nushell/crates/nu-command/src/commands/rotate/command.rs

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90 degree table rotations (clockwise and counter-clockwise) (#3086) Also for 180 degree is expected. Rotation is not exactly like pivoting (transposing) for instance, given the following table: ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] ───┬───────┬───────┬─────── # │ col1 │ col2 │ col3 ───┼───────┼───────┼─────── 0 │ cell1 │ cell2 │ cell3 1 │ cell4 │ cell5 │ cell6 ───┴───────┴───────┴─────── ``` To rotate it counter clockwise by 90 degrees, we can resort to first transposing (`pivot`) them adding a new column (preferably integers), sort by that column from highest to lowest, then remove the column and we have a counter clockwise rotation. ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | pivot | each --numbered { = $it.item | insert idx $it.index } | sort-by idx | reverse | reject idx ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` Which we can get easily, in this case, by doing: ``` > echo [[col1, col2, cel3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | rotate counter-clockwise ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` There are also many powerful use cases with rotation, it makes a breeze creating tables with many columns, say: ``` echo 0..12 | rotate counter-clockwise | reject Column0 ───┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬──────────┬──────────┬──────────┬────────── # │ Column1 │ Column2 │ Column3 │ Column4 │ Column5 │ Column6 │ Column7 │ Column8 │ Column9 │ Column10 │ Column11 │ Column12 │ Column13 ───┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼──────────┼──────────┼──────────┼────────── 0 │ 0 │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 10 │ 11 │ 12 ───┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴──────────┴──────────┴──────────┴────────── ```
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use crate::prelude::*;
use nu_engine::WholeStreamCommand;
use nu_errors::ShellError;
use nu_protocol::{
merge_descriptors, ColumnPath, ReturnSuccess, Signature, SyntaxShape, TaggedDictBuilder,
UntaggedValue,
};
use nu_source::{SpannedItem, Tagged};
use nu_value_ext::ValueExt;
pub struct Command;
#[derive(Deserialize)]
pub struct Arguments {
rest: Vec<Tagged<String>>,
}
impl WholeStreamCommand for Command {
fn name(&self) -> &str {
"rotate"
}
fn signature(&self) -> Signature {
Signature::build("rotate").rest(
SyntaxShape::String,
"the names to give columns once rotated",
)
}
fn usage(&self) -> &str {
"Rotates the table by 90 degrees clockwise."
}
fn run_with_actions(&self, args: CommandArgs) -> Result<ActionStream, ShellError> {
rotate(args)
90 degree table rotations (clockwise and counter-clockwise) (#3086) Also for 180 degree is expected. Rotation is not exactly like pivoting (transposing) for instance, given the following table: ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] ───┬───────┬───────┬─────── # │ col1 │ col2 │ col3 ───┼───────┼───────┼─────── 0 │ cell1 │ cell2 │ cell3 1 │ cell4 │ cell5 │ cell6 ───┴───────┴───────┴─────── ``` To rotate it counter clockwise by 90 degrees, we can resort to first transposing (`pivot`) them adding a new column (preferably integers), sort by that column from highest to lowest, then remove the column and we have a counter clockwise rotation. ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | pivot | each --numbered { = $it.item | insert idx $it.index } | sort-by idx | reverse | reject idx ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` Which we can get easily, in this case, by doing: ``` > echo [[col1, col2, cel3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | rotate counter-clockwise ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` There are also many powerful use cases with rotation, it makes a breeze creating tables with many columns, say: ``` echo 0..12 | rotate counter-clockwise | reject Column0 ───┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬──────────┬──────────┬──────────┬────────── # │ Column1 │ Column2 │ Column3 │ Column4 │ Column5 │ Column6 │ Column7 │ Column8 │ Column9 │ Column10 │ Column11 │ Column12 │ Column13 ───┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼──────────┼──────────┼──────────┼────────── 0 │ 0 │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 10 │ 11 │ 12 ───┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴──────────┴──────────┴──────────┴────────── ```
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}
}
pub fn rotate(args: CommandArgs) -> Result<ActionStream, ShellError> {
90 degree table rotations (clockwise and counter-clockwise) (#3086) Also for 180 degree is expected. Rotation is not exactly like pivoting (transposing) for instance, given the following table: ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] ───┬───────┬───────┬─────── # │ col1 │ col2 │ col3 ───┼───────┼───────┼─────── 0 │ cell1 │ cell2 │ cell3 1 │ cell4 │ cell5 │ cell6 ───┴───────┴───────┴─────── ``` To rotate it counter clockwise by 90 degrees, we can resort to first transposing (`pivot`) them adding a new column (preferably integers), sort by that column from highest to lowest, then remove the column and we have a counter clockwise rotation. ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | pivot | each --numbered { = $it.item | insert idx $it.index } | sort-by idx | reverse | reject idx ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` Which we can get easily, in this case, by doing: ``` > echo [[col1, col2, cel3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | rotate counter-clockwise ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` There are also many powerful use cases with rotation, it makes a breeze creating tables with many columns, say: ``` echo 0..12 | rotate counter-clockwise | reject Column0 ───┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬──────────┬──────────┬──────────┬────────── # │ Column1 │ Column2 │ Column3 │ Column4 │ Column5 │ Column6 │ Column7 │ Column8 │ Column9 │ Column10 │ Column11 │ Column12 │ Column13 ───┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼──────────┼──────────┼──────────┼────────── 0 │ 0 │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 10 │ 11 │ 12 ───┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴──────────┴──────────┴──────────┴────────── ```
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let name = args.call_info.name_tag.clone();
let (Arguments { rest }, input) = args.process()?;
90 degree table rotations (clockwise and counter-clockwise) (#3086) Also for 180 degree is expected. Rotation is not exactly like pivoting (transposing) for instance, given the following table: ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] ───┬───────┬───────┬─────── # │ col1 │ col2 │ col3 ───┼───────┼───────┼─────── 0 │ cell1 │ cell2 │ cell3 1 │ cell4 │ cell5 │ cell6 ───┴───────┴───────┴─────── ``` To rotate it counter clockwise by 90 degrees, we can resort to first transposing (`pivot`) them adding a new column (preferably integers), sort by that column from highest to lowest, then remove the column and we have a counter clockwise rotation. ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | pivot | each --numbered { = $it.item | insert idx $it.index } | sort-by idx | reverse | reject idx ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` Which we can get easily, in this case, by doing: ``` > echo [[col1, col2, cel3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | rotate counter-clockwise ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` There are also many powerful use cases with rotation, it makes a breeze creating tables with many columns, say: ``` echo 0..12 | rotate counter-clockwise | reject Column0 ───┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬──────────┬──────────┬──────────┬────────── # │ Column1 │ Column2 │ Column3 │ Column4 │ Column5 │ Column6 │ Column7 │ Column8 │ Column9 │ Column10 │ Column11 │ Column12 │ Column13 ───┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼──────────┼──────────┼──────────┼────────── 0 │ 0 │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 10 │ 11 │ 12 ───┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴──────────┴──────────┴──────────┴────────── ```
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let input = input.into_vec();
90 degree table rotations (clockwise and counter-clockwise) (#3086) Also for 180 degree is expected. Rotation is not exactly like pivoting (transposing) for instance, given the following table: ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] ───┬───────┬───────┬─────── # │ col1 │ col2 │ col3 ───┼───────┼───────┼─────── 0 │ cell1 │ cell2 │ cell3 1 │ cell4 │ cell5 │ cell6 ───┴───────┴───────┴─────── ``` To rotate it counter clockwise by 90 degrees, we can resort to first transposing (`pivot`) them adding a new column (preferably integers), sort by that column from highest to lowest, then remove the column and we have a counter clockwise rotation. ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | pivot | each --numbered { = $it.item | insert idx $it.index } | sort-by idx | reverse | reject idx ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` Which we can get easily, in this case, by doing: ``` > echo [[col1, col2, cel3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | rotate counter-clockwise ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` There are also many powerful use cases with rotation, it makes a breeze creating tables with many columns, say: ``` echo 0..12 | rotate counter-clockwise | reject Column0 ───┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬──────────┬──────────┬──────────┬────────── # │ Column1 │ Column2 │ Column3 │ Column4 │ Column5 │ Column6 │ Column7 │ Column8 │ Column9 │ Column10 │ Column11 │ Column12 │ Column13 ───┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼──────────┼──────────┼──────────┼────────── 0 │ 0 │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 10 │ 11 │ 12 ───┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴──────────┴──────────┴──────────┴────────── ```
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let total_rows = input.len();
let descs = merge_descriptors(&input);
let total_descriptors = descs.len();
let descs = descs.into_iter().rev().collect::<Vec<_>>();
if total_rows == 0 {
return Ok(ActionStream::empty());
90 degree table rotations (clockwise and counter-clockwise) (#3086) Also for 180 degree is expected. Rotation is not exactly like pivoting (transposing) for instance, given the following table: ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] ───┬───────┬───────┬─────── # │ col1 │ col2 │ col3 ───┼───────┼───────┼─────── 0 │ cell1 │ cell2 │ cell3 1 │ cell4 │ cell5 │ cell6 ───┴───────┴───────┴─────── ``` To rotate it counter clockwise by 90 degrees, we can resort to first transposing (`pivot`) them adding a new column (preferably integers), sort by that column from highest to lowest, then remove the column and we have a counter clockwise rotation. ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | pivot | each --numbered { = $it.item | insert idx $it.index } | sort-by idx | reverse | reject idx ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` Which we can get easily, in this case, by doing: ``` > echo [[col1, col2, cel3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | rotate counter-clockwise ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` There are also many powerful use cases with rotation, it makes a breeze creating tables with many columns, say: ``` echo 0..12 | rotate counter-clockwise | reject Column0 ───┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬──────────┬──────────┬──────────┬────────── # │ Column1 │ Column2 │ Column3 │ Column4 │ Column5 │ Column6 │ Column7 │ Column8 │ Column9 │ Column10 │ Column11 │ Column12 │ Column13 ───┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼──────────┼──────────┼──────────┼────────── 0 │ 0 │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 10 │ 11 │ 12 ───┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴──────────┴──────────┴──────────┴────────── ```
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}
let mut headers: Vec<String> = vec![];
for i in 0..=total_rows {
headers.push(format!("Column{}", i));
}
let first = input[0].clone();
let name = if first.tag.anchor().is_some() {
first.tag
} else {
name
};
let values =
UntaggedValue::table(&input.into_iter().rev().collect::<Vec<_>>()).into_value(&name);
let values = nu_data::utils::group(
&values,
&Some(Box::new(move |row_number: usize, _| {
Ok(match headers.get(row_number) {
Some(name) => name.clone(),
None => String::new(),
})
})),
&name,
)?;
Ok(((0..total_descriptors)
.map(move |row_number| {
let mut row = TaggedDictBuilder::new(&name);
for (current_numbered_column, (column_name, _)) in values.row_entries().enumerate() {
let raw_column_path =
format!("{}.0.{}", column_name, descs[row_number]).spanned_unknown();
let path = ColumnPath::build(&raw_column_path);
match &values.get_data_by_column_path(&path, Box::new(move |_, _, error| error)) {
Ok(x) => {
row.insert_value(
rest.get(current_numbered_column)
.map(|c| c.item.clone())
.unwrap_or_else(|| column_name.to_string()),
x.clone(),
);
90 degree table rotations (clockwise and counter-clockwise) (#3086) Also for 180 degree is expected. Rotation is not exactly like pivoting (transposing) for instance, given the following table: ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] ───┬───────┬───────┬─────── # │ col1 │ col2 │ col3 ───┼───────┼───────┼─────── 0 │ cell1 │ cell2 │ cell3 1 │ cell4 │ cell5 │ cell6 ───┴───────┴───────┴─────── ``` To rotate it counter clockwise by 90 degrees, we can resort to first transposing (`pivot`) them adding a new column (preferably integers), sort by that column from highest to lowest, then remove the column and we have a counter clockwise rotation. ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | pivot | each --numbered { = $it.item | insert idx $it.index } | sort-by idx | reverse | reject idx ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` Which we can get easily, in this case, by doing: ``` > echo [[col1, col2, cel3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | rotate counter-clockwise ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` There are also many powerful use cases with rotation, it makes a breeze creating tables with many columns, say: ``` echo 0..12 | rotate counter-clockwise | reject Column0 ───┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬──────────┬──────────┬──────────┬────────── # │ Column1 │ Column2 │ Column3 │ Column4 │ Column5 │ Column6 │ Column7 │ Column8 │ Column9 │ Column10 │ Column11 │ Column12 │ Column13 ───┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼──────────┼──────────┼──────────┼────────── 0 │ 0 │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 10 │ 11 │ 12 ───┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴──────────┴──────────┴──────────┴────────── ```
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}
Err(_) => {}
90 degree table rotations (clockwise and counter-clockwise) (#3086) Also for 180 degree is expected. Rotation is not exactly like pivoting (transposing) for instance, given the following table: ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] ───┬───────┬───────┬─────── # │ col1 │ col2 │ col3 ───┼───────┼───────┼─────── 0 │ cell1 │ cell2 │ cell3 1 │ cell4 │ cell5 │ cell6 ───┴───────┴───────┴─────── ``` To rotate it counter clockwise by 90 degrees, we can resort to first transposing (`pivot`) them adding a new column (preferably integers), sort by that column from highest to lowest, then remove the column and we have a counter clockwise rotation. ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | pivot | each --numbered { = $it.item | insert idx $it.index } | sort-by idx | reverse | reject idx ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` Which we can get easily, in this case, by doing: ``` > echo [[col1, col2, cel3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | rotate counter-clockwise ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` There are also many powerful use cases with rotation, it makes a breeze creating tables with many columns, say: ``` echo 0..12 | rotate counter-clockwise | reject Column0 ───┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬──────────┬──────────┬──────────┬────────── # │ Column1 │ Column2 │ Column3 │ Column4 │ Column5 │ Column6 │ Column7 │ Column8 │ Column9 │ Column10 │ Column11 │ Column12 │ Column13 ───┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼──────────┼──────────┼──────────┼────────── 0 │ 0 │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 10 │ 11 │ 12 ───┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴──────────┴──────────┴──────────┴────────── ```
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}
}
row.insert_value(
rest.get(total_rows)
.map(|c| c.item.clone())
.unwrap_or_else(|| format!("Column{}", total_rows)),
UntaggedValue::string(&descs[row_number]).into_untagged_value(),
);
ReturnSuccess::value(row.into_value())
})
.rev()
.collect::<Vec<_>>())
.into_iter()
.to_action_stream())
90 degree table rotations (clockwise and counter-clockwise) (#3086) Also for 180 degree is expected. Rotation is not exactly like pivoting (transposing) for instance, given the following table: ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] ───┬───────┬───────┬─────── # │ col1 │ col2 │ col3 ───┼───────┼───────┼─────── 0 │ cell1 │ cell2 │ cell3 1 │ cell4 │ cell5 │ cell6 ───┴───────┴───────┴─────── ``` To rotate it counter clockwise by 90 degrees, we can resort to first transposing (`pivot`) them adding a new column (preferably integers), sort by that column from highest to lowest, then remove the column and we have a counter clockwise rotation. ``` > echo [[col1, col2, col3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | pivot | each --numbered { = $it.item | insert idx $it.index } | sort-by idx | reverse | reject idx ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` Which we can get easily, in this case, by doing: ``` > echo [[col1, col2, cel3]; [cell1, cell2, cell3] [cell4, cell5, cell6]] | rotate counter-clockwise ───┬─────────┬─────────┬───────── # │ Column0 │ Column1 │ Column2 ───┼─────────┼─────────┼───────── 0 │ col3 │ cell3 │ cell6 1 │ col2 │ cell2 │ cell5 2 │ col1 │ cell1 │ cell4 ───┴─────────┴─────────┴───────── ``` There are also many powerful use cases with rotation, it makes a breeze creating tables with many columns, say: ``` echo 0..12 | rotate counter-clockwise | reject Column0 ───┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬─────────┬──────────┬──────────┬──────────┬────────── # │ Column1 │ Column2 │ Column3 │ Column4 │ Column5 │ Column6 │ Column7 │ Column8 │ Column9 │ Column10 │ Column11 │ Column12 │ Column13 ───┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼─────────┼──────────┼──────────┼──────────┼────────── 0 │ 0 │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 10 │ 11 │ 12 ───┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴─────────┴──────────┴──────────┴──────────┴────────── ```
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}