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After trying the new picom animations for a bit they're a bit too janky compared to the animations in Hyprland. The "geometry" trigger replicated the tiling animation when swapping windows, however this came at the cost of transparency being broken during the animation and the easing in general not being comparable to Hyprland. Further issues include the usage of animations breaking fade in/out support for windows, which I found less intrusive than the appear / disappear presets with not-so-subtle easing. Using the geometry trigger also meant that switching tags in dwm had a slide in effect, which felt disruptive compared to the usual feeling of dwm. Other issues included the increased probability of things not being drawn correctly (for example, an animation that "hangs" while in the middle of animating) and a slightly annoying fade effect every time windows changed in size such as when toggling fullscreen. The config used is below for reference, however after trying picom animations dwm feels considerably better without them. ``` animations = ( { triggers = ["open"]; preset = "appear"; scale = 0.5; }, { triggers = ["close"]; preset = "disappear"; scale = 0.5; }, { triggers = ["geometry"]; preset = "geometry-change"; duration = 0.5; }, ); ``` |
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phinger-cursors.nix | ||
rofi-wayland-unwrapped.nix |