route recalculation")
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}
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c.startPeersStatusChangeWatcher()
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}
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}
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}
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func handlerFromRoute(rt *route.Route, routeRefCounter *refcounter.RouteRefCounter, allowedIPsRefCounter *refcounter.AllowedIPsRefCounter, dnsRouterInteval time.Duration, statusRecorder *peer.Status, wgInterface iface.IWGIface) RouteHandler {
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if rt.IsDynamic() {
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dns := nbdns.NewServiceViaMemory(wgInterface)
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return dynamic.NewRoute(rt, routeRefCounter, allowedIPsRefCounter, dnsRouterInteval, statusRecorder, wgInterface, fmt.Sprintf("%s:%d", dns.RuntimeIP(), dns.RuntimePort()))
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}
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return static.NewRoute(rt, routeRefCounter, allowedIPsRefCounter)
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}
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