Add `command_prelude` module (#12291)
# Description
When implementing a `Command`, one must also import all the types
present in the function signatures for `Command`. This makes it so that
we often import the same set of types in each command implementation
file. E.g., something like this:
```rust
use nu_protocol::ast::Call;
use nu_protocol::engine::{Command, EngineState, Stack};
use nu_protocol::{
record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, PipelineData,
ShellError, Signature, Span, Type, Value,
};
```
This PR adds the `nu_engine::command_prelude` module which contains the
necessary and commonly used types to implement a `Command`:
```rust
// command_prelude.rs
pub use crate::CallExt;
pub use nu_protocol::{
ast::{Call, CellPath},
engine::{Command, EngineState, Stack},
record, Category, Example, IntoInterruptiblePipelineData, IntoPipelineData, IntoSpanned,
PipelineData, Record, ShellError, Signature, Span, Spanned, SyntaxShape, Type, Value,
};
```
This should reduce the boilerplate needed to implement a command and
also gives us a place to track the breadth of the `Command` API. I tried
to be conservative with what went into the prelude modules, since it
might be hard/annoying to remove items from the prelude in the future.
Let me know if something should be included or excluded.
2024-03-26 22:17:30 +01:00
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use nu_protocol::engine::EngineState;
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2023-01-20 19:44:49 +01:00
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use std::sync::{
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atomic::{AtomicBool, Ordering},
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Arc,
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};
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pub(crate) fn ctrlc_protection(engine_state: &mut EngineState, ctrlc: &Arc<AtomicBool>) {
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let handler_ctrlc = ctrlc.clone();
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let engine_state_ctrlc = ctrlc.clone();
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ctrlc::set_handler(move || {
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handler_ctrlc.store(true, Ordering::SeqCst);
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})
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.expect("Error setting Ctrl-C handler");
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engine_state.ctrlc = Some(engine_state_ctrlc);
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}
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