nushell/crates/nu-plugin/Cargo.toml

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[package]
authors = ["The Nushell Project Developers"]
description = "Functionality for building Nushell plugins"
repository = "https://github.com/nushell/nushell/tree/main/crates/nu-plugin"
edition = "2021"
license = "MIT"
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name = "nu-plugin"
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version = "0.97.2"
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[lib]
bench = false
[lints]
workspace = true
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[dependencies]
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nu-engine = { path = "../nu-engine", version = "0.97.2" }
nu-protocol = { path = "../nu-protocol", version = "0.97.2" }
nu-plugin-protocol = { path = "../nu-plugin-protocol", version = "0.97.2" }
nu-plugin-core = { path = "../nu-plugin-core", version = "0.97.2", default-features = false }
nu-utils = { path = "../nu-utils", version = "0.97.2" }
Split the plugin crate (#12563) # Description This breaks `nu-plugin` up into four crates: - `nu-plugin-protocol`: just the type definitions for the protocol, no I/O. If someone wanted to wire up something more bare metal, maybe for async I/O, they could use this. - `nu-plugin-core`: the shared stuff between engine/plugin. Less stable interface. - `nu-plugin-engine`: everything required for the engine to talk to plugins. Less stable interface. - `nu-plugin`: everything required for the plugin to talk to the engine, what plugin developers use. Should be the most stable interface. No changes are made to the interface exposed by `nu-plugin` - it should all still be there. Re-exports from `nu-plugin-protocol` or `nu-plugin-core` are used as required. Plugins shouldn't ever have to use those crates directly. This should be somewhat faster to compile as `nu-plugin-engine` and `nu-plugin` can compile in parallel, and the engine doesn't need `nu-plugin` and plugins don't need `nu-plugin-engine` (except for test support), so that should reduce what needs to be compiled too. The only significant change here other than splitting stuff up was to break the `source` out of `PluginCustomValue` and create a new `PluginCustomValueWithSource` type that contains that instead. One bonus of that is we get rid of the option and it's now more type-safe, but it also means that the logic for that stuff (actually running the plugin for custom value ops) can live entirely within the `nu-plugin-engine` crate. # User-Facing Changes - New crates. - Added `local-socket` feature for `nu` to try to make it possible to compile without that support if needed. # Tests + Formatting - :green_circle: `toolkit fmt` - :green_circle: `toolkit clippy` - :green_circle: `toolkit test` - :green_circle: `toolkit test stdlib`
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log = { workspace = true }
thiserror = "1.0"
[dev-dependencies]
serde = { workspace = true }
typetag = "0.2"
Local socket mode and foreground terminal control for plugins (#12448) # Description Adds support for running plugins using local socket communication instead of stdio. This will be an optional thing that not all plugins have to support. This frees up stdio for use to make plugins that use stdio to create terminal UIs, cc @amtoine, @fdncred. This uses the [`interprocess`](https://crates.io/crates/interprocess) crate (298 stars, MIT license, actively maintained), which seems to be the best option for cross-platform local socket support in Rust. On Windows, a local socket name is provided. On Unixes, it's a path. The socket name is kept to a relatively small size because some operating systems have pretty strict limits on the whole path (~100 chars), so on macOS for example we prefer `/tmp/nu.{pid}.{hash64}.sock` where the hash includes the plugin filename and timestamp to be unique enough. This also adds an API for moving plugins in and out of the foreground group, which is relevant for Unixes where direct terminal control depends on that. TODO: - [x] Generate local socket path according to OS conventions - [x] Add support for passing `--local-socket` to the plugin executable instead of `--stdio`, and communicating over that instead - [x] Test plugins that were broken, including [amtoine/nu_plugin_explore](https://github.com/amtoine/nu_plugin_explore) - [x] Automatically upgrade to using local sockets when supported, falling back if it doesn't work, transparently to the user without any visible error messages - Added protocol feature: `LocalSocket` - [x] Reset preferred mode to `None` on `register` - [x] Allow plugins to detect whether they're running on a local socket and can use stdio freely, so that TUI plugins can just produce an error message otherwise - Implemented via `EngineInterface::is_using_stdio()` - [x] Clean up foreground state when plugin command exits on the engine side too, not just whole plugin - [x] Make sure tests for failure cases work as intended - `nu_plugin_stress_internals` added # User-Facing Changes - TUI plugins work - Non-Rust plugins could optionally choose to use this - This might behave differently, so will need to test it carefully across different operating systems # Tests + Formatting - :green_circle: `toolkit fmt` - :green_circle: `toolkit clippy` - :green_circle: `toolkit test` - :green_circle: `toolkit test stdlib` # After Submitting - [ ] Document local socket option in plugin contrib docs - [ ] Document how to do a terminal UI plugin in plugin contrib docs - [ ] Document: `EnterForeground` engine call - [ ] Document: `LeaveForeground` engine call - [ ] Document: `LocalSocket` protocol feature
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[features]
default = ["local-socket"]
Split the plugin crate (#12563) # Description This breaks `nu-plugin` up into four crates: - `nu-plugin-protocol`: just the type definitions for the protocol, no I/O. If someone wanted to wire up something more bare metal, maybe for async I/O, they could use this. - `nu-plugin-core`: the shared stuff between engine/plugin. Less stable interface. - `nu-plugin-engine`: everything required for the engine to talk to plugins. Less stable interface. - `nu-plugin`: everything required for the plugin to talk to the engine, what plugin developers use. Should be the most stable interface. No changes are made to the interface exposed by `nu-plugin` - it should all still be there. Re-exports from `nu-plugin-protocol` or `nu-plugin-core` are used as required. Plugins shouldn't ever have to use those crates directly. This should be somewhat faster to compile as `nu-plugin-engine` and `nu-plugin` can compile in parallel, and the engine doesn't need `nu-plugin` and plugins don't need `nu-plugin-engine` (except for test support), so that should reduce what needs to be compiled too. The only significant change here other than splitting stuff up was to break the `source` out of `PluginCustomValue` and create a new `PluginCustomValueWithSource` type that contains that instead. One bonus of that is we get rid of the option and it's now more type-safe, but it also means that the logic for that stuff (actually running the plugin for custom value ops) can live entirely within the `nu-plugin-engine` crate. # User-Facing Changes - New crates. - Added `local-socket` feature for `nu` to try to make it possible to compile without that support if needed. # Tests + Formatting - :green_circle: `toolkit fmt` - :green_circle: `toolkit clippy` - :green_circle: `toolkit test` - :green_circle: `toolkit test stdlib`
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local-socket = ["nu-plugin-core/local-socket"]
Local socket mode and foreground terminal control for plugins (#12448) # Description Adds support for running plugins using local socket communication instead of stdio. This will be an optional thing that not all plugins have to support. This frees up stdio for use to make plugins that use stdio to create terminal UIs, cc @amtoine, @fdncred. This uses the [`interprocess`](https://crates.io/crates/interprocess) crate (298 stars, MIT license, actively maintained), which seems to be the best option for cross-platform local socket support in Rust. On Windows, a local socket name is provided. On Unixes, it's a path. The socket name is kept to a relatively small size because some operating systems have pretty strict limits on the whole path (~100 chars), so on macOS for example we prefer `/tmp/nu.{pid}.{hash64}.sock` where the hash includes the plugin filename and timestamp to be unique enough. This also adds an API for moving plugins in and out of the foreground group, which is relevant for Unixes where direct terminal control depends on that. TODO: - [x] Generate local socket path according to OS conventions - [x] Add support for passing `--local-socket` to the plugin executable instead of `--stdio`, and communicating over that instead - [x] Test plugins that were broken, including [amtoine/nu_plugin_explore](https://github.com/amtoine/nu_plugin_explore) - [x] Automatically upgrade to using local sockets when supported, falling back if it doesn't work, transparently to the user without any visible error messages - Added protocol feature: `LocalSocket` - [x] Reset preferred mode to `None` on `register` - [x] Allow plugins to detect whether they're running on a local socket and can use stdio freely, so that TUI plugins can just produce an error message otherwise - Implemented via `EngineInterface::is_using_stdio()` - [x] Clean up foreground state when plugin command exits on the engine side too, not just whole plugin - [x] Make sure tests for failure cases work as intended - `nu_plugin_stress_internals` added # User-Facing Changes - TUI plugins work - Non-Rust plugins could optionally choose to use this - This might behave differently, so will need to test it carefully across different operating systems # Tests + Formatting - :green_circle: `toolkit fmt` - :green_circle: `toolkit clippy` - :green_circle: `toolkit test` - :green_circle: `toolkit test stdlib` # After Submitting - [ ] Document local socket option in plugin contrib docs - [ ] Document how to do a terminal UI plugin in plugin contrib docs - [ ] Document: `EnterForeground` engine call - [ ] Document: `LeaveForeground` engine call - [ ] Document: `LocalSocket` protocol feature
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[target.'cfg(target_family = "unix")'.dependencies]
# For setting the process group ID (EnterForeground / LeaveForeground)
nix = { workspace = true, default-features = false, features = ["process"] }