overlays: Patch hyprland window sizes

Fixes an issue where 1 pixel gaps would exist where window sizes would
otherwise divide evenly.
This commit is contained in:
Donovan Glover 2023-08-31 00:44:40 -04:00
parent 03205ffada
commit 1c1c666f57
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GPG Key ID: EA7408A77AE1BE65
3 changed files with 35 additions and 0 deletions

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@ -1,5 +1,6 @@
{
imports = [
./alejandra.nix
./hyprland.nix
];
}

10
overlays/hyprland.nix Normal file
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@ -0,0 +1,10 @@
{
nixpkgs.overlays = [
(final: prev: {
hyprland = prev.hyprland.overrideAttrs (old: {
patches = (old.patches or [ ]) ++ [ ../patches/hyprland-window-sizes.patch ];
});
})
];
}

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@ -0,0 +1,24 @@
diff --git a/src/render/Renderer.cpp b/src/render/Renderer.cpp
index 1d22935f..b6093676 100644
--- a/src/render/Renderer.cpp
+++ b/src/render/Renderer.cpp
@@ -266,7 +266,7 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
static auto* const PDIMAROUND = &g_pConfigManager->getConfigValuePtr("decoration:dim_around")->floatValue;
static auto* const PBORDERSIZE = &g_pConfigManager->getConfigValuePtr("general:border_size")->intValue;
- SRenderData renderdata = {pMonitor, time, REALPOS.x, REALPOS.y};
+ SRenderData renderdata = {pMonitor, time, std::round(REALPOS.x), std::round(REALPOS.y)};
if (ignorePosition) {
renderdata.x = pMonitor->vecPosition.x;
renderdata.y = pMonitor->vecPosition.y;
@@ -276,8 +276,8 @@ void CHyprRenderer::renderWindow(CWindow* pWindow, CMonitor* pMonitor, timespec*
decorate = false;
renderdata.surface = pWindow->m_pWLSurface.wlr();
- renderdata.w = std::max(pWindow->m_vRealSize.vec().x, 5.0); // clamp the size to min 5,
- renderdata.h = std::max(pWindow->m_vRealSize.vec().y, 5.0); // otherwise we'll have issues later with invalid boxes
+ renderdata.w = std::round(std::max(pWindow->m_vRealSize.vec().x, 5.0)); // clamp the size to min 5,
+ renderdata.h = std::round(std::max(pWindow->m_vRealSize.vec().y, 5.0)); // otherwise we'll have issues later with invalid boxes
renderdata.dontRound = (pWindow->m_bIsFullscreen && PWORKSPACE->m_efFullscreenMode == FULLSCREEN_FULL) || (!pWindow->m_sSpecialRenderData.rounding);
renderdata.fadeAlpha = pWindow->m_fAlpha.fl() * (pWindow->m_bPinned ? 1.f : PWORKSPACE->m_fAlpha.fl());
renderdata.alpha = pWindow->m_fActiveInactiveAlpha.fl();