netbird/client/internal/routemanager/client.go
Zoltan Papp 0c039274a4
[relay] Feature/relay integration (#2244)
This update adds new relay integration for NetBird clients. The new relay is based on web sockets and listens on a single port.

- Adds new relay implementation with websocket with single port relaying mechanism
- refactor peer connection logic, allowing upgrade and downgrade from/to P2P connection
- peer connections are faster since it connects first to relay and then upgrades to P2P
- maintains compatibility with old clients by not using the new relay
- updates infrastructure scripts with new relay service
2024-09-08 12:06:14 +02:00

388 lines
12 KiB
Go

package routemanager
import (
"context"
"fmt"
"reflect"
"time"
"github.com/hashicorp/go-multierror"
log "github.com/sirupsen/logrus"
nberrors "github.com/netbirdio/netbird/client/errors"
nbdns "github.com/netbirdio/netbird/client/internal/dns"
"github.com/netbirdio/netbird/client/internal/peer"
"github.com/netbirdio/netbird/client/internal/routemanager/dynamic"
"github.com/netbirdio/netbird/client/internal/routemanager/refcounter"
"github.com/netbirdio/netbird/client/internal/routemanager/static"
"github.com/netbirdio/netbird/iface"
"github.com/netbirdio/netbird/route"
)
type routerPeerStatus struct {
connected bool
relayed bool
latency time.Duration
}
type routesUpdate struct {
updateSerial uint64
routes []*route.Route
}
// RouteHandler defines the interface for handling routes
type RouteHandler interface {
String() string
AddRoute(ctx context.Context) error
RemoveRoute() error
AddAllowedIPs(peerKey string) error
RemoveAllowedIPs() error
}
type clientNetwork struct {
ctx context.Context
cancel context.CancelFunc
statusRecorder *peer.Status
wgInterface iface.IWGIface
routes map[route.ID]*route.Route
routeUpdate chan routesUpdate
peerStateUpdate chan struct{}
routePeersNotifiers map[string]chan struct{}
currentChosen *route.Route
handler RouteHandler
updateSerial uint64
}
func newClientNetworkWatcher(ctx context.Context, dnsRouteInterval time.Duration, wgInterface iface.IWGIface, statusRecorder *peer.Status, rt *route.Route, routeRefCounter *refcounter.RouteRefCounter, allowedIPsRefCounter *refcounter.AllowedIPsRefCounter) *clientNetwork {
ctx, cancel := context.WithCancel(ctx)
client := &clientNetwork{
ctx: ctx,
cancel: cancel,
statusRecorder: statusRecorder,
wgInterface: wgInterface,
routes: make(map[route.ID]*route.Route),
routePeersNotifiers: make(map[string]chan struct{}),
routeUpdate: make(chan routesUpdate),
peerStateUpdate: make(chan struct{}),
handler: handlerFromRoute(rt, routeRefCounter, allowedIPsRefCounter, dnsRouteInterval, statusRecorder, wgInterface),
}
return client
}
func (c *clientNetwork) getRouterPeerStatuses() map[route.ID]routerPeerStatus {
routePeerStatuses := make(map[route.ID]routerPeerStatus)
for _, r := range c.routes {
peerStatus, err := c.statusRecorder.GetPeer(r.Peer)
if err != nil {
log.Debugf("couldn't fetch peer state: %v", err)
continue
}
routePeerStatuses[r.ID] = routerPeerStatus{
connected: peerStatus.ConnStatus == peer.StatusConnected,
relayed: peerStatus.Relayed,
latency: peerStatus.Latency,
}
}
return routePeerStatuses
}
// getBestRouteFromStatuses determines the most optimal route from the available routes
// within a clientNetwork, taking into account peer connection status, route metrics, and
// preference for non-relayed and direct connections.
//
// It follows these prioritization rules:
// * Connected peers: Only routes with connected peers are considered.
// * Metric: Routes with lower metrics (better) are prioritized.
// * Non-relayed: Routes without relays are preferred.
// * Latency: Routes with lower latency are prioritized.
// * we compare the current score + 10ms to the chosen score to avoid flapping between routes
// * Stability: In case of equal scores, the currently active route (if any) is maintained.
//
// It returns the ID of the selected optimal route.
func (c *clientNetwork) getBestRouteFromStatuses(routePeerStatuses map[route.ID]routerPeerStatus) route.ID {
chosen := route.ID("")
chosenScore := float64(0)
currScore := float64(0)
currID := route.ID("")
if c.currentChosen != nil {
currID = c.currentChosen.ID
}
for _, r := range c.routes {
tempScore := float64(0)
peerStatus, found := routePeerStatuses[r.ID]
if !found || !peerStatus.connected {
continue
}
if r.Metric < route.MaxMetric {
metricDiff := route.MaxMetric - r.Metric
tempScore = float64(metricDiff) * 10
}
// in some temporal cases, latency can be 0, so we set it to 1s to not block but try to avoid this route
latency := time.Second
if peerStatus.latency != 0 {
latency = peerStatus.latency
} else {
log.Warnf("peer %s has 0 latency", r.Peer)
}
tempScore += 1 - latency.Seconds()
if !peerStatus.relayed {
tempScore++
}
if tempScore > chosenScore || (tempScore == chosenScore && chosen == "") {
chosen = r.ID
chosenScore = tempScore
}
if chosen == "" && currID == "" {
chosen = r.ID
chosenScore = tempScore
}
if r.ID == currID {
currScore = tempScore
}
}
switch {
case chosen == "":
var peers []string
for _, r := range c.routes {
peers = append(peers, r.Peer)
}
log.Warnf("The network [%v] has not been assigned a routing peer as no peers from the list %s are currently connected", c.handler, peers)
case chosen != currID:
// we compare the current score + 10ms to the chosen score to avoid flapping between routes
if currScore != 0 && currScore+0.01 > chosenScore {
log.Debugf("Keeping current routing peer because the score difference with latency is less than 0.01(10ms), current: %f, new: %f", currScore, chosenScore)
return currID
}
var p string
if rt := c.routes[chosen]; rt != nil {
p = rt.Peer
}
log.Infof("New chosen route is %s with peer %s with score %f for network [%v]", chosen, p, chosenScore, c.handler)
}
return chosen
}
func (c *clientNetwork) watchPeerStatusChanges(ctx context.Context, peerKey string, peerStateUpdate chan struct{}, closer chan struct{}) {
for {
select {
case <-ctx.Done():
return
case <-closer:
return
case <-c.statusRecorder.GetPeerStateChangeNotifier(peerKey):
state, err := c.statusRecorder.GetPeer(peerKey)
if err != nil || state.ConnStatus == peer.StatusConnecting {
continue
}
peerStateUpdate <- struct{}{}
log.Debugf("triggered route state update for Peer %s, state: %s", peerKey, state.ConnStatus)
}
}
}
func (c *clientNetwork) startPeersStatusChangeWatcher() {
for _, r := range c.routes {
_, found := c.routePeersNotifiers[r.Peer]
if !found {
c.routePeersNotifiers[r.Peer] = make(chan struct{})
go c.watchPeerStatusChanges(c.ctx, r.Peer, c.peerStateUpdate, c.routePeersNotifiers[r.Peer])
}
}
}
func (c *clientNetwork) removeRouteFromWireguardPeer() error {
c.removeStateRoute()
if err := c.handler.RemoveAllowedIPs(); err != nil {
return fmt.Errorf("remove allowed IPs: %w", err)
}
return nil
}
func (c *clientNetwork) removeRouteFromPeerAndSystem() error {
if c.currentChosen == nil {
return nil
}
var merr *multierror.Error
if err := c.removeRouteFromWireguardPeer(); err != nil {
merr = multierror.Append(merr, fmt.Errorf("remove allowed IPs for peer %s: %w", c.currentChosen.Peer, err))
}
if err := c.handler.RemoveRoute(); err != nil {
merr = multierror.Append(merr, fmt.Errorf("remove route: %w", err))
}
return nberrors.FormatErrorOrNil(merr)
}
func (c *clientNetwork) recalculateRouteAndUpdatePeerAndSystem() error {
routerPeerStatuses := c.getRouterPeerStatuses()
newChosenID := c.getBestRouteFromStatuses(routerPeerStatuses)
// If no route is chosen, remove the route from the peer and system
if newChosenID == "" {
if err := c.removeRouteFromPeerAndSystem(); err != nil {
return fmt.Errorf("remove route for peer %s: %w", c.currentChosen.Peer, err)
}
c.currentChosen = nil
return nil
}
// If the chosen route is the same as the current route, do nothing
if c.currentChosen != nil && c.currentChosen.ID == newChosenID &&
c.currentChosen.IsEqual(c.routes[newChosenID]) {
return nil
}
if c.currentChosen == nil {
// If they were not previously assigned to another peer, add routes to the system first
if err := c.handler.AddRoute(c.ctx); err != nil {
return fmt.Errorf("add route: %w", err)
}
} else {
// Otherwise, remove the allowed IPs from the previous peer first
if err := c.removeRouteFromWireguardPeer(); err != nil {
return fmt.Errorf("remove allowed IPs for peer %s: %w", c.currentChosen.Peer, err)
}
}
c.currentChosen = c.routes[newChosenID]
if err := c.handler.AddAllowedIPs(c.currentChosen.Peer); err != nil {
return fmt.Errorf("add allowed IPs for peer %s: %w", c.currentChosen.Peer, err)
}
c.addStateRoute()
return nil
}
func (c *clientNetwork) addStateRoute() {
state, err := c.statusRecorder.GetPeer(c.currentChosen.Peer)
if err != nil {
log.Errorf("Failed to get peer state: %v", err)
return
}
state.AddRoute(c.handler.String())
if err := c.statusRecorder.UpdatePeerState(state); err != nil {
log.Warnf("Failed to update peer state: %v", err)
}
}
func (c *clientNetwork) removeStateRoute() {
state, err := c.statusRecorder.GetPeer(c.currentChosen.Peer)
if err != nil {
log.Errorf("Failed to get peer state: %v", err)
return
}
state.DeleteRoute(c.handler.String())
if err := c.statusRecorder.UpdatePeerState(state); err != nil {
log.Warnf("Failed to update peer state: %v", err)
}
}
func (c *clientNetwork) sendUpdateToClientNetworkWatcher(update routesUpdate) {
go func() {
c.routeUpdate <- update
}()
}
func (c *clientNetwork) handleUpdate(update routesUpdate) bool {
isUpdateMapDifferent := false
updateMap := make(map[route.ID]*route.Route)
for _, r := range update.routes {
updateMap[r.ID] = r
}
if len(c.routes) != len(updateMap) {
isUpdateMapDifferent = true
}
for id, r := range c.routes {
_, found := updateMap[id]
if !found {
close(c.routePeersNotifiers[r.Peer])
delete(c.routePeersNotifiers, r.Peer)
isUpdateMapDifferent = true
continue
}
if !reflect.DeepEqual(c.routes[id], updateMap[id]) {
isUpdateMapDifferent = true
}
}
c.routes = updateMap
return isUpdateMapDifferent
}
// peersStateAndUpdateWatcher is the main point of reacting on client network routing events.
// All the processing related to the client network should be done here. Thread-safe.
func (c *clientNetwork) peersStateAndUpdateWatcher() {
for {
select {
case <-c.ctx.Done():
log.Debugf("Stopping watcher for network [%v]", c.handler)
if err := c.removeRouteFromPeerAndSystem(); err != nil {
log.Errorf("Failed to remove routes for [%v]: %v", c.handler, err)
}
return
case <-c.peerStateUpdate:
err := c.recalculateRouteAndUpdatePeerAndSystem()
if err != nil {
log.Errorf("Failed to recalculate routes for network [%v]: %v", c.handler, err)
}
case update := <-c.routeUpdate:
if update.updateSerial < c.updateSerial {
log.Warnf("Received a routes update with smaller serial number (%d -> %d), ignoring it", c.updateSerial, update.updateSerial)
continue
}
log.Debugf("Received a new client network route update for [%v]", c.handler)
// hash update somehow
isTrueRouteUpdate := c.handleUpdate(update)
c.updateSerial = update.updateSerial
if isTrueRouteUpdate {
log.Debug("Client network update contains different routes, recalculating routes")
err := c.recalculateRouteAndUpdatePeerAndSystem()
if err != nil {
log.Errorf("Failed to recalculate routes for network [%v]: %v", c.handler, err)
}
} else {
log.Debug("Route update is not different, skipping route recalculation")
}
c.startPeersStatusChangeWatcher()
}
}
}
func handlerFromRoute(rt *route.Route, routeRefCounter *refcounter.RouteRefCounter, allowedIPsRefCounter *refcounter.AllowedIPsRefCounter, dnsRouterInteval time.Duration, statusRecorder *peer.Status, wgInterface iface.IWGIface) RouteHandler {
if rt.IsDynamic() {
dns := nbdns.NewServiceViaMemory(wgInterface)
return dynamic.NewRoute(rt, routeRefCounter, allowedIPsRefCounter, dnsRouterInteval, statusRecorder, wgInterface, fmt.Sprintf("%s:%d", dns.RuntimeIP(), dns.RuntimePort()))
}
return static.NewRoute(rt, routeRefCounter, allowedIPsRefCounter)
}