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Fix incorrect handling of boolean flags for builtin commands (#11492)
# Description
Possible fix of #11456
This PR fixes a bug where builtin commands did not respect the logic of
dynamically passed boolean flags. The reason is
[has_flag](6f59abaf43/crates/nu-protocol/src/ast/call.rs (L204C5-L212C6)
)
method did not evaluate and take into consideration expression used with
flag.
To address this issue a solution is proposed:
1. `has_flag` method is moved to `CallExt` and new logic to evaluate
expression and check if it is a boolean value is added
2. `has_flag_const` method is added to `CallExt` which is a constant
version of `has_flag`
3. `has_named` method is added to `Call` which is basically the old
logic of `has_flag`
4. All usages of `has_flag` in code are updated, mostly to pass
`engine_state` and `stack` to new `has_flag`. In `run_const` commands it
is replaced with `has_flag_const`. And in a few select places: parser,
`to nuon` and `into string` old logic via `has_named` is used.
# User-Facing Changes
Explicit values of boolean flags are now respected in builtin commands.
Before:

After:

Another example:
Before:

After:

# Tests + Formatting
Added test reproducing some variants of original issue.
This commit is contained in:
@ -41,8 +41,8 @@ impl Command for Ast {
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_input: PipelineData,
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) -> Result<PipelineData, ShellError> {
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let pipeline: Spanned<String> = call.req(engine_state, stack, 0)?;
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let to_json = call.has_flag("json");
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let minify = call.has_flag("minify");
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let to_json = call.has_flag(engine_state, stack, "json")?;
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let minify = call.has_flag(engine_state, stack, "minify")?;
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let mut working_set = StateWorkingSet::new(engine_state);
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let block_output = parse(&mut working_set, None, pipeline.item.as_bytes(), false);
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let error_output = working_set.parse_errors.first();
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@ -1,3 +1,4 @@
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use nu_engine::CallExt;
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use nu_protocol::ast::Call;
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use nu_protocol::engine::{Command, EngineState, Stack};
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use nu_protocol::{Category, Example, PipelineData, ShellError, Signature, Span, Type, Value};
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@ -31,13 +32,13 @@ impl Command for Debug {
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fn run(
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&self,
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engine_state: &EngineState,
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_stack: &mut Stack,
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stack: &mut Stack,
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call: &Call,
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input: PipelineData,
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) -> Result<PipelineData, ShellError> {
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let head = call.head;
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let config = engine_state.get_config().clone();
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let raw = call.has_flag("raw");
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let raw = call.has_flag(engine_state, stack, "raw")?;
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// Should PipelineData::Empty result in an error here?
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