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nu-explore: Add vertical lines && fix index/transpose issue (#13147)
Somehow I believe that split lines were implemented originally; (I haven't got to find it though; from a quick look) I mean a long time ago before a lot a changes were made. Probably adding horizontal lines would make also some sense. ref #13116 close #13140 Take care ________________ If `explore` is used, frequently, or planned to be so. I guess it would be a good one to create a test suite for it; to not break things occasionally 😅 I did approached it one time back then using `expectrl` (literally `expect`), but there was some issues. Maybe smth. did change. Or some `clean` mode could be introduced for it, to being able to be used by outer programs; to control `nu`. Just thoughts here.
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91d44f15c1
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@ -131,7 +131,7 @@ impl RecordView {
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Orientation::Left => (column, row),
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};
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if row >= layer.count_rows() || column >= layer.count_columns() {
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if row >= layer.record_values.len() || column >= layer.column_names.len() {
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// actually must never happen; unless cursor works incorrectly
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// if being sure about cursor it can be deleted;
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return Value::nothing(Span::unknown());
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@ -610,7 +610,7 @@ fn estimate_page_size(area: Rect, show_head: bool) -> u16 {
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/// scroll to the end of the data
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fn tail_data(state: &mut RecordView, page_size: usize) {
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let layer = state.get_layer_last_mut();
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let count_rows = layer.count_rows();
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let count_rows = layer.record_values.len();
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if count_rows > page_size {
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layer
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.cursor
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@ -722,10 +722,24 @@ fn get_percentage(value: usize, max: usize) -> usize {
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}
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fn transpose_table(layer: &mut RecordLayer) {
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if layer.was_transposed {
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transpose_from(layer);
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} else {
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transpose_to(layer);
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}
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layer.was_transposed = !layer.was_transposed;
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}
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fn transpose_from(layer: &mut RecordLayer) {
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let count_rows = layer.record_values.len();
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let count_columns = layer.column_names.len();
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if layer.was_transposed {
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if let Some(data) = &mut layer.record_text {
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pop_first_column(data);
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*data = _transpose_table(data, count_rows, count_columns - 1);
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}
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let headers = pop_first_column(&mut layer.record_values);
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let headers = headers
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.into_iter()
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@ -739,26 +753,35 @@ fn transpose_table(layer: &mut RecordLayer) {
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layer.record_values = data;
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layer.column_names = headers;
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}
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return;
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fn transpose_to(layer: &mut RecordLayer) {
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let count_rows = layer.record_values.len();
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let count_columns = layer.column_names.len();
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if let Some(data) = &mut layer.record_text {
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*data = _transpose_table(data, count_rows, count_columns);
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for (column, column_name) in layer.column_names.iter().enumerate() {
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let value = (column_name.to_owned(), Default::default());
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data[column].insert(0, value);
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}
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}
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let mut data = _transpose_table(&layer.record_values, count_rows, count_columns);
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for (column, column_name) in layer.column_names.iter().enumerate() {
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let value = Value::string(column_name, NuSpan::unknown());
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data[column].insert(0, value);
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}
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layer.record_values = data;
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layer.column_names = (1..count_rows + 1 + 1).map(|i| i.to_string()).collect();
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layer.was_transposed = !layer.was_transposed;
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}
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fn pop_first_column(values: &mut [Vec<Value>]) -> Vec<Value> {
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let mut data = vec![Value::default(); values.len()];
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fn pop_first_column<T>(values: &mut [Vec<T>]) -> Vec<T>
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where
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T: Default + Clone,
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{
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let mut data = vec![T::default(); values.len()];
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for (row, values) in values.iter_mut().enumerate() {
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data[row] = values.remove(0);
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}
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@ -766,12 +789,11 @@ fn pop_first_column(values: &mut [Vec<Value>]) -> Vec<Value> {
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data
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}
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fn _transpose_table(
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values: &[Vec<Value>],
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count_rows: usize,
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count_columns: usize,
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) -> Vec<Vec<Value>> {
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let mut data = vec![vec![Value::default(); count_rows]; count_columns];
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fn _transpose_table<T>(values: &[Vec<T>], count_rows: usize, count_columns: usize) -> Vec<Vec<T>>
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where
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T: Clone + Default,
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{
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let mut data = vec![vec![T::default(); count_rows]; count_columns];
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for (row, values) in values.iter().enumerate() {
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for (column, value) in values.iter().enumerate() {
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data[column][row].clone_from(value);
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@ -88,6 +88,7 @@ impl StatefulWidget for TableWidget<'_> {
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// todo: refactoring these to methods as they have quite a bit in common.
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impl<'a> TableWidget<'a> {
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// header at the top; header is always 1 line
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fn render_table_horizontal(self, area: Rect, buf: &mut Buffer, state: &mut TableWidgetState) {
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let padding_l = self.config.column_padding_left as u16;
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let padding_r = self.config.column_padding_right as u16;
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@ -130,25 +131,16 @@ impl<'a> TableWidget<'a> {
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}
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if show_index {
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let area = Rect::new(width, data_y, area.width, data_height);
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width += render_index(
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buf,
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area,
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Rect::new(width, data_y, area.width, data_height),
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self.style_computer,
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self.index_row,
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padding_l,
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padding_r,
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);
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width += render_vertical_line_with_split(
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buf,
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width,
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data_y,
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data_height,
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show_head,
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false,
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separator_s,
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);
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width += render_split_line(buf, width, area.y, area.height, show_head, separator_s);
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}
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// if there is more data than we can show, add an ellipsis to the column headers to hint at that
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@ -162,6 +154,11 @@ impl<'a> TableWidget<'a> {
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}
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for col in self.index_column..self.columns.len() {
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let need_split_line = state.count_columns > 0 && width < area.width;
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if need_split_line {
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width += render_split_line(buf, width, area.y, area.height, show_head, separator_s);
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}
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let mut column = create_column(data, col);
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let column_width = calculate_column_width(&column);
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@ -200,6 +197,7 @@ impl<'a> TableWidget<'a> {
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}
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let head_iter = [(&head, head_style)].into_iter();
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// we don't change width here cause the whole column have the same width; so we add it when we print data
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let mut w = width;
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w += render_space(buf, w, head_y, 1, padding_l);
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w += render_column(buf, w, head_y, use_space, head_iter);
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@ -209,10 +207,10 @@ impl<'a> TableWidget<'a> {
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state.layout.push(&head, x, head_y, use_space, 1);
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}
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let head_rows = column.iter().map(|(t, s)| (t, *s));
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let column_rows = column.iter().map(|(t, s)| (t, *s));
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width += render_space(buf, width, data_y, data_height, padding_l);
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width += render_column(buf, width, data_y, use_space, head_rows);
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width += render_column(buf, width, data_y, use_space, column_rows);
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width += render_space(buf, width, data_y, data_height, padding_r);
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for (row, (text, _)) in column.iter().enumerate() {
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@ -235,15 +233,7 @@ impl<'a> TableWidget<'a> {
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}
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if width < area.width {
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width += render_vertical_line_with_split(
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buf,
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width,
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data_y,
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data_height,
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show_head,
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false,
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separator_s,
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);
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width += render_split_line(buf, width, area.y, area.height, show_head, separator_s);
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}
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let rest = area.width.saturating_sub(width);
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@ -255,6 +245,7 @@ impl<'a> TableWidget<'a> {
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}
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}
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// header at the left; header is always 1 line
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fn render_table_vertical(self, area: Rect, buf: &mut Buffer, state: &mut TableWidgetState) {
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if area.width == 0 || area.height == 0 {
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return;
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@ -353,6 +344,9 @@ impl<'a> TableWidget<'a> {
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state.count_rows = columns.len();
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state.count_columns = 0;
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// note: is there a time where we would have more then 1 column?
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// seems like not really; cause it's literally KV table, or am I wrong?
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for col in self.index_column..self.data.len() {
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let mut column =
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self.data[col][self.index_row..self.index_row + columns.len()].to_vec();
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@ -361,6 +355,13 @@ impl<'a> TableWidget<'a> {
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break;
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}
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// see KV comment; this block might never got used
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let need_split_line = state.count_columns > 0 && left_w < area.width;
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if need_split_line {
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render_vertical_line(buf, area.x + left_w, area.y, area.height, separator_s);
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left_w += 1;
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}
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let column_width = column_width as u16;
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let available = area.width - left_w;
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let is_last = col + 1 == self.data.len();
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@ -555,6 +556,51 @@ fn render_index(
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width
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}
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fn render_split_line(
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buf: &mut Buffer,
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x: u16,
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y: u16,
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height: u16,
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has_head: bool,
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style: NuStyle,
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) -> u16 {
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if has_head {
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render_vertical_split_line(buf, x, y, height, &[0], &[2], &[], style);
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} else {
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render_vertical_split_line(buf, x, y, height, &[], &[], &[], style);
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}
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1
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}
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#[allow(clippy::too_many_arguments)]
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fn render_vertical_split_line(
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buf: &mut Buffer,
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x: u16,
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y: u16,
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height: u16,
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top_slit: &[u16],
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inner_slit: &[u16],
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bottom_slit: &[u16],
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style: NuStyle,
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) -> u16 {
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render_vertical_line(buf, x, y, height, style);
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for &y in top_slit {
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render_top_connector(buf, x, y, style);
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}
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for &y in inner_slit {
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render_inner_connector(buf, x, y, style);
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}
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for &y in bottom_slit {
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render_bottom_connector(buf, x, y, style);
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}
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1
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}
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fn render_vertical_line_with_split(
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buf: &mut Buffer,
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x: u16,
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@ -668,6 +714,12 @@ fn render_bottom_connector(buf: &mut Buffer, x: u16, y: u16, style: NuStyle) {
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buf.set_span(x, y, &span, 1);
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}
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fn render_inner_connector(buf: &mut Buffer, x: u16, y: u16, style: NuStyle) {
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let style = nu_style_to_tui(style);
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let span = Span::styled("┼", style);
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buf.set_span(x, y, &span, 1);
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}
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fn calculate_column_width(column: &[NuText]) -> usize {
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column
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.iter()
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